How do we save VR?
How do we save VR?
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Why does it need saving?
make it cheaper so more people can afford it
MAKE IT CHEAPER AND SMALLER
Make games that are actually worth their price tag and aren't just a tech demo.
Get rid of all the wires and shit, and make it like 60 dollars, and actually good.
anime games and integrate with fleshlight
make a free popular MMO exclusive to VR
imagine PUBG being VR only
is 350$ too expensive for you? rift+touchs go on sale every now and then
Subnautica, doom 3, f4, lone echo, alien isolation vr, arizona, you have plenty of good games already finished.
Yeah, and nvidia titans for 100$
start a Big Black Cock training simulator where we can train white women to take the Big Black Cock and begin breeding them and wiping white people out of existence
We don't. It's a pointless gimmick.
scared of the white man?
the only good application is sim racing
rifts aren't on sale right now so your statement is invalid
I use my vive more than my PS4.
Consoles are pointless gimmicks by now.
Well, if you missed the one month sale during summer and the christmas sale too is not my problem.
its 100$ more now. Thats nothing if you are not udnerage or brazilian
That only serves to prove how shitty the PS4 library is.
Any news on the oculus go?
isn't it pretty much doing fine?
>god games and hobby games such as fishing/hunting games would be the perfect genre for VR
>No one else but me seems to realise their potential they have for VR
like a pic related sequel would be almost perfect for VR, but its a dead series made by a dead developer who forgot about it so it will never happen
but hey, at least we have 100 different generic copypaste shooting games, puzzle games and tech demos
More porn. The porn on this thing is great and it has become a main stay in my fapping schedule. I still do 2d for variety and because it's easier to get but VR porn is worth it.
make it like in Altered Carbon, and you will succeed.
No need, it's starting to get mainstream normie attraction and is slowly infiltrating workplaces.
VR is here to stay unlike 3d glasses because it's finally a complete room scale experience and with AI learning it will only get better; in time there will be full body recognition and you won't even need touch controllers.
Improve PPI
And make more games with more use with the hands.
Maybe find some way to make the glove viable with movement inputs.
VR needs more of de whey
...
Problem with god games though is that they're just having access to the console without the code and some extra mechanics.
Your only concern is your people's scenario victory and not, say, things gods have to worry about like tesseract floods.
...
Make more games for it. Simple as that.
Stand Out is literally PUBG in VR.
remove wires, no outside sensors
Calling any bethesda VR game finished is wrong, they're all buggy as fuck
also no USB3 please, worst port in history
Subnautics is terrible in VR. But the Vivecraft mod for Minecraft has me playing Minecraft all overall m over again. That shit is well put together.
>No outside sensors
What like the lighthouses/cameras? How the fuck is it supposed it track you without those?
Doesn't need saving. Just needs higher resolution.
DCS world and Il-2 BoX are mind blowing in VR.
>is 350$ too expensive for you?
350 is a lot to spend on a gimmick machine
fpbp
The Microsoft one uses camera on the headset to track your hands. And as you can guess, it can only track them in front of you.
Remove wires
Increase resolution
Get rid of latency
Lower price
Increase number of compatible games
youtube.com
>There are people with VR headsets who don't fly
Any way to add turning controls on the Vive controllers? Or am I stuck in the infinite roomscale?
>No hub sensors
Works really well for the Vive. Every other method is shit.
>Camera tracking on front of headset
That takes the limitation of the Oculus and just kills it. Fuck that.
Yes, in the VR controls menu. You can either add turning to buttons or you can as button that while held down, turns you as you rotate the controller.
It is difficult to tell how it will work before trying it, which makes the price harder to justify. Assuming you already have a computer that can run it, it is fairly equivalent to buying a console. However, with a console you know exactly what you will be getting. With VR, you still have people who think you just have a screen strapped to your face with two Wii remotes. I actually think Sony's strategy is pretty good since adding a cheap VR headset onto a cheap PS4 makes things a bit more accessible. However, I haven't used PSVR myself, so I can only hope the quality is good enough that it doesn't turn people off.
More games would also be good, but that will come when more people buy a headset so developers can justify the investment of making a game. Out of the list that you gave, Subnautica and Fallout 4 are lazy VR implementations while Doom3 and Alien are unofficial mods. A lazy implementation is still fun and making more might actually be good to give people a push to buy a headset, but the library could definitely still use a bit more depth in what it currently offers.
subnautica is shit in vr. try serious sam vr instead. a game that was properly remade for vr
I guess the problem is even you have a good game you can't market it to the masses. Now everything popular goes through streamers and they can't use VR because they need to show their ugly face to the camera. Maybe the cunts could show their tits still.
Streamers do VR all the time
How about slide input, from the trackpad?
Yes, you can bind slides as you would a button
Then I might give it another go, because roomscale turning gets bullshit.
They do different things, like put googly eyes on their headset and they CAN show their face and body. Because apparently watching youtubers smack lights, cameras and windows is amusing.
It's the most complete set of VR options and features I've come across yet.
You can tap your hotbar with your hand to swap items. You can quick swap with the first slot be reaching behind your back. It's the most impressive VR experience I've had yet.
Well, I found my most enjoyable experience was OrbusVR, but then I also enjoyed Fallout4VR.
>is 350$ too expensive for you? rift+touchs go on sale every now and then
its shit comapred to the vive, which is releasing an updated version
and even then I'd still just get a new GPU and monitor over this meme vr chat bullshit
Mandatory movement overhaul
Teleportation is not how you move, you used realtime movement either with KB/Mouse or with a controller.
I gotta give Orbus VR a shot. F4VR was aight once I installed the scope mod
OrbusVR's magic system is the best magic in any videogame ever
> KB/Mouse or with a controller.
>over vive wands or rift touch controllers
People who haven't tried VR aren't allowed an opinion.
I got the scopes mod, but apparently they fixed the vanilla ones in a recent patch.
God damn is the PPI too low for the scopes though.
The VIVE CONTROLLER is a controller with the a touchpad similar to steam controller.
The knuckle also has this.
>Talking shit about things he doesn't know.
Maybe you should use the VIVE before you claim others haven't used it.
Remove the wires
Use internal sensors instead of external sensors
Eliminate screen door effect
Improve controllers/control scheme (it's not terrible but it's still in need of improvement)
Improve software support
Lower prices to be more accessible to the mainstream
Realistically, all of this will happen over the next 5 years as the technology evolves, improves and becomes cheaper through natural advancement. So all we can really do at the moment is wait.
do the knuckles have anything new or different compared to the usual vive controller
or it is just something that is getting made for the excitable idiots who break everything whenever they use VR
With cute anime girls and lots of kisses and headpats.
Knuckle isn't being released any time soon
While I agree that teleporting is meh, KB/mouse is definitely not the way to go. Traditional controllers that aren't wheel/flightstick are also out.
God no
You know some people just prefer teleporting so they don't immediately feel stationary motion sickness, can't remove quality of life features just because of your immershuns.
That being said for online multiplayer games, dash movement or arm swinging seems like a more balanced choice.
It has literally NO good game support
>inb4 random old games with VR shit tacked on later.
No sweetie I'm talking about a VR original that isn't a meme game
Finger tracking for the bottom three fingers.
This. It'll just take time
I think the main problem with movement is it should be wholly unnecessary. Devs are still designing levels as if it were a traditional game and they just feel like shit to move around in no matter what style you use. I think superhot VR had by far the best solution to this. Games that don't rely at all on movement like I expect you to die and surgeon simulator are another example.
WHERE did I say teleportation had to be removed in ?
I said nothing about removing it.
I said that realtime movement is mandatory.
Thread is about saving VR, not that it has to be saved this instant.
VR isn't solely about making everything wangle wangle.
VR should not be limited to new "VR games", but should also be "Games WITH VR".
>That favorite FPS game? How awesome it'd be if it had VR support.
VR games today focus solely on being just that, it's a product that is meant for VR.
What VR really needs is games with VR support.
Racing games aren't VR games, but they are so much better with VR.
Older FPS games aren't VR games, but they too would be awesome with VR.
VR is a supplement, a new control input and visual output.
Dumbing it down to a gimmick is the opposite of saving it.
There are games that are are VR games that do deliver on the game part without just being a game that is attached to the whole VR experience but those are few in between the cash-grab "VR experiences".
TL;DR We need good games with VR support, not a shitty VR "game" with detached movement.
>Craft Keep VR
Fuck this teleportation bullshit.
The only way to get mass adoption is to make it cheaper and more user friendly. It must be smaller, lighter, easier to use.
Fallout 4 VR (it's shit but you didn't specify NEW shit games with VR shit tacked on)
Superhot VR
Raw Data
Stand Out (PUBG clone)
Pavlov
Organ Quarter
Lucky's Adventure
The Ranger: Lost Tribe
Overkill VR
Hover Junkers
Oh and let's not forget
Resident Evil 7
>B-but I don't think most those are REAL games, they weren't published by a real triple A publisher
Ok go back to playing whatever's popular in Esports/youtube/whatever
I have been really enjoying Sairento VR's movement
it is basically just point to point movement that is not just teleportation from spot to spot, but the game automatically moving you to the spot you point at and letting you shoot and shit while you automatically jump/move to that spot
Add Lone Echo to that list.
It works on VIVE as well.
Get some killer apps. 2-3 of them will do. HL3 comes to mind. Give me HL3 with the true Vive mk. II and we'll be on our way. I have the money but I want the 2nd gen.
Hit mech game with rich story and interesting accessible gameplay
I know.
I got it!
STEEL
BATTALION
VR
>God game that starts with you managing your people.
>Slowly introduces extra dimensional threats you have to defend them against.
>Rival god cults form and you either form a pantheon or go on an almighty crusade.
>Done
>Vive's sensors are internal. Microsoft's is completely enclosed
>Coming soon
>Legit complaint
>Same as above
>lol. "$500 is too expensive for my hobby" Nigga a VR headset is cheap when it comes to hobbies.
500 dollars is too expensive for mainstream adoption.
That's what matters, not how much it costs compared to other hobbies.
>3:35
>Only two face buttons per controller in terrible positions
>Trackpads when the most useful function of a track pad is already replaced by head motion.
I don't get the point of the knuckles when they keep all of the problems of the current Vive controllers and only fix something that I'm not sure is a problem. For those of you that own a Rift, is finger tracking accurate and comfortable enough to replace a physical button or is Valve just so detached from video games at this point that they don't understand how to design a controller?
Knuckles works like leap motion.
It registers your fingers movement.
That's why it's so significant.
It can't be saved. Tech is too pricey to be accessible to your average consumer. Also not a lot of people have an empty room to use.
Make it cheaper. Solve movement.
>Giving any sort of money or recognition to Oculus locked titles.
>When they can break reVive with a single patch whenever they want.
Read again.
>It works on VIVE as well.
>It works on VIVE as well.
>It works on VIVE as well.
>It works on VIVE as well.
Ok, that might be meaningful if it is accurate. I was just expecting a contact sensor. I still want more buttons and analog sticks though. If they can do something as fancy as tracking your fingers through space, they should be able add some basic and cheap video game controller features.
Why is the rift close to half the price of the vive? does it not come with controllers/sensors or some shit
I don't have much info on the whole development of the knuckle itself.
But that's the gist of it.
Ironically enough, Kinect with VR on PC is in the right direction because full body tracking accompanied by finger tracking will be a nice step up in VR experience.
The finger grips work as anologue proximity sensor.
Rhythm games in VR are fucking great.
>When they can break reVive with a single patch whenever they want.
Link me the Vive version nigger.
Rift is shit. Fuck feekbook