Super Paper Mario

Just booted this up and, boy, am I having a hard time motivating myself to keep playing. Character design sucks balls.

Should I try Sticker Star instead?

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Super Paper Mario has a slapdash aesthetic and the gameplay isn't the best, but the comedy and story are great. Only original characters worth a damn are the villains which is a shame.

It's still a lot better than Sticker Star and Color Splash.

Wait until you run into the Mimi boss fight. If that doesn't have you hooked, then you may stop.

Which chapter is that?

>Should I try Sticker Star instead?
no
play one of the first two games

This. But no matter what, don't even try Sticker Star or Color Splash.

>Should I try Sticker Star instead?
God no.

End of 2.

Personally, I think the game does get a little better but it's still very disappointing compared to the first two. Chapter quality in general is extremely inconsistent.

>Should I try Sticker Star instead?
Holy shit, no. Try Color Splash if you really want to subject yourself to that gameplay style.

Super Paper Mario is the last good Paper Mario game, don't fuck with Sticker Star.
That said, you're not going to enjoy the gameplay in this one as much as the first two. It's got a good story though, one you wouldn't expect from Mario.

>Sticker Star
If you really want to play the newer Paper Mario games, play Color Splash. It's leagues better than Sticker Star.

Nigga stick with it.

Super Paper Mario may be weak some areas but I'd play it over Sticker Star anytime.

Ciao!

>Should I try Sticker Star instead?
no
I don't hate it as much as most people do, but it's still pretty bad compared to 64 and TTYD

skip Sticker Star and go to Color Splash

Nah, just try one of the Mario & Luigi RPGs instead. No one cares for Paper Mario anymore other than people nostalgiafagging the first two games.

>good games aren't actually good because people played them when they were young

>Should I try Sticker Star instead?

Super is great compared to Shitter Star

dimentio, bleck and the assistant were the only well designed SPM characters

>gee, I don't much care for lung cancer, should I try brain cancer instead?
In all seriousness, just finish the game as quick as you can, some of the characters are actually pretty good. Count Bleck is one of my favorites, and my only regret is that he's stuck in this game.

For the love of god play paper Mario 64

The newer games are even worse.

Eh, looks too old and boring to me, having played TTYD

mate please
I played TTYD first too but PM64 is still a great game
don't just assume a game is shit because it's older

I don't envy your mindset

Paper Mario 64 has the better OST and individual chapters in my eyes.

Also, it isn't talked about much, but the chapter interludes, title screens, and events in a chapter before a boss do a better job than most games i've ever seen in hyping up the villains.

>partners dont have HP
>partners have diminished role in the story
>no super guard
>no audience
>no stylish
>no trouble center
>no pit of 100 trials
>generic plot
>music not as impressive
>no humor
>NO ACTION COMMANDS UNTIL THE END OF THE PROLOGUE
>I could go on and on and on

Yeah, no. Sounds like a very bare bones version of TTYD

>music not as impressive
>no humor

Blatant lies

yes, it's almost as if they added a bunch of cool new features in the SEQUEL
doesn't mean it's a bad game
if you don't want to play it, fine. but don't pretend like you know everything about it and act as if it is objectively bad
plus a couple of these points are just straight-up untrue

>we're getting to the point where people who are old enough to browse Sup Forums think even the most timeless and stylized of 5th gen games look "too old"

Why do you hurt me user

I was going to meet your argument with logic, but then you said >no humor so I'll just call you a faggot instead.

It may not be a bad game, it's just underwhelming compared to the sequel which I just played. Not much point in playing the same game again but with LESS features

Games pretty hit or miss, its really up to you.

Okay, direct me to one funny line or scene in PM64

The dumbest shit I've ever read

The first Paper Mario was legitimately good though. TTYD is incredibly overrated and bogged down with horrible level design and a Deviantart tier story.

my entire point is that it's not the same game though. paper mario is not FIFA

Personally I really like TTYD's chapter interludes. Even though they don't show a silhouette like 64 does, the combination of the curtains and the robust music gives it a really grandiose feel, like what I'm watching deserves to be on a stage as a play.

MAGIC

Same battle system, a lot of partner/badge overlap... Yeah, it's pretty much a reskin.

A lot of those things are true, but let's not forget that replaying TTYD is a fucking chore because half of the game's chapters feature prominent mindless backtracking, the biggest offenders of which being Chapter 4 and 7. Paper Mario 64 is simpler at its core, but that complements its pop-up book aesthetic very nicely, and the game is an enjoyable breeze to play through every time. And in my opinion, the simple and cheery fairy tale-esque plot complements the style better, and wins out over the edgy grimdark typical JRPG gobbledigook TTYD and SPM attempted.

Luigi’s role in Super is so fucking good

I really enjoyed having him as a party member since he's more of a joke character in the first two games. He also plays a pivotal role in the plot, which is really cool. On an unrelated note, who is pic related really?

When they find the dead mayor penguin.

pretty sure it's just Uigi

Who knows. He was a cool rival though

For my money, Super Paper Mario had probably one of the only plots I was ever truly invested in with a Mario game (apart from SMRPG), the music was endearing, the characters were mostly quite compelling despite their simple(lazy) designs and the flipping mechanic was really neat - flipping a 2D realm into 3D really plays on that feeling of being a kid and imagining what a 2D background would look like in 3D space, so it kept me smiling for most of the game.

With that being said, the meat of the game itself was a bit lazy in places. It was never quite as fun as a real platformer and not quite as fun as a dedicated RPG either, which is my main issue with these hybrid nu-Paper Mario's in general. I'd say it's way better than Sticker Star all in all

It's like they finally realized he's a character. Just for one game though

that was done better on TTYD

Something I hate about "nu-Nintendo" writing is that everything has to be a "witty" quip or one-liner, characters with extreme verbal tics to the point where it may as well be brain problems (i.e. Fawful), or a pop culture reference or some kind. Color Splash had it pretty bad with all of this, where everyone seemed to exist to make self-aware zingers and make blatant references to odd things like Shufflegate, there's no joke in that line, it's just "dude what if we referenced Watergate lmao". Gone are the days of games like Paper Mario where the humor can just come from restrained but cheeky writing and characters who aren't over the top, but are just quirky enough to add a splash of whimsy to the script.

Back then, the very concept of Chuck Quizmo was enough to be hilarious on his own, without him having to be a randumb meme spouter. He's just some weird guy who travels around the world with his little game show and his game show host personality. And then other various little things like Goombario getting embarrassed by his family when they go out shopping, the Koopa Bros.' fake Bowser robot pretending to be the real thing, Tutankoopa getting more and more nervous as you make your way through the ruins, Fice T. getting scared shitless by Bootler, the various little pranks the Shy Guys would play in Toad Town, Kolorado acting like such hot shit but proving over time to be useless, Koopa Koot parodying stingy layabout old folks who have nothing to do but send young'ns on errands for them, and so much more. Those were ways to be charming and funny without having to shove "LOOK GUYS I'M MAKING A JOKE!!!" in your face at every beat. They added personality to the world in a way that didn't make you feel like you were at a shitty stand-up routine, they were organic and charming while still feeling real.

Lol. It's sad this post will be ignored, because it's 100% true and exposes the shit out of the later entries of the series.

when will we get luigi's adventure in ttyd turned into a game? i want paper luigi, dammit.

absolutely never

By Nintendo? Never. Hope for a fangame maybe

Never ever. I'm sorry user. I want it too.

I hit the character limit when typing it, but someone that came to mind when I was typing my post was O'Chunks, who's basically just "I'M BIG AND DUMB BUT I TALK LOUD AND HAVE FUNNY ACCENT, ALSO I FLY BY FARTING HEHE". Some people really love over-the-topness like that, and if they do, then that's just their own taste and I can't tell them they're wrong, but for me it goes so deep off the zany end of the humor spectrum that you might as well be jingling keys in my face to make me laugh. I know SPM has other characters that are better handled than that though, but if you look at a game like Color Splash or Sticker Star (I never played any M&L games past Bowser's Inside Story so I have no frame of reference there), every character seems to read so similarly. It's this weird "internet age" humor where everything has to be some kind of dry quip or snide jab at something, and SS and CS fire these off incessantly and never give any of their jokes breathing room. And while I'm on that topic, "le epic dance party" celebration after getting every Paint Star is just about as blatantly "internet" as it gets.

I guess I'm just personally a little sore about this whole issue because I know someone who claims that Color Splash is right up there with PM64 and TTYD in terms of quality JUST because its writing is so "amazing", even if he admits that the gameplay and NPC variety isn't nearly as good.

Yeah bu i still think color splash destroys other games with its script regardless. Its no rpg paper mario but its still gud

>all characters are shy guys or toads

wow, amazing

Most of TTYD's gameplay additions breaks the game and makes it worse. The trouble centre was extra backtracking, the pit of trials was a boring slog. TTYD had an even more generic plot where unlike PM64 which is built on Bowser's rivalry with Mario. Grodus had no backstory and was just evil for no reason wanted to take the world, the twist was...that the Shadow Queen was even more evil and wanted to take over the world.

TTYD's story taking itself seriously would be the biggest joke in the series if not for Super Paper Mario's story.

Not him but he's talking about the writing not what the characters looked like. Maybe it's not your style of humour but Color Splash's tone and script is as a sharp as it is consistent. It wasn't pussyfooting between being funny/meta and serious.

Is Color Splash better than Super Paper Mario?

Not the user you're replying to, but those two things aren't related and you know it. Even if 99% of the characters being Toads is cancer, and Color Splash's writing happens to be too "tryhard" with how relentless and in-your-face its one-liners are.

Finally, someone who gets it. I love Mario RPGs having OCs but that doesn't mean I want bleeding hearts with tragic backstories like Bleck or villains who literally send you to hell like Dimentio. Mario's level of urgency should never exceed "Saturday morning cartoon", like Smithy wanting to take over the world with his goofy gang of weapons or Bowser wanting to abuse the Star Rod to win against Mario once and for all.

Despite being under the Paper Mario umbrella, they're both vastly different games on complete opposite ends of the spectrum and your preference for either will depend on what kind of things you value the most from a game and its plot.

Spike ffrom Wrecking Crew

I think the characters are supposed to look like drawings you'd see in some kid's math notebook

It's the guy from Death Note.

Fucking this. Finally someone puts this issue into words.

SPM is only given a pass because the next game was somehow even worse. It plays like garbage, far outclassed by even the most mediocre of Mario Platformers. The character designs and general aesthetic make it feel like a fangame. A basic feature that would make running through the game's vapid, empty levels more tolerable is locked behind the pit of 100 trials. Which itself is an agonizing slog because the combat is so basic and underdeveloped. God help you if you want to do the flopside one, where they make you do it twice for no reason other than padding.
I didn't like the writing very much either. It doubled down on everything I disliked about TTYD's main plot. Not necessarily that it takes itself seriously, but the combination of being very generic and very self-serious. You could remove Count Bleck's weird speech patterns and he would be no different from all the other D-list JRPG/Anime villains. Right down to the "my girl is gone, therefore the universe/world must end" motivation. A lot more jokes felt disconnected from everything else, with the worst being those forced bursts of ZANINESS whenver you get a new Pixl.

there's no point in playing anything past PM64 and TTYD

>good story
>varied stages
>actual personality in the main cast
Yeah it's a good game. Fuck Castle Bleck in every way, though.

>Finally, someone who gets it. I love Mario RPGs having OCs but that doesn't mean I want bleeding hearts with tragic backstories like Bleck or villains who literally send you to hell like Dimentio. Mario's level of urgency should never exceed "Saturday morning cartoon", like Smithy wanting to take over the world with his goofy gang of weapons or Bowser wanting to abuse the Star Rod to win against Mario once and for all.

I'd agree with that. Across the series regardless of the story the characters tended to have the same amount of depth, I kind of feel the "darker" ones tell a story that really required a more complex cast than the series ever delivered. So yeah I'd say SMRPGs and PM64's type of simple but charming story best complements the cast.

Refresh me on castle bleck. All I remember is getting stuck at the invisible door because I forgot tippi can uncover invisible shit.
Oh wait, yeah, I just remembered the maze. Fuck castle bleck

>Sup Forums tells me SPM was the last good Paper Mario game
>it's a shit platformer
>the flipping gimmick results in a ton of empty space with the solution in plain sight
>with minimal RPG elements (damage numbers and party members)
>platforming "combat" overall lacks polish/depth, feels like a cheap fangame
>awful character designs
>story actually tries to take itself seriously with those laughable villain designs/personalities
>a bizarre digital-esque world is a neat idea, but everything ends up looking generic
>relies heavily on 4th wall humor when blatant padding is presented as part of the main plot
>all this for a cliched villain love finale
>a few music tracks were good but the game's aesthetics were shit and didn't really fit
SPM was fucking boring. At least Shitter Star was fucking short.

it had some pretty great tunes

i never finshed super paper mario either, i got distracted by resident evil 6 coming out... i liked playing it tho, except the pixls werent as charming as the partners were and some of the levels made me not as enthusiastic to keep playing

never tried sticker star but i want to, should i spoil it on youtube?

Sticker Star is actually a bit longer than SPM is. SPM just feels longer because it spams story at you and uses tedious filler in almost every level in order to pad out the game.

No, not in my opinion. SPM's gameplay isn't exactly enthralling but I still enjoyed it more than Color Splash, which was more of a grim reminder of a better battle system to me.

>Fuck Castle Bleck
this, but it has the jam
youtube.com/watch?v=LAn5_G_eD8w

Blecks got some good jams in general

It's a good game. First chapter is kinda eh, but it does get better.

Gameplay: TTYD > 64 > SPM
Story: SPM > TTYD > 64.

story of that game actually made me weep. was a pretty solid experience once you got into the new system.

>good story
yeah because dimentio's twist was so well written and the constant 'lol who is that i wonder when luigi will join haha" shit totally didn't drag on long enough

Dimentio was just a Mario's Kefka.
I don't think Dimentio is what he was referring to, though.

then i hope he wasn't talking about bleck because he was worse than an ancient evil has awakened

...

>i hope he wasn't talking about bleck

I hope not too, what a shitty character. A villain who has a change of heart not because he saw the error of his ways...but because he got what he wanted. Then after that moment the plot treats him and his henchman who never did a single good thing up to that point as if they had never been evil .It's mind bendingly stupid.

Something that I've always said about SPM was that, because it tries being both an RPG and a platformer, it fails on both sides. Its RPG status is hampered by the fact that enemies all have health and attack stats in a game where the best solution is to just bounce on things, meaning that you just jump on bosses 20 times to kill them because they're damage sponges. And there's also hardly any point to using items if you play well and avoid taking damage, unless you're in the Pit, where mistakes over a long period of time are inevitable. And its platformer status is hampered by the fact that the intro takes like 30 minutes to get through and you're stopped every 5 minutes to read textboxes and watch cutscenes, cutting deeply into your reflexive and speedy gameplay when ideally you shouldn't be getting interrupted anywhere near that often.

The best things the game brings to the table are its amazing OST, a pretty likable cast, interesting world themes, and playable Bowser/Peach/Luigi.

Say what you guys will about Sticker Star, but at least that had a firm vision of what it was trying to be, even if it was fairly mediocre in execution, and ended up being a guilty pleasure for me in how fun it was to manage my sticker collection and peel stickers off the walls and such. Even a game like that has more of a replayability factor for me because it's built for small bursts of bland yet satisfying gameplay, where as SPM revels in blatantly anti-fun segments like repaying the broken vase in Merlee's Mansion, the entirety of those outer space mazes where all you do is float around in nothingness, hitting those three blocks in the Crag chapter in a specific 30-something-long sequence, and holding right in the ruins of chapter 6 for a good 2 minutes.

pixls senpai
youtu.be/MBpCDtWnOk4

Why do people hate sticker star anyway? I just started playing it yesterday and it's pretty fun so far.

Super Paper Mario just has a great soundtrack

youtu.be/ja7hBGdFpRI

Game's only really worth playing for the bosses and story, the core gameplay is sleep-inducing so don't feel too bad if you can't get through it after the first two spoiled you.

>dimentio just fucking murders Mario to send him to hell
that was neat

it's a fun little game with a 10/10 soundtrack

Everyone just likes to hate it because it's nowhere near as good as the other games and plays much different as well. Another reason it gets a lot of hate is because originally TTYDesque game was being developed for the 3ds, but Miyamoto didnt like it and had it changed into sticker star

all these retards saying the game doesn't have turn based combat clearly haven't touched the game

oh shit you made me remember the gooper blooper's theme, I was trying to think of that earlier

If you don't like SPM you won't like the Sticker Star games at all. They're trash, and SPM is merely acceptable. Stick with the first 2 games.

🧐

>He claps along to the music

what do I do if I already played them both

>Should I try Sticker Star instead?
Don't do this it makes mustard gas.

As someone who actually kinda likes Sticker Star,

>no OCs like in previous Mario RPGs, just Toads
>Bowser doesn't talk
>everything is "sticker this, sticker that" until you're thoroughly nauseated by it
>the whole paper thing has gone too far beyond just an artstyle, every character reminds you every second that they're made of paper to the point where it's distracting
>traditional RPG combat is thrown out the window in favor of an expendable inventory-based combat system
>single-target attacks can only target the enemy directly in front, even jumps
>no EXP, making battles relatively pointless, and you can skip them without consequence
>"thing" items are jarring thematically, a pain in the ass to find, can't be used until you run back to Decalburg to flatten them, can only be used once, and then you have to either go find them in their original spawn point again or buy them at high prices
>a world map and stage-based progression (1-1,1-2, etc.) rather than a true overworld
>bosses either stomp your shit in if you don't have the item they're weak to, or are complete cakewalks if you do
>the game doesn't do a good job of indicating weaknesses a lot of the time, meaning it's up to trial and error, or just looking up the solution online, and either way, there's no way of knowing beforehand so you have to engage a boss just to even get a clue of their exploit
>no partners
>no badges
>only new character is Kersti
>only five "chapters"
>Luigi is only a cameo
>oh and FUCK Wiggler's segments

Anything else I'm missing? That said, there are a few nice things about the game that generally get overlooked by most people who are completely deluded by their hateboners, but I think my post is getting too long for me to go into them.