Post your video game ideas, it's not like they're going anywhere

Post your video game ideas, it's not like they're going anywhere

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What the fuck is that thing? I hate it.

ur mom lol

Wow, I was just trying to make a joke from /lit/.

If 5, we all focus on making a 1950s loli based fight club game

Check em

CHOOSE

YOUR

FIGHTER

Who can we expect in the DLC?

Goddamnit.

Pokemon but with loli you train to fight each other to the death.

>THREE-WAY

...

La creatura...

Top left

and the pre-order bonus pack?

god, that's so hot. I wish I was a kid again. I got into mischief all the time. Too bad about my autism tho.

...

A RPG where you are the main chef of a group of heroes. You travel with them and make sure they get their food while you train more recipes etc

top right dress is dangerously short...
>pausing mid fight intensifies

God damn those minxes in bottom right

So recettear but food themed

I guess?

>when you level her up

Namci vs SNK

>Namco
Fuck me and my shitty spelling

a tapir. it's what drowzee is based off of.

How about a loli Warriors game based in the loli Fight Club universe?

Girls go in the middle of the woods like the guys do in the movie to have a club meeting about keeping the fighting sport from being banned at schools, but one of the rival clubs of our main characters sabotage the meeting by knocking out the best fighter in the school district with a rock putting her in a coma (she wakes at end game and clears the MC's names) and blaming it on the main girls who not only get chased by the other fight clubs but who must evade the cops, rapist thugs in the city, and the mobster daddy of the girl who got noscoped with the rock till they get home safely.

Basically the Warriors but with tomboys scared for their virginities.

I would've loved an Outlaw Star RPG or adventure game. Travelling to the different planets, doing contracts such as finding shit or running cargo past pirates. Ship and ground based combat would be nice.

Also brown skinned Ctarl Ctarl waifus

Star Traders

its cute

CUTE!

they make surprisingly cute noises. they also have huge cocks.

Rude.

do ugly things always have nice, huge cocks?

I fucking wish

a real SOL game.

Interesting noises, not what I expected
youtube.com/watch?v=8hFC7ENSR7I

tapir cocks are so big they can touch their backs with it.

Cuter noises
youtube.com/watch?v=CTAmr9F_KGw

ebin.

A Tapir, aka what happens when God has to make another creature but has made soo many already that he just can't think of a good one up, so he just hits randomizer until he likes what he sees for some reason.

Fallout: The Big Easy
spiritual sequel to NV
>Entire gulf to the Carribean, Texas to Florida to Cuba/Jamaican/Haitian islands, not real rigid geography just stereotypes
>Ghoul led Voodoo cultists everywhere from the island strongholds has set up cults all over
>Voodoo Obeah man cult leaders leading raiding parties and kidnapping people for rituals
>Redneck BOS chapter with lifted trucks, fan boats, everything modified like hillbilly steroid muscle car shop. First BOS chapter used as comic relief. confederate flags if the developers arent pussies.
>Manatee Civilization. good. evil. whatevers funnier or more threatening.
>Mutated alligators, snapping turtles, razorback hogs the size of cars, puma's, giant snakes and whatever else kinda animals you wanna crossbreed
>Privateer raiders on ships and oil rigs and old cruise liners
>Gambling in New Orleans as well as riverboat gambling
my favorite
>SEC (its ncaa football for those that dont know) themed gangs. kinda like caesars legion but reasons to wear sports athletic equipment. LSU becomes the Tigers, Arkansas becomes the Hogs,Bama becomes the elephants, Auburn becomes the War eagles, Florida becomes the Gators, Texas becomes the Brahmin, etc. etc. using school colors if they can
>choose to destroy or repair levee from oncoming storm
>Giant southern gothic plantation houses ruled over by duck dynasty survivalist millionaires oligarchs
>use foods to turn everything into gumbo at cook fires
>armor and weapons are wayyyyy more rustic and hill billy
>less future tech way more mad max in hill billy land
>Cajun Accents everywhere
>Swamp Things with really well designed camo and bursting out of the water and vegetation
>swamps, everglades, southern forests, to east texas along with island forts/favelas/strongholds
>privateer factions you can join and raid other factions, get your own boat
>Country/zydeco/afro-beat/Caribbean radio
>miami is bladerunner neon hellhole

Bump for 1950s lolis

>assuming we aren't uncultured swine
lol fag

Swat 4 or any other tactial shooter style gameplay but about Containing anomalies that the public cannot see, like aliens or cryptids, shit could be about trying to keep civilians from seeing anything and figuring out how to contain/kill the anomaly. somewhat like SCPs NTF but objectives could vary to clean sweep like HECU

A stalker game but based on your location and the map is generated using google maps and street view

like 3 years ago I had an idea of a less cancerous PUBG like type of game but with a twist and this twist i have never seen anywhere

not stating it here though lmao

I want this

this

3d CRPGs along the line of Dragon Age: Origins. 2 and 3 were ARPGs. Take what the 2d games do right and present it in 3d.

There's a market niche for it, but there's not a lot of reason to keep it in 2d outside of budget, especially when a lot of the environmental pieces are in 3d in the first place. The only pro to a 2d presentation is the theatre of the mind text based set pieces. A paused QTE system and a budget can fully replace text based RP.

Problem is, its a game for enthusiests, but I can't see it being made because of budget and niche audience. You'd need to make the general plot and flow basic and rewarding enough for normalfags.

Gameplay would need to be engaging enough for normalfags, this can be done with repeatable damage abilities and stat checks being modified by dificulty, with normal being about 65%/ 35% in the player's favor. Hard mode increases enemy access to utility and drops it to 60/40. Very hard is 50/50 with enemies being similarly equiped to the player. Focus game tuning for Hard and Very Hard.

Mana/stamina system with active regenrration as opposed to charge based magic. Per encounter ultimate abilities requiring a tempo bar (positive and negitive feedback loops, the more you do what your class wants to do, but it slowly drains over time). Not insant AoE kills, but powerful spells, either one time use, fire and foregrt buff, or a transformitive ability that modifies your ult button for the durration. You gain them as quest and exploration rewards. Most are just strong abilities, but towards endgame you start getting the super powered ones.

4 class system, 2 companions for.each class. Warrior, Cleric, Rogue, and Mage. Each class has 4 subspecs. Subspecs offer a stat bonus passively upon selection and offer 5 abilities, passive or active. Subspecs offer the standard RPG classes like paladin, druid, monk, etc, while offering basic 'enhancment' options as well like Champion, or Assassin.

.........GANTZ?

Fast paced combat in an RPG with the complexity of a CRPG on higher difficulties.

I can't wait until the near future when this becomes a mundane gimmick. I'd love to go squatting or scavenging in abandoned/"abandoned" schools, malls, recreation center, and offices.

RTS where you're always running away. Base is mobile, and trying to retreat from ever-increasing enemies. Break down walls in front, build obstacles behind, and stop near resources only as long as necessary. You have a Dungeon Keeper style control, but each of the several factions has a unique way to command a limited number of units beyond your base's vision, to harass, hold off, or mislead the encroaching tide.

What a minute why does such a small animal have a massive cock?

Never heard of it