Remake a game famous for cut content

>Remake a game famous for cut content
>Add none of it back in

I fucking hate when developers do this shit, they did it with Wind Waker HD as well
How autistic do you have to be to want the exact same game AGAIN & not want any changes, thank god REmake was made before developers got lobotomised

Other urls found in this thread:

eurogamer.net/articles/2017-06-29-fumito-ueda-submitted-a-proposal-of-changes-for-the-shadow-of-the-colossus-ps4-remake
twitter.com/SFWRedditVideos

DaS remastered isn't adding anything new either, how boring

Ueda wasn't involved with the remake and the Colossi were cut for a reason. I would've loved for them to be included, but I see why they weren't.

I know we're supposed to complain about everything but I'm enjoying it. It wans't a full priced game anyway.

>Colossi were cut for a reason

The cut Bird was only scrapped because he was buggy & they didn't have time to fix it, the idea that all of them were cut because they were bad is a meme

What bothers me are the little things. They suck and only remind me i'm playing a budget remake with no passion whatsoever. A soulless corpse of a game.

I agree and I hope RE2make is at REmake's quality. But this is modern Capcom with no Mikami or Kamiya involvement so we'll see.

The doesn't fucking excuse it.

If you're going to do a full engine remake and not just upscale a PS2 game why wouldn't you bring the original minds behind it back to at least manage the entire operation in some capacity and hire a dev team that aren't nobody port grunts like blueshit? If you're going to remake a game do it fucking right. Don't make it a glorified remaster.

But some of them legitimately were. And again, Ueda didn't work on the remake so they would've had to build them from scratch without guidance. Bluepoint simply do not have the skills for that.

>How autistic do you have to be to want the exact same game AGAIN & not want any changes

This seriously pisses me off, SOTC is like 20 years old, why the fuck do you want the same Colossus again? fucking add at least on more

Oh yeah, you're right. Bluepoint should've kidnapped Ueda and forced him to work on the remake he had no interest on working on. I'm sure that would've gone down well.

>Ueda didn't work on the remake so they would've had to build them from scratch without guidance
If they couldn't make a situation where this was the case happen they shouldn't have gone ahead with the idea in the first place.
>Bluepoint simply do not have the skills for that.
Then they should have brought Ueda and his team back instead of passing it off to guys who are pretty much known for bringing games over to different hardware and have NEVER NEVER been given an ounce of creatively liberty on a project before now.

Ueda actually sent them ideas & they turned them all down
Only Devil & Gryphon were reskins, the rest were unique

Not him but if they couldn't get Ueda they just shouldn't have made the game. There's no law that says that SoTC needs to be constantly remastered/remade for every single Sony console.

Sounds like this idea was flawed on a conceptual level and needed to be scrapped entirely then.

is it true that the PS3 version of SotC has messed up grip controls compared to the PS2 version?
how does the PS4 version compare in this regard? (even though they clearly are using a different physics engine)

Ueda literally told them not to add cut colossi retard

The physics are tied to 20fps, Bluepoint upped it to 30fps without changing this, so yes PS3 version is a bit fucked

Gonna need a source on them turning down Ueda's ideas. This is the first I've heard of it.

but why

No he didn't, he sent them ideas they all ignored & later Eurogamer asked Ueda about them & he said they would have to change the world & story to add more, but he didn't ask Bluepoint to not add them

pretty sure Ueda didn't want them to, so. there's that.

i paid $12 for it at best buy and it was well worth that

stop being so cynical and go play some video games my man

The Spider was cut for the most retarded reason, one that is contradicted in the game itself.

Cause the whole story was designed around 16 colossi

But the game has been very well received everywhere outside of Sup Forums.
There isn't, but the PS3 version was pretty shit so actually having a remake with tighter controls is pretty nice.

>But the game has been very well received everywhere outside of Sup Forums.
Trash sells all the time, this is nothing new.

>i accept mediocrity because im a stupid fat American

Thank god REmake was made in 2002, can't say that enough

>Colossi were cut for a reason.
yes, the reason was because it was too long and there wasn't enough space for ps2 dvd
we know have the fucking technology for it and they waste it again

>add in a new colossus from cut content
>WTF this sucks

>is it true that the PS3 version of SotC has messed up grip controls compared to the PS2 version?
I heard the ps3 version has the same grip handling as the PAL version of the ps2 game, supposedly the US copies were unintentionally easier due to this difference.
I'm not sure if this is true or not but if it is, it would explain why some felt a notable change. But personally I very much enjoyed playing the PAL version growing up.

neck yourselves, autistic cut contentfags
you weren't ripped off
this is a normal thing when you make ANYTHING

no reason they could just put in some bonus mode featuring them

obsessed

>Change Dormin's dialogue to say he was sealed by 20 or 24 whatever
>Problem fixed

They also added a Dormin's Sword, implying he was a Human maybe, so they already changed the story

The game is fucking amazing. Sup Forums autists who get enjoyment not from games or life, but from ruining things for other people, can fuck right off. I miss the bloom (weird as fuck to say) but everything else is better than the original

>NU UH IT DOESNT HAVE MAH RUN HEAD BOBBING
fuck off
Put this attention to detail you use to hate shit into
>literally
anything else in your pathetic, sad excuse for life and you won't have to find enjoyment by whining.

>REmake
>good

DUDE LETS MAKE IT DARK GREY AND GRITTY LOL

>If they couldn't make a situation where this was the case happen they shouldn't have gone ahead with the idea in the first place.
unfortunately games development is a multi-billion dollar industry and demand drives production. commercial games development, for better or for worse, remains primarily a moneymaking venture. in this case the game's sales and review scores contradict your claim that it shouldn't have been made. for what it's worth, it's pretty clear that a lot of the people buying the remake never played the original and wouldn't have ever experienced SotC at all if it weren't for the remake.

Most people who are playing the remake didn't play the PS2 version anyway & i doubt they could be any worse than Basaran, Argus & Malus, who were all fucking terrible

...

i'm just mad they didn't fix the music transitions

You people are delusional, there's no fucking way they'd go to the effort of trying to implement scrapped content.

"In this game there are 16 enemies and there's a story about 16 enemies," he told me, "so to change this history... I don't think about changing this history. It's finished with 16 enemies. It's OK."

eurogamer.net/articles/2017-06-29-fumito-ueda-submitted-a-proposal-of-changes-for-the-shadow-of-the-colossus-ps4-remake

>being so gay that you think the one on the right looks better
that's all I'm even going to say on this subject. (You)

Original RE was pretty bad, REmake changing a ton was great
I do fear if Capcom did a remake today they would keep it the same, shit dialogue & all, no crimson heads etc

you can't make such low contrast enviorments with a low resolution as nothing can be told apart. REmake adapts a darker colour palette to keep it from looking overexposed and bright

But Basaran is my favorite

>It's OK.
And somehow that translated to "whatever you do don't add them back in it would ruin the game". Japanese is a mystical language.

>DUDE GRAPHICS ARE BETTER SO ITS BETTER XD

so you like every remake huh

Where does he say he told Bluepoint to not add them? also Bluepoint didn't listen to him anyway, in fact since Ueda or Team ico is not credited at all im thinking there may be some beef between Sony & Ueda, so if Ueda told them to add one of the Cut Colossi, they probably would have added all 8, Japs can be spiteful like that, hell Playstation was made to get back at Nintendo

It's a cash grab.

Because if you tried the left on a PS1 you wouldn't be able to tell what was happening.

>tfw he didn't land with a sword through the colossus

>game is about 16 enemies
>DUDE HE OBVIOUSLY WANTS US TO ADD 8 MORE COLOSSI, READ THE SUBTEXT

>Wind Waker HD
It hurts. It fucking pisses me off. Hyrule was supposed to be explorable for the last half of the game! They had the time to finally implement it alongside the cut dungeons, FUCK!

For what reason was Spider cut?

>Original RE was pretty bad
>remake keeps the same shit camera, shit gameplay, and shit controls

Hmmmmm

Ueda didn't tell them to add or not add them, Bluepoint ignored him anyway

He doesn't work at Sony & his new game is multiplat, so Sony probably just threw away his ideas if Bluepoint approached them about it

They had plans for a spider and a monkey, both of which sound really cool. I'm sure they could've found a way to squeeze in at least 5 cut colossi.
Our only hope now is DLC

The cut dungeons ended up in TP

What proof you have on them ignoring him

Not 100% sure, originally you had to cut down his legs, but that required swiping the sword on Agro, Ueda didn't like that in the game for just 1 Colossi (But kept the useless standing on Agro feature?) the second version of the Spider had you lure him into Water then you climbed on him, but Basaran already did that, so when they decided to cut down to 16, Spider got on the shitlist

The Monkey was fucking huge as well & you get put in a cave with him with no sunlight coming in, he likely would have been one of the NOPE Colossi

Why is it trash? As someone who first played SotC about 10 years ago and thinks of it as an all time favourite I think the remake is the definitive version, and I was skeptical of it!

The PS4 version controls far better. My only issues with the remake are Wander's face and some of the areas looking kind of bland with the changes to lighting.

Still, the trek to Ganon's Tower was supposed to be a longer journey, you can see the entrance of the cavern that would lead to it. Somehow, in the final version, Ganon is just the King's neighbor.

I'd love both Spider and Monkey. I just don't think it's happening, and it kind of is what it is at this point. And yeah, Monkey looks fucking unsettling.

>Malus was originally suppose to break free when you got him to low HP & utterly fuck up Wander (Which explains why Wander is pretty much dead at the end)
>Cut because PS2 limitations
>Don't add this in as a surprise for old fans & to scare the shit out of newcomers

Im not sure if Bluepoint is creatively bankrupt or Sony was determined to add have any changes, though they did add collectable coins & a new sword, so...?

WW's cut content was used in TP. We've had it for years now.

That was probably just Nintendo lying anyway because they didn't want to add it in, im pretty sure the trek to Ganon wasn't in TP

This is still a pretty lame excuse from Ueda, Sony, and Bluepoint.
You could have just kept the main game with the 16 Colossi the same, but then add an extra option from the main menu that you can unlock that lets you play against the cut colossi. Like extra missions or whatever. That way people could try out the new colossi and it wouldn't impact the main game.
Extra stuff like this is what makes remakes interesting for people who have already played the game before and it would have gotten the skeptical SotC fans i much more interested, because they'd want a chance to play against the new colossi.
What a missed opportunity.

Yeah, but the cut dungeons were. There should've been more to Hyrule but fuck it, the dungeons are the better part of Zelda anyways.

They can’t just add shit, they’d have to completely rebuild the game world. They cut entire regions and most of the colossi cut were never programmed or given AI or even had models created. If they were gonna do that it would’ve been better to just completely remake it.

In the new hidden basement, instead of the shitty sword, it should have been a portal to one of the cut Colossus, get people to shut up about the "hidden 17th Colossus" finally

>they’d have to completely rebuild the game world

Depends which ones they add in, Sirirus's arena & his monument are still in the game, the Worm's Arena is still in the game but cut down (aka the Ico beach) so they would need to re expand that, etc etc

>most of the colossi cut were never programmed or given AI or even had models created

Utter bullshit, the Demo for the game literally has tons of files, models, AI etc for 6 of them & Roc literally has video footage in action

The only one I want is the giant spider, everything else I’ve seen cut is something that was already in the game except the worm. There were already humanoid, quadruped, and bird colossi, a lot of the concept art colossi look pretty similar, the ones like a giant spider are the ones I’d want to see.

Hidden basement? I've only played through the remake once so far. Can you elaborate?

Alright, that’s 6 of an original 48. Most of the colossi were never taken beyond concept art, which is what I meant.

Sirius & Roc were unique in the fact you needed to use Agro to chase them down, Spider as cool as he looks, was just Basaran 2.0

Monkey was also somewhat unique, you needed to climb the cave & cut him down

they had no reason to add them back in. Why add 8 extra colossi for no reason? 16 is more than enough for the game. Most of them required a certain type of environment which the map didn't support. They would have had to go out of their way to create these out of place environments for them to fit in. Not to mention, most of them were cut for either being buggy or just not fun.

i always thought the spider colossus looked amazing,dunno what they were thinking,would been much better than valus 3 times

48 Colossi was a meme, most of the game was developed with 24 in mind, in the last few months they kinda decided on 16 to focus on, or so they say, the Demo however acts like there at least more than 16, Dormin still references the Worm for example

>i've not actually played it so it's trash

>either being buggy

Ah i forgot you can't fix bugs, Blizzard should have removed C'thun because he was buggy

I fucking hate the hypocrites here.
I can guarantee 100% that if they had added additional stuff the entirety of Sup Forums would have been losing its mind over "muh ruining the game!!" "Ueda's vision being ruined by sony for money" blah blah and what not. Damned if they do damned if they don't.
For once we have a dev that truly respects the original piece enough to remake it as close to the original product but you lit still bitch like retards. i bet you don't even have a ps4.

you're not getting it, they were buggy from a design perspective. what's the point in adding a buggy colossi without having to completely remodel it? that defeats the purpose of adding in a cut colossi, they might as well have just added in a brand new one.

Of Ueda ever wanted to add shit to SOTC he’d go back and completely remake the game.

I like the remake just the way it is :)

>Sup Forums is one person
To be taken seriously you must get rid of this mindset. But why bother right? This is a containment board for all kinds of shit.

I'm surprised nobody has added in typical copy pasta telling everyone about what's bad about the game. My personal favourite is
>Wonder doesn't degrade over time
Anyone who has actually played the remake will tell you that's bullshit and it's visible by the 8th colossi.

>Change the art style
>Change the music
>Removed green aura on Shadow Tendrils that connected it to Ico
>Add multiple new items, one with massive lore implications
>Add collectable coins
>Change the controls
>Expand parts of the map

>"They respected the vision & kept it exactly the same"

This. The hate for the remake on here is absurd. It's not perfect (Wander's face) but I feel comfortable saying it's the definitive version of a timeless classic and I had an absolute blast playing through it, and I'll continue to enjoy it through multiple playthroughs.

we dont know that yet but youre probably right

This. Do people really think that Sony wouldn't drool at the idea of a Remake by Ueda or a sequel to literally of the most critically acclaimed titles in their history?
If Ueda wanted those colossi to exist, they would. The fact they don't is proof enough that the game is perfect as it is.

This. Wander's face doesn't end up looking quite as pale or sickly but you can very clearly see it in his clothes and around his neck.

Missed potential in games always breaks my heart and I hate how companies don’t use new technology to breathe new life into classics. For years I wanted an MGS4 remake with all the stuff kojima actually wanted to do but never had the technology for, but I know it’ll never happen. Just wanted a satisfying end to the story.

They changed a ton though, i don't think you played the PS2 version & are getting upset because people are hating on your new found game

If they added the Cut Colossi people would go fucking crazy with joy, i don't think you understand how many people wanted them

Why didin't he land with the sword.

Also why the fuck do graphics when he's out of the skybox look so much better than when he is in it ?

Sony doesn't work at Sony since 2011 & Bluepoint/Sony ignored all of his ideas anyway

So your wrong

>change the artstyle
I think you just mean less bloom and fog in some areas.
>change the music
Not true. All of the iconic pieces are still in the game.
>removed green aura from tendrils
That's a nitpick if I've ever seen one
>add multiple new items, one with massive lore implications
Elaborate
>add collectable coins
They're not collectables. There's no way to track how many you have
>change the controls
You can still play with classic controls. I did it because I'm used to them
>expand parts of the map
Boo-hoo

>Change the art style
they changed it for the better, if you played the actual remake you'd know how amazing most dense forested areas look, as well as dessert and water environments
>Change the music
They added extra instruments to SOME tracks, they didn't change any of the music
>Removed green aura on Shadow Tendrils that connected it to Ico
Literally who cares?
>Add multiple new items, one with massive lore implications
Literally who cares?
>Add collectable coins
I've collected one, i've not bothered with the rest and as far as i'm concerned it changes nothing about the game what so ever
>Change the controls
you get default and original controls
>Expand parts of the map
This is a good thing

You've not played the remaster and it's blatantly clear. You're just copy pasting shit you've read without actually knowing anything.