Design a "competitive game"

>design a "competitive game"
>balance it so you must pick the same exact lineup every game or you have a 99% chance of losing
>every other character is totally worthless

?

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tentonhammer.com/articles/overwatch-tier-list
tentonhammer.com/articles/paladins-tier-list
twitter.com/AnonBabble

who gives a shit about gay ass casualwatch

Overwatch is a game designed to give people who aren't good at video games the feeling that they are competing at something.

>pick Mercy
>hold M1
>team wins
l-lol???

Overwatch isn't competitive despite what its marketing team says.

TF2 has even more rigid class load outs in competitive.
OW sucks but this isn't even why.

fpbp wew

If you pull out Heavy or Spy in 6v6, you have a good chance of surprising the enemy team and securing a point. If you pull out Bastion or Torb in competitive Overwatch, you will immediately lose the entire match. It's not even fucking comparable.

tentonhammer.com/articles/overwatch-tier-list
tentonhammer.com/articles/paladins-tier-list
>tfw when people complain about how Paladins is a knockoff of Overwatch but that's impossible because Paladins is actually kind of balanced

This, every character has a crutch for being shit at aiming

>every character has an instant death combo they can casually shit out if they meet you and maybe 1 character in the entire game (Tracer) requires you to actually aim it
>there is no opportunity for an individually skilled player to whoop ass because 6-man death ball dominates the meta from bronze to GM
>the same characters (Tracer, Lucio, Mercy) remain super duper SS must-pick tier since release and Blizzard believes this is good design because "they're being used" so they never change
>retarded abilities that delete, reflex or block incoming fire make half of your experience an unrewarding stupid slog where you can be doing everything right but the enemy's faggot ability is off cooldown so fuck you, time to lose
>ultimates in a shooting game

One of their PR guys has said on his personal stream that the balance team at HiRez is majorly incompetent and stick mostly to tweaking numbers without knowing if they'll work at all for balance, and actively avoid big reworks because programmers literally have no time to implement them.
And yet, Paladins still has better balance than Memewatch. Speaks volumes about the degree of sheer stupidity going on at Blizzard.

>retarded abilities that delete, reflex or block incoming fire make half of your experience an unrewarding stupid slog where you can be doing everything right but the enemy's faggot ability is off cooldown so fuck you, time to lose

This is the biggest thing. In TF2 you have a role to perform and so long as you're doing it you are having a tangible positive effect on the game. If Dva activates her shield you have no choice but to eat shit (if you are a 200 HP hero) or try to run away (you won't, she has rockets.) The only counter is being in such a big group that she can't approach you.

just popped in to say both Overwatch and post 2010 TF2 are shit
Kill yourselves

Can we just talk about mcree opium pipe tho?

I hate, hate, hate that this is what all the popular competitive games these days are like nowadays. This really applies to pretty much every Moba and it makes me upset that the cancer is spreading.

I'm just glad fighting games will be safe but the fact that it's spread to shooters makes me worry for the future of team games.

Well Sup Forums would you rather have large roster and most of it is useless and gets you banned or would you rather a small roster where every character is viable?
Protip: there is a correct answer.

>a small roster where every character is viable?
we received this 10+ years ago

Obviously second

UMvC3 has over 50 characters and DBZF has like 24 but Dragon Ball feels like it has more characters because they're all viable whereas in UMvC3 you see the same 15.

>I hate teamwork and miss killing brainless retards in public tf2 servers

>I'm just glad fighting games will be safe
too late, ultimates in fighting games

>cheating goes on in OW
>if you get reported they take away your ability to change windowed mode, edit mouse/keyboard settings, etc.

>two teams using the exact same characters and strategy every match is good balance

only way to balance game:
>6v6
>only six heroes to choose from
>1 of each hero per team
waiting on that check

Is that real?

You forgot to mention

>Make a grand total of ten balance changes every month and a half
>Only shift the meta meaningfully every three patches

Ok, name the lineup OP

>16 dumbasses running around aimlessly against 16 other dumbasses running around aimlessly while quake announcer announces kill streaks was the peak of multiplayer shooters

In fairness, as Blizzard has demonstrated multiple times, major reworks create more problems than they solve.

what a shitty game.

>competitive TF2 is 16v16

>Mercy
>Tracer
>D.va
>Lucio
>Winston
>Soldier

overwatch has like 30 characters but those autistic e-sport fucks only let you use like 4 of them or they'll report you for dingdongbannu, why not just implement a system where every game randomizes which hero you play and you play that character? There's no "meta" faggotry anymore because every game would have random'd heroes. And then Blizzard could actually make new heroes and not be a waste, and if they were feeling especially like not being overpaid fucking faggots they are they could make new maps and game modes!

>competitive tf2

Elaborate

TF2 teamwork

>Strategically pushing a point or using unchecked flank routes to enter the fight and take out key targets

OW teamwork

>Coordinated Q presses

...

>why not just implement a system where every game randomizes which hero you play and you play that character?

They do, and it's even less fun than the actual game because the first team to roll Mercy and/or D.Va wins

>OW teamwork
>everyone fire at the same guy as 6 until you all press Q at the same time
Its the same problem as MOBAs: Blizzard in their infinite wisdom forgot to develop a counter for deathball faggotry

Just like every other competitive game with lineup options, wow.

Just because Blizzard can't design reworks for shit doesn't mean no one else can.
One of the tank characters got a pretty hefty rework a while ago that pushed him up to be more usable than he used to be.
The thing is they don't like doing reworks because they cannot program them fast enough and end up breaking a million things in the process, not necessarily because they're bad at designing them.

What's that got to do with aiming?

its the map design

all the maps are fucking awful and designed for braindead normie brains who cant comprehend multiple paths or getting flanked

>make a serious contender for esports
>balance the game around casual shitters
Game was doomed from the start. FFA is a good meme, tho

Nobody should be surprised that Blizzard sucks at balance. They managed to get Broodwar correctly on pure luck after a few years and im pretty sure those who balanced that game arent even in blizz anymore most likely.

>slowly watch the official game forums go from valid criticisms to relentless dicksuckers

FFA is all I play in OW. Its fun landing headshot icicles as Mei.

Playing ana only is a neat challenge, until some faggot plays Winston.

>"OW is a team based game, FFA goes against the design and we will not be adding it in future updates"
>Cave in and add it six months later
>Only one good map for the gamemode
>It's still better than the regular game

>make a serious contender for esports

>design a casual game
>force it to be competitive
FTFY