Some indie dev saw this and went "Yeah... yeah that's enough pixels for my game. Don't want to overload this thing."

Some indie dev saw this and went "Yeah... yeah that's enough pixels for my game. Don't want to overload this thing."

What am I even standing beside? A giant rock or a wrecked ship?

It's not the lack of pixels that's the problem, is how poorly and inefficiently those pixels are used.

Stop shilling your indie game

This looks shit as shit. When will Indie devs FUCK OFF?

I've sworn to myself I'm not buying an indie game ever and especially not if its 2D. Don't even care if its high quality like Cuphead or Hollow Knight, I'm skipping it.

Reminder that Pixel Art can be done well in adventure games, just look at that Lovecraftian horror The Last Door

Pretty stupid attitude user. DooM was technically an indie game, and you can't say it turned out badly.

Can't see shit captain.

>all this samefag
You already did this thread today, fuck off

What was the last good pixel-graphics game you played, fellow anons?

I hope you're baiting because it IS that shitty Lovecraftian horror game The Last Door

looks better in the thumbnail senpai

what a retard, lmao

Autism

Dustbowl

Dead Cells I guess, though I'm pretty sure it's just some pixel-esque shader. It still looks pretty good.

Just played Celeste.

And before the meme replies start there is not a single reference to abortion in the entire game, not even a subtle one.

This really is shitty. I recall a game about fucking squares that had more depth than this.

I'm actually astonished how each head is so different even though it's made of around 8 squares.

Pixels graphics suck. They are overdone and are only a cop out for when devs are too lazy, too poor, or too untalented to make painted or 3d graphics.

>what is cave story
>what is spelunky
>what is 5 days a stranger
>what is papers please

Except for cashing in on retro idiots and "MUH ARTSTYLE!!!1" is there a reason these games have to be pixelated?

Does papers please really look like a game that should look "retro"?
Did the spelunky remake look better than the pixel graphics one?

I'm not saying the games you listed are bad, but they look bad. Spelunky is an example of a game that looks better with actual art instead of pixels.

aha, the small indie devs (sometimes even one person) should waste a decade+ to deliver you a fully 3d game, yeah okay.

Oh wow. Imagine being this stupid.

Oh alright, let me explain: apart from Papers Please all these games are FUCKING FREE.

>Does papers please really look like a game that should look "retro"?
I don't know man, does it? Because I like it the way it is.
>Did the spelunky remake look better than the pixel graphics one?
I didn't like the look of the remake, personally. What do you think?

Didn't say they should, but big groups of devs or studios should not be putting out games that look like they belong on the atari.

The point of the post was not to shit on games that use pixel graphics, but to point out what pixel graphics is.

>Does papers please really look like a game that should look "retro"?
I suppose the artstyle fits perfectly.
>Did the spelunky remake look better than the pixel graphics one?
Not at fucking all.

I actually wasn't, in my memory this game looked far better than it does. Fuck.

Papers please looks fine, but imagine it actually looking like a dystopian country and not a video game.

It's a stylistic choice that appeals to certain people. But it's easy to just say
>HURRRRRR CASHING IN ON NOSTALGIA THAT'S CHEAP AND LAZY HURRRR

Let me guess, you were porn around the year of 2000

OP that is clearly a pile of shit donĀ“t you see it?

I like some pixellated retro throwback games too, but The Last Door just looks like shit - yet you pixel art homos would pretend it looks good because you guys have no taste

>Pixels graphics suck.
>he point of the post was not to shit on games that use pixel graphics
hmmmmmmmmmmm. also
>but big groups of devs or studios should not be putting out games that look like they belong on the atari.
like realistically how many examples of that do you have? surely not enough to cry about

Where's your game?

It would look neat if it was fully 3d and shit, but imagine how much time it would take to:
>create models
>create their animations/motion capture
>create textures and program them on the models
Seriously, I'd rather have a game with pixelated graphics but the story, the gameplay, and everything else was great.

...

Literal shit tier art style.

>Smaller horizontal&vertical grid size than the NES
>Different sized pixels

Well Last door didn't look that well, granted. The animations and story were top shelf though.

There will never be another game with Kyle Hyde and we will never know the truth behind Bradley

don't gotta be a chef to know not to add deer feces to your chili

>Does papers please really look like a game that should look "retro"?
no. but it doesn't even try to be. i don't remember it being advertised as such

Never played it but always thought it was supposed to resemble old flash games

They are solo or next-to-solo projects. When you are a solo dev you don't have time and money to make a game with super-graphics. Cave story was made by a single guy on his spare time, no Patreon, no nothing. Same with Spelunky if I recall correctly.

I vastly prefer pixel-spelunky to shitty cartoon-spelunky. I enjoy well made pixel art (as in: not like the op-pic) because I grew up with 2d-games.

Terrible palette choice too. The character's feet are practically the same color as the ground, and their body as the rocks behind him. His Tetris piece of a head is the only thing that stands out.

>but always thought it was supposed to resemble old flash games
i don't think it's supposed to resemble anything. this was pretty much a one man project. the games style was born out of practicality

you missed the overall theme of the game then... the entire game IS an abortion

>"create textures and program them on the models"

I'm a 3d artists for an indie dev team, and this statement makes me sad...

Rain World
If you want to have the feeling of both Syfi and Animal Planet in a vidya, there it is.

fewer pixels than kings quest 1

There are game engines that make putting the textures on quite shitty and tedious. I am aware you may be working on the models for a game with decent engine that makes putting textures on models a breeze (for example by actually doing it in a 3D modelling software of your choice), but I know some that make this process a bit silly.
Stop acting like you are some know-it-all elitist world-class artist. You are not one and neither I am.

Sage, don't engage.