Nintendo used to make powerful hardwa-

>Super Nintendo
>CPU: MOS 65C816 @ 3.58 MHz
>Released: 1990

>NEC PC Engine (Turbografx-16)
>CPU: MOS 65C02 @ 7.16 MHz.
>Released: 1987

Can we please finally admit that Nintendo has always released garbo hardware?

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ok

>not comparing it to mega drive

>65C816
>65C02
Found the problem

It's almost the same thing except the 65C816 has some pretend 16-bit features. Both have 8-bit connections to RAM.

Okay, but it was still better then the Turbografx-16 in terms of game selection.

blows my mind that they skimped out on the most important part of the hardware

>Shitposting about hardware specs from 30 years ago

The PC Engine was released even before the Mega Drive. And the Mega Drive BTFO the SNES too.

>Sega Mega Drive (Genesis)
>CPU: Motorola 68000 @ 7.6 MHz
>Released: 1988

Genesis and Turbografx had shit games compared to Snes.

so this....is the power....of the super nintendo...

youtube.com/watch?v=8xTXGjWlUq0

super nintendo? more like super slowdown!

Now post the rest of the specs

Now you're playing with super power? More like now you're playing with lesser power. Nintendies btfo.

>Nintendo used to make powerful hardwa
OP you're a retard, nobody says this

Nintendo used that because it was in the same CPU family as the one in the NES. Whatever saves a company time and money works. SEGA did the same stuff frequently, most of the shit in the Genesis was repurposed arcade hardware

What's the use? The CPU was the most important component in these old machines. It's not like today when your graphics chip is basically like a CPU but more specialized. Back then graphics chips were just dumb pixel machines, the CPU has to control everything.

NOOOOO I NEED MY SUPER FX CHIO

The CPU didn't do Mode 7 you brainlet.

True, but Mode 7 was a gimmick. It could only be used in a very limited way since it was a hard-wired function. Was useful for racing games (though not all of them, apparently it didn't work for Road Rash which is why it never got a port) and that's about it.

Yeah not like PPUs existed

The PPUs do nothing unless the CPU keeps feeding them data. Shitty CPU = doesn't matter how good PPUs are, they can't get fed fast enough.

This is why SNES slowdowns all of the time on action games, and PC Engine and Genesis barely ever do.

N64 and Gamecube were their powerful hardware, N64 was a nightmare to develop for and Gamecube was weird to develop for, afterwards Nintendo realized gwaffix are a meme and settled for lashing together Gamecube cores and calling it for a new console up until the Switch which, surprise surprise, is still underpowered in relation to the competitors

AND YET THE UNDERPOWERED AND CLEARLY OBVIOUSLY INFERIOR HARDWARE STILL FUCKING SELLS

Gamecube was supposed to be easy. N64 was PS2-tier though.