What game was it Sup Forums?
What game was it Sup Forums?
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Bravely default
>main theme and each party's themes remixed with a new song for the final boss theme
>Chrono Trigger
>Mario Odessey
This 3 headed motherfucker in grandia 2 at the end. Story was as cliche as it gets but shit was hype when i was a kid. Butterfly finale was a letdown tho.
>tfw CAN'T HOOOOLD OOOON MUCH LONGER is replaced with generic boss music for the final phase of Perfect Chaos
>game's main theme sang by a bunch of background characters, to support the main character and help them beat the final boss
Bayonetta
>ultimate boss theme is a remixed version of the boss theme of the first game in the series
>Persona 3
>Velvet Room theme remix followed by Burn My Bread
>Persona 4
>orchestral track with battle theme mixed in
Sonic Colors
Mgs4
My nigga, I came here to post this exact thing. That final boss remix gave me a fucking boner
guess the game
>game's main theme remixed as battle theme
Sounds awful
MGS4 doesn't have an ultimate boss. I was thinking of Raidou 2.
Battle theme remixed as final boss theme
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only game i can think of this happening but not the main theme remix necessarily is tales of the abyss where tear sings during the final boss battle
i wanted to reference gravity rush 2
>MGS4 doesn't have an ultimate boss.
>dynamic BGM steps up into a triumphant remix of the main theme when you make the boss vulnerable and are able to go in for serious damage
>game's main theme sang by a bunch of employees that worked on the game, to support the main character and help them beat their publishers
It doesn't, unless I'm forgetting something. Ultimate bosses are optional, more difficult bosses than the final boss. MGS4 doesn't have anything like that.
>Credits music is also a remix of the final boss music
>Final boss music remixes itself
>Both at the same time
>final boss isn't a remix of the Junes theme song
>All major characters have themes, with vocals that explain or put their motivations into perspective, sung by the character VAs
>Each one gets a major plot point where their song plays
>Final boss fight each has them getting a moment where their theme plays and they do something seriously helpful
This is the exclusive reason I am a weeaboo, I am a sucker for this stupid shit and Japs do it ALL THE TIME
Steven Universe does the same exact thing, with different intruments and specific notes.
Yeah but that's because SU literally is packed full of ripping Japanese tropes
>Game is secretly a sequel to a well liked but low selling game made by the same guy
>Final boss theme is that game’s theme combined with this game’s theme and they interlock to create an entirely new piece.
>Game is secretly a sequel to a well liked but low selling game made by the same guy
You are not wrong.
The Pokemon one was so disappointing. Every champion theme before SM was unique but instead make way for generic orchestra track #3849 with a touch of title screen theme. Fuck gen 7
that was such a poor fucking decision that I honestly can't understand it. I choose to believe that it was a mixup and Open Your Heart was supposed to play in phase 2 since otherwise Sega is even more incompetent than I previously thought.
Nuclear Throne
Sonic Adventure 2
>Game theme is an old prayer in universe
>During the final push to reach the villain’s lair this plays, meanwhile the villain's booming voice is raining spell incantations down on your army while preparing a greater spell that would doom the world.
>the main character is wounded, but then they are picked up by a party member who’s voice joins in with the prayer
>Then as more people come into view more voices join in until it is a bellowing choir that drowns out the villain’s voice and renders him temporarily powerless
>It turns out the prayer was originally a counterspell for this exact purpose and is fueled by belief in a singular person who acts as a subconscious focus.
>What follows is a massive charge where all of the villain’s forces get their shit pushed in super hard because their spells are no longer protecting them.
Sonic Adventure 2
Also
>get boss to last phase
>lyrics kick in
I love MGR bossfights for this reason.
Anarchy Reigns and MGR come to mind.
Maybe not sung by the VA but close.
I don't know if it quite counts as a main theme, but the way DMC 3 uses Vergil's theme differently for each fight and during the cutscenes is amazing.
Uhh is this maybe one of Yoko Taro's games?
SaGa Frontier 2
He's referencing image songs. It's not really a video game thing, more like anime and tokusatsu. But for vidya there's some.
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>a song from the first game is remixed as the final boss theme in the newest game
Name the game I'm thinking of and the game you want for being right.
FFXIV does a lot of variations on themes as you go through the game, especially in the expansions
I still want to know who's responsible for that
Fire Emblem Fates I guess.
Stella Glow did this perfectly.
...
Nier: Atomato
Dragon's Dogma was pure kino
Serious Sam BFE.
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I dont want anything.
>Final boss fight each has them getting a moment where their theme plays and they do something seriously helpful
Just using heal song nonstop and smack boss with auto attacks and normal spells
I looked at the thumbnail and thought the third picture is Tracer bending over with a rip in her pants.
>Just using heal song nonstop and smack boss with auto attacks and normal spells
Against the true final boss?
Fire Emblem Awakening had a really neat version of this. Like most Fire Emblem titles, it has the "main theme" that shows up in every game in the franchise, and besides that, its own unique leitmotif which also shows up in important scenes for Chrom, the game's main character. You can hear both in the opening rendition. This arrangement of the Fire Emblem theme also pretty much shows up in every spinoff since Awakening.
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Then for the early game battles, you get "Conquest," a pretty easygoing, relaxed remix for low-stakes battles in idyllic fields as you're introduced to the game's world. Awakening started the trend of FE titles playing the same track for maps and an uptempo version for battles, as opposed to having two distinct tracks.
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And the ablaze version, for when you're actually in fights.
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Then finally in the final battle, it's an intense remix with the player avatar's theme and gets the obligatory JRPG final boss Latin chanting, which kicks in around 2:30.
>mfw I see it now
Holy fuck, what game?
BD did this so well. It's a shame so many people dropped the game before reaching the true final boss
I miss Rune Factory more each day.
unironically sonic 06
UNDERTALE
>YOU ARE NOW HEARING ASRIEL'S THEME SONG
>final boss theme is slow, sad and wistful
>while the fight itself is fast and violent
every damn souls game
and it still gets me
Sonic 06
>that final boss remix
Sonic forces
>the theme plays when double teaming complete with lyrics
I know it's funny to shit on them as they're shit, but they know their audio, consistently good shit
FFXV. It's a remix of two character themes, with the main theme joining them at the end.
>credits start rolling during the final boss fight
>Barely alive after you beat the four expecting it to be over
>you see your rival who you had though was long behind you is the champion
>"Do you know what that means?I'm the most powerful trainer in the world!"
>tfw you die on the final boss and ruin the amazing moment
Breath of The Wild.
Every main series Sonic game since Adventure.
>When the dlc's main theme kicks in on the final boss
>boss theme has ominous italian chanting
Correct. I'll post a Valhalla key anyway, someone else can have it.
E8R3L-F7Kwhy9-4AG5Y
I wanna know too!
Hearing that melody as this colossal dude comes at you, sword swinging, immune to time stops.
Just sheer badass
Play a Hat in Time. Almost every theme in the game is a remix of the main theme, and it all sounds great.
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thank you user
>beat final boss
>not the final boss
>beat final boss
>not the final boss
>beat final boss
>not the final boss
>beat final boss
>three of them have their own kickass theme
>get lost in time
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This was amazing.
>final boss (of the DLC) music is a remix of the (optional) first boss's music
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what the fuck is this and why did it rip off Phantom Hourglass/Spirit Tracks
Looks like a fanmade(?) model of PH's final boss to me.
Well, I finished the game and there was one final true boss there, so yes? Unless there is another special one in new game+
Halo doesn't have bosses but it used the main Halo theme during the climactic moments of 1 and 3.
Meant for
>Games opening theme plays during a mid point or turning point in the games narrative, making an already good scene even better.
>prequel game in a series
>final boss is a huge four part fight against one of your best friends throughout the entire game
>the first three parts warp you to different areas, where the boss uses attacks from the first game's protag, with music originally from the first game, then the second game and then this game on each one
>the final part of the battle takes place at the most familiar important area of the game to them, where she starts using your attacks and fighting style from the next game later in the series and a remixed version of her theme and the main menu theme starts playing
>A Hat in Time OST - 01 Main Theme
What instrument is it that makes that spooky lingering alien sound? I've always wondered that.
People can shit on that game all they want. That fucking soundtrack is untouchable.
Timestamp?
15 seconds in.
In a similar vein
>Final boss music manages to be so unbelievably tragic and yet bloodpumpingly awesome at the same time
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I swear when the chorus kicks in I jizz in my pants everytime.
Yes the moon presence was the ""real"" final boss, but Gehrman was this game's true final boss.
A theremin.
its fanart, I was talking about the Phantom Hourglass final boss (Bellum-Linebeck aka Bellumbeck), who uses a remix of Linebeck's theme
interesting, thanks
>character comes to your rescue
>remixed version of their theme starts playing
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I didn't like Spirit tracks all that much but it had some great tunes.
>main theme remixed as final boss theme
>boss theme from a previous game also remixed as final boss theme