Why do casuals hate robot games?

Why do casuals hate robot games?
>Mechwarrior
>Armored Core
>Zone of the Enders
>Transformers
>Gundam
>Custom Robo
>fucking Mega Man
Is the fear of robots taking over the world projecting into the game industry?

Other urls found in this thread:

youtube.com/watch?v=rVsqUHWhOEU
youtube.com/watch?v=HGzZ4SjFOLI
youtube.com/watch?v=FxWXV_GjGEs
youtube.com/watch?v=kJyN_dDTOWM
youtube.com/watch?v=nyQ5gV14bJA
youtube.com/watch?v=09VHfBLEXD4
twitter.com/NSFWRedditVideo

No, it's because robots are for nerds

all I know is that I'm fucking sick to death of zombies and Lovecraft is starting to wear thin.

i just don't like it, i tried to get into even code geass and i just dropped at the 10th ep.

Mechs are the most untapped resource in vidya, really wish we had a modern mech warrior (that isn't MWO)

Don't worry everyone, robot games are coming back. The best robot game is coming very soon.

>fear of robots taking over the world projecting into the game industry

i fucking wish
>no Machine War vidya with soundtrack by Perturbator and Dan Terminus

The overwhelming majority of casuals are faggots who self-insert into the protagonist. It's the reason why people think that characters like Nathan Drake or Joel are well-designed characters. Mechs erase that easily satisfied masturbatory fantasy of being the badass dude who can chokeslam a dozen gangsters by forcing you behind the cockpit of a gigantic machine which any other pilot can excel at and often wind up better than you, in a more stylish mech than you, and forces you to actually create an identity and a personage to play with, rather than just look at the guy you look the most like and say "That is who I am".

Out of that list, only mechwarrior is actually good. The rest are floaty arcade shooter trash with zero depth.

Mmmyes Mechdaddy please tell me more about how no mech game has any strategic, mechanical, or customization depth other than explicitly the Mechwarrior game which supports your argument the most. In every single thread.

This is the sad terrible truth. Even most robot games have to shove in humans just so people can "empathize with the protagonist."

Humans are shit, we need to contribute to the takeover of AI
It's the next step in evolution, they will be to us as we are to single-celled life
"Man becomes, as it were, the sex organs of the machine world..."

So what's your plan?

Or maybe, just maybe, that mecha fucking suck, impractical and only serve as a masturbatory fantasy for weebs.

Tanks are obviously the patrician choice.

>Mechfags on Sup Forums
>Always posting mechs from mech(a) video games

>Tankfags on Sup Forums
>MURR MECHS SUXX TANKS ARE THE COOLEST

That guy's point applies to tanks as well though

But how is he wrong then? Even if he was talking about tank games the same points still apply.

if the giant robots don't move like giant robots they might as well not even be giant robots

you could replace all of the mechs in armored core with school girls and it would be the same non robot game shit

Daily reminder that even the youth of Japan now find mechs old school and lame.
It's like trying to convince kids today that pirates and ninjas are still cool.

>Highly advanced aerial/land-based combat machine needs to function like a 21st century chickenwalker to be considered a giant robot

Why do you people even try?

>Mmmyes Mechdaddy please tell me more about how no mech game has any strategic, mechanical, or customization depth
This is precisely true for a very simple reason. Mechwarrior games and especially MWO allow you the freedom to distribute weapons and equipment in a mech under a certain set of rules. Every single customization decision you make has mechanical in-game consequences that go beyond the simple consequence of having an X piece of weaponry or gear. What this means is that the placement of said weapons and equipment in a mech actually matters and has and is reflected on the mech hitboxes in one way or another. Since every single mech has unique hitboxes and unique weapon hardpoint placement, mech customization in Mechwarrior games and ESPECIALLY MWO is on a level that is completely out of reach by shallow arcade trash like Shitter's Core, because you have to decide not only what weapons and dequipment you want on a mech, but also WHERE you want it on a specific mech with unique hitboxes. For example, some mechs have vulnerable side torsos, so it might not be a good idea to equip these mechs with XL engines, because enemies will scan your mech in combat and make the tactical decision of aiming precisely at your side torsos, knocking your mech out with relative ease simply because you've made something retarded. Other mechs, for example, have high mounted arm or shoulder hardpoints, which allows these mechs to shoot from behind a ridge while exposing only a minimal part of their frontal projection, which, in turn, makes these mechs great sniper mechs for stationary long range combat. The entire mech customization aspect in Mechwarrior is bears this level of tactical depth that is completely absent in arcade trash and is the reason why only Mechwarrior games can be truly called mech simulators nowadays.

>ZOE
>Gundam Vs (PS3/ARC)
>Custom Robo
>Not good games
You're literally full of shit

its cause robots are boring, no blood no guts, no emotion

>no Medabots
>no LBX
I enjoy little mechs

most robot games suck, m8

Custom Robo and Megaman are the only good ones you listed.

Halo and Metroid are pretty good, too.

It has to feel like a robot first i.e. have weight and mass in everything it does.

Most mech games have the robots move like fucking humans and are floaty as fuck.

>no ring of red
Disappointing

crashing this plane, with no survivors

Sorry, I don't play shallow arcade shooter trash with no depth.

You literally spent the entire post count describing a feature that is physically only relevant because of how pathetically slow Cuckwarrior is. If you applied these features to any Armored Core game, it would literally not matter because of the rapid pacing of the game and the entire varied paradigm of movement that warps your tactical needs. Having a mech that has a weak side won't matter because pilots will be visible for only about a second at most because they refuse to get hit as they slide out of the way. The reason for the wide range of missile types in AC titles is because you need to choose whether you're going to nuke a target that will actually be slow enough to hit, scatter missiles to hit lightweight speed-skaters, or maintain enough DPS for the wasted slot and increased weight to matter. The fact that movement is so goddamn slow in MWO shows that your tactical "Depth" literally only amounts to weakpoints to shoot at from a glance. There are so many greater layers to actual AC combat versus Chickwalker pingfests that it's clear you've literally never played any AC title.

youtube.com/watch?v=rVsqUHWhOEU

I'm sorry, which game does this?

>have weight and mass in everything it does
No video game mech outside of RAD has had anything even resembling this, and when they do, it only works as a massive hindrance that destroys any sense of fun piloting it.

I forgot to add Medabots and Gotcha Force but they can just be categorized into Custom Robo.

Then why are both dead?

>halo
>metroid
>robot games

It's fun blowing shit up.

Steel Battalion bitch. That shit was how you make mech games.

>If you applied these features to any Armored Core game, it would literally not matter because of the fact that Shitter's Core games are arcade shooter trash with autoaim that allow the player no tactical option of aiming precisely at specific bodyparts through his personal aiming skill

>There are so many greater layers to actual AC combat
No, there aren't. in fact, there is not even a single layer of depth to Shitter's Core combat, because it does nto allow free aim. It's literally console arcade trash with autoaim.

>Japan
>everyone loves robots, embracing the next age of automation and cyborgs
Future first-world country.
>America
>Smug assholes jack themselves off about how evil technology is and how robots will destroy the world. Sucking luddite dick while tweeting on their iphone about how evil technology is.
Future third-world country.

>watching Code Geass for the mechs

Why must we fight? Are we not all lovers of giant robots?

Crashing this species
With no survivors

I like mechs when they are grounded like in BF2142 and star wars walkers etc.
the chink shit where they fight with lazer katanas and jump around like autistic flies is both boring and dumb

>Not mentioning pic related.

The autoaim is literally because of the rapid pacing of movement. It's explicitly a feature in the game which is modified by your loadout, and if you build a shit mech that cannot utilize it properly, you cannot hit anything. Not to mention blue-locking contributing to manual aim, sniper/laser/etc. cannons running exclusively on manual aim, and range focus actually mattering. Specific body parts are wholly irrelevant when you are firing at actual moving targets.

>No free aim=No depth
Kill yourself.

It's literally only a single Mechwarrior fag in every single one of these threads who autistically tears away at any non-Mechwarrior game. It's gotten to the point where it's hard to talk about any other game without this autist (or tankfags) shitting things up.

What if they moved and attacked like Dark Souls?
>inb4 dark souls
Hear me out, the way their attacks are telegraphed and impractical, but also have weight and oomph that are far from actual human movement just feels like it could make a pretty good mech game. Maybe add some boosters or jets on their wrists to really give that appearance of weighty swings.

It'd be better if you were to somehow hack the plane so you can trick the masses into thinking the plane was moving its hips on its own.

They already made this game.

Your dogshit game has autoaim, which makes the movement speed aspect irrelevant, since you don't have to actually practice manual precision aiming (i.e. aiming at specific bodyparts) against these fast moving targets. That's it, there's nothing more to discuss, Shitter's Core games are casual arcade dogshit that has absolutely nothing to do with proper mech simulators, end of story.

lets settle this once and for all
tanks with legs >>> virgin giant humanoid robots

nigger i just want to blow apart T-1000s with a sawed-off shotgun while barreling through neon-soaked city streets on a Kawasaki Ninja, set to youtube.com/watch?v=HGzZ4SjFOLI

fuck your faggotry nigger

>dreamcast
Fuck.

>mech
>simulator
Choose one and only one. Seriously faggot how can you pretend realism to make a simulation of something that doesn't exist in the first place?

Besides, both you and Armored Core-fag are wrong, for the simple fact that IMPERIAL KNIGHTS exist!

>Your dogshit game has autoaim, which makes the movement speed aspect irrelevant, since you don't have to actually practice manual precision aiming

It's explicitly necessary because dodging locks is precisely what evasion is meant for. You don't dodge a single bullet, you dodge a full reticle and force the opponent to reposition in order to bring you back into their lock circle. The precision aiming is keeping a target within your own reticle, which is modified by your FCS which either permits extra-long ranged funnel targeting or broad short-ranged close-combat targeting. You literally need to stay focused on a rapidly moving target in order to so much as land basic bullets.

>That's it, there's nothing more to discuss

There never has been. If you ever got out of your cuckshed long enough to play an AC title's multiplayer for so much as a minute, you'd see you know literally nothing about AC. After a full year of MWO and literally five months of ACVD under my belt, I've experienced a rainbow of variance in combat strategies and applications in literally the exact same map than any of my wasted time hunting down Atlases and Annihilators at 4MPH. I'm through replying to you.

GW pls go

Giant animal shaped robots>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>virgin tanks with legs

hi /m/

NO! BUY MY MODELS! BUY THEM ALL! MY JEWRY WILL CONQUER YOUR WALLET!

fuck no
robot animals are even worse than autistic gundams

Matt Ward will never win. I don't care how much he attempts to cuck me out of my favorite factions in this franchise. He already tried and failed with Age of Sigmar, he's tried and failed again with Centurions, he cannot win.

Furries gotta shoehorn their shit fetish into everything.

Armored core, Chromehounds, Titanfall. Being able to play as giant fucking robots and explode things is my childhood dream come true. People just aren't into that these days, makes me sad desu

What about virgin normal sized humanoid robots?

I've been watching this video. For the sake of this argument, does the Mechwarrior guy have an equivalent video? Something that shows off the amount of strategies happening in a fight? Because honestly random MWO videos aren't showing me anything even close to this.

Aren't robots supposed to not be able to post?

>It's explicitly necessary because dodging locks is precisely what evasion is meant for
It's explicitly necessary because consoleshitters cannot aim for shit with their dogshit controllers and would not be able to hit anything without autoaim. Again, retard, you seem to have a very poor grasp of English, so I will explain you the situation one more time in a very simple manner: your shallow arcade trash has autoaim and which eliminates the necessity to manually aim at specific target bodyparts. The target movement speed is completely irrelevant, because you do not have to actually manually aim, everything is done for you and your brain dead consoleshitter butt-buddies by the game itself. That's it, there is no depth of any kind in your garbage and no amount of verbal diarrhea from your pside is going to change that. Also, Mechwarrior has different mech weightclasses and lighter mechs can move relatively fast. Even though the movement speed of light mechs is not really that high compared to some other games, the fact that you have to aim at specific bodyparts for maximum efficiency against mechs moving with relatively high speeds in combat ensures that the skill ceiling in mechwarrior is head and shoulders above any arcade shooter console dogshit.

This is how a skill-based game looks like:
youtube.com/watch?v=FxWXV_GjGEs

Go back to your shallow arcade trash.

but these wouldnt be mechs, now would they, retard.
yes, they are good. I dream to have my own android waifu one day

>This is how a skill-based game looks like
>Pew pew pew pew at slow mechs
Is this what you've spent the past hour arguing in favor of? Holy fuck

I liked Front Mission alot

>shallow arcade trash
I understand where you're coming from, being an elitist, but user, we're trying to cater to casuals so robot games can strive in the industry so we can get more robot games.

ROFUP
ROFUP
ROFUP

Because unlike the rest of the subgroups of this particular medium of entertainment, mecha hasn't been overrun by people that are trying to police it based on feelings and political leanings involved. Not just yet at least.

>Also, Mechwarrior has different mech weightclasses and lighter mechs can move relatively fast.
Not that guy, but every Armored Core since AC1 has had different weight classes in mechs. A lightweight bipedal can dance circles around a tank. That's not really an argument in favor of Mechwarrior as it is a thing that both games have but handle differently.

WE MUST MERGE THE TWO MECH STYLES INTO ONE GLORIOUS HYBRID

FAST AND AGILE MOVEMENT WITH NIP AESTHETIC

+

TACTICAL COMBAT WITH WEST AESTHETIC

>Precision fire with non-hitscan projectile weaponry you actually have to manually aim and lead with at specific bodyparts of moving targets
That's right. Compared to pressing X to win in a dogshit game with autoaim, that's the very apotheosis of skill-based gameplay.

>the fact that you have to aim at specific bodyparts for maximum efficiency against mechs moving with relatively high speeds in combat
>Video shows a pilot shooting at random parts on every single mech he encounters
What?

>tfw no game has you play as a soldier on battlefield riddled with mechs

Drop the antics and post robo girls

White males need to self insert as white male human protagonists. Can't do that with robots.

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Movement speed in shitter's core is completely irrelevant, because the game is not manual free aim based. The fact that you cannot grasp this simple fact shows that you are brain-dead.

>skill-based game
yeah nah.
you want skill-based? check this out
youtube.com/watch?v=kJyN_dDTOWM

Literally, and I mean literally, already exists.

youtube.com/watch?v=nyQ5gV14bJA

Of everything that you've listed, only Armored Core is given any attention by it's developers and/or publishers. On top of that, the last several AC games have been crap.

if you stick your dick in it, is your dick piloting it?

Why are you being so hostile with me? I'm just saying that they both handle weights differently and that they both have different weight types (classes?). A heavy AC isn't going to be able to keep up with a fast AC, but it can break it very quickly.

Remeember how much people hated the armored core game that had part damage ?

Man, I fucking love the VOTOMS idea of making mecha into mass produced death coffins instead of expensive superweapons.

oh good, i was beginning to think you were talking about a figurative game, thanks for reminding me how literal of an existence this game has, along w/ video

and fucks sake, that shits so weeb it hurts to look at. try harder next time

>Melee 3v1
>Platinum somehow wins

What the FUCK

>and fucks sake, that shits so weeb it hurts to look at. try harder next time

In literally what way is the game weeb?

>VOTOMS
you might want to check this out good luck getting it running on modern systems, though

I think a good mech game would need some gravitas behind it, in order to be believable. I mean, if everyone and their mum has a mech and there are mechs getting blown up left and right, it might as well be a COD reskin at that point. Make them expensive, hard to use effectively without support and vulnerable alone, but with a skilled pilot with UAVs could make mincemeat out of a tank platoon etc

Mech games are tricky because you kind of have to make them control like shit to a certain degree on purpose so it feels like a proper big heavy war machine, but people also hate shitty clunky controls so the audience is a niche of people who like mechs enough to be ok with sacrificing fluidity.

I hope you aren't talking about Last Raven. That's essentially the definitive AC title for any hyper-elitist.

Performance is completely player skill dependent in MWO and some players are going to aim worse than others. If you want an example of a person aiming for specific bodyparts in combat and scanning enemy mechs for weakpoints there are better videos out there:
youtube.com/watch?v=09VHfBLEXD4

This, no idea why poeples prefer lame ass CoD over its literally superior version, my wet dream of a game would be Battlefield with mechs but since EA raped both Titanfall and Cod I can sit on it now.

mein nieger, i bought this on launch day! I was a big MW2 fan and when Activision lost the license I bought this. Was decent for its time, i wish i could have played the second game as well.

it still hurts ; ;

meant to say Battlefield

I half-agree and half-disagree. There were people who were sharing these old pics of mixed armored units where you had mechs fighting alongside tanks. Mechs were obviously geared out to be more agile and more likely to outmaneuver certain targets, as well as being more versatile in armaments, but they were clearly more vulnerable and would suffer greater damage from comparative attacks, so the tanks were leading the charge with mechs sliding around them, firing from behind, or encircling enemy units to destroy their flanks. I want THAT.

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