Even after 400+ hours this game's world still utterly amazes me in its beauty and detail
Even after 400+ hours this game's world still utterly amazes me in its beauty and detail
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I don't like the game even though I don't have a switch or WiiU therefore your opinion is wrong
After 100 hours I did all the divine beasts and see no reason to do anything else, let alone finish this game.
5/10
>400 hours of finding korok seeds and doing copy-paste shrines
I'd rather eat shit
89/100
its shit
no dungeons, divine beasts are poopy tier
every single sidequest is just "hurrr durrr fetch me x number of y"
world is empty as fuck, i'm literally just walking and that's it
enemies and combat is objectively the worst
LITERALLY nothing else to find besides korok turds and shitty shrines
first zelda game to fall for the open world meme
the series is ruined
8.8/10 bretty good
Agreed. I played this game for 200 hours clearing out all the content and now the map is suddenly empty. Wtf I hate Nintendo now.
N-No, you are not allowed to like it! Please buy Horizon Zero Dawn!!!
You must be easy to impress
>first zelda game to fall for the open world meme
>20 hours in
>just been running around looking for towers, shrines, seeds and photo locations while killing stuff
Does this change?
...
It's really nice. All of the environmental interactions never stop being impressive.
The game's quite bad, it has a lot of bad parts. Here, let me begin by telling you that every single mechanic in the game is bad and boring.
Also, every single part of the game is bad and boring. It is poorly made in every aspect.
I played for 300 hours and I spend over 10 hours on Sup Forums a day and I write shitty reviews where I go. I also know game design because I have written over 12,000 wiki articles.
P.S. ... respond to this post if you want to team up and write a script together. I can make it better by adding funny things like anime sweat drops and video game references
No, you should probably stop immediately.
Wow you didn't even stretch the truth this time, every single point you made is just factually wrong.
I feel for you though. BotW shitposters must be exhausted after nearly a full year.
Clocked up about 300 hours.
Quite often return to the game because its such a comfy world and even just aimlessly wandering around feels good.
No matter where I go I ALWAYS find something new. Every single time. I found an entire new quest the other day involving a sick girl and her worried parents. Amazing game.
I have a Wii U and Cemu, played pretty much every Zelda for the last 20 years or so and the game is utter shit. What now?
EVERY SINGLE FUCKING PART OF THIS GAMES WORLD IS WELL MADE
HOW
HOW DID THEY DO IT
Nice Reddit spacing you fucking newfag.
>people that hate breath of the wild
Bought the game on release, finally mustered up the will to finish up the divine beasts/Hyrule Castle at the 60+ hour mark a few days ago. It's fine at what it does but I burned out hard around the 30 hour mark and had to put it down for months. I do want to go back and do a bit more shrine searching for the hell of it but I dunno, I still have my reservations about the combat and approach to dungeon design. Wandering around the overworld is extremely well done, though. I'd give it a 7/10.
You want to TEAM UP WITH ME user?
how the hell did you get to 400 hours of play? I 100%ed the game and only spent 200 hours in it
altough I didn't try the hard mode
That's one buff horse
I was actually disappointed with how limited they were. Chopping trees and cutting grass loses its appeal very, very quickly.
I would be impressed if you could, say, cut off branches from the trees.
i know man. I'm at 300 hours and i still have to purchase dlc and start a new file.
It is simply the most beautiful game ever made.
This. No other game world really calls to your imagination like this. Where you look at something and wonder "what was here?". It's fucking amazing how this game makes you wonder like that.
>always wanted a fully-realised 3D Hyrule to explore
>Nintendo creates one of the most immersive gaming worlds ever coded with everything I love Hyrule married with next-level game design.
Its like Nintendo made a game just for me. Still a little bummed there's no CastleTown though.
...
I didn't even play the game and know there are more interactions than that.
You got here pretty quickly, furfag-kun.
I feel the opposite, this is not what I pictured a fully realized Hyrule would look like. In fact I would say it is very under-realized as the world is mostly just dotted with environmental puzzles, there's really not much going on in the overworld, most regions have the same enemies, virtually no caves or dense forests and all the NPCs just seem kind of ho-hum about what's going on in the world. Also, virtually no magic is in the game at all, mostly everything is sheikah technology.
I think it's more so how the elements interact with each other.
Like if it's raining then climbing becomes harder. If it's a thunderstorm then you can't equip metal weapons or you'll get fried. Monsters sleep at night, but if it's raining then your footsteps will be obscured by the noise. You can use huge rocks as projectiles if you stasis them and then smack them a few times. As far as combat goes it's pretty simple and the graphics are mediocre but the way the world works is pretty impressive and clearly had a lot of thought put into it.
>retard posts this webm every BotW thread
>gets BTFO every thread
Why put yourself through this pain?
And I'm telling you they are not very impressive and they get old. Yes, you can say, fire shock arrows in water and electrue enemies. And cook meat by putting it on death mountain. Stuff like that. But I don't really think it adds up to much, I think there could be much more meaningful interactivity. The person said it "never stops being impressive" but I was unimpressed and bored of it only a few hours in.
Gonna skip work on the 3rd and just play this all day exploring it for the anniversary
memes and bait aside, its the best game of all time. Have done 3 playthroughs of it
>giving fair scores instead of the usual 5/10 or 10/10 "It's ok."
get off this board while you still can
>no dense forests
Are you high?
>Also, virtually no magic is in the game at all, mostly everything is sheikah technology.
Nearly half the weapons use magic. I mean there are literally magic rods in the game.
What the fuck were you expecting for those?
>virtually no magic is in the game at all
All of the champion abilities are based on the spells from Zelda II - Jump, Thunder, Life and Shield.
I just think for a game that apparently has amazing interactivity, it doesn't seem so great under scrtuiny. Why can't I destroy the moblin camps, for instance? Why can't I burn them, since they are made of wood? Why can I only blow up the shiny mineral rocks and not normal rocks? Why can I only cut trees from the same height every time?
How can people spend over 200 hours in this game? I finished all the notable shit in under 60 and by that point I had to force myself to finish the game I was so bored with it.
monolith software helped design the overworld
they are the best in the whole industry
Huh, never put that together. Good observation. I still want the Fairy spell back, though.
Aside from the lost woods which feels more like a shadowy realm that you can't step in the wrong place, what dense forests are there? The world has many trees scattered about but you still never feel like you're "in" a forests just among a scattering of trees.
And saying that "nearly half" of the weapons use magic is just a straight up lie, the vast majority of them do not.
Yeah but my point was that the world itself has virtually nothing magical in it. Even the fairy fountains feel more mechanical than magical.
Some people like to savour things rather than quick-warping the shit out of it. Who are you racing against?
Honestly this game is so immersive. I have over 700 hours in it.
Sometimes I just spend all day in a town, talking to NPCs and pretending to be a part of the daily life and roleplay as part of that world.
Hateno and Lurelin are my favorite towns. Rito village is good too but I wish it was bigger.
>Yeah but my point was that the world itself has virtually nothing magical in it
The mechanical stuff basically runs on magic though. Pretty certain the dragon trio, their fountains, the Horse Lord, Blupees, Lost Woods, the Master Sword, the Yiga clan soldier's attacks, Maz Koshia and a bunch of other stuff count as well.
>Aside from the lost woods which feels more like a shadowy realm that you can't step in the wrong place, what dense forests are there?
The whole Faron region is almost entirely covered in rainforest. There are also smaller forests surrounding the Hateno area.
>And saying that "nearly half" of the weapons use magic is just a straight up lie, the vast majority of them do not.
15 of them do, which I guess wouldn't be half now that I'm looking at it, but it's still way closer to the truth than spewing false bullshit like "there's virtually no magic in the game at all" considering how common those weapons actually are.
>Even the fairy fountains feel more mechanical than magical.
Now you're definitely talking out of your ass.
I did take my time and still did pretty much all the notable shit. Did like 80 shrines and thoroughly explored the entire map. The only thing I skipped was the final dungeon because I just used the waterfalls to skip the entire thing. Ganon was a complete joke and I was playing like shit when I beat him.
>Combat, lets get the big one out of the way, weapon durability, I wouldn't have a problem with it if degradation wasn't so fast, I actually feel like BotW might have a decent melee system, but since weapons break so fast, you never get a feel for a weapon, nor develop your own fighting style, you constantly switch weapons with different stats and abilites, some are two handed, so it gets in the way of learning proper shielding, another somewhat minor combat flaw is bows, you can't lock on and fire a bow, bows must be manually aimed, how did they fuck up something they had solved since 1997?
>Exploration and overworld, the best way to put is when it feels like there is stuff to discover its fun, when it feels like im in some long stretch of land with nothing to do, its so fucking tedious, climbing isn't fun and neither is running, horses can make getting places a little less tedious but since they aren't magic teleport horses like RDR has, its easy to lose and so many parts of vast land feel like they were meant for horses and not having one is just absolute pain.
>Quests, this is probably one of the most disappointing parts of the game, let me give an example of this, im in one of the towns and I talk to someone with the little red mark on them, they say they need ten something, I think it was bugs, and it turned out i had already collected enough of them, turned the quest in and got a reward, now I have to ask which part of that was supposed to be fun? Cause none of it was, same with most korok seeds, maybe the first time I came across that type of korok "puzzle" it was but not 2nd or 3rd or so on.
>Crafting system, its unnecessarily time consuming and it missed the point of having complex crafting, which is discovery, save a handful of recipes everything is easy enough to figure out based on the items description.
There is more but I don't feel like listing it all, its nice they are experimenting but god does this game has open world syndrome.
>Hateno and Lurelin are my favorite towns
My fucking nigga.
Grass and shrines.
I don't like how you're not allowed to dislike the game even though you have a Switch and you're a massive nintendofag since your childhood. It's like we're forcefully pulled into this war where we have to defend a piece of crap game only to stand positions against sonybros.
The day Sony makes good games, I'll be a Sonyfag, I don't care. I'm still a nintendofag because Nintendo still makes awesome games, but gosh Breath of the Wild is not one of them, Jesus. The engine is absolutely amazing, but that's it, everything else is subpar, the colors are disgustingly dull and washed out, plot is non-existant, music is bullshit "understated" "minimalistic" crap, characters have no personality, open world is immense and empty (Korok seeds, seriously), In contrast I loved the smaller but well contained and dense worlds of Super Mario Odyssey, by now I know every one of them by heart and I can't find a flaw in their design.
Combat sucks, weapon durability system sucks, and the whole "magic" and "fairy tale like" ambiance of Zelda is just gone. It's like they made an amazing engine but forgot to make an actual game with it. The world doesn't HAVE to be THAT big. And of course no dungeons, 120 shrines lasting 2 minutes each with riddles that insult your intelligence and no design, no interconnectedness. There's nothing I like about this game, it's all dull and bullshit.
But we're not allowed to voice this opinion because "lol sonygggggggers btfo 97 blabla". I won't be part of this, the game is shit, period.
>beauty
heck yeah
>detail
uh
I found that village so far into the game I was so surprised. It's just a small little place in some corner I had no idea anything was there until I just decided to explore.
Is it just me or do most screenshots make the world look hazy? Is that due to it being a certain time of day when they are taken or does the world change appearance as you complete parts of the game?
Its very easy to objectively explain WHY Breath Of The Wild is a masterpiece of Game Design.
All the haters have is subjective personal opinion.
>bashes korok seeds and praises fucking mario odyssey in the same breath
Are all BotW shitposters this retarded? Like, do all of them just completely lack basic awareness?
>korok puzzle
>hidden chest with rupees in it
>shrine
>quest hub at stable
>repeat
Such detail.
Can you objectively tell me the difference between a collect 10 of X item quest in BotW and one in any other game? In fact can you objectively tell me the major differences in BotW compared to any other open world game?
the game is very low rez. Cemu screenshots are clearer, but you can see how sparse everything is.
Monolith
Xenoblade X is unironically the best open world game ever created
Enjoy some pasta;
The reason BotW gets such praise is because of it's Game Design. It's a completely open world where you literally can "climb that mountain". You are not bound by the traditional shackles of open world environments - you are free to do anything, go anywhere, even right to the end of the game if you want. There are no barriers, no invisible tunnels to funnel you through the world, no cheap progression deadends, no fences blocking your path. BotW lets you climb right over the fence.
In other open world games, getting from one place to the next involves nothing more than pointing your character in the correct direction your minimap and pushing UP on the joypad as you move along a flat trajectory. In BotW, verticality adds depth and makes exploration FUN and ENGAGING. Getting from one place to the next involves - get this - PLAYING A FUCKING GAME.
Then consider the sheer wealth of options available to you as you explore and how these options are integrated organically into the gameplay meaning that YOU decide how to fashion your own solutions to problems presented to you. It doesn't feel binary like other games. 10 months on and people are STILL finding new ways to accomplish stuff.
Then on top of all this player agency, you have intricate interconnected systems of environment, weather, climate and physics which inform the player and encourage them to adapt to the world around them. Its not a sterile world.
This is just the base foundation of the game. There's an entire world of questing and adventure built on top of this. There's too much to mention.
Haters will scoff but they can't argue against it. Because there IS NO arguing against it.
And to consider that Nintendo coded this on a Wii U - A FUCKING WII U, literally 12 year old tech - is absolutely astonishing.
botw feels like an mmo without dungeons.
>pretending to be a part of the daily life and roleplay as part of that world.
I find it harder to do this in BotW than almost any other open world. I think for roleplaying BotW is really, really bad, which is strange given how its more interactive. But I find it much easier to roleplay as a normal person in Elder Scrolls or GTA.
whoa...simple grass shader and bloom...amazing....
>Now you're definitely talking out of your ass.
No I'm not, they absolutely feel more mechanical with the mirrors and screws on them. That was the fucking intention behind their design, to go along with the mechanical theme of the game.
>you are free to do anything, go anywhere, even right to the end of the game if you want. There are no barriers, no invisible tunnels to funnel you through the world, no cheap progression deadends, no fences blocking your path. BotW lets you climb right over the fence.
But you have to dress like a girl to get into gerudo town and link objectively enjoys doing it. This is not the reaction a healthy young man has to being forced to dress like a girl.
The best part of BotW's exploration is thinking you've seen it all until the game just continuously proves you wrong at every turn. I'll never forget stumbling upon stuff like Lurelin, Eventide, Thundra Plateau, Rist Peninsula, the dragons, the Horse God, Lord of the Mountain, etc. etc. Even just yesterday after having clocked over 200 hours in the game, I found a stable I'm pretty sure I've never been to before despite already having found its nearby shrine, all with its own unique little sidequests.
fuck off Racoln
Judging... a book... by it's... cover. Amazing.
You're fucking retarded
That's not the detailed part.
He's embarrassed because someone is calling him hot
Actually many healthy young men would react by looking away or embarrassed when someone is like WOW UR A HOT GIRL :)))
iktf OP, iktf
>This is not the reaction a healthy young man has to being forced to dress like a girl.
I've worn my gf's underwear many times. Thongs feel good man.
...
What clothes set is that? Is that a mod?
>350 hours in
>like 43 korok seeds left
>gotta wander methodically through every single area I've already visited with the korok mask to have a sliver of hope of finding one
>the amount of hours grows with every single one I find
>too obsessive to use a guide
I'm never going to get to Master Mode or be able to play anything else am I
Royal Guard set, DLC
>Is that due to it being a certain time of day when they are taken
Sort of. It seems to be at completely random times of day, but the game can look quite foggy at certain times whereas there are other times where it's almost crystal clear. There's a weird little humidity system that seems to affect the level of volumetric fog rendering on the map.
I remember experimenting with this at Lurelin Village. I don't have the screenshots with me now, but basically it was really foggy one day and completely clear the next despite me taking those snapshots at the exact same time in "sunny" weather.
>Lurelin
A pointless village?
>Eventide
Yeah that was fun. That and the Trial of the Sword were the most interesting parts of the game.
>Thundra Plateau
I had the thunder helm by that point so it was just another stupid ball puzzle.
>Rist Peninsula
Where?
>the dragons
That exist only to farm mats and you free one from a mountain.
>the Horse God
Thats only useful for idiots who somehow manage to kill a horse. Seriously, how do you do that? I took several direct hits from guardians and lightning strikes while on horseback and the thing was fine.
>Lord of the Mountain
Who?
> I found a stable I'm pretty sure I've never been to before despite already having found its nearby shrine
Well i think you may be constantly surprised because you have extremely poor situational awareness.
You see all that the game has to offer within the first 10 hours. Then its just variations. It's amazing how few enemy types there were.
This. I’m at 220 and every session I still find something new. It’s insane
I agree, and I don't get the praise and I will never understand it. The world is just unbelievably boring as fuck. I can't stand exploring and just coming across mostly boring environmental puzzles or koroks. One time I was exploring the coast/beach near the Hateno lab and came across 8 korok puzzles in like 3 minutes. It takes all the mystery and wonder out of it. I want to explore stuff that will reveal cool lore or environmental storytelling, not just unnatural environmental puzzles placed there for Link
And I will never understand the praise for the atmosphere, this game's atmosphere blows, it's so bland. Sometimes I feel like I played a different game than everyone else. Exploring this world was such a joyless experience for me because the world is pretty much entirely lacking in mystery and it's so open, all the time. There was no joy for me in exploring new locations because you quickly learn the game's rules and it never takes off after the great plateua. whether it's faron or hebra you know it's mostly just koroks, environmental puzzles that obviously lead to shrines, and bland ruins lazily scattered about.
And that's not to mention the completely shit worldbuilding, the towns barely seem aware of each other's existence and no one really seems to care about anything that's going on. People say that this game has one of the best worlds, I felt otherwise, I found it a lot more boringlyl constructed than almost any other open world.
No, they'd get their faggot ass kicked off the rock.
You can tell the people who played it on cemu and those who bought a switch.
So define it. What's so detailed about it?
>the towns barely seem aware of each other's existence
Are you retarded
>Well i think you may be constantly surprised because you have extremely poor situational awareness.
The stable I'm referring to was covered in trees, but generally I have no issues spotting them.
Won't bother responding to the rest of your post.
Examples?
>The stable I'm referring to was covered in trees, but generally I have no issues spotting them.
The one in the jungle by the bridge?
>Won't bother responding to the rest of your post.
What's the difference between botw and all those shitty ubisoft open world games?
And when I explore GTA V there are some things I find I never noticed before, like a building that serves as a start of a water rafting location and you can ride the jetski down the rapids, or a random radio station that has a building somewhere in the wildneress. A world having stuff you never noticed before is not really a novel concept and in BotW I was far less surprised than most. Even in Skyrim I would come across, say, a guy sacrificing his cow to a giant, a mining camp or a guard tower with dead guards.
bait aside
>I also know game design because I have written over 12,000 wiki articles.
you clearly dont if your argument for a game being good or not is just repeating "its bad" over and over.
One is on Nintendo consoles
See
it's zelda
It's true. BotW's world has virtually no politics or interesting conflicts or anything of the sort. Again its worldbuilding is godawful.
People post shit like this to make the people who actually think this look like retards. The game is beautiful. I did everything in the base game except collect every seed. I think it's a 10/10. I'll probably never play it again and I'll probably play Wind Waker 2 or 3 more times in my life. But BotW is still a gorgeous game and as of 2017, perfect.