Install a bunch of Skyrim mods to have the game look leagues better and make a cute girl character

>Install a bunch of Skyrim mods to have the game look leagues better and make a cute girl character
>Very easy, just toss 'em in Nexus Mod Manager and you're good

>Want to get SexLab and make the game a veritable hellhole for my cute girl character in which she can be abducted and tortured as a slave
>Over-complicated and requires tedious, precise step-following at the risk of undoing everything and destroying the game

Why are all the Skyrim mods that matter so convoluted to get working?

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The gamebryo engine was not built to be modified to such an extent. What it was designed for was what you see on consoles; New weapons, armour, and questlines in locations using very small amounts of new meshes and probably no new animations.

What you're trying to do is fundamentally untangle the ball of yarn that is the games code, then retangle it so that it forms the shape of a massive schlong.

But getting everything looking beautiful and having a perfect better-than-real-life bodied main character is as easy as tossing things into a fan-made blender and pouring the smoothie on top of the game. Why isn't there something like that for the sex mods?

>sexlab is hard to get working
you’re supposed to role play in a role playing game
but actually i am almost certain there are h game generals on /vg/ that get more descriptive with how to keep everything in check

>NMM
Why would you ever use that garbage? Get mod organizer, it's way easier and you practically can't fuck up your install because it's all sandboxed.

SexLab is not only convoluted, it's annoying as fuck to find exactly what you want. And most of the time, what you want doesn't even exist.

Well fuck. I've already done everything through NMM. Is it easy enough to switch at this point?

>Why are all the Skyrim mods that matter so convoluted to get working?
They need to use a special hack to slip custom animations into the game, they aren't supported.

Just play Honey Select or watch porn.

Getting the animations in didn't seem that complicated. It's SexLab itself that's fucking me up.

>What you're trying to do is fundamentally untangle the ball of yarn that is the games code, then retangle it so that it forms the shape of a massive schlong.
succinct.

>Nexus Mod Manager

>install a bunch of shit
>made my dream waifu's face
>sliders aren't working for her body
>can't get sex mods working
help

Can't blame a guy for not knowing any better. On that note

Yes, switch immediately.

Maybe you should read the installation guides you fag.

...

Yeah but how's your dungeon look

Finally got it working. What are your favorite Skyrim sex mods?

Because, as that other dude just told you, sex mods change the animations which were not supposed to be modable.

Defeat

This game can look pretty, modded to the point of being one of the best looking games out there, but nothing can change the shit combat

What mod do i need to get this pretty?

literally any modding guide on skyrim since fucking ever just gives you the tip of using anything else than that pile of shit

>sliders aren't working for her body
ingame Racemenu sliders only work if you export the body meshes with the morph option checked. This means you also have to have it checked for the armors as well. If you mean you are already doing that and your ingame mesh's arnt updating then either bodyslide isnt putting it in the right directory or something else you have installed is overriding it (MO order conflict).

>can't get sex mods working
Make sure the load order is correct, run FNIS.

What's wrong with the NMM?

>>Over-complicated and requires tedious, precise step-following at the risk of undoing everything and destroying the game
>extracting mods in the "common" file in the right order is too hard
I don't know what to say

Post argonians.

Oh right, I remember this. Bethesda specifically tried to lock down the animations for Skyrim and Fallout 4, who knows why (probably precisely to block SexLab, pose and dance mods). Fore made FNIS to expand the animation register and allow for new animations to be modded in without having to replace the existing vanilla ones. There's still a hard limit of something like 255 animation slots, but it's better than the 0 of unaltered Skyrim.

>dragon horns on an argonian

>who knows why

Because they used third party software to do it, namely Havok, and cannot legally distribute the tools required. Same reason they don't distribute the tools they used to create the proprietary gamebryo nif format and the community has to rely on reverse engineered open source tools. You may as well be expecting them to give you a pirated copy of photoshop so you can make textures.

nexusmods.com/skyrim/mods/53746

I'm still looking for a cool helmet that doesn't clip with them.

Thanks I didn't realize it was that mod and I was looking for this searching under "argonian." Never bothered with that one because I didn't know it would mesh so well with the argonian head.

Not sure what the means to create assets has to do with this. Of course Bethesda wouldn't distribute the tools. Thing is, those with the proper tools can, and have, created mods with new models, textures etc. and they're not limited in-engine in any way. Animations, on the other hand, are, even though there's no real need for it. Even if you had the very same software Bethesda used for creating their animations, you wouldn't be able to plug them into the game without the use of a hack like FNIS.

How can people struggle with skyrim modding
Have you never modded a game before? How new are you to videogames?
Jesus christ Sup Forums truly is dead

>Animations, on the other hand, are, even though there's no real need for it.
No, they aren't. You just fucking acknowledged there is a tool that can do it. All it does is edit the behaviour files used by Havok and registers the new animations. Now the game knows they exist.
>Even if you had the very same software Bethesda used for creating their animations, you wouldn't be able to plug them into the game without the use of a hack like FNIS.
How the fuck do you think Bethesda got the animations into the game into the first place? They had to "hack" them into their own game? You are an idiot.

Bethesda only distributes the tools they own, not the ones they licensed, because it's the only legal thing they can do. That results in some limitations but it's not a deliberate ploy to block sex mods or something like you seem to think. It's just that they can't legally distribute tools they don't own and they use plenty of such tools.

Normally it doesn't, I'm using a custom texture though so it comes out almost seamless. It's a combination of Drachis argonians and Dragonic argonians.

>No, they aren't. You just fucking acknowledged there is a tool that can do it. All it does is edit the behaviour files used by Havok and registers the new animations. Now the game knows they exist.
Well, if it's really that simple, I was wrong about it. I was under the impression that there were some extra blocks in place in the engine, and FNIS did more than just edit a file/expand a register somewhere.
>How the fuck do you think Bethesda got the animations into the game into the first place? They had to "hack" them into their own game? You are an idiot.
What? No, of course they had the tools to do it on their end. Modders just didn't until FNIS came around, since the register was shrunk down to the vanilla animations. I was thinking strictly in terms of modeling the animations themselves, and how the creation kit can handle importing meshes and textures, but not animations nor register edits. I wasn't really aware that it was a Havok licensing issue, and that something like that could be so easily circumvented anyway.

I thought as much on the drachis textures. I'm sure I can figure it out even if I have to edit the textures myself.

m8, there are people on Sup Forums that find Stellaris too complex

>I was thinking strictly in terms of modeling the animations themselves, and how the creation kit can handle importing meshes and textures, but not animations nor register edits.

The creation kit doesn't really import any models or textures, it just holds a reference to an external file. The same is true for animations, it just holds a reference to an external file. People couldn't edit that external animation file that was being referenced to add animations until FNIS was developed. Similarly people couldn't get the game to recognize new models until the nif format used by gamebryo was reversed engineered and people could convert from obj or whatever into nif. Both cases have the same problem, TES games use middleware that have proprietary formats that are not disclosed to the public and Bethesda doesn't really have any say in that.

That's actually interesting, I didn't realize .nif used to be a problem too. Thanks for informing me on this stuff, I've been bitching about Bethesda locking up animations in Skyrim for years erroneously.

I have over 220 mods and I still haven't found mod conflicts CTD yet. Just random ctd oncr every 20 hours

If you have anything to edit the .dss files, paste this onto the dragonic argonian head texture for the same look as mine.

Is there a booru for modded skyrim screenshots?
skyrim image uploader has so much interesting stuff, if only it had a tag system.

...

Thanks again.

yw user~

why not just play a porn game instead

nigga thats gay

Because everything that matters is not a texture/skin pack. Things that affect the base game interfere with the code and cannot be just piled on top as additional features.

>What you're trying to do is fundamentally untangle the ball of yarn that is the games code, then retangle it so that it forms the shape of a massive schlong.
beautiful

>then retangle it so that it forms the shape of a massive schlong.
with real time size adjustment!

I like(hate) the part where sexlab has to reload everything every time, then make it hard as fuck to delete positions you don't like/find the ones you do like. Getting it all working is the only the first 16 hours of frustration.

it lacks context and so is boring.

You talking about skyrim right

>Those noses

no, Skyrim provides a lot of stories you won't find in porn games.

You live is some weird bizarro dimension

not an argument. Skyrim offers thousands of possible scenarios.

Hey Im jealous of your dimension

>Be caught as thief and get raped
>Roleplay as rapist who is sneaking into houses and rapes people
>Be raped while exploring dungeons
>Rape defeated Imperials/Stormcloaks after battle
>Be raped by Imperials/Stormcloaks after losing battle
>Casually fuck with your wife
>Make rape dungeon out of captured slaves and fuck them until you break their minds
>Be raped by animals in forest
>Be a slut/prostitute
>Be worshipper of Dibella
>Be arrogant noble who is using servants and maids
Possibilities are endless. No other porn game can compare.

I think you are just a casual, thats not a story with any narrative or characters that would make you care about the sex, its just random sex scenes with zero context

the fuck, all of this are characters in certain roles with personality that might be played for long time. There is also no reason not to use named npcs or downloads characters with story rather than use generic ones.

We get it you hate Skyrim.
Still, properly modded its one of the best porn games out there because of how diverse it is.
There are complete porn oriented quests, you can play a rapist or a rape-victim and fuck and get fucked by pretty much anything that has an ID number in this game.

>installed everything I wanted
>animations aren't playing, they just stand there naked
>everyone tells me to check the characters folder
>I have no characters folder

still a better story than what Bethesda is capable of

What's so bad about NMM? I'm a careless retard who just manually installs everything and I was thinking about using some kind of mod manager so there's less chance of me fucking everything up.

it's functional....that's about it

Someone has a how to tutorial to mod skyrim to add pretty babes?

I've tried again and again but always failed :(

It makes a mess. Mod Organizer installs everything into separate folder, not into Skyrim data folder. You can easily delete mod using it, you will never fuck something up with it and can adjust mod folders so everything will run fine. It's like manual installing but you can quickly get rid off certain mod or disable it.

add racemenu and then find presets

Even the NPC in the background is disgusted.

>organizer, it's way easier and you practically can't fuck up your install because it's all sandboxed.
I use it and it is great, but I still need to copy new animations into my skyrim folder. Otherwise FNIS doesn't register them. Is there a better way to do this?

The output or FNIS, Bodyslide, and other similar tools gets put in MO's "Overwrite" folder. Just right click on it and pick "create mod" and name it whatever.

>lots of possibilities
>6 of 11 of your examples are about rape

Thanks

There aren't a lot of mods about realistic social interaction, and very few are likely to be made due to the following:

>Modders are mostly autists
>Porn modders are especially autistic
>Autists can't socialize
>To make socializing mods, you need to know how to mod and how to socialize

I don't understand the appeal of doing this. Why don't you just play a good game?

there is nothing else like tes games.

This is probably a retarded question, but how different are the mods on console compared to pc? I only play console cos I'm a scrub etc but I see all this shit on xbox/ps4 mod store advertising better textures/improved grafx/sexier bitches and all that jazz, but then I download em and don't find they make much difference at all. I downloaded one that supposedly added all these amazing wild animals and they're literally just shitty skins on top of existing meshes. Is this how it is on pc? Or is it just cos consoles suck ass?

Are you retarded? The whole genre's saturated with equally shallow shitwater.

MO doesn't work for SE, does it?

No it isn't you dumb fuck. All other are either party based crpgs or arpgs with voiced protagonists without any rpg elements whatsoever like the Witcher or Dragons Dogma.
No other rpg sandbox in open world exist where you can create character and chose your race.

Are you implying Skyrim has significant RPG elements? Are you implying Dragon's Dogma is A. anything like Skyrim and B. doesn't have RPG elements?

And in just what universe is choosing a race something to look for? As I said, it's a shallow game with bad combat, immersion, story, art style, graphics, sound design, and roleplaying capabilities. Why do you add mods to prolong its ailing life-span, like a halfway aborted child on life support? Why not just play a good game?

>Are you implying Skyrim has significant RPG elements?
Far more and more complex than the Witcher and Dragons Dogma
>Are you implying Dragon's Dogma is A. anything like Skyrim
It's one of the few games that in any way you can compare to TES games since nothing else like them exist.
>B. doesn't have RPG elements?
DD is devoid of every rpg element and even more dumbed down than skyrim. It doesn't even have dialogues for fucks sake and all quest are "kill 10 wolfs". You can't even raise your stats manually and have few skills in pathetically small skill trees of certain classes that you switch on fly which kills any roleplaying. Skyrim is also god tier story and lorewise in comparison to this pile of irredeemable garbage. Not to mention that it isn't even moddable.
>And in just what universe is choosing a race something to look for?
I don't want to play as boring human constantly. Different races are always better.
>t's a shallow game with bad combat
like all rpg games
>immersion
Lol, Skyrim is immersive af especially when you mod it.
>story
yeah
>art style, graphics
viking fantasy is better than typical d&d fantasy, and game has serviceable graphics
>sound design
who cares, music is good though.
>roleplaying capabilities
no other game offers as much as Skyrim with right mods
>Why do you add mods to prolong its ailing life-span, like a halfway aborted child on life support? Why not just play a good game?
I rarely play Skyrim, I almost exclusively play strategy games. Though If I want to play fantasy rpg sandbox, TES is the only series that offers it because nothing else like this exist.

What are some good player slavery mods?
SD is too simplistic, it basically comes down to just being in whatever space your captor is and occasionally having to fuck them. Any ones that force the PC to do more than just kneel and make you watch an animation.

user, almost all of this is so wrong that I'm gonna have to assume you just haven't played many RPGs.

Skyrim simply doesn't have much in the way of RPG elements. It has stats, like many games. It has some skill trees, like many games. Some speech options are based around stats, which is at least partially an RPG element. But...that's it. You don't juggle stats and moves and character builds. There's no way to play a certain character, as you can in Planescape: Torment (well, not unless you do all the work in your own head).

See, the most damning thing is that you think all RPGs are shallow and have bad combat. Have you never played PS:T? That's not shallow. Have you played Romancing Saga 2? That has good combat.

Skyrim makes near no effort immersing you. It doesn't have any developed systems around your daily life. The story takes no care to embed you within a world and a character. The environments are lacklustre in every respect, with no environmental storytelling or even simple use of aesthetics to bring you into the world. Mods cannot, and do not, fix this (even the ones that try to add said developed systems are just tacking something on).

You admit the story sucks, when this is usually the most important part of an RPG (not always). You don't care about the sound design, when it's one of the best ways of creating immersion.

DD:DA has one of the best stories in vidya, even if it got horribly rekt by budget constraints. I don't see Skyrim talking about existentialism and free will.

Worst of all, you think humans are boring. user, literally everything you have ever experienced is human.

Not him, but I enjoy Skyrim and the other Bethesda RPGs simply because I strongly prefer FPS-style controls and perspective. I like being able to see all the details up close, walk through cool spaces, and as mediocre as the combat is at least it's not some isometric auto attack shit.

A lot of it is that it's just simple, mindless, and easy too. If I want to be challenged by a game I'll go play something multiplayer and face real people. Skyrim is for those times when I just want to kick back and blast through a dungeon.

>can't get it to look good
>can't get animations looking smooth
>buggy as hell, stuck in rape loops, sometimes dialogue options don't come up, enslavement never happens
This game is far more difficult to fap with than it's worth.

>balloon 90's bimbo cartoon tits
>ridiculous 90's bimbo cartoon hip:waist ratio

Want me to tell you how I know you're either 12 or a lonely 40 year-old?

Dude, even people who make porn games openly admit modded skyrim is one of the best porn games.

>What it was designed for was what you see on consoles; New weapons, armour, and questlines in locations using very small amounts of new meshes and probably no new animations.
???????
That's all bethesda stuff, what on earth does that have to do with the korean literally who engine that is gamebryo

I understand putting women in revealing armor but come on. That's not even sexy.

What is the best mod for being a completely consensual slut?

Or something where it turns sex into a mimigame?

>user, almost all of this is so wrong that...
Then you are wrong
>Skyrim simply doesn't have much in the way of RPG elements...
Except if fucking does. Each time I start I do it in different place as different character with personality in different build. All other rpg will always railroad me into some story, here I do what I want and no other game allow me for this.
>See, the most damning thing is that you think all RPGs are shallow and have bad combat...
Because it true. Isometric rpg pale in comparison to any strategy game. All other in comparison to action games
>Skyrim makes near no effort immersing you...
It does a lot, I walk everywhere and enter everywhere, kill everyone and do everything. Not only fight, but chill out and craft. Npc also react to me, my look and my choices. Mods let me do and add everything I want.
>You admit the story sucks, when this is usually the most important part of an RPG (not always).
I don't give a shit about story usually
>You don't care about the sound design, when it's one of the best ways of creating immersion.
It's irrelevant in comparison to everything else. Skyrim does decent work with it, and there is no other alternative anyway.
>DD:DA has one of the best stories in vidya...
DD is utter garbage and I regret every single hour, and I wasted them 23 in this shit. Fuckers keep saying that it will get better once I get rid off first forest, later that after reaching Grand Soren, they bullshited something later too and I dropped it when they started saying that it gets good after ending or in dlc. Skyrim also talks about stuff like this and more but it means nothing when it is done wrong. DD is terribly told with forgettable and bland characters. Nothing is explained and lacks any intro.
>Worst of all, you think humans are boring.
Yes, they are always this same, why the fuck would I want to play as them constantly rather than as something exotic both in look and culture?

are you even trying user?
all i had to do was download the mods while reading the instructions, especially their requirements. Just throw all of them into Mod Manager, run FNIS and use the auto-organize plugins that Mod organizer offers and power the game up. Done

>Jacking off to Skyrim in 2018
It's time to grow up user

Oh? Dwarf Fortress' combat pales in comparison to fucking EU4? Conquest of Elysium 4's combat pales in comparison to CKII? What about Nethack? As I said, the fact you think e.g. isometric RPGs are the only RPGs proves you don't know shit.

Christ, giving you the option to "see that mountain" doesn't do shit in the way of roleplaying or immersion. Vampire: The Masquerade: Bloodlines is one of the most immersive RPGs out there, and there's plenty of buildings you never get into in that game. You say you "do what you want", but that only works if you have very boring wants. Like, what, you can mine something? Kill some bandits? Blast a chicken with a firebolt? Woah...

Please, tell me about how you play each game with a different personality. You know, seeing as Skyrim gives you bugger all in the way of being able to actually play with different personalities. You're forced into one generic shapeless Protagonist, unlike KODP or PS:T, which let you actually...roleplay.

Again, disliking one of the greatest ARPGs (with nonexistent arguments) isn't doing much for your argument.

What? You think humans can't have exotic cultures? Also, I forgot to say, but Skyrim is one of the most generic settings I've ever seen. I can't believe you think Vikings AREN'T generic fantasy.

>looool what a looser! he likes hot women!
are you a feminist, or a woman?

Dwarf Fortress and CoE are strategy games. Don't care about garbage without graphics.
>Christ, giving you the option to "see that...
Yes it does, since nothing at all stops me from going to it. Not even once I'm thrown out of the game, not to mention that I have fun with all those things I modded in.
>Vampire: The Masquerade: Bloodlines
yeah I played it, so what it was nice.
>You say you "do what you want", but that only works if you have very boring wants...
So what, you can talk to someone, feed on some human, walk through sewers. Woah...
>Please, tell me.
Spawned as Dunmer refugee on some sinking ship in the North, grabbed stuff from dead redguard, almost died from cold trying to get to the shore. Someone saved me apparently and left message. Became bandit/mercenary, later joined Legion, got rich, become noble, built house and little village around, equipped guards, defended attacks, collected taxes. Stopped using 2h axe, and started using elegant sword and crossbow, two guards usually took care about any threat if I went into some dangerous place. Got bored after 50-60 hours of playing.
Another game, as qt Redguard Barbarian in Solstheim with a bit of necromantic powers. Started pretty vanilla, doing quests etc, later game turned into enslaving bandits, fucking, killing them and using their bones to create my small army. Got bored after 40-50 hours.
>disliking one of the greatest ARPGs...
Only in this contrarian shithole anyone can like this pile of shit. Please tell what's so great about this story? It's Brandon Sanderson tier or even worse. Game has brainded AI of followers and enemies, combat is nothing special end everything else is nonexistent.
>You think humans can't have exotic cultures?
Not usually, almost always different race is better. Warhammer worlds are exceptions though.

Also I believe you misunderstood me. I'm not telling that Skyrim is masterpiece. I'm telling there is nothing else like it.