RPG

What's the secret to enjoying RPGs?

I don't really see the point. It's basically just button mashing, no skill at all just choose spell and choose target, then roll the dice "Oh no I missed" "Yes a crit" Then die because of RNG and do it all again but more luck and more crits so I win. Then I keep moving and same boring shitty button mashing RNG combat. Only good part is music and atmosphere but gameplay is so fucking boring.

I really want to play pic related, chrono trigger, earthbound etc but after a couple of hours I get bored as fuck and just stop playing.

How do you people spend 20+ hours on games like this , what do you enjoy so much?

Have you attempted to not be a faggot?

Yeah

Have you attempted smoking weed before you play it.
but really you just have to be in the mood. like in the mood to read a book but you still want to do things with your hands. nothing wrong with being a lazy player.
and when you dont feel like being lazy, go play a FPS or whatever.

>relying on favorable rng to button mash your way through
gee why could this possibly seem boring and random

There is no game that isn't "just button mashing" when you simplify everything down into retarded terms like you did.

Yeah I've tried playing high and it's kinda amazing with the music and pretty graphic but I only last like 3-4 hours max then I get bored and don't play for months. I don't know why but I can't seem to bring myself to finishing the games.

DUDE LMAO

how'd that work our for ya

>games that mainly revolve around navigating menus
>"button mashing"
Thanks for making your own retardation apparent right in the beginning of your post so I don't have to read it all.

Exercise a little thought in how to exploit the game mechanics and it will become fun. Discovering pre-internet that you can use genji gloves and an offering to get 8 attacks every turn, or that you can use an economizer and x box to ultima-quick->ultima-ultima->ultima-quick indefinitely is game-breaking fun. Sounds like you didn't bother to explore the world or explore the mechanics, and you don't deserve to have fun with these games.

Why not if it's working, I mean the goal of the game is to reach the end, why would I calculate and shit when I can just mash attack and move forward.

So a game where you navigate menus is fun? Where is the challenge in that? I'ts like reading recipes.

Good

Maybe reading's just too hard for you.

Because half the time it doesn't work, and once you're far enough in the game it will work even less. That's assuming you find mindlessly holding the button enjoyable, which you clearly don't - you'll never finish the game if you get sick of it. These games don't reward reaction time, they reward strategy and thought.

Not really, I do a lot of reading before bed and I enjoy that, but in video games this long it just gets tedious. What's the point I mean, there is no challenge to it. How do you enjoy that? Teach me.

>mash attack and move forward
Not how it works, kid.

It also has no staying power compared to a game that forces you to get good or fail.

this. OP is a faggot

So even if i use difference attacks where is the fun in that? Where is the challenge? I just move the cursor it's like one extra button press, a child could do it?

start with the Mario RPGs, they'll help you develop a taste for rpgs

So how does it work then? What's the secret to enjoying RPG games?

Not being retarded.

DUDE

You are very helpful,. It's almost like you are retarded in a way.

>why would I make use of the game mechanics that make the game fun if I can just do it the boring way?

You can't do that though. Maybe of you actually played it you would realize that.

>a child could do it?
Then why can't you? It's not just about selecting the menu option, it's about making more/better menu options available and then using them appropriately.

Well you see, challenge can come in a variety of ways.
Games revolving around constant action and good hand eye coordination test your physical skills.
Games that are a lot more slow and are all about thinking test your mental skills.
Devil May Cry is like playing a match of soccer while playing something like Persona 5 is like playing a game of chess.

>What's the secret to enjoying RPGs?
having shit tastes

honestly FFVI is not a good rpg to start with
it has absolutely terrible gameplay

This is absolutely true, and I say it as someone who sunk hundreds of hours into FF games as a child/adolescent.
I can't stomach JRPGs anymore, but occasionally will revisit some out of nostalgia.

RPGs are video game comfort food, the digital equivalent of TSR novels but with light interactivity to enhance the experience

FFVI is boring as fuck without hacks to make it so that it's not playable by vegetables. Try FFV, it's an immediate gameplay improvement.

What RPG should I start with then?

>jrpgs
>thinking
>mental skills
pick one faggot

Video games don't require skill in the first place you dumbfuck. People who enjoy RPGs are grownups with real accomplishments in their real lives, and therefore they do not need to try to overcompensate by claiming the games they play require ""skill""

Personally, I play them to enjoy their stories.

What is competitive pokemon?
>hurrdurr pokemon
Seriously, it's a jrpg combat system that requires everything you just listed.

They aren't for everyone don't force yourself to like something for the sake of liking it.

FF4 DS, FF9, or FF7
Mario RPG
Chrono Trigger

I don't really like ffvi, chrono trigger, earthbound, etc. but many of my favorite games are so-called "rpgs", many that aren't actually about role playing. The appeal of many games comes from other elements e.g. the exciting action in ys' boss fights and the combat and the atmosphere of the souls series. In something like Fire Emblem the appeal is planning out elaborate tactics to achieve victory, and there's a substantial amount of variety in the game because each map presents a new challenge. For the more simple gridless 'rpgs' with turn based menu-driven combat the appeal is similar, each boss constitutes a puzzle of sorts and you need to figure out how to arrange your party and choose the right moves to allow you to win.
There's also some JRPGs where the role playing element is more prominent, you're given the freedom to adventure across the continent as you choose and can shape your journey by doing different quests and meeting different allies. Sometimes there are boring filler battles in that type of RPG but there's character customization and party building throughout the adventure to prepare you to take on the challenging bosses you will face.

Paper Mario
Pokemon

It's the general idea of tradtional jrpg combat, difficulty varies from game to game, you can't just generalise a whole genre saying none of it requires thinking and mental skills.
Try having a go at Strange Journey.

By all means, beat DDS2's Satan without knowing what you're doing. I'll wait.

I love RPGs (well, most of them) for their stories, characters and even their battle systems. A lot of RPGs go beyond the usual menu nonsense, but even then, they can still be fun (games like Bravely Defaukt make it so). I say if you want something more engaging in terms of RPGs try Mario & Luigi, the Tales games or Megaman Battle Network.

What can be mechanically appealing about RPGs?

Getting to put together a team of characters with unique advantages/disadvantages.
Levelling up and gaining new abilities.
Being rewarded for resource management.
'Puzzle' Bosses that require unique setups or responses.
Content that can make you have to think rather than just react.

Honestly, I feel the SaGa games do all this better than other RPGs, though they tend to be lacking in character development and plot.

Every single person who I've ever met say turn based RPGs are too easy never beat one with out grinding

Ayy

That's the point retard, why would I play a shitty game where you don't even have to get good because you can always just grind to win instead of getting good, it's shit design

Should I play Chrono Trigger or FFVI first? Which one is better?

My first RPG was Super Mario RPG so i always thought button smashing right when your character attack helped, these games are fun with that concept in mind

>It's called an RPG but I don't even roleplay!

Western-style RPGs typically feature much more roleplay-oriented storytelling, such as Neverwinter or Baldur's Gate. Japanese-style RPGs usually are more focused on putting you in the role of a protagonist character in a story, such as in Final Fantasy. You're playing the role of that character, but not really roleplaying in the traditional tabletop/Western sense.

If you like JRPGs where your adventure is more free-form and grinding is a non-issue, then definitely check out the SaGa games. Romancing SaGa got a good remake on PS2 and SaGa Frontier can be a neat time.

You mean
>What's the secret to enjoying FF6?
There is nothing like that. You can enjoy good RPGs though.

"levelling up" is the opposite of mechanically appealing unless there's a skill tree with offers variety

>What's the secret to enjoying RPGs?

Same as any other game - not wasting my fucking time. Hours played as a metric has plagued the JRPG genre in particular for the longest time when something like Suikoden with its 20-ish hours always stood out in my mind as the sweet spot.

>All these SaGa Frontier suggestions

Love that game, but I could see how people, casuals especially, would hate it.

Chrono Trigger is definitely the superior choice, albeit an easier and, often, simpler game.

JRPGs:

1. Require zero skill, appealing to the lazy
2. Are lengthy single-player experiences, appealing to the lonely
3. Tell long and convoluted stories about philosophical and ethical concepts, appealing to the pseudo-intellectual

They have a very defined target market, and you are probably not in it

CT. It's much better put together.

>though they tend to be lacking in character development and plot.
They don't though, especially if you post Frontier, they're just more subtle than most RPGs, and don't waste time in pointless theatrics and melodrama.

Suikoden II is THE best JRPG of all time.

It's even better stoned.

Pic related and FFIX are the only other 2 that come close for me.

"RPG" is a dumb term and I just used it because the OP did first. I'm a big fan of the SaGa series.

Both are good tastes, if you already played other final fantasies, go with VI, go with Chrono Trigger otherwise

For Final Fantasy, you can start with any one you want, but IV to VI is usually a good way to start

Think of each game as its own little puzzle, where the goal is to exploit everything it gives you per area. It's true that oftentimes just mashing the attack command is the best strategy, but that's really no different from generic enemies in platformers or action games. The real fun comes in challenging fights that test all of your knowledge about the game's mechanics and ability to plan things out. Until you experience one of these encounters, I don't think you'll really get it.

CT is not easier than FFVI, what the fuck are you on.

Perfect explanation

too bad it was bait lel

You don't like becoming more powerful?

What are you, some faggot who sneers and uses the word 'skinner box'?

>Tell long and convoluted stories about philosophical and ethical concepts, appealing to the pseudo-int
Imagine thinking this

Are you complaining that these games are too easy for you?

98% of the games are pretty easy on the standard difficulty, this isn't exclusive to rpgs. While lot of RPGs lack difficulty settings, you can pretty much always tone their difficulty to your liking by simply skipping battles (so your level will be lower) or grinding (to get higher level).

Traditional jrpg battles are usually very engaging when they are challenging (but possible to win). Lot of mindgames can be going on about how to utilize every character in your party to the fullest every turn with all of their items, abilities, buffs/debuffs etc.

preparing for the battle and building your party is also half of the fun, but it really depends on the rpg how much focus this have

Only times I've ever had a party wipe in CT where when I didn't know mechanics that weren't properly presented, such Using slash to cancel MasaMune's super attack.

he doesn't, that's the point of making bait

You're not doing a very good job at it. But failing is probably not a new thing for you.

t. Brainlet

Oh nooooooo


But it's a correct observation.

Most JRPGS really don't require thinking. In many games most mobs are easily dealt with by spamming basic attacks and they drop enough money for you to keep you at 90%+ health cia consumables.
advanced tactics like buffs/debuffs and status ailments are wasted because the enemy will just damage you while waste time and resources instead of just going for raw damage from the beginning.


Bosses on the other hand are immune to all kinds of debuffs and status ailments and are nothing but simple DMG per turn checks which are solved through grinding levels or lucky crits/ equipment drops.

If bosses happen to have a twist to them you probably find out via trial and error or by talking to NPCs/via exploration. And then it's shit like "better stack lightning resistance" or "this boss is weak to ice ;))"
There's few other genres that involve combat where you can turn you brain off like in JRPGs.

FAYAH

JRPGs:

1. Require thinking rather than twitch-based reaction 'skill', appealing to the intellectual.
2. Are lengthy single-player experiences, appealing to those looking to get the most out of their entertainment.
3. Tell long stories, providing for them to make the most of the medium and be more than just a childish gameplay loop, appealing to the patrician.

They have a very wide market, and you're a chump if you think otherwise.

Hahaha what an idiot you are :D

this

>using items in JRPGs
absolute pleb

imagine trying to explore ethics and philosophy through Japanese fantasy video games

start of the game:
- Joe McAnime is level 10, has 200hp, and deals 50 damage
- Forest Wolf is level 9, has 80hp, and deals 30 damage
end of game:
- Sir Joe McAnime is level 100, has 20,000hp, and deals 5,000 damage
- Dire Catholic Wolf is level 90, has 8,000hp, and deals 3,000 damage

Empty.

Is there any genre where most of the games are good? I don't see the issue of having a lot of bad games in the genre, there's more than enough good games to spend your time on.

Yeah self imposed challenges is the only way to make a JRPGs halfway challenging.

Sounds to me like you only play casual babby shit like FF or Neptunia.
>Is there any genre where most of the games are good?
No such things exist, I don't think even SHMUPfags would agree on that.

That wasn't the point I addressed.
user claimed that JRPGs require thinking and I claimed otherwise.
Genres and their amount of good games are irrelevant to this.

How to spot a braindead overcompensating retard with no life

>waahhhh this game is is too easy
Every game is fucking easy you drooling idiot. Literally all a video game is is muscle memory once you learn how to play there's no such thing as a hard game. At the very least, turn based rpgs require some semblance of planning, tactics and strategy. They also tend to be more story focused which appeals primarily to people who find enjoyment on following coherent narratives and characterization, a far more intellectual group than your average FPS dudebro who just wants to shoot things

nigga stop playing turn-based JRPGs

play these right now:
>Ultima 4 (Sega Master System)
>Ultima 6 (with Nuvie source port)
>The Complete Ultima 7 (with Exult source port)
>Ultima Underworld
>Ultima Underworld 2
>Arx Fatalis
>Gothic
>Gothic 2 Gold Edition
>Diablo
>Diablo 2
>System Shock
>System Shock 2
>Deus Ex
>Daggerfall
>Fallout
>Fallout 2
>Fallout New Vegas
>Planescape Torment
>Vampire The Masquerade Bloodlines
>Might and Magic 6
>Might and Magic 7
>Wizardry 7
>Wizardry 8

>being so mad over someone criticising your favourite weebshit on Sup Forums
lol'd.

Don't grind, you stupid cunt. Just because you can fill up a bar doesn't mean you have to. You're everything that's wrong with the RPG audience.

>Most JRPGS really don't require thinking. In many games most mobs
Seems like you're aware that good jrpgs are available but you just want to complain about the bad ones

Fallout 1 and 2 had easy shallow combat, axe 'em from the list.

The only JRPGs you should be playing are these:

Tactics Ogre - Let Us Cling Together
Tactics Ogre - The Knight of Lodis
Ogre Battle
Ogre Battle 64
Final Fantasy Tactics
Final Fantasy Tactics Advance
Final Fantasy Tactics A2
Crystalis
Sweet Home
Fire Emblem 3
Fire Emblem 4
Fire Emblem 5
Fire Emblem 7
Fire Emblem 8
Demon's Souls
Dark Souls
Dark Souls 2
Dark Souls 3
Bloodborne
Super Mario RPG
Secret of Mana
Seiken Densetsu 3

seems like you have trouble understanding what the word "most" means.

Literally normie tier shit. Get some taste

The only good JRPGs are the ones that adopt the structure of roguelikes/dungeon crawlers. They force you to think in terms of resource management and risk vs reward. Your typical JRPG is just "press A to attack until you win and watch a 20-minute cutscene". Even if you lose the only real answer is "grind some more".

Games like Shin Megami Tensei and Shiren the Wanderer have better atmosphere and art design than any Final Fantasy or Dragon Quest anyway

Please remove Fire Emblem 5 and the Souls games

The first JRPG I truly enjoyed all the way through was FF7, what are some other recommended ATB games? I cranked the speed to the fastest it would go, the pressure of time improves turn based games so much. Like Speed Chess.