Riddled with bugs

>Riddled with bugs
>Casualized (You stagger way less, take less damage, checkpoints everywhere)
>Ruined the artstyle (barren wasteland is now grassy plains)
>New, edgy voiceovers
>Worse animations

Is this the worst remake since Silent hill HD collection?
How could they fuck up this bad?

Other urls found in this thread:

youtu.be/GeIC_MVXwYc?t=415
youtu.be/G-QqSfDUF7Q?t=209
youtu.be/WAIB8rhSfaQ?t=573
youtu.be/1hZjQHMq6oc?t=1898
forum.beyond3d.com/threads/shadow-of-the-colossus-remake-2018-ps4.60188/
wiki.pcsx2.net/Shadow_of_the_Colossus
youtube.com/watch?v=KF32DRg9opA
gameanim.com/2016/12/24/emotional-character-control-shadow-colossus/
twitter.com/NSFWRedditImage

Got me.

bump

I had an argument with a friend of mine over the original SotC. I showed him this webm and he started screeching how pixelated and choppy the PS2 version is. Although he hasn't stated it explicitly, I've come to the conclusion that he hates 6th gen games and older with a passion. At one point during our ''''civilized discussion'''' (more like shit-flinging on his part) he even dismissed is as a bad game solely based on its performance and resolution even though he has never played it. He even resorted to personal attacks when another guy entered the conversation and tried to prove him wrong as well.

I'm beginning to think he has ADHD. Also, his favourite game is The Witcher 3 and he's partially illiterate.

Sorry for this rant, sometimes arguing with morons gets me really riled up and I need to vent, I can't help it.

Looks like shit.
I pity underaged casuals who will, withtout a doubt, fall for it thinking they're playing the real thing.
That's because of those retarded moves that video-games can't be take seriously. Almost like movies nowadays.

Even the game over screen looks like trash

Normally you shouldn't fight with your friends over petty things but your friens sounds like a philistine. If you feel he's dragging you down then maybe you should ditch him.

>its a remake improves the graphics in every way yet autists on Sup Forums manage to somehow complain
gets me every time.

>find one (1) webm of a glitch
>spam it ad infinitum because every new release needs to be TORtanic

Pathetic.

Was it given to the Chinese like FFX and FFX2?

No it's the same people who did the ps3 remaster.

As someone who played the original half a dozen times, including hard mode/time attack, and played played the emulated version, all I can say is the remake is great and you are fucking autists who have so little things of value in your life that your getting upset over casuals and kids playing the defenitive version of your 'special little secret gem'.

Those grapes sure are sour.

be acustic have illiterate idiot friends, at least you have friends.

Not only did they make this guy roar when you first meet him(he didn't in the original), they remove the elk-like cry when you stab him.
youtu.be/GeIC_MVXwYc?t=415
youtu.be/G-QqSfDUF7Q?t=209

The other colossi also had fucking stupid changes to how they sound too.

>find a glitch in a game
>instead of laughing your ass off, you feel the urge to throw a tantrum about it on a chinese images board

I'm sad for your poor life, OP.

Definitive version was on ps3, this is a graphically pretty remake with streamlined mechanics. It's the commercial version of colossus, made to garner more recognition and sales. Not because they couldn't execute the artistic vision on older consoles.

Should have pointed out it's a GIF compared to an MP4, and noted the PS2/3 games can be played at 4k or whatever on PC.

>hi im 12

>one of the colossus roars and its wounded sound is different
>real non-autistic criticisms

youtu.be/WAIB8rhSfaQ?t=573
youtu.be/1hZjQHMq6oc?t=1898

10/10 Greatest remake ever across all relevant sources. Stay mad you were on the wrong side of history, yet again, dickweeds.

Did you guys also notice how the ground doesn't deform below colossis feet like in original.

Is it shitty that when I see these images I sometimes can't tell which one is the ps2 image cap?

I've never played the game before

The control scheme is just.different, it is reduced or streamlined. That old control scheme sure is good when you take it would a whopping dose of nostalgia, though.

>Outsold and outscored the original
Your shitposts are all worthless

>bethesda is my favorite dev their games are so funny
retarded

The point of the original was to make you feel like a dick for killing relatively gentle giants. Stabbing a giant elk only to hear really sad sounds was one of the most impactful things in the game. Now it sounds like a generic monster.

>the resident SOTC-kun will defend this

That just shows that even though the main reason this remake exists(graphics) they didn't even do a stellar job there.

As someone who was an adult during the 6th generation, SotC was an incredible achievement, but it also didn't make its performance excusable.

It's valid for someone to not be interested in playing it for reasons like framerate. That's why the PS3 version exists.

Most of the complaints I've seen about the PS4 one are that it's not a carbon copy of the PS2 one. A lot of it sounds deliberately contrary.

Watch it in high def motion.

And most of these things that are pointed out because they impact the atmosphere and shit all over Ueda's design ethos. We just have taste, there's more the visuals than pure fidelity.

NO THE REMAKE IS SUPPOSED TO LOOK LIKE SHIT DELETE THIS IMAGE NOOOOOOOOOOOOW

can you do a bow only run in this game?

no

Even with the roar they somehow managed to make him sound less threatening
Pathetic

>he even dismissed is as a bad game solely based on its performance and resolution even though he has never played it

So all of Sup Forums then?

Watch streamers btw to sotc play the game, that idea is still conveyed perfectly just as it has before. Changing these minute things is only obvious or bothersome to die hards like you.

This is exactly my point.
>a person who hasn't played any version of this game can't even differentiate which one is on current gen console.

I'm not hating on new version, I'm just stating it's pointlessness. It doesn't add anything but takes tiny delicate elements away because remakers didn't see point to animate ground deforming beneath behemoths feet, or understand point of staggering, so they nerfed it so people don't experience the frustration of going against overwhelming odds and failing.
These words are not to take anything away from remake, but to give recondition for the extremely detailed work makers of the original version accomplished.

I think this remake goes to show you how far graphical fidelity, visual clarity, and good framerate goes.

It's not like the art direction is absolutely ruined, they just made a bunch of minor changes that mean a lot to some people.

But are they enough to outweigh the positives from being made for more powerful hardware?

OP says yes, I say no.

how do you go from this?...

Are you the illiterate friend this user was talking about?

>he's defending it

You can just emulate for 60fps desu

forum.beyond3d.com/threads/shadow-of-the-colossus-remake-2018-ps4.60188/

This thread will give you better perspective than Sup Forums can offer.

>0:10
The actually looks way better without the fog/filter.
When PS4 is emulatable in like 10-15 years I wonder if it'll be possible to turn that shit off.

I've almost finished the remake, and the ground does deform beneath the collosi feet. I can't see a difference in staggering but I haven't played the original for a couple of years. I'm playing the game and thoroughly enjoying seeing it at this new fidelity on my 4k TV, along with having many people experience the game that may never have given it a chance before because the original is dated with a god awful framerate.

Any recommendations for settings?

I tried playing a little bit earlier and some of the visuals were fucky.

I played ICO and for some reason the controls in SOTC are fucking me.

TO THIS!?

wiki.pcsx2.net/Shadow_of_the_Colossus

>fans of the original who have played the remake love it
>toddlers on Sup Forums who never played any version hate it

I haven't been paying much attention to the remake, but I can see that they completely fucked over the lighting in almost every screenshot I come across.

>and the ground does deform beneath the collosi feet.
Only half of the time. The remake is either buggy or unpolished.

So, being a huge fan of the original, I went over to a friend's house to play it as well as watching quite a few streams.

To start with the graphics look fantastic. Unfortunately that's also the worst part of the game.

IMO, it has completely lost the feel of the original. Where the original I felt a sense of loneliness, loss, etherealness, a world in decay, a feeling of sad beauty, a longing of what was compared to what is, being lost in a dream unable to wake up, etc. The new one feels, almost soulless. It's a pristine presentation of the original that loses all the subtle touches that managed to evoke so many memorable feelings.

It's a shame as TLG managed to evoke most of those same emotions (when not being hugely annoyed by the controls) due to its presentation as Ico and SOTC. The SOTC remake just makes me think, this is a good game and a good looking game, and not much else.

The controls being more responsive is great...if this wasn't SOTC. There's no sense of drama, no sense of weightiness. There's no feeling of consequence. It just feels like a game now rather than an experience.

I think at the end that would be my conclusions.

The SOTC remake is a great game in a sea of other games with not much to set it apart. The original SOTC was an emotional experience that put it head and shoulders above other games which offered arguably better gameplay.

I don't necessarily agree with all of what OCASM has been saying, but after playing it I do have to agree that this "feels" like it was created by soulless technicians rather than soulful artists. They looked at the original and only thought, "How can we make this look better? How can we improve on the visuals. How can we make it look more realistic?" What they instead should have been thinking is, "Why was the game presented in such a way? How can we improve on this while maintaining the spirit, the soul, of the visuals?"

The sea cow fight is objectively improved but literally every other boss+area I prefer on PS2.

thank you bro

youtube.com/watch?v=KF32DRg9opA

you're too old for video games if you can't have a sense of humor and instead your first instinct is to shitpost on Sup Forums while somehow feeling superior about it. literally like a sports fan thinking he's the shit because his team won. time to get your life together.

>To start with the graphics look fantastic. Unfortunately that's also the worst part of the game.
>The controls being more responsive is great...if this wasn't SOTC. There's no sense of drama, no sense of weightiness.

Holy shit you sound like a huge faggot. Go back to art school if you think games should not strive to look and run better and have better controls. Jesus Christ.

oh you were just pretending to be retarded

just got show him how shit witcher 3 is

I'm not the guy you were replying to. Just a dude who thinks that video games should be video games. It's fine that you get an emotional response out of it, but your criticisms just sound like the whining of a liberal arts major who takes himself way too seriously.

You never could. Unfortunately.

get good
are the hitboxes actually that bad?

worse actualy

>SotC was an incredible achievement, but it also didn't make its performance excusable

Improving the framerate would've meant abandoing the core design of the game (animations, collision systems etc.).

to be fair that's a shit player, but yeah those hitboxes are interesting

You are completely autistic if you can't grasp how the original with its better animations and emotion inducing presentation is in any way inferior to a gamey remake with no soul.

blame this on the player

the draw distance didn't help either.

ok thanks for pointing out I'v only tried 2 first colossis at friends place. It was cool but it didin't drive me to play more the same way I feel when I replay SotC on ps3 (it already fixed framerate). I'm an aspiring director and so I also recognize that I view art in more "nitpickyway" from a consumer.
And like I said before I don't want to take away anything remake team achieved it is beautiful. I'm just so impressed with originals scope and attention to tiniest details, and want to
accentuate that with out originals master piece status this remake would have never happened. NO matter how pretty this version looks its just can't have same souls as original.

Some one might make pastiche that looks better than original in apparent execution, but it will never have the space of ideas, trials and tribulations that original had while it was being made into what it became.

"ok that's fine he didn't dodge properl-"
>that final hit

you're retarded if you think le whacky ragdoll animation is HILARIOUS and you can't post it to your facebook fast enough.

It's pretty solid imo, but it is a bit buggy, wander's face sucks & 15th Colossi's atmosphere is fucked

Needed a bit more polish & it could have been great, but right now it's just good

Eh. They both kinda work. Ive played the original ps2 version atleast 20 times. Bought it twice cuz my cousin stole my first copy. Bought a physical copy of the ps3 remaster. I love this game. Ico is good too and I have that on ps2 and ps3 as well but sotc is so much better to me. The sound difference isnt enough to get me to not buy the ps4 remaster. I still gotta play the last guardian too. Probably just get them together. Make a weekend of it.

Wanders face is weird tho and I do dislike the lack of bloom effects.

youre missing his point because of your autistic rage.
I think this is the same guy. I never said it was hilarious, that's you projecting because you can't form a non-polarized opinion. Do you even play video games or are you the living stereotype that only shitposts on Sup Forums?

>The controls being more responsive is great...if this wasn't SOTC. There's no sense of drama, no sense of weightiness. There's no feeling of consequence. It just feels like a game now rather than an experience.
Are you serious? Fucking hell.
>bad controls are now a good thing

Yes, please tell me more about how adding grass, a small change to Wander's head animation, and tiny audio changes COMPLETELY destroy any emotion the game is trying to portray. Don't forget to include how the sub 30 fps version somehow adds a "feeling of consequence".

Did it ever occur to you that maybe because you have already gone through the emotional journey (this is me pandering to your artistic autism :^) before, the second time was less impactful? People playing this version for the first time will experience it in the exact same way you did you massive sperg. Read a life changing book, and then read an abridged edition. Some minor changes will be present, but the core of the medium is still there.

Stop being so pissy. The game is fine.

It's funny that the remake is being condemned for not being a 1:1 remake of the original yet I guarantee if it was there would still be people complaining on Sup Forums about how they didn't change a thing or add this and that. You fucks will never be satisfied. These are the fucks I share a board with. Instead of complaining about any controls, or difficulty, or anything
relevant to the GAME the majority bitch and moan about atmosphere. This one even flat out says the controls are better yet finds some reason to hate on that. That he dislikes a video GAME feeling like a GAME. Can you guys fuck off back to whatever art house or college you fucks crawled out from.

It wasn't bad it was detailed.

You're missing the point, obviously no true fan is going to appreciate them fucking over the art style and animation. They could have merely IMPROVED it, but they didn't. They released an unpolished game that doesn't even look amazing. It plays and sounds worse with laughable character revamps to boot.

Well fuck I sound as obnoxious in text form as I do in person.

good goy

I've spent enough of my time trying to enlighten philistinic troglodytes on artistic creation.

What are you even talking about? Surely not the controls.

>Goes flying 500 feet into the air spinning like a top
That's fucking hilarious.

He also said art direction doesn't matter when resolution and polygon count are low (the exact threshold he gave for the latter was 16, I'm not sure if he was joking or he genuinely doesn't know how polygons work). That's like saying the PS2 version of Silent Hill 2 isn't the definitive one, even though the low resolution results in a lack of clarity which adds a lot to the overall atmosphere, amongst many other advantages the PS2 version has over the other ones.

I've never played the original, and thought about picking this up, but this webm alone made me change my mind. It just screams laziness and you can tell from the lack of care here that the entire game was probably phoned in
How well does the original emulate these days?

This
>IF I DON'T LIKE REMAKES CUZ NOSTALGIA.. NO ONE ELSE CAN ENJOY IT

I really feel sorry for him.

This webm keeps on getting posted as something to defame the ps4 remaster. Yet, this shit happened quite frequently to me in the ps2 original. Fucking horse controls interacting with the turning camera = hilarious, infuriating death. Also, in the original there was a control option for the direction in which you push your stick to be relative to where the camera was or where your face was. Or something like that. Forgetting which setting it was on was what screwed me up a lot, especially when coming off of playing another game where the camera and movement controls were different.

This got a legitimate laugh out of me. Life must be really shitty for you if you can't enjoy anything without sounding like this. Good luck out there user.

The way you control Wander, are you so dense you can't see how animations are a part of the control? Educate yourself
gameanim.com/2016/12/24/emotional-character-control-shadow-colossus/

You need a good CPU to get good frames but it emulates perfectly aside from that, see

>Also, in the original there was a control option for the direction in which you push your stick to be relative to where the camera was or where your face was. Or something like that.
Uh no.. Can you give me a video of it happening on PS2?

The controls are slow and unresponsive, resulting in bad and frustrating gameplay. I don't care for your nostalgia goggles and meme articles. SotC has bad controls and that's a fact, no matter how you slice it.

>when your friend complains about og sotc framerate it's "screeching"
>when you complain about Bluepoint making the grass taller it's not

Your friend is a philistine and you should stop discussing with him about artistic renditions. As you should never argue with retards because they will never get your point (they are mentally incapable of doing so) but they will pull you to their level and in the end you'll only be left with feelings of misanthropy.

So does Argo still feel like horse in remake?

>The controls are slow and unresponsive
(You)

The 79 coins unlock videos of the cut colossi oh my god

>arguments are
>you're autistic
>you're projecting (used incorrectly of course)
>calls other people stereotypical shitposters
impressive friend

Nothing about the artstyle was fucked. You guys holding limitations of the Ps2 as actual deliberate choices. I'll concede on the animations, but atmosphere fags got to get real. What you guys are peddling is that if SoTC was initially released on PS4 that it would have included all that bloom and fog because it's the artstyle of the game?. I don't believe that at all. You people are the kind to derive the meaning of life from a red circle plastered on a canvas. Unless Ueda himself has said that the "dreamy" or "surreal" atmosphere that you guys love mention was intentional, I will chalk it up as him working around the limitations of his platform and not some art statement.