WHAT ARE SOME GAMES WHERE I CAN USE SOME POWERFUL FUCKING MAGIC?

WHAT ARE SOME GAMES WHERE I CAN USE SOME POWERFUL FUCKING MAGIC?

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Dragon's Dogma

Which game has the most fun magic? It seems either it's just your standard projectiles and stuff, or then flashy but not very interactive stuff like in Dragon's Dogma. How do you make magic fun? Isn't one of the core concepts of magic in DnD stuff that they need to do the right movements and the magic needs to flow through their bodies properly, which is why wizards don't use armor besides balance reasons, so shouldn't it be more interactive than just standing there and charging a spell

Lichdom: Battlemage.
But the game is shit.

How come games rarely do magic beyond fire, ice, and electricity?

I want to cast fields of intense gravity, have it rain explosives, construct weapons like swords and Spears out of light, engulf in darkness, etc.

Posting best mage btw.

Dark Messiah had that spell that let you freeze the ground so that enemies would slip and fall. Games should do more stuff like that, and the gravity as you mentioned. Environmental manipulation instead of just damage projectiles

Dominions 5

Sacrifice. Sacrifice is the only answer.

Sounds like you want Soul Sacrifice.
Jade a shit

Modded Skyrim.

Best magic hands down.

Successfully pulling off a Net of Amyntok, Banishment, Ruination of cities and Comet of Cassandora combo and getting 400 kills in 5 seconds as a result is a truly magical feeling

seriously, there is no other game that makes you feel like a wizard like Sacrifice

youtube.com/watch?v=Z_64URxWCTI

Master of Magic.

D&D

Dragon's Dogma is probably one of the only games where magic is really fucking cool to use in combat, most games is just "another projectile class"

Oblivion
>mfw cheesing 90% of things by touching them with a custom 100 HP drain health spell

What the fuck is even happening in this

Daggerfall and Morrowind
Might and Magic series

>Epic level 3.5 Wizard

Space station 13

two wizards enter the battlefield, in order to win you must banish the other. killing them is not enough because they can resurrect. you must sacrifice one of your summoned creatures on their alter to banish them, but the ceremony takes some time and is easily interrupted, so you usually try to control the mana sources on a map and steal your opponents souls so you can summon more creatures than they can before attempting a banish. but this was a tiny map so shit went down quick.

Tyranny, but only a handful of times.

>that gay accent ruining the latin chants

>no 'master of the obvious' subtext

Shakti chants is best chants
youtube.com/watch?v=w4rwmNJED7o

Late game Baldur's Gate
Throw Cloudkill and fucking annihilate entire rooms

I really liked the magic in that game, but God damn was it fucking hard. I remember that game being more frustrating than almost anything else I ever played. It's also more RTS than anything else, and the player unit AI is terrible. I remember having to leave units sitting still on top of these portals that spawn enemies, and they'd just walk right off of them if they saw another enemy get close meaning they now had 2 enemies to fight and counting.

Yogo is the GOAT