This is better than TTYD to be honestly

This is better than TTYD to be honestly

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anything is better than The Thousand Year Backtrack

Nice falseflag, TTYDfags

I still like the battling more in TTYD but with each replay I find myself enjoying most everything else about the original more.

its tough to say which one was better imo

pm64 had more charm and memorable fights, but ttyd had better levels and companions

>tubba blubba
>huff n puff
>koopa brothers
>lava piranha
>crystal king
>shy guy general
>tutankoopa

I feel like the got the right balance of Mario's world and original stuff the first time, yeah. Not that TTYD was bad about it but you could tell they were starting to supplant things that would have been normal Mario things with their OCs and stuff. Then Super Paper Mario is almost entirely like an OC fanfic, self-awareness and all which was too much for me, and obviously the games after are way too safe with Mario conventions.

This debate has gone on long enough.

They are equal.

(But ttyd is a bit More equal) ;)

>battle in ttyd is better

How so? Partners having HP can be considered a downside, since it makes the game easier. The same can be said about superguarding. The audience and the random stage effects are very minor and don't influence gameplay in a significant way; most of the time they are an annoyance. The only thing I can think of that is pretty much better are the special (star power) moves, which now require you to play small minigames to work.

Childhood is thinking TTYD is the best
Adulthood is realizing Super Paper Mario is the best

There is only one real flaw with both of these masterpieces. too easy but ttyd has some exceptions to that and otherwise the two games are perfect.

IT and Nintendo have both gone down the shitter, as with the video game industry as a whole, there is no hope for a proper successor now.

>not playing pm64 pro mode

flaw fixed ;)

Agreed
SPM has charm and story on par with the first two games
Paper Mario is a trilogy

I'm playing Paper Mario Pro Mode right now so I actually really wish partners had HP. Managing that and who was in front added to the gameplay. There were other things as well, such as more techniques (defend, stylish moves) and stuff that was originally locked behind badges just being free to use (partner appeal). This gave more room for other cool badges. Plus the partners and attacks were a bit more varied (both in input methods and usefulness). I would really like a TTYD: Pro Mode now.

>I would really like a TTYD: Pro Mode now.
If you're emulating it, there are some codes that improve enemies stats(only HP and defense, though)

I might try that but Pro Mode did a pretty good job of raising my expectations for hard modes. The new enemy groups, higher damage, and occasional changes to bosses make it pretty fun.

Is there a full list of Pro Mode changes/additions yet?

Found this on the readme, maybe it's what you're looking for

This special edition of Paper Mario uses the Star Rod modding tools
to create new challenges for experienced players of Paper Mario.

Battles feature new enemies, more difficult formations, new enemy
attacks, and improved enemy AI. Some boss battles have additional
mechanics added to them. You'll also be able to find new badges and
explore new areas. I won't spoil all the changes here.

There are three extra challenges for you to try:

- After completing each chapter, you can fight boss rematches in the
Star Temple. These are tough battles intended for max-level players.
Beating them all unlocks a special battle against Bowser.

- A suspicious Boo in Toad Town has a series of battles for you to try
after each chapter. You'll have to win all the battles back-to-back
without any breaks in between.

- Speak to Luigi during the introduction to unlock Luigi's Challenge.
For the rest of the game you will receive no experience, but you
will be able to equip up to 64 badges for free.

I was looking more for specifics like boss stat changes and item additions, but thanks anyway.

youtube.com/watch?v=bvzFNoj1q0o

You will never play Paper Mario for the first time again...

Nom it's fucking not retard.

TTYD has character deveopment, unique worlds with incredible gimmicks and great intrigue and mystery, paper mario is just mario bros made an rpg

At least TTYD had the Double Pain badge.

your opinions are literally wrong, kys

A Paper Mario 1 right?

The game that when you beat the final boss forces you to respawn there and doesn't save it?

The game that has no deep characters?

The game that has all the same go on go on go on mechanics unlike its sequels with incredible different mechanics in each world?

The game with worse art, worse character design and more plain story?

That game?

Not saying it's bad but c'mon, TTYD was just on a whole other level.

youtube.com/watch?v=44uA1MqOSCM

I know...

at least the areas were fun to traverse and not only corridors

>The game that when you beat the final boss forces you to respawn there and doesn't save it?

So? The game has little post game content, there's no reason to go back.

>The game that has no deep characters?

No PM game has, you just think the later one do because you were a dumb kid when you played them.

>The game that has all the same go on go on go on mechanics unlike its sequels with incredible different mechanics in each world?

Lol, I don't even know what you're talking about.

>worse art

Objectively untrue. The sprites of 644 are much more charming than the ugly "flash" models of ttyd

>worse character design

Pic related. yeah, great design there, bro

>more plain story

As in, less WORDS WORDS WORD and more subtle worldbuilding.

>That game?

Yes, that game.

>TTYD was just on a whole other level.

I agree. 64 is on the "good" level and ttyd is on the "disappointment level.

>The game with worse art, worse character design and more plain story?

I can kinda see your other points, but this is just wrong. TTYD was bland as fuck.

Am I fucked?
Punio's not showing up to start chapter 2
Is there a specific trigger?

It's better because there are more options, really. More badges, more moves, better buffs, intense ways of pumping up SP, etc.

did you take the star to the Thousand Year door?

>that fucking hammer bro in pleasant path
>the clubbas in the mansion that are lightning fast and have 20 hp

ohhhh shit
i feel dumb

This is retarded, TTYD bland?
The first level was a comfy criminal port town vs the bland happy mushroom village in the first mario

The second level was a dark forest with incredible aesthetics vs just the old creepy haunted forest in paper mario 1, each ttyd level had unique comfy aeshetics, take glitxvill vs fucking toyboy uglyness, take comfy ass creeple steeple vs that ugly ass bowser castle

For that you're gonna have to rely on youtube.
The rematches are pretty fucking tight, though, and better enjoyed blind.
youtube.com/watch?v=bEmXxAPlbTc

>dark forest with incredible aesthetics
I hope you're being ironic, because you sound really dumb.

I agree with your points, but if I'm being honest, at least Vivian's character is pretty. Especially after you discover the truth about her, coupled with the fact that she has subtle protagonism after you learn who the real villains were. That can't have been a coincidence.

This is better than TTYD to be honestly

I remember doing this back when I just sped through the game. Imagine going all the way to fahr outpost and realizing you never actually started chapter 7.

You're just a fucking idiot with no clue, the characters in ttyd had soul, the ones in paper mario 1 had none, paper ttyd was intriguing and had a plotline, pm 64 had none of that it was just the go forward mario thingy

>As in, less WORDS WORDS WORD and more subtle worldbuilding.

Your IQ: 35

Also Paper mario had both more words and more WORLDS

>I agree. 64 is on the "good" level and ttyd is on the "disappointment level.

At this point you're just baiting

>So? The game has little post game content, there's no reason to go back.

Yeah which means it has less content

>Objectively untrue. The sprites of 644 are much more charming than the ugly "flash" models of ttyd

This is a next level of coping, ttyd sprites were more polished and good looking

>Pic related. yeah, great design there, bro

Nice cherry picking, here's your typical 64 boss: a koopa dressed as a pharoh with two lines vs slick manager with a charming personality whom you interact with for all the level but turns out to be a power hungry monster

SHE IS PRETTY, BUT I MEANT PRETTY DEEP

Actually Color Splash is a huge step up from Sticker Star in terms of story
Not quite as good as the first 3 games but it's okay
The battle system's a bit trash though

I find it very cute how you ignore most of the points, and for the ones you adress your reponses are merely "lol, low IQ"-tier and overtly incoherent. Face it, dude, you lost. PM64 is the patrician choice. Move on with your life.

>Yeah which means it has less content
He's talking about TTYD, user. The only post-game in that game are three backtracky new troubles and a Bow cameo. Everything else you can do before beating the game. TTYD does have more content in general, though.

PM64 has nothing going for it that ttyd doesn't have it's fucking clear to anyone with a brain.
PM64 was the experiment, and yeah it's ok but it's really "décharné", TTYD was the "capolavoro", then one you remember about decades after playing it in every single detail.

Paper Mario TTYD's characters had a story, the bosses had a story, each and every one of them, all the levels were unique, 64 had levels were all the same thing, TTYD varied and experimented more, it was perfect. All the levels were linked by an incredible town with intriguing sewers and an incredibly good gym (the 100 levels pit) vs that fucking guru thing with like 4 opponents in the original, it's just bigger and better in everything, more levels and more unique, there's just no going around this fact, accept it and move on.

They're equal and Super Paper Mario was fun despite the story. SS removed all the charm and everything. CS brought a tiny bit of charm but is still not that good.

>CS brought a tiny bit of charm but is still not that good.
You have no soul.

too bad they didn't spend some of the time working on environments into the battle system

If the battle system had just been like the originals and I think I would actually recommend Color Splash. The story and characters wouldn't be as good but the rest would be there.

>If the battle system had just been like the originals
It is.

I love both games but I ended up liking TTYD better. Don't even have any nostalgia for TTYD like I did for the original since I only first played TTYD a few years ago.

I've completed every Paper Mario game except for Color Splash. Just didn't get to finish it. Should I go back and finish it? I thought it was way better than Sticker Star.

if you played the train and pirate parts that's all you need, ending isn't anything special

>No experience points
>No partners
>No badges

I have played the game user. The gameplay is missing core elements from the originals that made them fun.

>The gameplay is missing core elements
Except core elements are here, but some minor stuff like
>partners and badges
is missing.

>Minor

>Objectively untrue
Subjectively.
>As in, less WORDS WORDS WORD and more subtle worldbuilding.
Fucking lol my dude. This is the most embarrassing defense of PM yet.
And to clarify, I agree PM is better than TTYD. Your post is just trash.

>Some minor stuff like major stuff is missing

Yep, minor.
In 64 and TTYD you have partners with predetermined attacks.
In CS you have tons of enemies cards with predetermined attacks.

There is basically no difference

Not him, but you don't know what you're talking about. PM's script is much more economical. For instance, not every partner needs a sobstory to be interesting. In PM, their personalities are conveyed through optional hidden dialogues most people don't find because they aren't curious, they just want the story dumped into their faces forcefully. Did you know that Kooper was a fan of Kolorado and has unique dialogue if he's out when you talk to him, and thatn in the end he realizes his dream of going on an expedition with his idol? Did you know that bombette has another bob-omb called Bruce completely head-over-heels for her, who keeps exploding in its house on Koopa village, bothering the neighbors, until you bring bombette to solve the issue with him? it's little things like that make build up a cool world, not a try hard MUH DEAD WIFE backstory.

>bland
>one of the first things you see is a fucking gallows
>in a mario game
>bland

ok

I agree, TTYD would be so much better if they cut out the stupid backtracking and put something else more enjoyable in.

>the only way the game found not to be bland was to be edgy

yeah, it sucks. completely out of place. the plot is overly edgy too.

Okay, I'll bite. Partners offer a variety of different moves and many have special attributes (like flying or extra defense). The partners themselves have their own health and you can control who is on the front line to try and redistribute damage. Partner moves and Mario's special moves all draw from the same Flower Point pool, emphasizing controlled and planned usage of certain moves. In contrast, the paint and limited cards in Color Splash feel more like a tedious obstacle than a part of your character. Partners also interact with the story, adding to the game.
Mario's badges similarly increase his options and abilities. Some act as Flower Power moves (most of which are equivalent to or more unique than the stickers) and some change Mario himself (shock effect, regenerating health). They allow you to mix up gameplay or address specific bosses.
Other missing aspects of the originals include Star Power, selecting which enemies to attack, level ups and gear upgrades, special moves like charge and guard, and more. Color Splash and Sticker Star are basically Paper Mario with all options but run away and items removed.

you can't even control the ""partners"" in color splash and they literally die in one hit
besides they are as disposable as any other card unlike 64/TTYD permanent partners

never played the train and pirate part.

...

>paper Mario is too edgy for me
You're a bitch.

>too edgy for me

nah, it's too edgy for a mario game, which is compeltely "out of character" and makes anyone with good taste roll their eyes. if you think a story about demonic possession meshes well with a mario game, you're out of your mind

It's not more economical, there's just less of it. You're only saying PM's "worldbuilding" is better because there's less of it, and thus you can say it had a more subtle and nuanced approach than TTYD. In reality though, almost any conversation in TTYD has more personality and character in it than one in PM. Even NPCs were more interesting in TTYD, the one Goomba in Pirate's Grotto who has that dating trouble has more nuance than 90% of the cast in PM.
Also quite hilarious how any detractor of TTYD's writing brings up the Bobbery's wife subplot as their single piece of evidence across the game's massive script length.

Also, I just noticed a Warp Pipe spot at the ruins of Peach's Castle so I assume a quick warp was added, probably from the top of Peach's Castle.

>it's too edgy
This is where you become a bitch, though. This game is by no means edgy. You literally make friends with everyone at the end.

TTYD has a better battle system and a more interesting story but 64 has better overall world design(and less backtracking) and a better artstyle as well as not relying on paper based gimmick stuff like airplane mode all the time. Both are good games. I'd say chapters 3, 5 and 6 of TTYD and chapters 2 and 7 of 64 are my favourite parts of Paper Mario.

From the courtyard, actually, but yeah.

Looks like you're illiterate.

Lol, kay.