What's even the point of FPS games? Run and gun, repeat x123423523623523 times without any progression during the game?

What's even the point of FPS games? Run and gun, repeat x123423523623523 times without any progression during the game?
There's barely any depth in this genre, it's all about mindless aim and reaction.

Compare it with RTS, MOBA, RPG or even Fighting games. All those genres have so much more compared to FPS games.

FPS is truly the lowest level of video games with brainlet and underage target audience.

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there's a lot of game sense and strategy when playing fps. more-so than mobas (LoL anyways). sure aiming is important but it's not the only thing that will win you games.

I can agree with that for a lot of fps games but quake is one of the better fps games where some of the satisfaction comes from the mastery of the craft. Quake fosters many skills like prediction, resource management, a consistent; steady and precise aim. the list goes on.

>more-so than mobas
Is this a joke?
There's no sense and strategy in shooters, it's a dumb run and gun genre.
MOBA has lots of heroes with lots of synergies, counter picks, draft phase, timings, coordination, etc. Also tons of items you have to get in time, properly use in time, understand what's the best against the enemy team in certain games, it's incredibly complex and has many layers from personal skill to coordination. And in MOBA you have a proper progression from the early game to mid game and to late game - all of those phases are completely different and offer shit ton of variety.

Now shooters have nothing of that. You just pick up a gun and shoot and that's about it. Fucking stupid shit.

>There's no sense and strategy in shooters, it's a dumb run and gun genre.
Some games are like this, the good fps titles require actually understanding what's happening in the game

>MOBA has lots of heroes with lots of synergies, counter picks, draft phase, timings, coordination etc.
everything that you've mentioned finds its way in fps. certain guns have counter picks (or characters, depends on game). coordination and timing is important for any competitive activity

>Also tons of items you have to get in time, properly use in time, understand what's the best against the enemy team in certain games
Again the same thing you mentioned is in fps.

>And in MOBA you have a proper progression from the early game to mid game and to late game
I'll admit this is something unique to mobas and rts which does make it require more skill and understanding than an fps, but it doesn't mean fps doesn't require skill or depth

Most of what you said can be applied to FPS, except for early-mid-late game strategies which I admit is unique to that genre

I'll give you your ((you)) and say that there is not as much complex strategy as you think in mobas, even in the most complicated one there's usually only one correct play to make most of the time and most of the skill comes from game knowledge. Anybody who makes an effort to learn the game is going to know what heroes work well with/vs. other heroes/timings once they've played a couple games on all of them, and even if u don't you can just flowchart whatever top teams are doing. I'm pretty surprised you think RTS and fighting games are more similar to MOBA than FPS games, when MOBAs are the only ones that require basically 0 execution and rarely force you to make any quick decisions between multiple options.

...

This at least when it comes to Quake and tactical games. I can't really say anything about Overwatch since all the high level players are garbage and I don't really play other FPS like MNC or TF2.

>there are no tactics or strategies in shooters because I say so
Get off your high horse OP, you're retarded

overwatch is more like a moba disguised as an fps

holy shit you're criticizng shooters for "having no depth" but defend MOBAS? Just fucking kill yourself

There is progression in CSGO. The economy aspect and reading your opponents strats and getting a feel for how they execute and rotate around the map. If you can’t start reading them by round 7 or 8 you’re fucked. The mind games are real.
I don’t think it’s as in depth with mobas. Wow you can click on the enemy’s character and see he’s building bfly better go buy mkb.

the problem I have with many fps games now is that its literally just meaningless kills, like if someone told me they got a really high score in like halo CE I could often respect it more than halo 5 because of how big the skill gap is. Halo CE gives more chances or an increased likelihood to fail than halo 5 so when someone becomes proficient it means more like the best you can be with the Halo CE magnum is a 3 shot headshot but the average is a 6 shot whereas the best you can be with the Halo 5 magnum is a 5 shot headshot but the average is a 7 shot. Just showing that Halo CE cared more about kills being meaningful via having a clear divide between talent and garbage.

But another thing that makes few fps games more admirable is that even though you might not be as 'intellectual' as another game its the rate that you need to make the calculations that make it cool, like how you need to prioritize and juggle 30 enemies in doom all of that dynamic footwork to avoid damage while simultaneously keeping track of your ammo so you have the right guns ready when specific enemies spawn

But personally I mostly play for the mastery part, kind of like the relief you get from doing a segment of dark souls conserving health as you make it from checkpoint to checkpoint when you finally get to the boss with max(ish) estus and you finally beat the boss and then you can new game and it isn't boring because you can still 'lose' but you get to show off now because you 'got gud'. it's the same in quake when you get top score because you could keep yourself alive, deal more damage, have the right guns and you repeat like dark souls. and even though its the same map its different players so the math is the same but the adventure is brand new ya know?

I guess except OW literally has one lane most of the cast is forced to go through and maybe one or two alternate holes for off-meta mobiles.

goddamn she's nice. who is that?

>without any progression
The progression is getting good, dumb soylent gargler.

>I can agree with that for a lot of fps games but quake is one of the better fps games where some of the satisfaction comes from the mastery of the craft. Quake fosters many skills like prediction, resource management, a consistent; steady and precise aim. the list goes on.

Quake is the worst though. It's dumb arena shooter and CoD / BF at least offer some strategy and tactical maneuvers.
In Quake you just run like a headless chicken non stop.

and this is why you probably never been good at any fps game and decided its a shit genre

>I'll give you your ((you)) and say that there is not as much complex strategy as you think in mobas
Why would I listen to you?
I played both Dota and Quake for years. I have relatively high skill in both of those games.
Dota is just so much better game.

thANK YOU

Overwatch is TF clone.
TF is not moba.

you had some decent bait going but this made it obvious

>you need to make the calculations that make it cool, like how you need to prioritize and juggle 30 enemies in doom all of that dynamic footwork to avoid damage while simultaneously keeping track of your ammo so you have the right guns ready when specific enemies spawn
this is also a great point in deathmatch, where you need to decide how to encounter enemies that are coming from different sections while also considering ammo, weapons you have, health. I wouldn't really consider doom since its singleplayer but it still involves the same idea of thinking of your options

Nice zero arguments, retarded shooting brainlet.

Yes, MOBA is a million times better genre, way more complex and intelligent compared to FPS trash.

I don't mean to be disrespectful but this is going to have to be my response to such a statement

How is that a bait?
youtube.com/watch?v=Mcj1IE3duHY

Just look at the coordination and tactics here. How can you even compare it with arena garbage?
Do I need to remind you that Quake died and arena shooters died as well because no one liked how bland and boring they are?

does tf2 have you press a button to glide through someone removing 1/4 of their health? or an ability that stops an enemy in their tracks for .7 seconds giving you enough time to shoot them in the head?

youtube.com/watch?v=7nEmRJTbQhs

Siege > Quake and arena garbage as well.

Not sure I was just googling wide hips and found it.

>does tf2 have you press a button to glide through someone removing 1/4 of their health? or an ability that stops an enemy in their tracks for .7 seconds giving you enough time to shoot them in the head?

Did you ever play TF?

when it comes to player skill relative to the genres you listed i'd be inclined to agree, with the exception of RPGs
anyone can play an RPG, even spastics like ulillillia and chris chan can play RPGs

>Wow you can click on the enemy’s character and see he’s building bfly better go buy mkb.

Wow you also need to build a proper economy for your team, make space for your carry to farm, ward the whole fucking map (and win the ward war against the enemy supports) just to make vision for your carry so he wont get raped while trying to farm, stack neutrals and properly push / defend, get good positioning and timings for Roshan, get good laning phase, etc.

Yeah, brainlets think it's easy but you'd not win even against 4k shitters in Dota.

The only "respectful" aspect of Quake is aim.
Someone has consistent 70% railgun? Everyone respects him.
Someone has 50% LG? Holy fuck that dude is great.
No one gives a SHIT about anything else.

It's all about retards with good AIM.

yes I have. I never played with all the weapons though so I'm not sure if there were unique weapons that acted similar to moba abilities

>when it comes to player skill relative to the genres you listed i'd be inclined to agree, with the exception of RPGs
>anyone can play an RPG, even spastics like ulillillia and chris chan can play RPGs

Absolutely wrong.
Only 0,32% managed to get For Honor achievement in Divinity Original Sin 2 and that's the hardest difficulty in the game.
Darkest Dungeon has the same difficulty wall that stops brainlets from doing good in game, they can't even finish it.
Because you have to actually use your brain rather than rely on muh reaction and muh aim like a monkey.

the guy literally did nothing but suppress fire
Cover is something that takes more talent in quake than battlefield on is sitting one is confusing the enemy and out speeding someone its one of those calculations that is hard and needs to be made lightning fast

also, quake isn't just running around, you have to know where you are going and when you get there. Like if I want Quad damage and I get there too early I am just sitting; waiting for it; an easy target but if I am too late someone else has it. and that is used on 3 major items, 8 weapons and then a shit load of lessor spots with a different amount depending on the map.
But not only is it my job to keep these Items I also have to juggle the other player so they can grab them and get an edge over me.
To keep the edge you have to have a plan, not just reaction time because your stack will always beat your aim in winning

>you have to know where you are going and when you get there
Yeah going to red armor and mega is such a fucking mind blowing task.
All you do is basically circling around 2 items for the entire game because if you don't get at least one major pick up you'd lose.
This is all you need to know about "strategy" in Quake.

That's more of getting bored of the game after one playthrough than challenge. Also a lot of people buy games and don't even play them due to backlog.

I got to 4.8k back in 2014. You’re trying to make the game sound complex when it’s really not.

Id have to disagree, I think quake might be more talent based than siege just because siege is more about shooting people who don't know where you are rather than and I don't mean to be insulting but quake is more chivalrous, both players are equals off the start, and when combat is engaged both players have an idea of the other in terms of position and stack and face to face carnage can begin

no way dude, its map control, your and enemies stack you need to be in the right place at just the right time to maintain an edge over your opponent and that takes strategy which goes into overdrive when you have to consider the enemy and denying them pick ups

Nice excuses.

>sub-5k garbage thinks he's relevant.

My fucking sides, you know nothing about the game.
Your layer of understanding it is leagues below compared to people who play on 6k+

>Id have to disagree, I think quake might be more talent based than siege just because siege is more about shooting people who don't know where you are rather than and I don't mean to be insulting but quake is more chivalrous, both players are equals off the start, and when combat is engaged both players have an idea of the other in terms of position and stack and face to face carnage can begin
Yeah because Siege doesn't offer you tons of instruments to defend or attack, right.
And you totally cannot rat in Quake and run from your opponent after making a couple of kills and win a game, sure.

its also denying the enemy these and sometimes giving them up as well to maximize your benefits like letting an enemy get a mega health because if you fight them over it you could lose the edge of having both mega health and heavy armor which you might be able to pick up later if you can rout the other player away from you or other pick ups and the rout to get there is the tricky part to making sure you get to the right place at the right time you need to memorize the time a rout takes to make sure again, that you are not too early nor too late or else you die

Stacks don't matter shit if your opponent has better aim.
You'd just get your stack reduced to 0 if your opponent can rail your ass all across the map and you would never be able to do anything about it.

Quake is a dumb fucking game where aim matters the most.

Are you telling me GTAV is a big brain game because the Masterminds achievement has only been completed by 0.1% of the playerbase?

running away is a talent is quake unlike halo if you are familiar with how sprint effected it in quake it just isn't going the other direction you need really good bunny hops and you need to regain your stack. So if I am being ruined and I turn tail since all the health on the map is fixed the enemy has a chance to cut me off because he has the chance to predict where I am going and from there have to make fast calls that will help you come back.

You can break down any game into mindless repetition, doesn't really indicate skill towards any one of the genres. For an example in strategy in FPS: the effective range of various weapons determines what you use, similarly to a pick in an ASSFAGGOTS, a particular (set of) unit(s) in an RTS, an elemental type in an RPG, and input delay/range of the various moves in fighting games. Mindless reactions can also be used in any of those genres, doesn't necessarily make the player good. Koreans practice starcraft until their decisions and movements are completely routine, subconscious and mindless. Doesn't make them less skilled for being mindless, it just means they practiced a lot through repeating motions 123423523623523 times. Progression isn't really well-defined either, though it tends to manifest in a storyline (which is irrelevant to player skill), experience (which ironically sometimes indicates less skill if grinding is in play), and lastly actual skill development, which applies to every genre including FPS. If I had to gripe at any of your bait genre choices, RPGs are completely static and are vulnerable to formulaic approaches as well as mechanical exploits since you can only fight A.I. opponents for the most part. They do not usually have you fight human opponents, and the ones that do are usually very limited in what you can do or require an obscene amount of "mindless repetition" to grind up to competitive levels (or cheat outright).

But If I have a good stack I would have the same guns and If I have max armour and max health without the assistance of major pickups I have tripled my health so if he could once 3 tap me now he has to 9 tap me and I still get to 3 tap him because I have the health and I have the armour and it goes in to another extreme once I have major pickups

This is why you play linear, story driven FPS games OP.

Must suck being a brainlet. If you can not see depth unless it's laid out before your eyes you're simple as fuck. You're playing people, not just a game.

Back when I played UT2004 TDM and CTF we'd spend hours talking tactics, analyzing opponents and map specific plays

I like shooters because I like guns and want to play games where you can shoot them.

How can you see something that doesn't exist? Skipped on your weekly visit to a doctor again, schizophrenic?

>Sup Forums hates fighting games
>Sup Forums hates arena shooters
>Sup Forums loves Overwatch
>Sup Forums loves Smash
noticing a pattern here

Ban games with guns because they make people shoot at school.

Overwatch is objectively better than any arena shooter.

Im not going to disagree of the bat but how?

It offers great teamplay, it has perfect physics and the game is polished with no issues whatsoever.
Blizzard does a good job with it by supporting it and adding new good content.

Just compare it with Lawbreakers or Quake Champions and you'd see the difference. Bitch ass faggots from QC cannot even make a single patch in time and ALWAYS delay their fucking shit. The game is horribly optimized and lacks content, everything is fucking repetitive and stale already. Not to mention that 500 (!) players play it across the globe, SUB FUCKING THOUSAND.

its still in beta but sure I can agree

I couldn't say its more repetitive in anyway other than the small map selection but quake maps have more variation than ow maps for the most part

>Quake is a dumb fucking game where aim matters the most.

...

>it has perfect physics
You're going to have to go indepth with this because the game from my understanding just stops momentum after a very small threshold.

whats the point of life

you just eat and shit

got eem

I'm not at school though I'm almost thirty

I can totally agree that ow has GREAT team play but I think that is something quake also has but what overwatch has been missing for a while but not always is individual play

>I can totally agree that ow has GREAT team play but I think that is something quake also has but what overwatch has been missing for a while but not always is individual play
That's not really true if you pick up Tracer or Widow. Plenty of other heroes require good aim.

Dota > Quake.

but that can be taken away when someone plays your counter launch overwatch had less of an emphasis on counters though they were present

I wouldnt know

I had fun talking but its 3:55 and I have a test in the morning

ill be back though im following the thread

c u guys

You had one job... and you failed, to keep rpg shit out of quake ffs

Not a lot of games can test your hand-eye coordination.

>all these hungry fish

Adding a layer of unfixable arsery to create the need of frequently shifting meta was a genius idea. One day quake will be the most played game in the world.