Thoughts on pre-rendered environments? Will they ever come back?
Thoughts on pre-rendered environments? Will they ever come back?
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They're great and I wish they'd come back. Look at the original Digimon World, then look at the new PS4 one. That's the only argument that needs to be made. Until every map rendered in 3D looks as good as the Ni no Kuni world map, then just fucking draw backgrounds.
I wished the newer dkc games would’ve done something similar. They look a cheap animated movie.
Like*
I get why they don't do it anymore because they require fixed cameras, which few games have these days. What I think I like most about them though is that they were mostly used in the late 90s so it's like a snapshot of what renders looked like from that era.
There's nothing wrong with fixed cameras in most types of games. Even action games like DMC can do fixed cameras. Again, look at DW. The original had a fixed camera and it easily had the best maps in terms of design and exploration.
I'd kill to play the DKC games with all the uncompressed graphics.
Hope so, i liked a lot of the art from the transition into 3D era. A lot of the art from the sims makes me just feel comfy.
Love these.
Why can't these be the trend of soyboy 8 bit trash?
Also Super Mario RPG. That would be a dream come true.
Not saying there's anything wrong with them just that most games don't use them anymore, not even JRPGs. Pre-rendered assets also aren't scalable which makes them irritating to work with compared to 3D geometry and hi res textures.
It's a real shame data storage was still shitty and expensive in the 90s. All those uncompressed assets weren't archived so we end up with new ports of Final Fantasy IX that look like upscaled ass.
It's like anime BD re-releases where they had the source filmed on 35mm vs just doing a shitty upscale. Early digital shit will not age gracefully, but stuff like CCS or Utena on BD is fantastic.
This takes talent
FFVIII makes great use of fixed angles. The gameplay into FMV thing it does is always awesome
>coming out of the deling city train station for the first time
...
That isn’t a prerendered environment.
BADUDUDUDUN
When indies get sick of NES grafix
They never left.
i'm sure even the devs are sick of doing it at this point. they just don't have the talent to do anything above pixelshit.
Let me tell you as a game dev there is a group of huge logical issue with this:
1. Making prerendered backgrounds is a shitton of work
2. real time 3d nowadays can be less work and almost look as good
3. alot of things you can do with real time 3d inviroments would be difficult and more work with prerendered 3d background, like interaction and animation
4. with nowadays resolution the prerenders would need to be huuuuge. In the ideal case you would prerender the whole level as 1 image.
5. when you know about bump-mapping making a prerendered background like donkeykong, it screams for bumpmapping resulting in a weird 3d looking enviroment.
6!. What you really want is voxels:
atomontage.com
Polygones are ugly and a fucking hack. We need voxels. We needed them always. With voxels games will look like donkeykong and better. Because not only do they look much better and more interesting than polygones which are a FUCKING HACK!!! You can do with them anything what you can do with real atoms. turning water into steam, real(!) burning wood, melting sand into glass... fuck nvidia and fuck america with its degenerate capitalism and copyright laws... Without that shit it wouldn't be so difficult to publish code... fucking lawsuits over copyright... so stupid. THe one with the most money always wins... fucking shit capitalism assssholes
>as a game dev
resume or gtfo
If RE2make keeps pre-rendered backgrounds and uses all the modern processing power for the few things being rendered in real-time, then it could potentially be the best looking game ever made.
Just finished replaying DKC3. Say what you will about the quality of the game, it stills looks really damn good in motion.
They add a certain charm in games so i like and expect them to be used in some format in the future.
2>3>1
>If RE2make keeps pre-rendered backgrounds and uses all the modern processing power
Im sorry man but we need to start accepting that it's canceled.
I agree with this. nes graphix are a fucking cheap shot. A fucking hack, like polygones. From game dev to game dev I look down upon people who make snes graphics, no matter how good the game is... I look down at you yacht club games...
*I ment NES graphics, NOT SNES, I look down upon nes graphics... cheap trash
Yeah I'd rate them as such as well. I think three gets shit on and some of the gimmick levels are tiring but still, an overall fun game. I know it'd never happen, but I think it'd be great to see Retro Studios take a crack at that graphical style with DK.
read my points, child. It's about the fucking points I make! Agree or disagree with THEM.
i don't give a shit about your points. show me proof that you're a developer or you're full of shit.
I give a shit about you giving a shit about my points!
Pre rendered images like this always give me an uncanny valley feel don't know why. Especially npcs in old fallouts
The only problem with prerendered backgrounds is the readability about where you can and can't go, in some games its trial and error
This is only a problem when said backgrounds use really poor camera angles and everything has same color.
I never had problems with FF9 prerendered backgrounds for example, but I did with FF7 ones.
I'd guess it comes down to age.
I think they're comfy and one of the few things that can actually get me mentally in the game's setting, but that's probably because they take me back to my youth
I kind of agree. It might be my childhood nostalgia talkin, but I felt like TF and CR weren't nearly as atmospheric as DKC 1 and 2.
>1. Making prerendered backgrounds is a shitton of work
Wrong, it's less work than creating a typical 3D environment because the art can be extremely quick and dirty, unoptimized, poorly uv'd and it a lot of cases you only model things in relation to where the camera is facing greatly reducing your work load.
>2. real time 3d nowadays can be less work and almost look as good
Already established it's a lot less work, how it looks is entirely down to the artist.
>3. alot of things you can do with real time 3d inviroments would be difficult and more work with prerendered 3d background, like interaction and animation
Wrong again, interaction would be absolutely no different, and animation is as difficult as you want to make it to be.......and animating a few pre-rendered sprites sure as fuck isn't more difficult than traditional 3D animation.
>4. with nowadays resolution the prerenders would need to be huuuuge. In the ideal case you would prerender the whole level as 1 image.
Wrong again, you render them out in however many tiles you want and load/unload them as needs be in engine, not to mention virtually NO pre-rendered environments are single images, they always use layers to build the complete scenes.
5. when you know about bump-mapping making a prerendered background like donkeykong, it screams for bumpmapping resulting in a weird 3d looking enviroment.
What in the actual fuck are you talking about? As long as you keep the light source consistent between assets in the environment when rendering it's literally not a problem.