So am I supposed to 'make my own fun'?

So am I supposed to 'make my own fun'?

No you're supposed to save Zelda

The best way to do that is by defeating Ganon.

The best way to defeat Ganon is conquer the 4 divine beasts.

You find the divine beasts by exploring the world.

While you explore you'll find towns, shrines and secrets. You'll go on quests of adventure and discovery. You'll grow stronger, more powerful the more you play - all buliding towards your one goal of saving Zelda.

The fact that all of this takes place in the best open world design ever coded just helps the experience.

Sorry nobody is there to hold your hand and walk you through the game. The original NES Zelda must have been baffling to you.

>complains about Zelda games being too linear
>"I'm supposed to make my own fun in an open world game with no specific direction?"

it's like stupidity loops over and over

The problem is that devs seem to go to extremes with linearity versus openness. There has to be a balance.

The problem is that especially Skyward Sword stretched the boundaries of a linear game by being so content starved, railroaded and padded with a meh story structure which drew significant focus to the linearity itself and it then further fucked itself over with excessive handholding in triplicate as well as making exploration, combat and flight tedious bullshit.
All of those issues could be fixed without resorting to an open world structure and ditching dungeons. Giving the player more chances to break out of sequence if they have the knowledge necessary to do so would already be enough.

>people complaining about no dungeons

Most dungeons in previous Zelda games were just a bunch of rooms with silly puzzles stappled together with a theme.

i just started and a voice told me where to go quite clearly

>The best way to defeat Ganon is conquer the 4 divine beasts.
Nah, you should stop at about 2, ganon is totally beatable after that and it makes for a better final fight

>best open world design ever coded
Yes empty fields were never coded this well. Based Nintendo

>why won't this game congratulate me for enjoying myself

The problem is you homie

Yeah, and enjoy the same enemy group being recolored for 50 hours.

And a stationary final boss that won’t even try to do anything besides showing you its glowing spots.

Completely wrong, the joy of any Zelda dungeon isn’t being challening or extremely tough because they really aren’t, but the sense of accomplishment for solving everything and using the newly acquired gear for both combat and exploration, specially outside the dungeon when you’re done.

In BotW you face repetition more than you should, and spirit orbs aren’t really encouraging once you get enough for Master Sword (less than half of them). The game is already too easy.

Are you lost without those 13567 markers cluttering your map-screen? Do you need a check-list to enjoy yourself?

Yes, you make your own fun. It’s supposed to be YOUR journey, not some pre-determined shit like in other poorly designed “open world” games.

See something? Mark it on your map. Explore. Have fun.

I could forgive the boring open world if the divine beasts didn't suck ass. some of the shrines had more challenging puzzles, and all the blights sucked

>once you get enough for Master Sword (less than half of them). The game is already too easy
agreed, once I got the master sword I dropped to 10 hearts and put everything else into stamina

Exploration is supposed to be its own reward.
Retards play this game and because there aren't mission markers all over the place they go "wow there's nothing to do!!!"

>Exploration is supposed to be its own reward.
Not if there's nothing to explore. Go "explore" random minecraft terrain

No, the only thing you'd end up making is fake fun because you'd be a failure at it like everyting else you do.

>"Look ma, I posted it again": The Thread

>sense of accomplishment
>shooting arrows at some eyes
>pushing blocks

In your quest for "proving me wrong" you fucked up hard, if you feel accomplished for solving piss easy puzzles I feel sorry for you, BOTW gives you the same but changes item rewards with Stamina/health upgrades, which greatly improve exploration in a game about exploration.

You just enjoy being contrarian because you don't know how to "make your own fun", you need to be told what to do.

You're supposed to grind 20+hours in shrines first