Nintendo's biggest blunder was letting Rareware go

Nintendo's biggest blunder was letting Rareware go.

>Rare was so good it was literally A tier
Nostalgia fags never ever

Yeah just look at all the classics they've pumped out since leaving

>you will never play Grabbed by the Ghoulies

You weren't alive.

>Since leaving
Only because the talented part of the company left when Microsoft bought them

>Only because the talented part of the company left when Microsoft bought them
Most of them had already left before jumping ship from Nintendo

user I BOUGHT a DKC2 copy when it was released.
It was decent but not something good like Super Mario World, Sonic 3 or Klonoa but it ok. Sure they improved with the N64 but even so DK64 is garbage, Banjo games are 4/10 collecting autism and Diddy Kong Racing felt unfinished

>user I BOUGHT a DKC2 copy when it was released.
Virtual Console doesn't count as a copy.

Rare got Retro'd and a bunch of people left. Difference is retro still makes great games (the DK games they make are arguably better than even the ones rare did) while post Nintendo rare leaves much to be desired

You are a trap aren't you
show me your boipucci

Dude you just be fucking swole as shit from moving goalposts all the time

Didn't they let them go because they were jealous of them?

rareware had released nothing but a mediocre game in years by the time they were released, and their offerings since have proved nintendo right

Rare never became Retro that's just bullshit man.

I'm a big ninten- drone but letting go all those good ass franchises. Fuck.
Imagine a sequel to jet force gemini for switch
:(.

Did you play Star FoxAdventures? Rare were more than done by then.

Dude imagine a fucking crossover between perfect dark and metroid.
Just shut the fuck up, how much do you need to be this edgy kid with the "alternative facts dude xD!!"

I don't mean they became rare, I mean the same thing that happened to retro happened to rare

>you will never play Grabbed by the Ghoulies
I still have an unopened copy of this game

>11 Rare games on 64, even more on gbc
>Retro make 5 games in 16 years

90s Rareware >>>>>>>>>>>>> 2002 Rare > LJN

>Nintendo's biggest blunder
They should've never talked with Sony for a new console

>Retro make 5 games in 16 years
Where has the time gone? And where the fuck are they?

they've also been assisting with other Nintendo games

Reminder that Nintendo let them go because Shigeru was incredibly butthurt that Rare kept showing him up at his own games and was the reason most of their games before leaving were rushed and unfinished.

>OG fps game team gone
>OG adventure game team gone
>Stampers wanted out of the business anyway
>latest Rare games sub-par quality
>Microsoft leveraged some business lawyer magic that would have forced Nintendo to buy Rare at a ridiculous surcharge than what it was worth

Letting Rare go was the perfect move at the perfect time.

True enough, but even so its been 4 years since Dong Freeze. In that time frame we got two Prime games, the handheld, and a teaser for Prime 3. Even Monolith juggled XCX, BOTW, and XC2 around the same time frame.

Now its looking like they aren't doing Prime 4 so it makes one wonder why they've been so gone from the stage.

Monolith is a behemoth of a company with some of the most competent devs in the industry, many being square's old guard. They've also been increasing their number of employees since xenoblade released and have 2 companies, one in tokyo and one in kyoto. Retro had a bunch of people leave after prime 3.

>I mean the same thing that happened to retro happened to rare
What thing?

rareware was running out of steam
starfox adventures was crap, perfect dark zero didn't turn out well

they got rid of them at the right time
nintendo's blunder was not finding or making a replacement

the gamecube, wii and wii u all had a lack of FPS and collectathons

free radical already broke off by then and created timesplitters, they were dissolving

where a bunch of people left

That's not a Retro or Rare specific thing. That happens everywhere.

yes but in this case it's two western companies under nintendo, both of which havn't had grandiose projects since their departures

>it's two western companies under nintendo
Not in the same way.

>monolithsoft
>behemoth
user there are only a hundred people in monolith soft

Wasn't it 80?

133 total was the latest figure. And I meant behemoth in terms of quality not quantity.

Do you remember Dixie Kong in Diddy Kong Racing for N64?

To be fair modern game development is a lot more complex and all their original projects were cancelled.

Hey, lets see what happened to the PEOPLE behind Rare's best games...
>Killer Instinct
Same designer went on to direct Perfect Dark Zero, which flopped.
>DK64
Same designer went on to direct Kameo, which also flopped.
>Donkey Kong Country, Banjo Kazooie
Still with Rare. Was responsible for Grabbed by the Ghoolies (Flop), Viva Pinata (Flop), Banjo Nuts and Bolts (Flop), and Kinect Sports (Trash). Currently the lead designer for Sea of Thieves.
>Goldeneye, Perfect Dark, Jet Force Gemini, Blast Corps
Pretty much everyone in these teams left for Free Radical Design (Now Crytek UK)
>Conker
Chris Seavor stayed during the MS era, just to see all his projects canned over and over again. His games are the only real casualty of the Microsoft era.
>Pre-Nintendo stuff
The Stamper bros are the ones who decided to sell Rare, and stopped designing games for them after Star Fox Adventures

>BUBUT WHAT ABOUT YOOKA-LAYLEE
Chris Sutherland was a programmer at Rare, not a designer. The result was a game that played like Banjo, but didn't have the level designs that made Banjo so good. Who would have guessed?

>Viva Pinata (Flop)
VP was pretty big and successful enough for a cartoon and sequels.