So, being a huge fan of the original, I went over to a friend's house to play it as well as watching quite a few streams.
To start with the graphics look fantastic. Unfortunately that's also the worst part of the game.
IMO, it has completely lost the feel of the original. Where the original I felt a sense of loneliness, loss, etherealness, a world in decay, a feeling of sad beauty, a longing of what was compared to what is, being lost in a dream unable to wake up, etc. The new one feels, almost soulless. It's a pristine presentation of the original that loses all the subtle touches that managed to evoke so many memorable feelings.
It's a shame as TLG managed to evoke most of those same emotions (when not being hugely annoyed by the controls) due to its presentation as Ico and SOTC. The SOTC remake just makes me think, this is a good game and a good looking game, and not much else.
The controls being more responsive is great...if this wasn't SOTC. There's no sense of drama, no sense of weightiness. There's no feeling of consequence. It just feels like a game now rather than an experience.
I think at the end that would be my conclusions.
The SOTC remake is a great game in a sea of other games with not much to set it apart. The original SOTC was an emotional experience that put it head and shoulders above other games which offered arguably better gameplay.
I don't necessarily agree with all of what OCASM has been saying, but after playing it I do have to agree that this "feels" like it was created by soulless technicians rather than soulful artists. They looked at the original and only thought, "How can we make this look better? How can we improve on the visuals. How can we make it look more realistic?" What they instead should have been thinking is, "Why was the game presented in such a way? How can we improve on this while maintaining the spirit, the soul, of the visuals?"