Why are so many "Fantasy" and Historical games set essentially medieval Europe instead of using the aesthetics and cultures of other societies on earth? Hell even within Europe we barely even get Antiquity as a setting.
Isn't everyone bored to death of 800-1600 Europe already?
>implying people would unironically pay money to play fantasy in some nigger hole country
Juan Clark
fpbp
Jose Lopez
The less technology there is, the less there is to do.
Adrian Foster
I want roman fantasy games already
Jason Powell
because its easy to identify with it. See the new WoW Expansion. (tribal southamerica/africa with trolls and another more eastern european influence with alliance)
Game that really changed this a bit was Guild Wars (2). Only good thing about this game though.
Kayden Richardson
a game centered around Voodoo would be fun
Samuel Murphy
Because other cultures don't make their own games bar Japan. Shockingly Japan and occasionally China are also represented.
Gee, it's almost like there's a trend to use your own history. Crazy!
Brayden Phillips
because the world is dominated by europeans and their descendents.
Ethan Ortiz
niggas too stupid to use wheel dont deserve a game
Jaxon Hughes
this also you have your pic with Lizardmen in warhammer
Jaxon Baker
>i'm retarded and ignorant about history
OP's pic is of the Aztec capital, not some imaginary WE WUZ shit. The artist just made the people look like niggers for some dumb reason
Jaxson Bennett
people make games about their own culture and americans dont have culture so they have to fall back on european instead
Jackson Myers
They had wheels, they used them for toys, pottery production, and in siege towers. They just didn't use them for transportation because there were no horses, cattle, oxen, or mules to make carts with.
make a AAA game about my failure of civilization pls
Mason Green
DELETE THIS WHAT THE FUCK
Aiden Long
This is you average american >SAT scores in cali are triple digits
Nolan Reyes
...
Jason Sullivan
There were horses in the Americas until the natives hunted and ate them instead of riding them like a bunch of fucking idiots
Aaron Lee
You should research why fantasy was based on medieval Europe in the first place.
Luke Foster
>nigger! look Sup Forums, I'm doing it!
Adrian Turner
I'll bet mesopotato kids ran those along their dicks when they were getting hornyage
Logan Adams
A better question would be why use cultures of Earth as inspiration for a fantasy game in the first place? More games should try to be truly unique rather than using Tolkien or medieval Europe as a foundation and changing it up slightly.
Benjamin Scott
Because people would be larping as conquistadors. Nobody wants to play as some furry spic
Carter Sanchez
Scientists have done the math and found out that given the materials they had to work with, by the time you make a wheelbarrow big enough to carry more weight then what they could on their backs using baskets, that the wheelbarrow already weighs more that it takes more effort to use it then to not use it.
Basically, they've have needed more advanced metal use to make wheelbarrows.
>why were they behind in terms of metals
Humans only arrived in the Americas over 45,000 years after they arrived in mesopotama, so civilization and agriculture originated in the Americas much later as well (though, if you account for time, they developed it faster: Humans got to Mesopotamia 60k years ago and developed civilization 6k years ago, so a 54k gap, vs in the americas humans arising 15k years ago and devolping civilization 2.5/3k years agoo, or a 12k gap: so 42k years faster). If you look at where the Aztecs and their neighbors were as an example, they had:
>Metallurgy and Maritime/boating being Chalcolithic/early bronze age level >Mathematics and economics on par with bronze age cultures >Military complexity, and the Arts (both material and stuff like poetry and philosophy) being above/at the top of bronze age level, but not quite iron age level >political/diplomatic complexity, legal, bureaucratic, and municipal systems, and social complexity being iron age tier >public education, city sizes, agriculture, hydraluiocs, and hygienic practices on par with or ahead of complementary 16th century Europe
If you compare that to where eurasia was 3k years after their first civilizations, you'll see that the Aztecs and the like where mostly where they should be: having the most in common with bronze age and iron age cultures (since 3k years after the first civilizations in eurasia was the transition from the bronze age to the iron age); though being relatively behind in metals/maritime shit, but making up for it by being ahead in terms of sanitation, hydraluics, etc.
Joseph Long
Is it you aztec user How erect were you when these recent sat images revealed the cities to be much bigger and more sprawling than we thought
Robert Scott
Somebody post the army deployed and casualty numbers It is halerious how easily Portugal was able to crush the natives
Julian Gray
Because to create a unique culture you must first understand how culture works. Tolkien fucking studied several languages and cultures just to create Middle Earth and its history. World building this in depth requires good research so that it feels authentic.
Jose Robinson
Conquistadors were spics, you retard
Jayden Davis
>set in Medieval Europe I know of three. Darklands, Inquisitor and Kingdom Come.
Everything else is some funky Americanized conception of Tolkien-land with Castles.
Eli Perez
I wouldn't want an aztec setting, I want more game that aren't tactics placed in ancient rome/greece. China would also be dope
Logan Torres
>be glorious spic empire >die to smallpox OH NO NO NO NO
Eli Smith
>china Never ever >Rome Have you played shadow of rome, it's pretty good >Greece Spartan: Total warrior
Xavier Bailey
>ancient rome There's Ryse, but that's hardly an RPG.
Julian Bennett
>Never ever What is Jade Empire
Mason Sullivan
I should note hear that even though you see cultures/sites before 1000 BC in the timeline there, there werre only URBAN cultures with actual cities and civilization starting around 1400-900 BC, with the advent of the first Olmec cities.
You are retarded: Horses died out in the americas around 12k years ago, horses weren't domesticated in Eurasia till 8k years ago: People in eurasia didn't know they could be ridden for thousands of years after people in the americas drove them to extinction anyways.
>Is it you aztec user I'm not OP but i'm in the thread
>How erect....more sprawling than we thought That was in regards to Maya cities, and it's less that the cities were larger so much as the space between what we thought were seperate cities actually had huge amounts of sub-urhan settlements and towns. between them. Which is weird, since what city would those settlements and towns have belonged to politically (since the Maya weren't unified and seperate cities were usually part of seperate competing kingdoms or were entirely indepedent, competing city states), if they were between cities..
There was also a recent finding using the same mapping technique for a large city the area that the Purepecha empire occupied.
The Black Death was just a new strain of an existing diseases and it killed 30% of europe, why wouldn't a bunch of entirely new diseases you have zero resistance to be even worse?
You should, pretty much everything cool about an ancient chinese or greco-roman game, Mesoamerica would also have, just with their own set of aeshetics, which look rad as fuck, pic related
I agree we need more historical settings in general beyond the typical medivial europe/japan in games other then strategy titles though. Other then Mesoamerica and Greco-roman and Chinese like you meentioned, I'd also really like games set in medivial southeast Asia, like in the Khmer empire.
Oliver Barnes
Hmm, that looks real arcadey. The woman character is wearing a tank top in ancient china? I think what the other poster wanted is a game that tries the least to be historical (at least weapons, armor and buildings are from the era)
Angel Nguyen
BECAUSE THERE WAS NO OTHER FUCKING CULTURE WORTH SHIT AT THE SAME PERIOD
>AMERICAS SUBHUMANS IN DIRT STILL BUILDING PYRAMIDS WHICH ARE BRAIN DEAD STRUCTURES FOR CHILDREN
>ASIA RICE FIELDS AND THE OCCASIONAL BAMBOO CASTLE
Ryan Powell
I'm glad you're still around
Liam Perry
I'm pretty sure Mount & Blade has a mod for just about every period piece you're interested about, which is why a lot of people are excited for Bannerlord. I cant wait for someone to port over the Gekikujo mod so that I can have a proper RPG set in Sengoku Era Japan without the fantasy bullshit like Nioh.
John Wilson
I'm fucking tired of Vikings desu
Robert Thompson
that's great, they still never got beyond the bronze age
Juan Turner
>ywn play as a mongol horde and rape chinese women during the formation of the glorious Yuan dinasty
Luis Ross
They were beyond bronze age level in a variety of ways, see
Leo Brown
>Spainard = Hispanic
Asher Torres
Bannerlord with mods hopefully soon.
Ayden Garcia
Angkor/Khmer would be rad. They were apparently some of the largest cities on earth.
Gavin James
Why does nobody give a shit about Babylon?
Owen Howard
Right looks really cool. Even if you don't want to play in this exact setting, as OP said someone could draw inspirations from this.
Tyler Garcia
I always liked the subsaharan-africa architecture during the victorian era, are there any games set there?
Connor Martinez
>tfw no battle simulator where Aztecs survive and acquire steel arms, cavalry and gunpowder
>Every spring the Aztecs used to organize "gladiatorial" combats between their highest military ranks and the enemy elite warriors and commanders who were captured in battle. As part of the festival, nobles from all Mesoamerica were invited to witness these combats. >Nevertheless, only the Aztec warrior fought with an edged weapon and his movement wasn't limited by being attached to the sacrificial stone. The combat was over when the Aztec warrior was unconcious or when he managed to make his foe bleed enough to keep him from moving. Usually the first combatant for the captured warrior would be his captor and if the captured warrior was victorious he would face several other contenders. According to Bernardino de Sahagún, the number of Aztec warriors increased with each victory and there was up to four at the same time. >A famous Tlaxcaltec warrior, Tlahuicole, prefered to die in gladiatorial combat than return to his country as a spared man. He finally met his end at the sacrificial stone after killing 8 warriors and defeating 20 more.
Charles Ward
spanish people do speak spanish yes
Lucas Campbell
>Flower wars differed from typical wars in a number of important aspects. While engaging in a flower war, competing armies would meet on a "preset date at a preselected place.”[5] These places became sacred sites and were called cuauhtlalli or yaotlalli.[2] Combatants signaled the start of war by burning a large "pyre of paper and incense" between the armies.[2] Actual battle tactics also differed from typical warfare.[6] In typical warfare, the Aztecs used atlatl darts, stones, and other ranged weapons to weaken enemy forces from afar.[6] However, in flower wars, the Aztecs neglected to use ranged weapons and instead used weapons such as the macuahuitl[7] that required skill and close proximity to the enemy.[6] The use of these kinds of weapons allowed the Aztecs to display their individual combat ability, which was an important part of the flower war.[6]
>Flower wars involved fewer soldiers than typical Aztec wars did.[2] A larger proportion of the soldiers would be drawn from nobility than during a typical war.[8] These characteristics allowed the Aztecs to engage in flower wars during any time of the year.[8] In contrast, the Aztecs could fight larger wars of conquest only from late autumn to early spring, because Aztec citizens were needed for farming purposes during the rest of the year.[8] Additionally, flower wars differed from typical wars in that there were equal numbers of soldiers on each side of the battle; this was also related to the Aztecs wanting to show off their military prowess.[9]
Brody Myers
>At birth, an Aztec boy would receive two symbols. A shield would be placed in his left hand, and an arrow would be placed in his right. After a short ceremony the newly born boy's umbilical cord, shield, and arrow would be taken to a battlefield to be buried by a renowned warrior.
>The Aztec Triple Alliance, which ruled from 1428 to 1521 in central Mexico, is considered to be the first state to implement a system of universal compulsory education.[4][5]
>The children of workers received vocational training in the more relaxed telpochcalli, the “houses of youth” established in every district. The teachers were professionals, but priests played a part. From these institutions, children could go home frequently. Yet they, like those in the calmécac, received ample instruction in morality and natural history through homilies which they often learned by heart, and of which some survive. “Almost all,” wrote a good observer in the 1560s, “know the names of all the birds, animals, trees and herbs, knowing too as many as a thousand varieties of the latter, and what they are good for.”39 A strong work ethic was inculcated: and children were told that they had to be honest, diligent and resourceful. All the same, preparation for combat was the dominating consideration where boys were concerned: above all, single combat with a matched enemy.
Daniel Fisher
black panther ticket sales would like a word with you, user...
Ian Adams
That's the power of the BBC though
Jaxon Hernandez
I absolutely agree user, the SE asians are super rad. Asura's Wrath, despite more of an interactive anime then a game, might be worth checking out.
>They were apparently some of the largest cities on earth.
So did the Aztecs, actually: Their capital, Tenochtitlan, had 250k people, tying it with Paris and Constantinople as the 5th largest city in the world when the Spanish showed up. It was built on a lake, expanded with artifical islands, had canals cutting across the city between these islands, aqueducts and causeways connecting it to other towns and cities across the lake, had a full sewage system and had dikes that regulated the flow of water across the lake system, see the image in From Bernal Díaz's , the True History of the Conquest of the New Spain:
>Our astonishment was indeed raised to the highest pitch, and we could not help remarking to each other, that all these buildings resembled the fairy castles we read of in Amadis de Gaul; so high, majestic, and splendid did the temples, towers, and houses of the town, all built of massive stone and lime, rise up out of the midst of the lake. Indeed, many of our men asked if what they saw was a mere dream. And the reader must not feel surprised at the manner in which I have expressed myself, for it is impossible to speak coolly of things which we had never seen nor heard of, nor even could have dreamt of, beforehand.
> After we had sufficiently gazed upon this magnificent picture, we again turned our eyes toward the great market, and beheld the vast numbers of buyers and sellers who thronged there. The bustle and noise occasioned by this multitude of human beings was so great that it could be heard at a distance of more than four miles. Some of our men, who had been at Constantinople and Rome, and travelled through the whole of Italy, said that they never had seen a market-place of such large dimensions, or which was so well regulated, or so crowded with people as this one at Mexico.
Ayden Foster
So make something. Different places make games inspired by their OWN culture, it is not for white people to make something like chinese or black culture inspired videogames, its for them to do it if they want it, and creators really dont seem to want it by the looks of it. >western made game made to appeal to western audiences vs >western made game made to appeal to Africans This stuff does matter, I too would like to see different inspirations, but more consumers than not do not have any interest in this.
Japan makes its own games about its own culture for instance, they dont always do well overseas but that doesnt matter, its made for Japanese audiences, they dont expect the rest of the world to make this content for them.
Seriously, write or draw or something, make something that isnt inspired by your own culture and see how it goes.
Parker Perez
i do
Michael Robinson
Jomon period would be interesting for Japanese games. Joemon aesthetic is bizarre and alien as fuck.
Elijah Sanders
That would be cultural appropriation.
Colton Cox
Do you have a source for Tlahuicole defating 28 warriors? The accounts i've read say that he beat 8 and the 9th knocked him out
Noah Martinez
Last horses in America were tens of thousands of years ago. It was the white settlers who brought the horse back to America's wilderness. Natives soon started to appreciate the new animal so much horses started acting as central pieces in territorial scuffles where your goal was to steal as many horses from the rivaling tribe as possible.
Matthew Edwards
For a real answer. The market that likes this stuff is small. You have neckbeards that like it as a lore source, and the SJW people that like it for political reasons. Normies dont like long named shit that they actually have to think about.
Jason Myers
Because bioware were the only ones who could actually show alien culture for you, see jade empire or hordes of under dark for example. Modern gamers prefer garbage developers like obsidian who somehow turned alien and weird spirit land with population who are very paranoid about red wizards, into generic western fantasy with spirits and Sup Forums loved motb
Carson Wright
>It is one of the finest things in the world to see them in war in their squadrons, because they move with perfect order, and are splendidly attired, and make such a fine appearance that nothing could be better.
>ywn never see these guys fight in their feather suits end me lads
Brayden Nguyen
>all this neat stuff was deleted so they could make a city that's constantly sinking into the ground
Nicholas Campbell
because fantasy = tolkien ripoff since ever
Evan Ramirez
I agree normies don't give a shit, but they could: Look at how much european/american public likes japanese shit, or egypttian stuff despie it not being their heitage. You need to just get them interested and then iit can become popular: They weren't always interested in those things, but starred to after an egyptiain culture boooon in 18th centuary europe, and then obviously back in the 90's with the advent of japanese games and anime.
It's just a matter of getting lucky and being the one to set off people's interests.
Caleb Hall
His last words were reportedly >gg ez
Ayden Miller
Because normal people don't know much about them and developers would need to spend way too much money to get at least at the historical accuracy of Arsecreeds.
Also a lot of people are retards like like the first poster.
Levi Robinson
The average American ladies and gentlemen!
Jason Edwards
This is my land is about Native Americans. Though it's set in like the 1800s, not back when Natives actually had cities and shit like back in the 1300s.
Adrian Ross
I have and it was great Read a book, dumb burger
Leo Richardson
>Nobody wants to play as some furry spic. Fantasy world made of Aztec lore would be pretty cool though. Incredibly fucked up and brutal where characters regularly get decapitated or skinned alive and your magical trinkets include wearing someone's decorated skull or skin into battle. Get bonus buffs from your god of rain by torturing children and collecting their tears, while you can please the goddess of harvest by having an erotic dance where you decapitate the sexy dancers after the dance is over.
Julian Sanders
History of Tlaxcala by Munoz Camargo, here's the chapter of Tlahuicole, albeit infortunately only in Spanish. The last paragraph narrates his death.
Reminder they burned all of their books and library too. We lost thousands of years of history, peotry, philosophy, art, random cultural beliefs, etc. Thankfully, a lot of information about Aztec society and their history was preserved after Catholic friars realized knowing it would make converting people easier, but we still lost a ton of stuff and what was re-recorded only covers the geographic area the core of tthe azttec empire was in and for the prior few hundred years, and not in nearly as much detail if the books were never burned.
My favorite example of what we lost out on is ttheir featherrworking. They were insanely skilled at making shit out of feathers, to the point where during the colional period, surving featherworkers made cathoolic religious paintings out of feathers instead of paint, pic related, and they used similar techniques to make art, clothing, and the like in native times.
The "fursuits" they wore to battle you saw in , etc would have been made in a similar way.
Nathaniel Gomez
Are there any games at all set in Sumeria? I know you can play as them in a couple of Civ games, but that's all I can think of.
Samuel Perez
you know you got genocided so hard you went from revengeance motherfuckers to big guys like bane
Robert Baker
This is basically why I tend to avoid "fantasy" fiction altogether. It's always the same Europe-based LoTR derivative garbage. I want to see some original ideas, not castles, swords, forests and generic magic shit. Is it really that hard?
Alexander Hall
well they deserved it most of the time they only had a number advantage if at all, and they still went full flower war against them insted of just kill them
>Sandoval was appointed to the command of the third division, consisting of twenty-four horse, fourteen crossbow-men and musketeers, and one hundred and fifty foot armed with shields and swords. To this division were added 8000 Indians from the townships of Chalco, Huexotzinco, and other places in alliance with us. (...) >They had driven one of our brigantines between the stakes, killed two of the men, and wounded all the rest. (...) the Mexicans had already fastened many ropes to her, and were trying to tow her off into the town behind their canoes. Sandoval's encouraging words were not lost upon us, and we fought with such determination that at length we rescued the vessel. (...) when all in a moment the large drum of Huitzilopochtli again resounded from the summit of the temple, accompanied by all the hellish music of shell trumpets, horns, and other instruments. The sound was truly dismal and terrifying, but still more agonizing was all this to us when we looked up and beheld how the Mexicans were mercilessly sacrificing to their idols our unfortunate companions (...) On that terrible day the loss of the three divisions amounted to sixty men and seven horses.
Bernal Díaz del Castillo. True history of the Conquest of New Spain, Chapters CL, CLII
Julian Robinson
Because the minute you start making a game in some nigger setting - nigger will scream "muh cultural apropriation".
Daniel Robinson
>most of the time they only had a number advantage if at all pic related, not to mention the cavalry, artillery and brigantines
Isaac Evans
Practically every fantasy game borrows the aesthetics and cultures of other societies. If you're talking about historical games, you're going to get some ahistoric mythical bullshit because of biases and lack of translated high quality stories. Game devs can't even get their own history right.
God damn it Ii need to learn spanish, so many sources for mesooamerican stuff isn't translated in english.
Spics don't care about cultural appropriation, though.
Luke Campbell
well if you interpret enough you find a bunch of references to sumerian myths but that's about as much as i know of.
Nicholas Reyes
I refuse to believe all of that is feathers
Gavin Long
you underestimate their featherwork in pic related all the colors were made with feathers
Alexander Barnes
Oh yeah because we really need games where you run around with a bunch of redskins getting high on cactus trimmings and chasing around water buffalo and shit or how about African build a mud hut and be thirsty simulator
Jeremiah Lopez
It's more obvious if you look at the higher res version, you can see the iridescence on the blues and the "fuzz" on the skin tones. More info here:
They could make a God of War-esque game from Epic of Gilgamesh pretty easily.
Jeremiah Ward
why the shit did people even live in those barren shitholes?
Jose Thompson
>ywn have an Aztec shipbuilding simulator
>They agreed to work at it viribus et posse, and began at once to divide the task between them, and I must say that they worked so hard, and with such good will, that in less than four days they constructed a fine bridge, over which the whole of the men and horses passed. So solidly built it was, that I have no doubt it will stand for upwards of ten years without breaking —unless it is burnt down — being formed by upwards of one thousand beams, the smallest of which was as thick round as a man's body, and measured nine or ten fathoms (16.8-18m) in length, without counting a great quantity of lighter timber that was used as planks. And I can assure your Majesty that I do not believe there is a man in existence capable of explaining in a satisfactory manner the dexterity which these lords of Tenochtitlan, and the Indians under them, displayed in constructing the said bridge: I can only sav that it is the most wonderful thing that ever was seen. - Fifth Letter of Relation by Cortes to Charles V about his expedition to present-day Honduras, 1500km away from the Aztec supply lines
With 1086 posts, U Bein, the longest wooden bridge in the world is 1.2 km long. It took 2 years to build, and they got the wood by disassembling an old palace located nearby.
Jacob Taylor
The Aztecs and Mesoamericans had only really primitive boating tech, though. They were barely bronze age tier in that respect, if even that. They hadn't even developed the sail.
Nicholas Brown
It might have been more fertile and lush back in the day, desertification is a bitch
Jack Flores
>mr.dev you must choose where to pull your lore from >europe with thousand years of preserved historical culture and writings >or dead civilization, who are only fleshed out by speculation of historians
Lincoln Perry
It used to be a spot of green next to a desert and mountains. Cities formed next to great rivers which were much more unpredictable than Nile, there was periods of drought and periods of floods, which reflected on their myths and religion as their gods being fickle as fuck.
Mason Baker
considering they could build +1km bridges in 4 days i can't really blame them
but could you imagine what they could have done with the knowledge of the old world