Post games that have actually interesting magic system.
Post games that have actually interesting magic system
>game has an interesting magic system
>best way to play is spamming basic fireball
GOTHIC 2
ITS ON SALE AT CDKEYWAREHOUSE
GO BUY 10 COPIES FOR POOR RUSSIANS
well Gandalf didn't use many spells either and look how far he got
>generic point and click magic is good
In Divine Divinity, the tutorial dungeons will rape your ass if you're a melee guy. As a mage you immediately start with a meteor (i.e. fireball) spell that is spammable and lets you go right through the even tougher Orcs outside town if you want
Does that count?
No? There is nothing unique about it.
AAM
YOK
I want a game where my characters can combine magic spells
Like if one character casts tornado while another character cast flame they combine into a flame tornado.
I like the BGM when you cast spells in Arx, kinda sounds like a VHS video
This.
Magicka
Too bad about the second one
TAAR
>mfw I did YOK upside down and realized not all spells are listed in the book
Magicka?
...
Never played it, does it do that?
Picture related. You pick up unnamed spells and they become whatever you name them, so if you call it Fireball, you get a fireball, if you call it Blizzard, you get an ice aoe attack, if you call it Chimpout it spawns 20 niggers that riot in the streets, loot stores and set police cars on fire.
two worlds 2
Wouldn't be surprised if a flame tornado was in since there's like 7 million spell combinations but you can combine elements with yourself and with your buddies.
I wouldn't really call it interesting or original, but I like Dark Souls' magic system with its limited casts, spell slots and the need of using a right casting tool. Makes the whole thing more tactical, you have to carefully choose which spells will you need the most and can't spam them like a retard.
>I didn't figure out the Life Drain spell.
magicka.gamepedia.com
It's not as amazing as you make it out to be, it's basically just a preset list of combos
magicka's system is sort of fun
Dark Souls, hilariously, is the first vidya game I'm aware of to use the D&D and overall tabletop system of "spell preparation slots".
Weird to me on one hand that's extremely unique from a videogame, but ubiquitous in 'traditional' RPGs.
Hello underageb&
Feel free to enlighten me. Ultima sure ran on mana and reagents. Ultima Underworld had a rune of power system. Moraff's World just had mana. Wizardry just had mana. Bard's Tale just had mana. Ditto every Final Fantasy.
Enlighten me on any pre-existing game how many games restrict to spell by preparation slot.
You're really drawing a blank when trying to think of games with D&D systems? I guess you're not an underageb&, you just fell into a coma between '99 and '06 or so
>GO BUY 10 COPIES FOR POOR RUSSIANS
why so salty?
So are you dodging his question because you have no answer or because you need more time to google some shit?
...
I don't care about games that use dice rolls. My observation was limited to the mechanic to limit spell use. Which even D&D licensed games didn't stick to that system
You never heard of the early 2000s era of cRPGs either?
Anyway I'm leaving, stop being a fucking retard
I hope you mean leaving the side. You right behind wojak posters.
I wish this game wasn't such a repetitive piece of shit.
pargon
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Magicka had so much potential, too bad it devolved into
>QFASA
>QRASE
>DFASE
>so you don't have a single example?
>I'M LEAVING YOU'RE DUMB
SPASSU
...
Never played DnD before.
Spell preparation slots?
What are you even asking for? What are spell slots?
Two Worlds 2 has a system kinda like this
you can make an anvil tornado around you and all kinds of other stuff
Yeah
Baldur's Gate series
you have limited spell slots and need to prepare spells beforehand for all classes except sorcerer and bard
You have to "prepare" a spell before using them, which usually takes a bit of time at a campfire or something(I'm talking about what spell slots are in general, not specifically their D&D incarnation). You have a limited number of spells you can have prepared for usage at any time, so you can't just cast every single thing from your spellbook whenever you feel like it, you have to assess which spells you're going to need the most and prepare them beforehand.
In D&D, "prepared spellcasters" (wizards, clerics and druids) get a number of spell slots per day. In order to cast spells, they must first fill the slots with spells of their choosing, which requires an hour of study or prayer. So you need to prepare for the day by choosing the right spells.
actually, pretty much all of the infinity engine games
also NWN 1 & 2
Interesting. Can't say that's a common mechanic in the games I played.