How would you Feel If gen 8 had a real-time battle system?

How would you Feel If gen 8 had a real-time battle system?

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Like not playing it

Make it like Xenoblade 2 and you have me on board.

l would feel relieved, I can finally get off Mr Masuda wild ride.

I’d rather buy my 3 year old cousin Yokai Watch.

The pokemon series really needs to evolve. 22 years of the same fucking gameplay mechanics with hardly any variation as to how it functions. And even if they do experiment, its always so limited and shallow it makes you wonder why they bothered.
People got too comfortable with the gameplay and I think its time to change. And don't even bring up:
>if it aint broke don't fix it
the gameplay in Pokemon has always been a broken mess that is still being patched to this day.

Dark souls of pokemon

Been off the Masuda dick since I finished Pokémon Moon. Granted, it wasn't that long but I never felt so much freedom. I'm glad I didn't waste money on USUM since it was apparently a filler cash grab. I also stopped browsing /vp/ and life has never been better. Pokémon is one franchise that manchildren will benefit from growing out of. The benefits are worth it, senpai.

dropped

These.

I'd love it

hyped

How would you feel if gen 8 required you to catch Pokemon with Pokemon Go?

I think there's this misconception that turn-based is dated and casuals hate it, I think the real problem lies in how it's presented.

I think the real problem casuals have with TB is that the monsters are just standing still and not doing anything, just playing an idle animation while the next move is being made; this breaks the immersion for a lot of people.

What TB games need to do is change their presentation, have some kind of "freeze time" effect while your picking your next move, and then when the animations play the game shows visually that no time has really passed in the game.

Double dropped

The rock-paper-scissor mechanics are truly getting old.

Honestly I'd kill for the "Dark Souls" of Pokemon, so you actually control them, and combat is less about numbers, and more about skill. Give me gen 1 with proper combat and I'll be happy.

All the series managed to do so far by adding more pokemons, attack types and shit, is make it wide as an ocean. You know the saying.

>Honestly I'd kill for the "Dark Souls" of Pokemon, so you actually control them, and combat is less about numbers, and more about skill. Give me gen 1 with proper combat and I'll be happy.

I hope you realize this is basically impossible to implement without basically cutting the number of Pokémon down to like 30 in the game.

I hope you realize how fucking awesome it'd be.

Certainly the tiny studios making Pokemon games couldn't do it, but a bigger one sure could.

Not like mystery dungeon has every pokemon

>Certainly the tiny studios making Pokemon games couldn't do it, but a bigger one sure could.

Nope, the workload would be fucking insane.

When was the last time you played a real-time action video game that had over a hundred different playstyles all with their own unique animations and controls? I'm going to go out on a limb here and say never.

This. Having a battle system completely unchanged for 20+ years is just pathetic.

Turn-based combat is perfectly fine when there are actual things to do during those turns. Choosing a single attack for a single unit every second or two is just boring gameplay. Gen 5 wanted to spice things up with triples and rotations, but it was far too ambitious for Gamefreak.

But this time they'll add Super moves!
Because adding special moves and aspecial evolutions is such a game changer

Probably would drop the series, after 17 years..

If it's made by Monolith Soft, then I'm willing to give it a try. If it's made by Game Freak, into the trash it goes.

Ever heard of Pokemon Stadium? Pokemon Snap? Pokemon Mystery Dungeon?

It's been done before. And it's not like such a task would be lost, Pokemons don't change, these animations are endlessly reusable.

I would doubt it could be any good, unless they had a step up in budget and scale like Monster Hunter World had.
It would be very difficult, time and money consuming, to make a real time battle system with 800+ characters with NO common skeleton between them.
It just comes down to quality. If it's good, then I'll like it. I would miss one of the few turn based games that have PvP, but as long as it matches the quality of the current turn based system, I won't say it's inherently a downgrade.

Why don't you just play the countless spin-offs if you want the games to be drastically different in terms of gameplay? You don't hear people complaining that Mario should evolve and stop being a platformer.

>Ever heard of Pokemon Stadium? Pokemon Snap? Pokemon Mystery Dungeon?

None of those games have over hundreds of Pokémon you get to play as and control directly, which was my point.

You sounds like the worst kind of casual.

But Mario keeps evolving in the main entries, what are you talking about?
Pokemon is an RPG (or at least is supposed to be, many play it like a bike simulator) and changing the battle system would not affect that.

Just cut the fat, soft reboot the series and remove filler mons from gens 2, 3, 4 and 6. Half of the current number should be manageable.

Odyssey Mario moves like Mario64 Mario.
The 3D games arent changing much. You just get a special gimmick with every game.

Only if it played exactly like this.

newgrounds.com/portal/view/540031

They have all the needed animations user.

>real time battle system
>have to make sprites for every 802 single pokemon sprites
>now in 3D

it would really be an achievement.

mystery dungeon games are infinitely simpler than the maingames.

It would be great. The turn based system as it is currently is fucking boring and brain dead.

>I hope you realize this is basically impossible to implement without basically cutting the number of Pokémon down to like 30 in the game
Not really. Run/walk/generic attack animations for everything already exist. The work involved would be just adding hitboxes and revamping the move mechanics.

And there are far fewer 3D Marios than mainline Pokemon, so introducing 'a gimmick' every time that vastly changes the gameplay is miles better than still using a barely unchanged battle system from GameBoy times.

How would you go on with the sizing?

>Half of the current number should be manageable.

Absolutely not, just take a moment to Imagine what even making one Pokémon is like. They have to have their own unique controls, different attack animations, dodge animations and you have to make sure it all looks smooth and the game doesn't glitch the fuck out.

The reason why Pokémon can get away with fucking hundreds of Pokémon is because they have a handful of animations.

Make larger Pokemon easier to hit but have higher stats.

lmao the battle system changed more from gameboy days than 3d mario did.

you're clueless

That's not right, Joltik should be able to btfo Wailord.

>The turn based system as it is currently is fucking boring and brain dead.
>Example he posts is literally more brain dead than turn-based combat, literally just move spamming

I didnt know Sup Forums was this fucking clueless about gamemaking and the limitations that come with it

>They have to have their own unique controls
No, you literally just need basic 360° 2D movement for everything.

>different attack animations
Already done

>dodge animations
You don't need a distinct dodge animation if you have movement animations

user, the Pokemon company has a shit ton of money and this task could be easily outsourced to other devs.
Take a break from yearly releases, actually invest in the game, hire competent people and it would be absolutely doable.

Understaffed dev team managed to release a stellar JRPG on Switch, it's all about resource management and good will.

It might turn out good as a spinoff
Or maybe not

That would be horrendously unbalanced with how Pokemon usually works

Xenoblade has about 30 unique enemy models that have about two attack animations each

It's the same shit as Red/Green just with some bells and whistles that don't change anything substantial, do you even play anything besides Pokemon?

>literally just move spamming

In that gif alone it looks like it requires aim, timing, and having enough mechanical skill to dodge whatever your opponent is throwing out. Way more involved than clicking the super effective button to wipe out an NPC's single Pokemon.

Pokemon is already horrendously balanced so who gives a fuck?

Honestly I'd love it if these games involved more skill instead of pure numbers so you can't cheese the entire game by grinding and so you could actually have a chance with weaker Pokemon in PVP.

Well then Pokémon is already ahead since all monsters have high poly models and a handful of animations each.

I'd play it, I'm getting that Pokemon hype back after playing Pokemon Red

Sorry but what you're basically asking for is like asking for Dark Souls to have over 200 weapon types that are all fun and varied with unique playstyles.

>You don't hear people complaining that Mario should evolve and stop being a platformer.
Have you heard Mario fanboys talk? People have asked for a "proper" Mario FPS for years.

The problem is that there's no reason at all for them to do that when they can just keep the games the same and make shitloads of money regardless.

>mario gets a spin attack
>woah the gameplay has changed vastly
>special stat gets split, pokemon get abilities, moves are determined as physical/special individually instead of by type
>lmao nothing changed

lmao

>Honestly I'd kill for the "Dark Souls" of X
You kids are pathetic. Even armored core would be a better suit for pokemon

>there are only enemies in the game
>disregarding characters and blades themselves
>this done with a dev team of total 40 people, probably only a dozen of them actually doing animations
So you're saying Gamefreak is THAT incompetent?

They are
Any change in the pokemon formula should be a spinoff so that a competent developer can make it

>mario changes
>now there are a bunch of new and different ways to experiment with progressing through levels and the levels themselves are more open world

>pokemon """changes"""
>still just click the super effective button while progressing through a railroaded as fuck tour through the region

10/10

Pokemon game needs to just have a better designed and interesting world and let you loose in it without fucking tutorials. Doesn't need to be open world but something more complex where you can choose where to go next and what kind of pokemon you want to capture and focus on the relationship of you and your pokemon.

yeah if you want to use the same animation for every attack in a fucking action game, which would be the worst thing ever.

all the blades and characters have really pitiful amounts of moves too.

If the game isn't broke, don't try to fix it.
You risk alienating long time fans and gaining nothing out of the process.

Also Ni No Kuni was fucking dogshit.

Yeah and now compare it with other JRPGs.
>still the same elemental relations
>still using the same stats, with speed dictating the turn order
>still only 4 moves at a time
>stat boosts work the same
etc.
Show gen 1 Pokemon game to a willing to learn elderly person and then give them the newest installment to play, they can play just the same.

you're too casual to even understand pokemon combat.

I'm amazed.

I would kill myself and I’m not even depressed or anything but a real time main series pokemon would push me to suicide

>Red and Green art had Blue riding Charizard
>Charizard didn't get Fly until Yellow

>Show gen 1 Pokemon game to a willing to learn elderly person and then give them the newest installment to play, they can play just the same.
and that doesnt apply to 3D mario? fucking lmao.
its as if pokemon only added one move every generation and called it a day.

>requires aim, timing, and having enough mechanical skill
pathetic. I'd take Pokemon's horrid 'rock paper scissors with some strategy' over that retarded button mashing which fighting niggers would pay money not to play.

Ten years. They constantely changr and refined it fron gen 1 since 4. Then they started adding gimmicks...

>yeah if you want to use the same animation for every attack

You use a different animation for the moves themselves and those animations can be shared among every Pokemon. All the Pokemon itself needs is a generic attack animation.

The Megaman BN series has something like 200+ different attacks but most of them only the animation of the move itself is different, you don't need to animate a different action for the Megaman sprite itself for every single attack for every single style change. You just have the basic "shooting" animation and let the move animation do the rest.

But Pokemon is absolutely old and busted. Outside of die-hard fans and/or autists (who spend their time breeding instead of battling anyway) no one is willing to play more than two games in a row and it's Pokemon themselves that keep people interested, the actual gameplay is just garbage.

No, I do. And even at high levels of play it's boring as fuck.

Yes, all the yes.

maybe yours didnt fly

>and that doesnt apply to 3D mario?
Absolutely.

>no one is willing to play more than two games in a row
Why is it still a huge success in sales, year after year?

It's obvious that most people here don't even play Pokemon. Changing the core format is the same as changing mainline Zelda to turn based rpg just because you think it's fun. Stop being retarded and wishing for everything to become action open world

How could that work?

you absolutely dont.

Dark souls is boring as fuck, especially at high levels of play.
At least pokemon in it's current iteration is like a kiddy's game of chess. There's at least some skill here, even if it's hidden under layers of RNG

this fucking thread

>Bring back the Pokewalker
>Treat it more as a Tamagotchi than a pedometer
>Make the benefits akin to pickup, finding rare candies and stuff
The Pokewalker was the best bundled addon, barring the Wireless Adapter. If they really do make a Sinnoh remaster this soon and bundle a Poketch with these features, even better.

>All the Pokemon itself needs is a generic attack animation.
Terrible. You just made a super low quality trash action game.

>Get rid of numerical PP amounts
>Add slowly regenerating PP bar
>Moves take equivalent % of bar to perform as they would have PP
>20% for a single fireblast, up to 12.5% with 3 PP ups

Would help add layer of strategy, burn all your PP on big moves early and suffer with weak attacks later, especially knowing you would have an equivalent 1/4 total PP to use

I absolutely do.

Explain how it's terrible.

More like it would eat up what little strategy the game has. Stall strategies would partially die from this.

Think paper Mario, turn based but it's fun because of the QT prompts like Xenoblade 2
Not dark souls but I'll settle for Xenoblade 2 - paper Mario or even Chrono trigger.

meant to reply to

I think it'd be dumb, just make it a spinoff of the main series insteas.

>just make it a spinoff of the main series insteas.

Why?

This.

Definitely not this.

I actually have to explain this to you?`
Holy fucking shit. Do you actually want one animation to play out for a fighting types different attacks?
Off yourself asap

>fanboys
>children
>'new blood' every few games
I really hope you're not implying a financial success means the games are actually good. Not even /vp/ is that delusional.
I've seen too many people getting hyped about the games thanks to GO, going as far as to purchase whole collections, only to play a single game to completion and lose interest halfway through the following one.

It wouldn't be pokemon and I wouldn't play it.

Not all of us are autismos afraid of change after 20+ years