How does Demon's Souls compare to Dark Souls? Is it better or worse?
How does Demon's Souls compare to Dark Souls? Is it better or worse?
I like it much more than DaS since it's the original.
It is the best game in the series, because it is the first game. All sequels are bad no matter how much they improve on the original.
>All sequels are bad no matter how much they improve on the original.
Nope.
On a serious note, it's mechanically inferior and has some frustrating aspects like a limited carrying inventory.
But the secrets and atmosphere in the game I would put above Dark Souls. The only problem is that a lot of the secrets are tied to World Tendency which is a pain to manipulate.
Overall I would say Dark Souls is better, but I still really enjoyed Demon's Souls.
Demon's Souls has the best world structure and a very good, if convoluted, upgrade system. It plays like a beta version of Dark Souls 3 of all things, in that it is fast and you feel rather light.
Its very balanced around fat rolling, which I really like.
It IS pretty janky though. Also, the tendency system is a little awkward.
All in all though, it is my 2nd favorite in the series after Dark Souls 2.
DS2 > Demon's > DS1 > Bloodborne > DS3
Dark Souls is much better for replaying because the gameplay feels better and the level design is more interesting.
But Demon's Souls is a better art-work in terms of story, setting, music, etc.
Definitely still worth playing
Its the best one. There's a reason its the only one that never shows up in the shitbox threads
It's about the same as Dark Souls.
def better
It does some things better and some things worse. A lot of stuff like atmosphere is personal preference though but if you enjoy Souls and haven't played it you need to. Buy an old PS3, emulate it if you can. Worth it.
>The absolute state of the servers right now
It’s fucking ugly i’ll tell you that much for free. Give me bloodborne anyday.
Better, sucks online is dead and will be literally dead on a month or so
These guy get it.
I dunno I 'll steal/ buy a ps4(pro) tm and then I let you know
It's literally 3D King's Field with a plot lifted staight from Lost Kingdoms 1.
Remake soon pals, not that i have a ps4 or anything but hell yeah
...
There are some things that it did better than its successors that were lost as the series went forward, however I would say that overall the series improved as it went on. Still Demon's Souls is a very worthwhile game even now that has a lot to like about it.
>most everyone considers DS to be better than DaS
>underrated masterpiece
That image is bad, and you should feel dumb for posting it
Better but its older so its not the better in a technical way. But in a gameplay, atmosphere way
>>most everyone considers DS to be better than DaS
I never see this outside from a few posts on Sup Forums.
It's worse but I like it more. Let me explain;
Magic in DeS is game breaking, like the Royal class can just walk and shoot, and never be touched. Some of the bosses have exploitable tricks or poor AI.
Why do I like it more? The game itself is relatively short and more balanced. Whereas DaS1, feels awesome up until Anor Londo, and then grindy at it's later stages. DeS feels good all the way through. The glitches and AI abuse gave me a nostalgic charm because it made me think of playing older video games, and I'm an older gamer.
DeS is worth seeking out and playing. It is my favorite game in the series, but it does have flaws you can't ignore.
It's worse, Dark Souls is a straight upgrade but if you enjoy one you'll enjoy the other. The level design is superb.
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Its worse, anyone that says otherwise is just a hipster.
For the record i've played Demon's, Dark 1,2 and 3
>shit posting intensifies
>most everyone considers DS to be better than DaS
lol no
I liked it more than Dark Souls 1 desu. It and BB are my favourites. I made the mistake of playing a miracle caster on my first playthrough though. Turns out the miracles are shit, and the Moonlight Sword of bigness is inferior to every other version in every way, even down to how it looks. S scaling with Faith though.
>There are some things that it did better than its successors that were lost as the series went forward
Like fucking what
Why did you put the "fucking" in there? Why not say:
>Could you give some examples?
Its already dead. I thought more people would be online as a last hurrah before they kill the servers, but no. About a day ago I did get a real player when I was fighting the world 3 monk boss, surprisingly enough.
>Turns out the miracles are shit, and the Moonlight Sword of bigness is inferior to every other version in every way, even down to how it looks.
Wrong, it isn't affected by shields which is where it shines.
Also
>implying God's Wrath isn't busted
You're just a shitter
b8
Cool set piece bosses. Theres still some in the later games, but the more people bitch the less we get.
By far the best game in the series. Best atmosphere, story, characters, level design...
Enemies in general and bosses in particular aren't on ice (can't spin 270 degrees to track you rolling for the sake of artificial difficulty). Bosses are diverse and interesting, not just humanoid in armor #1239924 (granted some are a joke, but then again difficulty wasn't the focus, just making a cohesive game).
Maiden in black >>>>>>>> all other waifus.
I was never able to play online, so I never really noticed how good it is against shields. As for miracles, God's Wrath is really the only useful one and its broken. The rest is shit like "banish" or "resurrect". Awful.
The thing about setpiece bosses like the dragon god is that they detract from replayability value, they are the same no matter what build you are and you can only go about it one way. I think keeping those to a minimum is good design.
Also, mechanically - soul form is genius, and actually incentivizes you going body form and subjecting yourself to invasions in exchange for more health (and getting to hear your footsteps). Limited carry weight/stockpile Thomas is another feature that functionally makes little difference but vastly improves immersion.
Soul/body is just Humanity/Ember. The carry limit is an annoying feature that doesn't fit that well with the game, if you want it for immersion you can deposit your stuff in the other games too.
The idea of world tendency was cool but not well implemented, I'd like to see them try something like that again.