>clone use the same weapon you use against him
>he does more damage on you than you do damage on him
Megaman
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At least he's easy because he can't stop only shooting one pea and jumping.
makes perfect sense from a gameplay standpoint and its good game design
You dont want it to do same or less damage otherwise you could just tank it barely bothering to avoid its attacks
Been playing the megaman classic games lately for the first time
Why do the fanbase argue so much about which is best? They're all good so far (1-5) and also all slightly flawed in their own ways
Just to get discussion going, its generally agreed on what the stinkers are: X7 and BN4
The series is 99% amazing games with infinite replayability
Damn, I'm planning to start X and BN soon actually, play them at the same time so I can choose between action or RPG stuff. What's so wrong with those two without spoilers?
Because it gives something to discuss.
Also, a lot of people around here apparently haven't really played all the games multiple times, so they probably are interested in the quality of the different games. The fact that you get different replies from different people just prompts them into asking multiple times. I will agree with you that each of the NES games did have it's flaws and good points so you can't really rank them very well directly, although I'll say that MM4 still felt disappointing.
My favourite is 3 based on OST alone
Im surprised you havent heard about X7, its infamously bad
They tried to make a 3D megaman game, without changing or adapting to 3D in any way shape or form, needless to say its a disaster
BN4 is a game you have to replay 3 times to get the whole story, and said story sucks because its nothing but a tournament arc, the dark chip mechanics are introduced and are retarded to the extreme
Dont miss on megaman legends, zero or ZX series and have fun.
>What's so wrong with those two without spoilers?
Mega Man X7 is best played with the volume completely off.
youtube.com
It was also the first attempt at a 3D game, and botched pretty bad any of the fully 3D sections.
Mega Man Battle Network 4 had you run through a tournament for its main plot. Rather than going off and doing whatever the plot demanded of you next, it pretty much all revolved around you fighting in the tournament next. Also, if you wanted to 100% the game, you were forced to play through it three times - meaning going through the tournament three times.
I personally didn't mind it, and I don't think that one playthrough is going to be a problem. But definitely don't bother with three playthroughs. The random enemies do get tougher with successive playthroughs, but it really does get tedious towards the end.
I haven't really had much about megaman except people say X series on snes is amazing, people argue about which is better 2 or 3, but yeah I plan to play most of the megaman franchise now
I like to do franchises in production order, or at least make sure I play as much as possible
I like tournament arcs
I actually liked BN4 and didn't mind the tournament arc. I mean, Battle Network always has a cheesy as fuck story and "go into the garbage dump and encounter the navi so you can fight it in the tournament" isn't really any different from "go into the speaker system and encounter the navi so you can fight it there" when you boiled things down. The bad part is that there are a total of six possible tournament opponents in BN4. You'll run into three on your first time playing. NG+ the game and you'll run into two new opponents, with one opponent (and all the quests leading up to them) being the same as your first run. NG++ repeats two tournament opponents with just the one new navi. So it's interesting just starting a game since you get three random opponents, but it becomes a real slog since you're repeating three entire tournament arcs (basically, one entire run of the game) by the time you complete NG++.
Sounds worse than the other games but I'll still play it, not missing anything major out has led to me finding lots of cool stuff people dont talk about as much
Battle Network games tend to have a lot of postgame and optional content. I'd completely missed out on Serenade in BN3 because I completed the main story, and thought that was just it for the game. So they are good if you want to keep playing one and continue to do more stuff. It's just that BN4's postgame content was only NG+, which as noted, gets boring after awhile.
If you are just doing a basic runthrough of each game, then that won't even be a factor since you'll just get to the end of the main story. I don't even think that NG++ really has anything terribly different, expect perhaps an optional hidden boss fight and maybe something a bit different at the ending.
The first attempt was legends and they got it right they had no idea what they wanted to do with X7
Just read this inafune quote, I think it explains a lot
This Crashman could've been funnier.
Wasnt BN4 the game that when you reach the very end the "danger" music loop which is like 3 seconds NEVER STOPS PLAYING
Maybe that was put on purpose to incentivize NG+ playthroughs
I don't recall. It's been a decade and a half since I last played. I don't remember anything that bad but I'm fairly resistant to annoying background music, so it's possible.
...
>tfw no robot buddies to hang out with
You should check the gameboy games too
1 is insane hard but fun
2 is garbage
but 3 5 and 5 are really worth playing
*4 and 5
Thanks I was planning on it because muh production order
I might use save states for 1 though, I'm skilled nough to beat 1-5 normally but if gameboy one is insane hard...
MM4 was great though. Arguably the best NES one.
Finally someone that shares my opinion
11 better bring back dual castles, I miss them
Also protip when you get to X series
Map Dash to L or R in options
MM4 introduced the charge shot, which fucked with the pacing and boss battles. MM6 actually fixed it by giving you optional Rush forms with different abilities in exchange for losing the charge shot. Otherwise, you just wanted to keep it charged and blast stuff whenever you got an opening.
The movement weapons were fairly dull and I recall the stages being boring compared to MM3, MM5, or MM6.
I will admit that Cassock + Wily was far better than how it was handled in nearly any other game, though.
You can just not use the charge shot
I just beat 5 and 6 earlier without charging once, it was plenty fun
I'd say it made things a tad easier, but most of the stages were still designed with the charge shot in mind from what I remember. There were plenty of spots where enemies would be lined up and a charge shot would be the best way of ripping through them.
Robot masters like Pharaoh Man are still a decent challenge to buster-only
I'm working that with 7 because the first 6 are done. I gotta say Slashman takes forever, and I'll be forced to charge against Wily.
Wily in 7 is BS, stack on etanks
That's one of the funniest parts I like about 7. The game is easy for the most part, and then fucking Wily Capsule appears to kick your ass.
Good luck with that, and start with Cutman so you deal with the hardest stage first.
Why did they change the health/weapon power pickup designs in 2 then keep it consistent for the rest of the games? They also kept the level design more... consistent? You never entered a boss room from the bottom after Elecman, and there was far less climbing up long towers.
There was a lot of experimentation in 1, it was also a game the capcom bosses didnt believe in, with 2 onwards they took it more seriously
Im glad it only took them one game to remove the useless score system while it took mario like 20 years
I’m autistic enough to try to get the highest score possible when I play MM1.
Why, its completely random because of those balls enemies can drop
Battle Network 3 has a tournament arc as well and it's significantly better.
Legends was was good and all, but it doesn't play remotely like a Mega Man game, it would make for a very poor general framework for 3D Mega Man and is better off as just a spinoff series.
Exactly you cant just drop 2D gameplay design, into a 3D game or the result will be X7
It's also random when you select the robot master stage and getting a chance of 50-100k when you beat him
They did the charge shot right with four. You had to choose if it was worth your time to wait for a charge or rapid fire enemies. Each charge was worth three damage and the charge took slightly longer than three shots worth of time. Bosses had i-frames so it almost levels the playing field helping it feel like Megaman was improving since number three. I think they went way overboard with five. The charge shot kills everything instantly. Most enemies will fuck you up if you attempt rapid fire. The charges are way too fast and strong. With six the charges are still really strong but they take a long time to charge up. Rapid fire is almost usually the better choice, but they give you a fair amount of places where the charge is better. All this to say that yes, megaman four introduced the charge shot which can be seen as a negative, but megaman four did the charge shot the best in the series.
>play for high score
>just keep fighting random enemies to get point drops
>maxing out the score counter is just a matter of sitting around in the same stage long enough
Hell, if this was MM2, you could just turn on the leaf shield and let those birds continuously build up your score until the counter maxed. That sounds kind of dull.
I wonder if it loops back to 0
The health/weapon power pickup also were different in 7/8
In 11 they seem to look like 2-6 only in 3D