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Is Unity Bad?
Nah, just people put out shit game and unity's name is always tied to it. There have been good games made in the unity engine if you look them up.
Not really, I've seen decent looking games be made in it. It's just really easy to make a piece of shit using the pre made stuff
no, but idk why anyone would use it when UE4 exists
Unity is great, but it's free and really open ended, so a lot of shitters make terrible games in it, so it gets a lot of shit. Look up Adam by Oats Studios. A CGI short series rendered in Unity.
It's a decent engine but it gets a bad rep because all the numale indie devs use it nowadays.
Unity is easier
No, Unity has a shit load of great games. The retards on Sup Forums that don't understand how any of this shit works think it's bad because the other retards made a bad game and thus every unity game is bad.
>Escape from Tarkov
>Wasteland 2
>Infinifactory
>Ori and the Blind Forest
>Furi
>Cuphead
>Cities Skylines
All Unity.
Hollow Knight, too
no its not
I just named some random games. Wasn't going for a comprehensive list on the best Unity games.
I don't even install games that were made with unity unless these games are VNs.
if you don't program your own game engine in assembly you are not even a game developer
wat gaem is da?
Idk I saw it in a /your game/ thread and the Dev said he was using Unity
Unreal is worse since it encourages realistic graphics
which is inherently more CPU and memory efficient unreal or unity? who am I kidding, no one here actually knows the answer
Our university is teaching us Unreal engine stuff but for the final year we have to use unity, all the fags are saying unity is the one, however, if you look at industry all you ever see is unreal logos everywhere so it can be that bad to use unreal engine
Is Unity a good choice if I want to make a manager game in 2D? Think of Darkest Dungeon, Papers Please and so on.
>Can't be that bad to use unreal
Sup Forums thinks you should only use unreal. Now I'm wondering if Sup Forums is full of unreal shills.
No, Unity is only bad if you wanna do complex 3D realistic shit
It is too dependent on the asset store, they seemingly leave out useful features so you have to buy shit or make it if you have the time or skill.
Their business model is mostly built on this, reliant on less skilled people using the engine and buying stuff, in opposition to UE4 who only make money if games are good and successful.
It's still better if you want to support a shitload of platforms though.
is it good for FPS games ? i dont want to use UE4
UE4 is jewer
No it's not. It just has a terrible reputation because it's used so often for low quality indie shovelware and asset flips.
>3%
>more versatile
>more active community helping & creating assets for it
>can make 2D stuff
>multiplat release capability, including mobiles
list goes on.
unreal literally has all of those, this community argument is outdated by now
Should Microsoft charge a 3% royalty if you wrote a book (or any other kind of commercial writing) in Word?
If the only way to make your game before then was writing it by hand I'd call it more than fair yeah
You know typewriters exist, right?
Yes that's literally why I made the post
Unreal offers a service that's pretty damn hard to do for free
Compared to UE4, it is. Unless you are talking about blueprints, those are a fucking meme for doing any sort of algorithms.
At it's core every engine is just some form of implementation for basic stuff like vectors/main loop/collision tests/getting input. Unity doesn't have a lot of "extra" features other commercial engines provide, and I wouldn't say its fast in comparison either.
But there's literally nothing that stops you from making a basic game with features that 99% of games today have. Especially since the most fun games are fun because of good gameplay design rather than some technical superiority.
That can be applied to pretty much every business.
Nope. Good and versatile engine that attracts bad devs.
Which is why it's fair for them to make money
this game is in unity and runs ok
paperbugdev.itch.io/bug-fables
DEATH BATTLE
No, it's a good choice. The UI module is ok.
Yes, I tried using it.
I wrote mostly my own stuff in Unity but in the end the engine still has its limits.
UE4 is a much better option, sure they take a bigger slice...
But Unity has been changing prices and shit for their worse engine anyway.
Screw em.
I don't get why Sup Forums jizzes over this game so much
Its writing feels more like Color Splash and Sticker Star than TTYD
Unity and unreal both have their advantages and disadvantages. They are both well capable engines, people just tend to gravitate towards unreal because of the better graphics. Those same people who want unreal graphics however often cant even properly optomized their own games for shit.
it isn't always referencing it is paper and breaking the 4th wall though
It's more about the way that the dialog is just so literal. The dialog is so scene by scene. There's no attempt to establish mood or story themes.
As someone whos tried both, even though I vastly prefer UE4, its not viable for 2D projects if you even give a slight shit about file size (mobile)
There's really nothing wrong with it as long as its users are competent.
Its bad reputation comes from people shitting out poorly optimized indie trash with it because the engine is so easy to pick up.
As long as you want vector 2D (like your pic) and not pixel 2D.
How much money do you make that Unreal "takes a bigger slice"? They dont even charge for the first $10,000
Why would anyone use it when godot exists?
They take 5% royalty per quarter after the first $3000
Video games don't begin and end with Windows platformers.
I can explain, it originated in the Sup Forums game dev threads so the dev is shilling it here
I guess but didn't it raise like 10K? How's that happen?
the crowdfunding is still ongoing
kys mobileshitter
Isn't video games entirely raster graphics? I thought vector rendering was only used in print publishing for illustrations, corporate logos and stuff.
Game Maker > Rest
people just misuse the word vector a lot
The only game engine I know that ever used vector graphics was Flash, the rest I'm pretty sure only use rasters.
Nothing is preventing you from using vector graphics in modern engines, it's just that they don't come with the drawing tools Flash did.
Pic related is unity, I'm sure you could do the same in UE, Godot, etc.
The thing is, if you are going to use curves, you might as well attach 3d models to them rather than lines (see pic related). So you could make a vector based game, but there's not much reason too.
There's also the fact that most people prefer the look of pretty much anything to vector graphics. See: The binding of isaac, the remake was done in upscaled pixel graphics.
Doesn't Hollow Knight use vector graphics?
retard
I know a couple of really nice porn games done with it.
Same for renpy tbhon.
I haven't played it so I don't know, but it was probably drawn in a third party program and then imported into unity as a sprite sheet. Games like Skullgirls or Cuphead also have that "clean" vector look but where drawn elsewhere and rasterized.
Not for 95%+ of use cases.
The biggest difference is a small developer can't get the engine source code unless you buy into their jewry, unlike Unreal.
SaGa too.
Depends on the number of packs you download from the store.
>the line breaking in that text box on the right side there
F
No, only a bad craftsman blames his tools.
Only a very very decent game would even make it to that number, so whatever
Tarkov is the only game that's visually demanding and it runs like shit unless you're playing Factory or Woods.
I think you underestimate how much some games will sell if they gain even a little traction.
The guy that made Domestic Dog earned enough to live easily for several years.