ITT: Moments when you realized a game isn't a 10/10
ITT: Moments when you realized a game isn't a 10/10
dark area in Hollow Knight wasn't enjoyable at all
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When I met my boyfriend.
that chapter where you use Magnus in kid icarus uprising at 9.0
Git gud.
kek, another one bites the dust.
You sure know how to use a sub-weapon, my fellow retard
Super Metroid, at Maridia.
>you HAVE to die to progress
Shit game design, brainlet.
First of all, I just grabbed a random picture off of Google, that's not my gameplay. Second of all, I didn't bite the dust because I beat it, on numerous occasions in fact. Third of all, just because it's beatable doesn't mean it's well-designed.
In botw having to carry the blue flame in Akkala but it keeps raining and putting the flame out, and you can't set a fire to skip time either.
I knew Mega Man 2 was shitty when Wood Man's stage was pravtically 2 different rooms pasted 3 times in succession with the same exact enemy in them
Or when 40% of Metal Man's stage is just an empty hallway with a conveyor belt moving backward and a low ceiling so you can't jump and to speed through it
Or how almost all of the stage design is just garbage in general
>Finally, FINALLY make it past those assholes known as Centurion Strongarms
>Get absolutely shredded by Possessed Pit with his bullshit damage output
Accidentally landing on second Digger Tank in Armored Armadillo stage
When I had to kill Odin for no fucking reason, even if I never died.
>Sm4sh Wii U checklist includes "Don't Die on 9.0"
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>Le Git gud XDDD
it didn't even have a chance
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this, 50 billion times over, holy shit
the body of Pit is not hard whats hard is the room before him, you are facing agaisnt
>2 Strongarms
>2 Centurions
>1 Catapult
and with how wonky the dodge is with Magnus you can get potshoted by the catapult while dodging the grabs or the arrows, your best strategy is going and sliding your way trought the catapult and destroy it from behind cuz it would protect you from grabs unless the colission goes haywire and you get grabed regardless of distance, you can also get blindsided by their fucking huge projectile and in that small space even dodging it is almost impossible because it spins and you barely change position
WOWWWW HOW WAS -I- SUPPOSED TO KNOW THIS WAS THERE
It took you that long to realize that the game was going to be rough? I knew from the intro movie.
Chapter 8 of Paper Mario.
Deepnest was an unholy abomination that never fucking ended.
I wandered into there not knowing where to go and ended up doing that entire area in one go just looking for a god damned bench to sit on and save.
I thought I found one with the the Beast's Den BUT THEN THAT FUCKING CUT SCENE. IT WAS NEVER ENDING
>exploring in BotW
>the coastline near the hateno lab (near the three waterfall cove)
>come across about 8 korok puzzles (ring of rocks, flowers) in about 2 minutes
That's when I realized the game would be disappointing
On a blind run? You don't. You could figure it out or see it coming, obviously, but if you are over just far enough to hit the body of it, that's that.
Also, you need to lay off the semen - you type like a mad faggot.
FUUUUUUUUUUUUUUUUUUUUUCK
The best part, those sprites mean nothing and don't actually progress your game.
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That was the joke.
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>play through this entire cheap ass laggy game without using a single continue
>see this
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But you can use continues.
That was a challenge after you beat and explore the whole game. This isn't a "hard levels" thread.
i sure hope this fucking spike ball is on the opposite side the fifth time i climb up here
Game went to shit when this guy showed up
That level was sadistic. As an adult I had much better luck but as a kid it was hell.
I dont like video games
That's why you need the shield that doesn't knock you when you get hit
Sand zone was fine. In the remakes now you can round up all five dogs at once, too.
Closest thing that qualifies in cave story is the bit in the grass world where kazuma sends you across the map without the key you need
Now do Apotheosis if you haven't already.
In some countries that would be equal to a violent threat
challenge accepted
A tease of the garbage to come.
I don’t get it
You don't know which boxes have the balloons. And the balloon expires too quickly for exploration. It's literally trial and error, and that's an automatic markdown.
Didn't learn their damn lesson from All-Stars/SMB2JP.
Arguably this area did a good job. It makes you feel even more uneasy in there and makes getting out of it such a big relief.
There's literally a respawn point right before if you die to this guy.
The ledge on the right is to catch people who were holding all the way right.
Agreed, it was even worse when I found Nosk was
When he shows up
This. The real area that killed my enjoyment for a good hour or so was the White Palace
Fucking Takumi piece of shit REEEEEEEEEEEEEEEEEEE!!!!!!
Great wall was great, the Kitsune Forest and the Stairway to Hell was the bullshit.
>super mystery dungeon
>no random jobs to use
>old cameos are just cameos with no stories/sidequests/plotlines/special episodes
And this is when I realized Super is only as good as Gates. It wasn't better than Sky. A one-off rescue or battle for everything is Fire Emblem Awakening-tier.
When a sequel is more or less the same game, but with terrible framerates, long loading times, lackluster storyline and a rushed feel.
BotW; Any and all mandatory motion control shrine "puzzles".
That was my favorite part of the game though.
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Tubular wasn't even that hard unless you're going for all the Yosho coins
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