Is Sup Forums ready to admit that Super Mario World was the better game?

Is Sup Forums ready to admit that Super Mario World was the better game?

I didn't even play SMB3 so I suppose so.

Super Mario Bros. 3
>more levels
>more enemies
>more power-ups

Super Mario World
>longer, more complete levels
>more secrets
>yoshi, for better or worse

Super Mario World wins.

The real answer is Super Mario Land 3: Wario Land. None of this saving the princess crap. It's about getting yours and making your own fucking castle.

SMW - better individual levels
SMB3 - better worlds, power-ups, overworlds,

It's quantity VS quality, I've always thought that was widely accepted.
They're both great, and ultimately it all comes down to personal preference over which you like more, but SMW is better for me.

betterer game coming through

no

Visually? Hell yeah. The game is gorgeous.
All the collectables are nice too. I never got why Dragon Coins don't have any sort of indicator as to if you got them all in a level.
SMW's gameplay beats it though. But not by too much.

>smw
>fly over every level
>only 3 themes

Yes.

It doesn't matter which is better, because Galaxy trumps them both.

All I see that in that image is moving slightly left and right and a few jumps to avoid getting hit.

Super Mario Bros 2 is the best and you all know it!

I really don't see the argument for world beyond "muh secrets" and "muh overpowered powerups"

>Mario 3
>Fly over every level
>Power-ups that are specifically made for skipping entire levels
>Frog is way more rare than its situational usability is worth
>Kuribo's Shoe is used literally once
>SMW
>Lakitu's Cloud is rideable, which I'd consider a power-up
>3 different types of Yoshis, which, if you're going to count the Raccoon Suit separate from the leaf, ought to count for 3 more power-ups
And you left out a lot of themes in SMW
>Ice Caves
>Sky
>Fortress (technically, it's different from Castle, but I can understand not counting it)
>Chocolate Island
>3 different types of mountains
>Night (Again, I understand if you don't count this)

>>longer, more complete levels

Nope world is such downgrade to me would've been better if it wasn't a launch title

Explain what makes SMW worse than Mario 3.
>B-BUT THE CAPE
The leaf was just as bad.

>world
>can save
>3
>can't
World wins

>The leaf was just as bad.
the leave has a limited distance . cape can go forever. u clearly havent played the games

Cape is harder to maintain.
Also with the leaf you can already go pretty far.
I'll admit the cape is easier to abuse this way, but both of them can be abused.

How the fuck is cape harder to maintain? You can literally get a free damage boost when flying and the twirl is 10x more effective than the leaf spin

I mean it's harder to maintain flight, I guess? Now that I think about it it's not that much harder, normies just tend to complain about it.
Either way, the point is, if the cape is literally the only thing that makes SMW worse than Mario 3, especially when the leaf is nearly as bad, I wouldn't consider that a valid enough reason to put down the entire game.

Yoshi is just as busted as the cape if not moreso

SMB3 has 44 unique enemies, SMW has 100.

>Yoshi is just as busted as the cape
That's definitely not true. The cape is pretty fucking busted, and Yoshi really isn't that OP.
Being able to bounce on stuff isn't nearly as OP as people make it out to be. It's still on the side of unbalanced, but people act like it makes you invincible.
That, and Mario World generally has more difficult platforming to compensate.

But Yoshi dors make you invincible, the only way to lose him is let him run into a bottomless pit the before the split second it takes to get back to him. It's a permanent star with added bonus.

>Yoshi really isn't that OP.
>can absorb 1 hit and you can jump back on him unlimited times
>can walk on spikes
>can fly with certain shells

>SMW - better individual levels
It had longer individual levels, and checkpoints were a nice addition. The actual level design wasn't better at all.

>If I keep using hyperbole I win the argument
I hate using this argument, but if you hate Yoshi so much, just don't use him? They don't just give him to you every level. It's a Mario game, it's not hard to just cheese everything. Hell, you can just use the warp whistles in Mario 3 to skip to World 8, but that doesn't mean I have to do that every time I play the game.

This is completely subjective.

>hyperbole
>stating indisputable facts from the game

You're right, Yoshi is literally just a permanent star that kills everything in the game by touching it.

My bad, it's actually better because you can actually jump on top of enemies without falling through them.

And this ruins the entirety of Super Mario World, because as we know, there are no challenges aside from enemies on the ground. There aren't any enemies above you or pits or segments you can't pass without climbing thus giving up Yoshi or levels specifically made to make you give up Yoshi or anything.

i like 3 more

>I hate using this argument, but if you hate Yoshi so much, just don't use him?
The point is that SMW is full of shit that makes you invincible and the level design just feels cheapened as a result of it. SMB3 gives you Kuribo's shoe for one stage and the tanooki suit which gives you invincibility (at the cost of mobility) for a couple of seconds max. By contrast World gives you:

>Spin jumps which makes you invincible every time you jump
>Cape makes you invincible while flying
>Yoshi makes you invincible while you ride him
>You can stack the cape with either of the other two for added defense
>Carry two powerups at a time

And so on. There's a limit to shit like P-Wings in SMB3 but nothing really stops you from walking over the entirety of World's levels.

Stop it. There is only one level even remotely challenging in the entire game

get out of here dunkee

Why should I admit something that isn't true?

>Being able to bounce off of enemies = invincibility
>Being able to take a hit = invincibility
>Y-YOU CAN GET HIT AND NOT DIE
I can play the hyperbole game too.
>Tanooki suit makes you invincible
>P-Wings literally let you skip every level
>Lakitu Cloud lets you skip any level you want
>Warp Whistle lets you skip the entire fucking game
>You can save up as many power-ups as you want on the world screen
>Hammer Bros suit kills everything with projectiles that go through everything
And so on.
Show me one hard Mario 3 level, fag.

you cant die when on yochi.. why cant you just accept that? its like you never played the games

>Pitfall
>Lava
>Situations where you can't get back on Yoshi before he falls/runs off screen
And for the millionth time, difficulty does not directly translate into quality. They're both fucking Mario games, neither of them are hard.

Yoshi's Island is fucking garbage and always was. Fuck off with that shit.

>I can play the hyperbole game too.
Actually read my post (or play the game.) I already pointed out there's a limit to P-Wings (as well as the other items like clouds.) Hammer Suit is also quite scarce as well. The warp whistle is just an item equivalent of the warp pipes in SMB1 or Star Road in World; it's a shortcut.

It isn't really "hyperbole", World is just an incredibly casualized game by comparison. Your attempts at equivalence don't really hold water.

...

just like youd die with a star if you fall into a pit

>WHY WONT YOU JUST ACCEPT HE'S INVINCIBLE???
>He's not
>I-I KNOW, BUT, UH, NEITHER'S THE STAR
Nice goalpost movement, really subtle and elegant.

>Super Mario World is bad because it's easy!
I guess every Mario game besides Japanese Mario 2 is dogshit, then.

>The Warp Whistle is just an item equivalent of the Star Road
The Star Road requires you to complete difficult levels to pass it. The Warp Whistle is just a free ride to World 8. You'd know that if you actually played the game. :^)

>Tanooki suit makes you invincible
Only lasts for a few seconds and you can end up fucking yourself over if it runs out when an enemy is passing through you.

>P-Wings literally let you skip every level
Single use and if you lose it in a level you can't get it back.

>Lakitu Cloud lets you skip any level you want
The risk being that if you die on the next level you get sent back to before the level you skipped.

>Warp Whistle lets you skip the entire fucking game
You still have to legit yourself through world 8, which is no small task.

>You can save up as many power-ups as you want on the world screen
28, and anything you get beyond the 28th overwrites the 28th item.

>Hammer Bros suit kills everything with projectiles that go through everything
It's scarce for a reason. It's high risk, high reward.

None of the things you mentioned are as broken as the cape, Yoshi, or the spin jump.

My point was that it's just as easy for me to exaggerate abilities in Mario 3 without explicitly lying to make them sound better than they actually are.

God that power up was fucking garbage.

The thing is, the complaints about World are not exaggerations. The cape, Yoshi, and spin jump are literally broken in terms of how overpowered they are.

>yoshi island > grass land
>donut plains > desert land
>water land > vanilla dome
>twin bridges > giant land
>sky land > forest of illusion
>chocolate island > ice land
>dark land > valley of bowser

SMW wins again

You are exaggerating though.
Do they make the game easier? Yes, because they're power-ups.
Do they literally take you through every level with complete immortality? No.
With Spin Jumps you're still plenty vulnerable to anything not right under your feet.
You can't fly through every level in the game with the cape, and no, the cape doesn't give you invincibility on both sides when you spin, the hitbox for the cape moves from side to side with plenty of leeway for things to bump your side and make you lose your cape. Not to mention things that don't get hit by the cape.
With Yoshi you can still lose him. It's not as easy as you make it out to be; there's a solid 3 or so seconds where Yoshi outruns you, which gives him plenty of time to run off of a cliff or to outrun you, if there are obstacles in the way.

I'm the guy defending SMW and I gotta stop you there.
Giant Land is pretty fucking cool, and I'd say Dark Land is better than the Valley of Bowser aside from the final level.

SMW was better than SMB3, but Yoshi's Island was better than either of them.

Getting hit while flying doesn't make you lose your cape, you just lose your flight. Most of the time this isn't a loss because of how frequently the game gives you flat land to build up speed with. Even if you do manage to lose your cape, all you have to do is wait for the cape feather you're saving in the box at the top of the screen to float down or just find a box since the game hands out power-ups and Yoshis like candy. With how sparsely-populated levels are in World it's practically impossible to lose your flight the vast majority of the time.

Yoshi's the same way. You can lose him, but there's always another Yoshi just around the corner and he's a penalty-free hit.

The spin jump is broken because you can jump on things you normally wouldn't be able to, thus defeating the entire purpose of those dangers in the first place.

Reminder worldfags and sunshinefags are the same people.

They should be ignored.

This argument is going nowhere.
Name one valid reason why Mario 3 is better than SMW without mentioning the cape, yoshi, or spin jumping. If only for the sake of changing the fucking subject.

More variance in world themes. World's levels are mostly grassy plains. The only good level type World introduced were ghost houses.

Most of Mario 3's backgrounds are just one solid (and usually ugly) color, at most, with clouds.
If your argument is that Mario 3 looks better than Super Mario World, you are objectively wrong.

invincibility never lets you survive pits. what mario games have you been playing?

>you cant die when on yochi
does not mean
>yoshi is a star

My argument is that 3 has more varied level themes, not backgrounds. 3 has the grassy plains in world 1, but it also has desert levels, a water world, giant land, sky land, ice land, and pipe maze.

What does World have? Grassy plains, grassy plains, cave, grassy plains, forest, brown grassy plains, and cave.

I still have nightmares about that fucking fish.

Aside from the fact that World has more themes than that, that's still a fair enough point in favor of Mario 3.
But my counterpoint that Mario 3 is an ultraneon mess still stands.

>You skip all levels using the cape
>You can speedrun the game using Star Roads
>Large Bridge is better that the small bridge

I've always been ready to admit that.

>super reddit world
Nope. Only redeemable quality is Yoshi
>less interesting powerups
>less interesting worlds
>dull and repetitive music
Also the kino e-Reader levels on GBA.

that's right user. SUPA MARIO TWO BABYEEEEEEEEEEEEEEEEEEEE

>Leaf
>Warp Whistle
>You got me there

>Less interesting powerups
Oh boy, I love Mario 3 power ups, like
>More boring cape
>Power Up that you'll only get to use on the one level type it's useful on once
>More boring cape but you can be invincible
>Yoshi for 1 level
>Press B to kill everything
>Press A to skip everything

Its a close race but 3 was better. What kills me is that world was included with the SNES for free and it was one of the best games ever made. It was a fucking pack in game. What happened to video games guys? How did we let it get this shitty?

I'm confused. You seem to be implying that everyone doesn't already know that SMW is the superior title