Any game programmers...?

Any game programmers...?

Other urls found in this thread:

youtube.com/watch?v=AJdEqssNZ-U
gafferongames.com/post/fix_your_timestep/
paperbugdev.itch.io/bug-fables
twitter.com/SFWRedditVideos

Sure user, what would you like to know about programming in Godot engine?

>He STILL hasn't written his own engine

lmao

unreal > unity

Nope, none

>using unity when cryengine is free

yep, been programming in Unity for 6 years now.

>No resources
>No community to speak off
>No tutorials
>Little documentation

good luck

me > you

>using anime to understand good storytelling
>watches one piece

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python > unreal > unity

>want to draw my custom pathfinding graph with unity
Fuck, I'll probably just render it on a texture or some shit.

>be mapping in GTK Radiant and Hammer for years
>avoid newer SDKs like the plague waiting for source 2 to release
What do I do bros? I don't want the learning curve for UE4 or Unity to kill my level design skills.

talking with a friend in discord and uh lemme pass this by you guys
>walk home your girlfriend simulator
>two player VR (optional but optimal) game where one person plays the BF the other plays the GF
>cast of random shit happens to the players and players act accordingly to "pass" the situation.
>kind of like warioware but 2 player
>create different scenes and environments to safely walk your gf home as well as unlock special abilities and items

>everything about this post

I'll get back to you after I finish reading this book

>youtuber bait
>twitch bait
it's easy fucking money dude

Jesus christ

Use Debug.DrawLine, my dude.

I use GML and you can't stop me

What's with all the fucking gamedev threads recently

We considering Unity has no brush based geometry support and Unreal Engine 4's CSG tools are 30 years behind, your BSP skills are effectively useless.

What about nodes?

Yes OP, and /agdg is making the assets for me

afaik they have been around for at least longer than a year

We've had like 5 within the past 2 days

Usually it's once a week or so

It's beautiful

yes
>tfw I come very tired from work to get shit done
very slow progress

wwhy is goat cring

bc slow progres

Did you make wolfenstein ET maps?

Nice

Porn?

it's a pixel plataformer
does it really look like porn?

dear god that image is disgusting

should be a warning for people not to drink while pregnant

Remember to just use arrays for everything.

What are some good vidya programming talks?
So many talks feel like they're just about 'feelings' and concept art.

I want this game inside of me

It gives me a kemono vibe. It's looks very cute though so don't change it

kek

cute

>making your own engine
Go ahead user, post your progress on that engine of yours.

Yes, I started a new project just to learn a bit more about gamedev. Currently trying to write a framerate independent master loop. Fun, but I wish there were more resources for gamedev in anything that isn't "First time UE4/Unity course"

>Currently trying to write a framerate independent master loop

How are you dong that? Threading?

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Not exactly programming but I really enjoyed this one.
youtube.com/watch?v=AJdEqssNZ-U

You can do it on one thread if your calculate time between frames and have your processing loop advance game state a fractional amount depending on the amount of time elapsed since the last frame.

I lot of it is pretty old now since most new tutorials assume you're just going to use Unreal or Unity which kind of sucks. I did find some really old articles about building your own game engine from scratch down to the software renderer though which is kinda neat.

So you're keeping track of the frames passed per loop in the rendering segment and then running a conditional check in the next iteration of the mainloop in the rendering against a timer AND the previous frame count?

trying to wrap my head around what this means makes my head hurt
t. beginner

Someone spoonfeed me. I have a shitty computer. I want to make a shitty card game with RNG. Where do I start.

p-post 'em.

gafferongames.com/post/fix_your_timestep/

I'd say get Python and Pyglet.
Everyone will say use Unity or some bullshit but a card game is simple to implement and really nice to tinker with.

forgot to link post

pyglet is a pain in the ass for a beginner, please just use Unity or Gamemaker instead

No don't use Unity.

Use gamemaker if you want.
If you want to learn programming go with Python.
If you just want a card game just use gamemaker.

I'm writing a game from scratch. Up to around 20k lines of C++ code right now. There's no "engine" really, I just draw shit on the screen and move it around. It's pretty disorganized but it works. I conceived it to be a pretty small game so I don't think the code will grow TOO far beyond this point (maybe it will double in size at the most), although even a small game takes a surprising amount of work...

For size comparison, Braid was somewhere between 80k and 90k lines of code, and I'm pretty sure he didn't use an engine either, or at least not one as substantial as Unity.

Just checked out the site and program. Looks great and easy to understand. Hopefully I can start tomorrow. I already made physical cards and played a few rounds with my friends to make sure the balance is right and it's enjoyable, so hopefully I just have to learn the program and then plug in the rules and create graphics and I'll be good.

You're going to be making it with buttons and rectangles for the most part. Or you could even think of the cards as buttons too.

So when you click on "End Turn", it shifts to the opponent.
When you hover the mouse over a card, it shows the effect.
When you click a card, your options popup.

>Unity is good for beginners

Okay. Seeing as how I have literally zero knowledge of programming, this can be a good way to transition into something more graphics intensive. It's like I have everything down, but the actual programming.

considering that it's Unity that contributed to the explosion of garbage on Steam and the App Store, yes, even brain dead monkey could use it. Whether they can make GOOD use of it or not is a different thing

it is though

user, what the fuck do I make? Where do I find inspiration?

Copy shit

if you dont have any inspiration, dont bother

i blame all those tutorials on learning unity, since people rely too much on those for free game coding without adding anything new and dumping their "OC" on steam

Don't make something toyetic.
Forget about shooting things or jumping.

Make a game about handling politics on a galactic scale for example. Mix it in with LucasArts elements.

>This is what the average Steam "dev" looks like
I mad bido gam wit woonity Hulk Hogan sibulanter

Rewrote my level data structure to allow for more flexibility, it's like a terrain painter with automatic slope detection, ability to paint vertex colors for blending and all that. Supports an entity/component system so I can place models, path nodes, spawners, decals and such wherever. Spent ages making the level editor idiotproof since it's gonna ship with the game right on the main menu and made sure people auto-download maps they don't have from hosts.

is that a mud golem from dota 2

Nah mine is much uglier

Is it a tower defense game user?

Were you trying to make it look like dota?

Man the new Katamari game is looking a little rough

Yes it's based on my favorite aspects of multiple warcraft 3 td custom maps, lots of inspiration from youtd

Not really, just ended up how it came out since my background was from making models for TF2 and I came up with this as a sort of modern warcraft 3 look that wouldn't take much time to put together

Spuder is reeeing harder than ever before. Also the demo is out and you can get it at paperbugdev.itch.io/bug-fables

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>No Bugdom references
>No Beetleborg references
>No Chameleon Twist references

You're still doing God's work user.

>Unity

Literally why not just use Godot or Unreal

Godot is a buggy piece of shit and Unreal doesn't run on toasters

>drawing inspiration from shitty TDs that are not Power Towers
>not copying from the greatest Tower Defense ever made
Dropped.

>Buggy
t. never used it

Fetal Alcohol Syndrome at its finest.

Yeah I wasn't a huge fan of passive/strategy only TD games, this one's more of a balance between micromanaging your tower's abilities and item usage. There's still the overall strategy element of choosing towers that synergize along with correct placement and item purchases. Right now the game has 45 towers with 110 abilities, 14 builder specialties and 65 items with over 50 variables that you can change on each tower to suit whatever your build is whether it's standard stuff like damage/attackspeed/crit or more odd stuff like increasing chances of effects occurring, increasing the length of summons or buffs, and converting portions of your damage to different types to prevent getting destroyed by certain enemy types.

Game's also got a versus mode where teams have to deal with identical waves but can choose to spend some of their money on upgrading specific stats of the enemies the other team has to deal with. It's fun buying evasion against a guy who didn't spec into the faction that has truestrike and can't yet afford an expensive item to get it.

It also supports coop which above 8 players is an absolute clusterfuck. Pretty fun so far according to playtesters

CoD and Counter Strike maps.

Anyone here develop on Linux?

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How many people you got working on this?

this

I can't get my head around A*. I mean, I understand the concepts and everything (I think), but implementation is a different beast. I know I'm a brainlet.

I've learned and implemented A* on like 4 different occasions now where I actually understood how it worked but I forget everything about it by the time I need to use it again

Had to do it for a college course and ended up just copying code from google.

If we're too lazy to even PLAY them, what makes you think we're motivated to MAKE them?

the campaign page says it is 5-6 people

but I am using my own Javascript library and WebGL.

this game was written in assembly,
WTF is your excuse?

You dont need to know how to program to makes games in unity just throw money at freelances on the unity forums hahahahahahhaa