Unity

Why is there so much hate for the Unity engine?

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because brainlets

the engine is great

because the engine is terrible so is every game made on it duhh

t.brainlet

It is an engine for brainlets
So of course they don't optimize shit made for it because they are shit

because its a really easy to use engine, which has caused a bunch of wannabe indiedevs to spend an afternoon buying assets and shoveling out garbageware

Basically this.

Mouthbreathers use it to asset flip for a quick buck so other mouthbreathers see the unity logo and associate it with bad quality.

its only a step above game maker. its for brainlet devs that can't optimize properly

Has there ever been a properly made and optimized Unity game?

Terrible performance and stability. It's the java of game engines.

Sup Forumsirgins have zero concept of video game development. They see that Unity has a bad game, ergo the engine must be shit, while completely disregarding the rest of the games.

Cuphead
Ori and the Blind Forest

name five good games made in Unity

I can name you twenty, but you'll literally call them all shit niigger.

You are just gonna call them shit anyway. Pointless.

If it's so easy and good, why has there never been a single AAA game made with it and why have Unity themselves never used it to make games with?

>AAA
Fuck off newfag.

rpg maker.
it could be used well but the people who usually make stuff with it dont. it can do alot but there is so much shit using it

It makes it too easy to make a game and that upsets a lot of people.

Is it true that Unity makes game development TOO easy?

I want to start making games as a learning experience and I noticed a lot of hate towards Unity.

Is it true you can basically make a Unity game with no code?

I would prefer something that lets me program a game instead of just dragging icons around, is that what Unity does?

you'll have to learn to code if you want to make something that isn't "find 10 pages in the woods"

You need to know to code to use Unity properly, no way around that

Because it's got a low bar of entry but high skill ceiling because getting the most out of it requires people to dig in rather than just drag and drop

Unreal Engine makes game development too easy. Shit lighting system, blueprints made for literal retards who can't learn basic coding fundamentals without killing themselves, etc.

Hearthstone is made in Unity

Escape from Tarkov is pretty good so I have no beef with Unity. Also Rimworld.

It's also not AAA.

The question you need to be asking is why there is so much love for Unreal Engine when not a single good indie game/fan game has been made for it, and it's the home of shit like this. youtube.com/watch?v=ej94Ap2zpOo

bloated piece of shit that attempts to brand a clone of .NET

Probably because they are senpai...

>Frogposter
>New IP
>Awful post
All you're missing is a paragraph break between each sentence and you'll be the epitome of newfag.

whats an AAA game

Anything not made in Unity.

AAA denotes the budget and team size, which would implicitly mean that it's a team big enough to just make their own fucking engine

He's asking for a video game with an arbitrary amount of money thrown at it. Quality of the game is irrelevant. It could be a literal dog turd, so long as they spent a million dollars developing it it will fit his criteria.

pretty sure blizzard qualifies for a company big enough for that. its like claiming valve is not AAA
you are correct though. pretty much any company AAA would most likely just make their own engine

What about PUBG
Also a bunch of AAA games use it

Game made in unreal engine.

>mfw realizing Furi was made in Unity
Cuphead, Furi, and Ori were all made in the same engine. Anyone who thinks that Unity games are always shit need to stop being delusional.

Valve isn't a AAA dev. To be one, you actually have to make games.

Unity isn't made for large teams in mind because their team never made games. UE4 is built with collaboration in mind so it has overtaken Unity with large developers.

Unity is perfect for solo and mid sized teams for example Ori and Tarkov. It's the perfect tool for AA development which is perfectly ok, God knows we need more smaller games.

Because "le C++ is hurd" and it has terrible 2D tools, alienating a lot of indies. Additionally the Unity marketplace is filled with amazing tools so development is even easier, when the alternative is to write everything from scratch for UE4 or wait for developers.

Recore

Ok then, which game engines are NOT shit? Torque, Panda3d, Cocos2d, ... ?
I am asking honestly since I have no idea and want to learn about this.

>asking Sup Forums
This board will tell you all game engines are shit, including the one you'll have made.

Use Unity and ignore shitposters, please don't use any of the engines you mentioned

>I is le epic old fag. So important...
Okey buddy.

Unity is a good engine, don't let anyone discourage you
From what I've heard, Godot's great too,

Unreal is really your only option for 3D these days.

Unity and UE4 are the only thing you need, the memes are just that, memes. You can safely ignore any flavor of the month 2d engine being peddled by /vg/. Working on these two engines, even as a hobby would at least give you experience to use in a possible career.

>All that time to write that shitty, caveman reply

youtube.com/watch?v=-z4_bjyJ4EM
>too long didn't watch
Unity has multiple tiers: low and free tier have to have "Made With Unity!" plastered all over the game while high tier doesn't. And since most shovelware is made by cheap low tier developers people think its the engine. It is also know the current CEO of Unity is an ex-CEO of EA.

>jim sterling
Fuck off.

>please don't use any of the engines you mentioned
Why not? Panda3d looks decent so far but I have only spent a few hours looking at samples, and as I said, I don't know anything about this yet.

I just want to make a simple 2d side scroller to improve by coding skills.

Those are all shit.

>thinks paragraph breaking sentences is any newer than Sup Forums itself

>when the alternative is to write everything from scratch for UE4
It's funny you say that when UE4 holds your hand with pretty much everything. Default templates, baby blueprint, etc.

Question.
Hypothetically, if I also ran a successful game studio and we were making our first 'triple A' game. Assuming we were load with lots of time and money, is the best option making our own entire engine for our specific game over licensing a third party one?

>PUBG
When unoptimized battle royale shit is your engine's highlight, you know you have a shit engine.

I know he is a bluepilled cuck with bad taste but he explained the situation with Unity very well. Why can't you give credit when it's due?

I am browsing and cooking for my cute loli daughters at the same time pal. Sorry to keep you waiting.

Engines that aren't very popular generally have very little community support and if you're stuck with a problem it's hard to find help. If you just want to make a 2D sidescroller I suggest Game Maker.

/thread.

It's like Sup Forums hating on "Flash" animation. The things most obviously made in the tool (although Sup Forums thinks Toonboom and Flash are the same program) are the things that look the worst and stand out in ways that make it unique to that tool. It comes with being incredibly easy to use.

>Is it true you can basically make a Unity game with no code?

Yes, Unity's ease to use and community allows you to drag and drop standard assets and store prefabs into the scene and have a game done in a few hours, then dump it into the massive shitty asset flip abyss of bad """""games""""" that have been coming up since "Slender".

OR you could put in the effort and make your own assets/code, and have a proper game indistinguishable from any other engine. The devs make the game, not the engine.
Unity uses C#, it's not like it has a block-programming pseudo language. If you know what you're doing you have no limits but your imagination.

youtube.com/watch?v=DDsRfbfnC_A

I was just mentioning an indie game off the top of my head. Are you going to call DBFZ and SFV unoptimized pieces of shit as well?

You have to make your own engines for each game like how square-enix does.

Depends on the scope of your game. But it seems like in-house always produces the best results (Uncharted 4, Horizon Dawn, The Witcher 3) but with a far larger investment, for example CDPR substantially reworked TW3's engine for 2077. Imagine that, creating a whole engine for a single game, that's AAA development.

Yeah, but I don't thinks it's a better option, just more convenient.

But nowadays most big publishers has their own studios dedicated for solely developing their engine. Rockstar has San Diego developed RAGE, EA has DICE making Frostbite, Ubisoft has their own making Anvil, etc.

Meanwhile you got Square Enix making Kingdom Hearts with UE4.

Both those games rewrote Unreal Engine 4 in extreme ways. It's hardly the same engine outside of the dev tools. AAA companies get direct access to Epic Games for features/support, it's a shit engine for indies/fan games

From a player standpoint: too many pleb developer has shat out garbage games using it.

From a developer standpoint: if you are still learning how to make games and you use Unity, you're not learning much because Unity is practically a closed system. Meaning the shit you learn isn't all that applicable to other engines outside of thirdparty tools.

It's a great engine regardless but I can see why people hate it.

Indie and fan games usually are shit.

Doesn't the same apply to Unity

>From a player standpoint: too many pleb developer has shat out garbage games using it.
>houses built using wood are bad from a homeowner standpoint because shitty builders make shitty houses with it

>Meaning the shit you learn isn't all that applicable to other engines outside of thirdparty tools.
Every engine will have it's own system to deal with each type of feature. The knowledge you abstract from game devving is more like how to implement certain features design-to-code wise, which can easily translate from engine to engine (how to make an inventory system, for instance).
Engine specific knowledge like mecanim or particle system in unity are useful, but they're something you can learn in a day or two.

They only recently started getting serious about their tooling, at least for art stuff. I'm excited for 2018 finally bringing modern framework support and parallel processing. Anyway the engine's great. Fucking dead simple to pick up.

Same reason people mock Game Maker and Flash. It's an easy tool for amateurs to use. Which means that the overwhelming majority for work produced is done by amateurs. And to those who don't know shit about making games it seems like the tool is incapable of producing anything of quality. But it isn't the fault of the tool. It's the amateur designers making terrible games and the marketplace curators who stock this online shlock.
youtube.com/watch?v=Su7qH_iYZMM

You type like a fat person. Let me guess. You are fat. No need to reply. Just go out a jog a half mile 2 days a week pls.

Any good 3D modeling tutorials out there for faggots like me who have zero experience with them and is currently using Blender?
I'm still debating whether I want to go the pixelshit or 3D route.

N-nani

It has a really bad reputation because it's become associated with the massive amount of low quality indie shovelware that uses it. The engine itself is fine but it's utilized so poorly often.

Every single Unity game runs like shit, it's simply impossible to optimise. Stop with the whole "b-b-but shovelware devs", there isn't a SINGLE example of an efficient game made in Unity. Unity devs are so fucking retarded.

I can hear my fans getting louder when I play shit like Cities: Skylines, Ori and Subnautica. Even GTA V runs better than these games, while actually looking good and being worth the resources consumed to run it.

Shit needs to fucking stop. Use UE4 for 3D games, please.

You mean make everything in Source, right? UE4 runs shittier than Unity.

PUBG uses UE4 and it's an unoptimized piece of shit. The engine is only as good as the people who use it.

>Unity can't make good ga-

Oh.

There's a lot of garbage made in it.

That game sucks. It was just a meme for millennials.

Beggin ya

Unlike Unity, I can give you dozens of examples of optimized UE4 games. You can't name a SINGLE fucking optimized 3D Unity game. It simply does not exist, it's impossible for it to be.

>actually using millennials as an argument
jesus dude how old are you

>young people like it, so it must be bad

Well, yes, because if someone did have an example, you'd discard it no matter what.

see
Not like it matters because you'll just shoot down or move the goalposts for whatever game we suggest to you anyway, since you're so hell bent on trashing Unity.
>you're just saying that b-because I'm right!
okay.

>It was just a meme for millennials.

In what way?

Unity uses C++ tho

FUCK I meant UE uses C++

>people on Sup Forums have watched this video before the thread and that's why they have this opinion on unity
it makes sense now

Cliffy B said it was shit and he made Unreal 3 the most used engine in the industry. I think he knows what he is talking about.

how is that relevant

I wouldn't say unity is bad. Moreso that some people use it as a crutch rather than trying to work at it to make something unique. Having really come to enjoy looking over amateur game dev stuff, I've noticed that unity games tend to share a common look and style. Even noticable in Yooka Laylee, a pretty big game.

Unity games usually have a weirdly out of scale wide open design too, which is weird.