ITT: terrible additions in sequels

ITT: terrible additions in sequels

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why?

Jockeys are great.

if you think jockeys were terrible that only means you dont know how to shove them during their leap

left 4 dead 2 was pretty half assed

"Is this thing humpin' me?!"

the spitter was worse.

Jockeys were awesome tho. Every special infected added in l4d2 was a great addition and fit perfectly with the specials already in the game.

i still love it though. not enough video games take place in the south

In Promod/Acemod/Zonemod jockey fight back is non existent so they're even more useful . In Realism they are OP. Its great

>terrible additions in sequels

The God Frames in l4d2? yeah its OP

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>Every special infected added in l4d2 was a great addition

At first, but once they polished it and added in all of the L4D1 maps while rebalancing them and keeping the L4D2 content, it became a superior game to its predecessor.

That and its aesthetic was unique and kickass.

youtube.com/watch?v=0mxDpf70TL8

Spitters are actually fucking terrible. Far too situational to use properly

I'd argue that the Jockey is a little too similar to the Hunter and the Charger, but no the Jockey wasn't a terrible addition.
He's like the middle ground between the two extremes of the Hunter's ability to navigate vertically, and the Charger's ability to move you while he has you grabbed.

But when the stars align they're a cool adversary. Creating an area denial effect that forces players to choose between moving forwards and taking damage or staying put and waiting for the acid to pass is a decent mechanic in my book.

EHHHEHEHEHEHEHEHE!!!

their lunge is unblockable 99% of the time

The aesthetic of the first was so much better. It's supposed to be dark, not zany.

The concept is good, the execution is lacking. The spitter more often than not is merely a nuisance, only once in a blue moon can it manage to down anyone on its own, and even rarer still to wipe a team. Then again, part of the problem the spitter faces is that special spawns are random, so you cant exactly pick the spitter when it'd be most advantageous to do so, you get it when the game lets you have it, which is usually when you'd rather have literally anyone else

Someone doesn't communicate with their team. have anyone else incapacitate someone and spit on them for an instant down. It's just fun to play except for the long CD.

>only once in a blue moon can it manage to down anyone on its own


Why the fuck are you spitting alone?
Sync up your SI hits

Says who? You?

oh how this board has changed

Spitters feel more supporty to be, they're like boomers in that they're not going to wipe a team on their own but can be a bit deadlier when mixed with other specials. Like a jockey dragging them into acid, or a charger/smoker moving a survivor across the acid away from the rest of their team.

The Spitter is most definitely a support role for the infected.
She's not supposed to be a killer on her own.
When you're in a situation that isn't a clear chokepoint to spit in, you gotta coordinate with your team and spit on whatever will cause the most damage.
For example, a Hunter and a Charger are have two survivors down close to each other, and another survivor is being dragged away by a Smoker and the last one is going to save that smoked survivor.
You definitely spit on those two pinned survivors in that scenario.

Wtf the melee is out for like a second how is it hard?

weak, loud, slow, defenseless

if you don't think jockeys were terrible that only means you dont know how it feels to be shoved by survivors when attempting to leap


charge + spit retard. do you even play versus?

>Far too situational to use properly
you just aim the at the survivors who are pinned down. you must never play versus or something.

>He's like the middle ground between the two extremes of the Hunter's ability to navigate vertically
except he can't do it

>and the Charger's ability to move you while he has you grabbed
except the charger can't control how he moves and only goes straight, and actually moves quite fast, and actually can't be shoved by survivors, and can actually charge survivors to their deaths instead of having them cling to the ledges?

Yeah, I see the similarities now.

The Spitter is the 2nd most important SI in the game, only behind the Charger.

Matter of importance goes Charger, Spitter, Hunter, Smoker, Jockey, and Boomer.

Spitter acid should heal special infected, at least then its an actual support role

because the jockey goes right through the shove? did you even play the game?

>spit
>run away
>heal up
>spit again
nah

the whole thing.
also crawler in c&c4

support? what support? you're not playing some shitty MOBA.

your goal is to kill all the survivors by bombarding them with attacks.

Jesus fucking christ that must be the dumbest post I've seen today.

>only once in a blue moon can it manage to down anyone on its own
It's almost like the point is to work together with your team. Wow. It's almost like you're a fucking retard that doesn't know how to play video games.

>

>4 fingers.
I call bullshit good sir.

>except he can't do it
You can use the attack to lunge upward in an arch and come down on a survivor. No, it's not the Hunter's walljump, but the Jockey can come down on you.
>except the charger can't control how he moves and only goes straight . . .
You missed my point. I was saying the two move you once they have you grabbed, not that the way they do it is the same. I'm aware of the restraints the Charger has on his grab versus the Jockey's.

>the spitter was worse.
Nah the ones that used the tongues as a lasso and grab you and drag you across the floor.

yes it was.

youtube.com/watch?v=2grWNIvg_9o

All of CNC4 was bad.

he's not defenseless. The jockey can't be headshot and can take a lot of damage, especially if you wiggle the survivor rapidly left and right as you pull them away from their distant team. If you jockey someone during a panic event or while everyone is boomed, they will have a hard time stopping you from taking their teammate way back into the level and downing him.

Also you can instantly knock people off ledges. And his laughter is so loud that you can just spawn and leap around rooftops in front of the enemy team and they will get tunnel vision on trying to kill you; good as a distraction. You can leap quite high if you just look up 45 degrees and click

I really, REALLY liked the setting, so much more over the first one. So few games do the south right.
>Tfw going through the carnival the first time
>Tfw going through new orleans the first time
I don't normally like saturation but the orange tint on everything outside was amazing and set the mood. I have never seen another game do the south justice like l4d2.

>especially if you wiggle the survivor rapidly left and right as you pull them away from their distant team. If you jockey someone during a panic event or while everyone is boomed, they will have a hard time stopping you from taking their teammate way back into the level and downing him
good luck trying to do that against a decent team

except it wasn't like L4D1, which was an homage to old hollywood horror films. there's even maps that take place in the daytime for fucks sake.

>but once they polished it
They did? Because the game looks pretty rough to me, you get stuck on shit all the time, "new" special infecteds are half-assed trash, common infecteds spawning in front of you, invicible common infecteds, SI able to attack/use ability during knockback animations, damage not registering,...
It's like they didn't bothered testing their game.

>it became a superior game to its predecessor
No. At least the first game really was polished.

You need to bash BEFORE they jump so it hit them while jumping (or even on your head)

That being said, that little piece of shit can run through horde and his fucking laugh can be hidden by the game audio so god luck guessing where the Jockey is coming from.

I know about the lerp stuff and the hitbox vs model stuff. it still is dumb as shit.

youtube.com/watch?v=y87e9XFTH-E

There's nothing more frustrating than playing against a dream team of survivors, especially when they all have the laughing-in-your-face voice command bound to a hotkey so they can laugh at you whenever you fuck up.

I suck at the game but do you guys think melee weapons made the survivors too OP at high level play? It makes dealing with hordes way too easy and thus nerfs the boomer

>good luck trying to do that against a decent team

only want easy games pussy?

The special infected from the first game each served a unique role that their mechanic was designed around. The boomer disoriented and overwhelmed the players with an impromptu horde, the smoker separated players from one another from a distance, the hunter could fully incapacitate a person who strays too far from the group, and the tank just beats the shit out of them.

The special infected added in 2 were, for the most part, unoriginal and soulless, with a lot of their mechanics overlapping with the original 4, and effectively becoming just inferior to the others. The sputter was an interesting addition though, but poorly implemented

>It makes dealing with hordes way too easy
Yes and no, the melee do need a nerf (other it's just hit-bash-hit-bash-hit-bash) but bashing Common Infecteds is a buggy hot mess that make melee not reliable on harder difficulty.

Melee weapons weren't balanced at all.

They had no breaking point (could be used forever), they could be sung without fear of the stamina meter that gun bashing had, and most of them were one-hit-kills.

maybe you just suck. have you considered that possibility?

To be fair, pistols had range, decent damage, and infinite ammo

The spitter had a role and made gameplay better though, it countered hugging corners

That's also an issue for sure, but that could be solved by give them an ammo limit.

Regular pistols are pretty weak on higher difficulty, sure they have a lot of ammo but their weak damage and their average accuracy (and game shit hitboxes) makes it a chore to use against CI
The deagle do a better job at it.

I agree, that's why I said she was the only interesting addition.

>Charger/Spit combo
>Magical God frames get up
>2 dings of damage

>it's another, "user replies to the entire fucking thread in a single post because he's desperate for attention," episode.

Are you that bad? Fucking faggot, I swear.

There's something incredibly broken with the Charger
The animation to get up after getting grabbed is incredibly long but unlike other SI, there's no invulnerability while it happens.
It sounds like nothing but it means that if a Spitter spit at your location or even a common infected start to attack you, you are stuck on spot, taking a shitload of damage in a short time and there is absolutely NOTHING you can do about it.

these were amazing.
then l4d2 narfed them.

Also flaming hunters should have been left alone.

>No
L4D2 is objectively better purely because of the extra content
fuck off

what about chargers? they were a much needed addition as well. i don't think i need to explain why.

>COMPETITIVE LEFT 4 DEAD

>add shit
>it's okay because that's extra content

wow. i didn't think i'd see classic L4D1 players here in this endless sea of casual salefags in this gayass thread.

The jockey is able to separate members from tightly-knit groups and open opportunities for hunters, or make attempts to env-kill. He works in tandem with other special infected by giving them ample time to capitalize; e.gg a jockey pulling a survivor into spitter acid. The spitter controls tight spaces and counters hugging corners. The charger disperses groups and can put key players at a distance from their team.

>The jockey can't be headshot
Wow, lot of bad in this thread, but you take the crown.
Even with 350HP the jockey dies in one sniper headshot.
Heck, he even dies when you bash his head while he pounces.

>add new maps, weapons and special infected
>t-they're all shit
the absolute STATE of 1 fags

>The jockey is able to get shot to death attempting to approach members from tightly-knit groups
never played versus?

>except it wasn't like L4D1, which was an homage to old hollywood horror films. there's even maps that take place in the daytime for fucks sake.
the swamp is the best campaign tho

yeah man

>reloading
>reloading
>reloading

Good shit.

Mass Effect 2 had so many wrong things, this asspulled race entirely, all the Cerberus retardation including the illusive meme, the human reaper and how it was made of human slurpee, and so on.

I get mad at how retards cry about ME3 being such a disaster when ME2 was obviously a step down in the story/setting and was a red flag for the future of the series.

...

And then the spitter comes, scratches you and dies over you to finish the job.

and you give it to him.
when did people stop remembering to not respond to b8/shitposting?

Dude I understand but you are in the wrong thread. And yes ME2 combat was awful.

even taking them a few feet is enough to put them in range/LoS of a smoker or open them up to a hunter. their small frame makes it easier to mix up their movement.

Unless very situational cases that the map allows (hanging, one way passage), jockey is always to attack after the other grabbers.
You're supposed to attack that one survive who's going to save his team mate. It pushes everyone around and allows your hunter to get few more ticks of damage.
It's also guaranteed win if you grab the last, because you drive him away from the downed guys who are shooting their pistol.

if only there was such a thing where you could restore lost health instantly

The whole weapon crafting system in Dead Space 3 was atrocious and the definition of a terrible addition.
They should have kept it like the others, find a weapon, use it, make minor upgrades like ammo capacity, damage, range etc.
Not this awful shit of "you need 5000 bits of tungsten to craft a trigger".
Dafuq is that shit?

also meant to quote Jockey never goes first unless he gets an insta cap (ledge, or very low hp survivor), plays the witch or car alarm.

that too, kinda spaced it on my post

Except for the maps, yes they are all shit, Valve obviously didn't even bother testing it before implementing them.

DON'T HAVE ENOUGH PARTS?
BUY THE PACKS GOYIM

How am I in the wrong thread? Those things I pointed are terrible additions in ME2

He's not in the wrong thread, but more the thread's been turned into a L4D2 thread.

It was easier when their group was distracted and you were somewhere you could quickly pull the person you grab out of the los of the team.

>"We play pro mod"
>Pussy out on bridge finale

What's so bad about it besides the tone?

It's as if the game spawned special infecteds every 20 seconds, making healing worthless because the Charger does instant damage and lock.

>stating mere facts supported by thousand of hours of experience playing the game is considered b8/shitposting
no (You)s for this casual salesfag

...

Do you consider the deagle a good replacement?

>PRO LEFT 4 DEAD

It's as if you've never played the game before in your life and should probably get back to playing it so you can master basic fundamentals