I have literally been stuck on this for like an hour, and I have pretty decent execution in 2d fighting games

I have literally been stuck on this for like an hour, and I have pretty decent execution in 2d fighting games.

How in the fuck are you supposed to do this? This shit is 100 times harder than EWGF in tekken, are you fucking kidding me? What's the trick.

>after 1 frame
wow im not getting into VF after all

yeah it's stupid hard trying to have G held for just 1 frame, I'd say it's probably as executionally difficult as perfect ewgf imo

It's my understanding that people have described the learning curve of VF as: You're on a treadmill that's going pretty smoothly at first, then it suddenly starts picking up speed and raising up at a sharp incline, until it's going mach 1, is upside down, and you're lying dead on the floor, and a brick wall is coming down on you. And I love it, have loved it since playing VF3 on dreamcast

were you upset at the removal of multi throw and the increased combo length in FS?

Not really, I understand it's a different generation of fans and players and the games need to adjust (more or less) to keep with the times. Then again I haven't found a match online to save my life and there's only so much arcade/training mode can do for me so I've gotten rusty as hell. I think Sega saw how well Tekken was doing and decided to take a page from their playbook

yeah but vf4 sold millions of copies and was fairly popular even in the western FGC, and vf5 flopped despite the simplified mechanics

where do you live btw?

Simpliflying mechanics in any fighting game is a gamble, doesn't matter which game/series. You risk losing the hardcore/diehard fans and there's no guarantee it will draw enough newcomers/casuals to turn into something big. I wish that wasn't the case, but it is.

New York atm but I move around a lot within the tristate area due to work, so six months from now I could be in jersey for all I know

are you that guy on fightcade ST that plays o.hawk and dictator?

Nope, sorry.

hopefully you're using an arcade stick
you basically slide the input

>vf5 flopped despite the simplified mechanics
it doesn't help the ps3 version of vf5 didn't have netplay.
and then years later after we got vf5fs to ps3/360, they fucked up hard you cant join rooms that have a match going on.

does nyc still have any scene for vf

>hopefully you're using an arcade stick
yeah

>you basically slide the input
so you're saying just slide it sideways over g with your thumb so that it just barely touches?

If there still is a scene I haven't heard or seen anything related to it. Pretty much just Street Fighter, Mortal Kombat XL (somehow) and now Dragon Ball FighterZ. Tekken 7 is still big, but not as big as when it launched last year

are you also into tekken or do you not care for it?

>After 1 frame
Is this even possible?

VF4 was released when Sega was still a popular brand and Sega actually marketed it. VF5 was released when Sega were no longer a major player in the games industry, and had zero marketing because all Sean's marketing was focused on one thing; Sonic.

My first Tekken game was the first Tag Tournament on PS2, believe it or not. I liked it IIRC, but I hated 4 with a passion. Then I liked 5 and got back into it until 6 came out, then I was playing other stuff at the time, until Tag 2 came out. I enjoyed Tag 2, and I'm still enjoying 7. The only thing I don't like about 7 is the Rage Arts to be honest. I feel like Namco saw what Dead or Alive 5 did with their "power blows" and "Power launchers" and decided to do their version of that, and it doesn't really work the same way, IMHO

yes

you are like little baby

I've done that actually, in a real match. Surprisingly not as difficult as it looks

that's not even that hard

at least rage arts are generally pretty unsafe

>not inverse star inputs
>no infinity sign input

YOU are like a little baby.

that's a critical heart or whatever they call it, you don't exactly use them often