Out of the 100 something shrines in BOTW, is there actually one that is actually challenging?

Out of the 100 something shrines in BOTW, is there actually one that is actually challenging?

i had a hard time with the one with the ball and the maze you had to tilt around because im a fucking brainlet
literally couldn’t make the jump onto the final platform for like half an hour

There are some shrines that are accessed by semi-challenging trials like Eventide Island, Thyphlo Ruins or perhaps even the labyrinth shrines. As for shrines proper? Eh, at best they can approach OoT's Ice Cavern I suppose but even that's a stretch.

The golf one can be pretty annoying especially if you go for the optional chests. Also a lot of the ones that involve hitting objects in stasis are a bitch especially if you haven't gotten the master sword or don't have a high durability weapon.

The only one I found challenging was my first major test of strength. Which I did way too soon.

Eventide is the only one, and its easy if you just take it slow.

Been playing for like 7 hours about to get to kokisomething village.

It has really been boring AS FUCK. And I played all the older games. Does it pick up or is it all hold up for hours while traversing annoying terrain and look for easy meaningless shrines to solve?

>2 "actually"s within 4 words of eachothet
Back to class, ESL-kun

>tfw I found Eventide Island like 5 hours into the game
>mfw the moderate/major tests of strength shrines on the cliff and island before it were the very first tests of strength I ever did, back to back

Fun was had. The first 10 hours of BotW are so very, very magical.

Pessimistic niggers like yourself might as well drop it if everything in your mind is going to be annoying, easy or meaningless.

>kokisomething village
>played all the older games

How the fuck do you not know Kakariko Village?

>all weapons broke midfight
>spend 15 minutes throwing remote bombs at the guardian

If it's a "test" of strength they could at least spit out some shitty weapon.

There was one in the dlc where you had to outrun a moving wall of spikes and if you lost it sent you ALL THE WAY BACK TO THE BEGINNING OF THE SHRINE.
I had to put t down and pick it back up a couple of days later.

I sure like holding up the stick for minutes upon minutes while nothing happens.
The combat is absolutely horrendous and the weapon breaking is annoying as hell.

The weather system is usually more annoying than anything.

The shrines have been so easy so far it's really boring man.
Even the music is nothing comapred to the old ones.
Im trying to enjoy it, its like this game was made to annoy me personally.

I was a kid.

All the ones that require motion controls. They're also the worst shrines in the game.

so did they get rid of most of the usual zelda items in this game? i'm like 15hrs, beat 2 of the """"beasts"""" which are just simple puzzles. wheres my hookshot and bombchus? why are the few items that are in the game like the boomerang and fire/ice rods completely useless? it barely even feels like a zelda game.

>it barely even feels like a zelda game.


This, pirated it to give it a try but Im not feeling the Zelda Vibe.
I guess Switch owners like it a lot more because they have no games. I'm legitimately not trolling, the lack of other options and the fact they have to justify purchasing a switch for it shines a different light on the game.

Pirates have the most honest opinion. Game is a 6 imo. So far.

>I sure like holding up the stick for minutes upon minutes while nothing happens.

That's basically modern games in a nutshell.

Out of every puzzle in every Zelda game, has there ever been one that's challenging? The biggest challenge in Zelda is Zelda 2 and mostly because it's controls are clunky, not because of any puzzle.

If you want challenge, don't go to Zelda, since it's bread and butter is exploration.

Sadly this is true. I like open worlds but I like smaller more manageable open worlds. Lately the game world size has gotten out of control.

Holding up is the new unskippable cut scene.

Think the game would have worked better with a more linear narrative structure like Xenoblade Chronicles. But I guess I'm in the minority opinion here.

How is not being a Zelda traditional zelda game a negative?
Have you played Ocarina of Time? It's seriously outdated.

if you want a linear narrative structure fucking follow the main missions you dipshit

getting to _karariko village_ with that concept shouldn't take 7 fucking horus

>The only way to like the game is to be damage controlling!
>I'm legitimately not trolling
Sure thing lad. Your personal rating is your opinion so whatever, but your rationalisation for why other opinions diverge from your seemingly enlightened opinion is retarded.

There are 2 shrines that are linked. One legit has the answer to the other shrine and vice versa. Wouldn't say hard but was definitely time consuming.

Well of course its outdated, but it's still more fun to play than botw, personally.
Not once while playing Oot or MM do I feel like Im wasting my time like I feel while playing BOTW.

Oot feels like a game, botw feels like a toy, its hard to explain. One is very carefully crafted to immerse you in a story and have you experience the game like the creators intended. Very curated.

The other feels like they throw you into the game and tell you do whatever you want. Yet most things to do are meaningless in light of the main quest. Plus exploring vast expanses of terrain with nothing i it is hardly fun. The only game that managed to pull it off was shadow of the colossus and it was mostly because it was just the right size.

I very much dislike the later game design and it's because of this that barely feels like a zelda game to me.

Eventide was great, I only did it when I had around 5 hearts or so at the time.

Rude, fanboy.

It took 7 hours because I'm actually trying to explore and take in the game, I don't like what I've seen so far

You sound like you aren't in a good mindset at all to enjoy a video game user, legit you sound clinically depressed.

Id work on that before trying to drown your problems out on vidya, good luck.

>definitely time consuming
All you have to do is take a photo of both and put the balls in the right place. It takes 10 minutes tops.

To be fair, once you get there the main quest literally becomes
>explore the world to maybe find some specific locations
Sure you get hints, but its still a pain in the ass and while i liked the game, the memory system was fucking garbage.
I gave up trying to luck my way into the picture memory, no idea where the fuck it is so i just stopped. Beat ganon, ~114 shrines, ~400 koroks. The other thing that irked me was, i never found the ceremonial trident.

>The only way to like the game is to be damage controlling!


Not sure how you took that from what I wrote.
It's a known psychological effect, the more you invest into something the more you will overlook the small things that bother you. Its like being in a long term relationship.

That shrine was piss easy. The wall moves at a snail's pace. I think you might have some kind of disability, user.

>Not sure how you took that from what I wrote.
Because that's what you said, and clearly you agree because you proceed to defend why it's correct.
>It's a known psychological effect
You're making the assumption that because it can be post purchase rationalisation it ALWAYS is post purchase rationalisation. That's a flawed assumption based on nothing but confirmation bias.

I failed the first time i tried it because i was rushing too much. Got caught with a weird camera angle and fell only to realize i was way ahead of the wall.

>I sure like holding up the stick for minutes upon minutes while nothing happens.

Funny. Because i made use of shield surfing, fire arrows, updrafts, wild horses stasis object riding and paragliding to get around efficiently. Of course you're a uncreative pathetic brainlet so its "hold up on stick duhh"

I am depressed, but in these 2 months I finished undertale, hollow knight, dragons dogma , mankind divided, asscreed origin (this one bothered me too) and bloodborne and had a fucking blast. Specially bloodborne, that was on another level.

It's just that open world design like this is not for me man, annoys me to no end.

i have and its still fun. a gigantic empty world thats missing core things from previous games where instead of puzzles being involved during actual gameplay, are dumbed down into retarded shrines. rotating a camel's back hardly counts as a puzzle but because theres nearly none of the items found in a typical zelda game, thats what its limited to.

Zelda was rarely challenging, but only times it really did challenge was thanks to mechanics and puzzles that involved multiple rooms and floors of dungeons. The dungeons in Botw have so few rooms it never pushes memorization of your environment. The bite sized shrines are even worse in that regard

Hookshot would be pretty useless in BOTW

Not if you could hookshot any climbable surface. Could easily replace or be an alternative to Revali's Gale.

Unless somebody else gave you the Switch then you will always be under this effect because you spent money on it and it's 2 games.

How much the investment is affects you varies from person to person, some will be influenced a lot more than others but by definition everyone is affected by it.

Im not saying people only like the game because of it, that would be retarded and I still dont know how you got that from my post.
It was just a minor point I made.

I actually played similarly when I first got the game. Spent my first few hours just wandering around the map and it was disappointing, including the great plateu. I just didn't manage to run into any unique content but once I started the Zora content, I got really into.

It's just a shame that the lead up to the Rito and arguably goron divine beasts were weak because the zora shit gives you
>huge gauntlet to run through with lizalfos that shoot lightning arrows at you
>amazing looking zora domain at the end of the gauntlet
>interesting story with the old zoras resenting link for failing and the young zoras asking for help
>optional lynel fight which I assume is most people's first encounter with one

Meanwhile, the rito one just has you do some target practice after you find their town and glide your ass to the shooting range

Not that user, but i was given BotW+Mario Rabbids and the switch itself as a gift. While i haven't played mario rabbids, BotW is pretty damn good. Good enough that i sunk probably 80+ hours into it, when i hadn't been satisfied enough with a game for years to play it that long.

Once again you're wrong, post purchase rationalisation isn't a guaranteed quantity. If that were the case then no one would dislike a game they bought. You just feel their opinion is flawed because it conflicts with your own opinion so you are looking for 'proof' that their opinion is invalidated at least in some part to justify your opinion being more valid.

I replayed OoT immediately after finishing every shrine in BotW, and OoT is really a much better game overall. BotW is great, but it's missing so much of what makes Zelda games tick.

I'm just joshing you, user. We all make dumb mistakes in games from time to time.

What am I looking at here

This game clearly works for some people. Good for you. I guess it's just not for me. I dont like this open, emergent design trend in games.

I like more curated experiences that force me to play in a certain way. Like souls or witcher or silent hill etc.

Shit dude if you had demons in your house you probably wouldn't even notice
Look in the doorway

If it helps, i typically play RPGs and RTSs, both of which have a certain degree of freedom in HOW you play, despite having specific goals. Baldur's Gate, Starcraft, Sins of Solar Empire, New Vegas.

this one was a real bitch (but pretty fun) on keyboard and mouse. you need to flip the whole platform so the ball is in the air and smack it with the other side in one smooth motion to the other platform, like a tennis ball.

I remember cheesing most of the tilt sections, you can typically fling the balls instead of actually doing whats intended.

'I really don't understand how you are getting all that from my post. My point was merely that I would trust somebody that has nothing invested on the system more than somebody who did simply because they are the least likely to be affected by any sort of post purchase rationalization or vested interest in the popularity of the console.

Not that anybody who bough the game has an invalid opinion or only likes the game because they have to justify the price of the console.

>post purchase rationalisation isn't a guaranteed quantit

I know

> If that were the case then no one would dislike a game they bought

Wat?

> You just feel their opinion is flawed

See above.

Your original post was
>I guess Switch owners like it a lot more because they have no games. I'm legitimately not trolling, the lack of other options and the fact they have to justify purchasing a switch for it shines a different light on the game.
You categorised all switch users as being biased towards liking it because they bought it, which isn't always the case, post purchase rationalisation isn't a fact, no psychological effect is always guaranteed.

You literally just claimed "but by definition everyone is affected by it." so clearly you don't know it's not a guaranteed quantity. You're using confirmation bias to disregard opinions from "group I don't agree with" because "of course they'd be biased" because you feel their opinion is wrong, and not as correct as your opinion because you're removed from all biases.

>post purchase rationalisation isn't a fact

Im not even sure if we are talking about the same concept. english is not my main language so that may have to do with it.

Everyone is affected by how much they value an invested. So somebody poor will be more invested in X thing he bought for a lot of money more than somebody rich who bought the same thing.
Either of them can eventually love or hate X thing regardless of the feelings of their initial investment, that said, how much the value X thing will always be a variable in their final opinion.

For instance if you liked X thing that was expensive you will feel validated on your purchase or if you hate X thing that was expensive and hate it you will feel even worse about it because of the price.

All my argument is that people who did not spent a penny on the system or the game are the only ones free of this variable.


Anyway its late. I gotta go.

>>Everyone is affected by how much they value an invested
Wrong, they can be effected by this, but it isn't an inherent quality, and it sure as fuck isn't always positive. You can buy a game and feel it's simply not worth the investment and that will bias you away from enjoying it.

Also you're making the laughable claim that opinions can be free from bias anyway, every experience you've ever had biases you towards or against other experiences. People who are scared by a dog as a child are more likely to see them as threatening creatures as an example of this.

>Also you're making the laughable claim that opinions can be free from bias anyway

I think you are just baiting me at this point. Im talking only about that specific bias (the monetary investment) in the post, of course there are many others and there is no such thing as being bias free.

>but it isn't an inherent quality

what the fuck do you mean by this? nevermind

>and it sure as fuck isn't always positive.

I just said it could go either way in my last post.

Lets just drop it, Im really going now.

>Im talking only about that specific bias
Which you used as a means to discredit viewpoints you don't agree with. Which my friendo is a bias.
>what the fuck do you mean by this?
It's not something always present.

if nintendo games where on pc they would get modded to hell and back and nintendo dificulty wouldnt be a problem

Just kiss already

>found the major test of strength very early
>didn't even know there were other levels of tests
>had like 4-5 hearts
>had to retry like 30 times before beating it
felt good though

flip it over, the bottom is flat

It's a game for children, of course there aren't.

lmao. I did that using my phone motion controls on cemu because I didnt own a dual shock 4. Pretty easy

I literally did on when I only had 4 hearts and shitty gear. The one on that island behind hateno. I think i did once because it was my first combat shrine but I guess i can really ask for much considering its a kids game.

Just drop it if you're already bored. 90% of the game is running/climbing from shrine to shrine. You can rush the divine beasts I guess they are a bit better even if they are a bit samish.

The problem with BoTW is that it barely has more towns than OoT while taking 1000 gazilion more space. The copypasted stables are the only thing out there in the wild.

>i never found the ceremonial trident
Trello dropped it. Find Trello, then look around.
This actually stumped me too. I had to go back and look twice; I was looking in the right place, but not well enough.

The big two shrines that gave me the most trouble are Melting Ice Hazard and Bravery's Grasp. For the first, it took me forever to realize that the metal platform in the lava is actually a block. For the second, I didn't realize that I could pick up the laser module. The moving platform was there, but I didn't put two and two together. There's no precedent for being able to pick up lasers, so I'm tempted to call this one a bad shrine.

hm, fair enough, I find my enjoyment in botw by experimenting with the environment personally, things that are gated to one gimmick mission or setpiece are full fledged mechanics in this game. The idea that a game lets you mess around, solve problems your own way (without being generic stealth route/combat route/hacking route) and the idea it's one of the major selling points is great to me.

Stuff like chopping trees down to cross icy rivers, throwing metal weapons at an enemys feet in a storm just as its about to get struck by lightning, that sorta thing. I like some of the environments just being a place for you to move/glide/slide around with caution, it's a very relaxing game for me, which is what I play games for, to chill out after work or study.

Bloodborne was a blast though, wasn't expecting such a solid game but it ended up being my favorite work from fromsoft.

The only challenging thing in Botw are the sword trials on master mode. Anything else is piss easy.

What upgrades are more worthwhile to get with the soul points early game. Stamina or hearts?

I've been going stam mainly because even with heart boosting food I'm getting one shotted or quarter hearted by anything that is stronger than a mobolin so I'm reluctant to get hearts when hits are taking like 8-10 hearts a hit because I have no good armour

Hearts are useless even in endgame.

You will get better armor when you upgrade it at Faeries.

I will never get how the game can be a masterpiece with these shrines.

And I even did all of them, just to get the classic outfit (though I hate the shorts). But the shrines just feel like they go against the game's feeling of exploration. It's so fucking boring exploring and coming across yet another shrine that doesn't at all feel like a natural part of the world but just a test setup for Link, as if they were waiting for you to arrive. I don't know about others but coming across the shrines never gave me a feeling of surprise or discovery.

>it barely even feels like a zelda game.

it's because there's hardly any magic in it at all, the game is so technological that it's boring

That doesn’t really hold much weight since the game was very early into release. You’re working under an assumption that people didn’t ever REALLY like it and were just pretending. Do you often find people look back after less than a year and day “oh, looking back it wasn’t that good?”.

With only 4 different powers you really should be used to triggering each one to see if any items turn yellow or red. Can’t blame the game there, surely?

I hate statements like that. At least prefix it with “I feel that...” or “I think that...”.

The magic with BotW for me is just that I can walk around for ages not explicitly doing anything and stuff just happens around me. I’m glad a game has come out that doesn’t actively reward you for anything outside of the joy of exploring for exploring’s sake.

>I was a kid.

You mean dyslexic tard.

I literally don't understand why you guys say nothing to do in Zelda BOTW. I have sunk over 50 hours into it but still only unlocked less than half of the maps, got one divine beast (Ruto? the one of Mipha), two times visited Hyrule Castle and drawn the Master Sword. There are fucking insane amount of things to do in BOTW that I need to stop playing just not because I'm bored of it, but because I need to focus on studying.
If you guys think there is nothing to do, just go straight to Hyrule Castle after the Grand Plateau, not to defeat the final boss, but to properly learn how to play the game.

This.

You're spot-on. Stamina is way better, max it out ASAP. Good armor helps more than having lots of hearts.

Thunderblight and Calamity can be challenging on master mode. Calamity Ganon especially can eat you alive if you're underpowered. Flameshield + regen can outlast you and waste all of your weapons unless you're good at parries or get good attack RNG for flurry rushes.

the constellation one outside korok town makes no sense, even with a text guide.

The laser modules can be frozen with stasis, which I discovered in other shrines. They're not magnetic, and there's no indication that this particular one isn't fixed in place.