Why is this gem hated again?

why is this gem hated again?

PH was bad and im sure a lot of people didnt give this a try because of that.

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I don't know, it really is a fun little game.

I love it, also love Phantom Hourglass

never have I read reasons for why people hate these just that they do

so yeah, why do people dislike these?

Some people say the train was comfy. Others say it was an insulting waste of hours upon hours of your time. The latter are correct.

I liked PH

a lot of people hated them before playing because
>muh controls
>I just want to press buttons, wtf
Same happened with Skyward Sword

either my mic was fucked or I'm a retard, I couldn't get past the guy on the violin who teaches you how to play that wind instrument.

this but with botw and walking around

movement/combat with the stylus sucks ass, and travelling by train was boring

I liked it too, everything but the dungeons, hated their design. All looked the same.

Yeah Spirit Tracks was cool. It was the Majoras Mask of the DS era. I loved exploring a giant 3D world, even if it was on a train. Much better than Phantom Hourglass's time wasting "exploration"

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I hated it, but ghost Zelda is great in it.

PH has well designed dungeons, better that ST

You're right, I didn't and I refuse to. Those atrocious visuals bring back bad memories of extreme disappointment.

Not true. PH was the sequel to WW but worse in every aspect. Dog puke ugly visuals, shitty sailing, minimal side content, constantly returning to that one dungeon. Zelda is my favourite franchise but PH can suck my dick.

Same, but the ocean king temple was a mistake

it's the best dungeon in the game

I couldn't get the last song I don't remember what instrument because it's been years now. I tried forever but it just wouldn't fucking work, as a result I never got to beat the game or see the last dungeon or anything.

they are so proud of it they cant stop making you play it again and again

>why is this gem hated again?
Because it took the dull, drawn out, and repetitive traversal of windwaker and made it worse by putting it on rails.

The timing had a lot to do with it I think. Spirit Tracks was released in 2009. Remember Nintendo in 2009?

It a good game, not great, but good.

Main problem are the meh graphics and the forgetable as hell villains.

Really liked the dynamic between Link and Zelda.

The difference is you could fast travel in Note and while you were walking you could gather supplies, be rewarded for exploring, and fight enemies along the way.

what's wrong with the graphics for a DS game??

I played both to the end and can't say I liked them all that much.
>touchscreen controls for everything
>Temple of the Ocean King (and the slightly less horrible one in ST) with those sneaking sections
>literally railroaded overworld (the ship was kind of okay)
>boring dungeons

That said I enjoyed the OST and ghost Zelda was great.
youtube.com/watch?v=5W_bFLwB0WY

Also this. My mic works fine for other games, but in ST the game just refused to register my blows way too often. I got through them eventually, though.

Yeah. They had a really great E3 that year.

Train overworld was pretty dumb I guess.
The instrument required you to use the mic which was pretty inconsistent at times.
Stylus for everything wasn't a good control scheme.

Buttons are just more responsive and consistent, gimmicks are fine but people are obviously going to dislike them if they detract from the experience.
Skyward Sword had a whole host of problems unrelated to the controls but the controls also influenced the game's design to the point where removing the bad controls makes the shortcomings specifically related to the combat even more obvious.

The controls did suck a lot for PH tho
Gimmicky controls can ruin a game, Skyward Sword and Phantom Hourglass are evident of this. Buttons just feel so much better to press and are responsive. The stylus controls of PH just felt sluggish. Worst part is that because of their controls their banished to forever stay on their hardware without getting more optimized ports.

I think the games look visually alright and I think that the touch screen controls worked fine and consistently.

Low resolution/polycount means everything lacks detail.
It's okay in the top down perspective, but everytime you zoom in on anything it looks like arse.

yeah but it's a DS game

I also enjoyed both of them. Spirit Tracks was a solid improvement too.

That..doesn't change the fact that it looks bad?

Shit I was thinking of 2008. The only terrible thing that came from 2009 was the vitality sensor

Had some great music, the final duet with Zelda and the Orchestra at the end, while frustrating at times, felt really good to pull off and I loved how it melded into the final boss theme
youtube.com/watch?v=8N21htq8lXQ

it looks pretty great for a DS game

Fuck everybody else, I liked the touch screen controls and I think they worked brilliantly for some unique puzzles and twists on weapons (like path drawing on the boomerang). I thought the train was good as a one-off, it's not something I'd care to see them return to but for one game it was a nice breath of fresh air.

If the game has any problems, its that a) the game is too short, much like Minish Cap and b) no matter how you slice it, the panpipe instrument was just shit.

No, it is technicially ambitious for a DS game.
Not the same thing.

It was pushing the limits for most people for how much they could tolerate the DS control layout

how is it technically ambitious? it's not pushing any limits from what I can tell

It and PH weren't bad games, they were just different, and that really pisses Zelda fans off.

Fucking Minish Cap looks better.

So was BotW and it's the most celebrated Zelda since OoT.

I like minish cap, it's a nice 2D game
here we are arguing about whether graphics make games

The touch controls worked, but just are just subpar compared to buttons. The exploration is neutered as the game is literally on rails. Both PH and ST are way too linear. Riding on the train would have been fun inf not for the garbage escort missions, combat, and phantom trains insta killing you. The instrument you use use is awful. and the villains are either forgettable or shadow the hedgehog "ow the edge" level
Its a passable game, but seriously flawed. Its in the same boat as SS, you have to ignore glaring issue to like it.

Doing full 3d with a movable camera while not having the resolution/power to make things look good close-up.
They would have been better off with a fixed camera or just doing really polished 2d.

Some of the boss fights had 3d graphics on both screens, not many DS games did that

The train is the worst part of the game from a traversal perspective.
>Two of the ghost trains that one-shot you and early on the map is so small in each new area they can sometimes just sandwich you (Though the snow area is mostly your fault since there's multiple rails).
>It's so incredibly slow even at full speed.
>Train pieces are a nightmare you probably won't even collect pieces for unlike in PH where they were relatively easy to get whereas here you need pain in the ass ingredients and rotating Beedle requires more effort than PH did.
>Framerate tanks if tanks appear for you to fight into the single digits.
>Escort missions where you're getting attacked but you still have to obey the rules of the road and slow down to an even slower crawl.
>If you want to warp you can't just bring out your tablet, you have to drive over to a warp point and then start honking for long enough to traverse through it and the point it takes you to are usually just out of the way or they take quite a long while to reach where you wanted to get to.
>Takes an eternity to get one of the map pieces filled out with tracks to finally make it easier to evade the evil trains.
>Those crab battles after the first time you do it.
>The rabbit hunt and how you have to completely zone out if you want to reset their position.
Both PH and ST have their strengths and weaknesses, with PH traversal was fine while the islands were mostly weak, and in ST it's the opposite where the stations are fine and so are the dungeons but the traversal is weak.

>That part in Phantom Hourglass that made you feel like a fucking brainlet because you had to close the DS to put a mark on your map

I unironically think Spirit Tracks is better than Ocarina Of Time.

Yeah, I appreciate the OOT is objectively important in the history of gaming and widely popular but something about pure 3D Zelda never meshed with me the same way top-down Zelda's do. I think it has something to do with the 3D dungeon design itself, because my favorite 3D Zelda's are the ones with fewer real dungeons (WW, MM, BOTW)

BotW is the most Zelda Zelda game ever made. The developers cited the very first game as their inspiration for it.

>there are brainlets on Sup Forums RIGHT NOW who couldn't figure out the puzzle in PH where you have to close the DS
What's it like being retarded?

I guess you think that games like OOT are shit too because they're not HD

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kill yourself you genuine brain dead loser
it's only superficially like zelda one ACTUALLY FUCKING THINK BEFORE REPEATING SHIT WITHOUT GIVING IT ACTUAL THOUGHT AS TO WHAT IT MEANS

I never thought the games looked ugly

But it also gets rid of a lot of the conventions that have been present since ALTTP, making it a very different game from the majority of titles.
No, we're just saying PH looks bad. It's not the only reason the game is poor.

ST has the best companions and top shelf dungeons but the train based overworld was utterly abhorrent, enough for me to put even PH over it. Anytime I wasn't in a dungeon, ST wasn't fun, plain and simple.

BotW much more readily reminds me of WW before any other Zelda, even Zelda 1. They sought to craft the sort of picturesque landscapes that Zelda 1 era art conveyed but beyond that it doesn't really FEEL like Zelda 1.

No, graphics aren't everything, but they do not look good.

PH looks pretty nice, you just can't handle 64 era tier 3D

>when i did it by complete accident because i closed my ds to look up what to do

>you just can't handle 64 era tier 3D
That's because 64 era 3d rarely looks good.

I have no problem stomaching it, in fact I can find it pleasing even if the textures are low resolution and the poly counts are low as well

>like path drawing on the boomerang
This was a good idea. Too bad it's drowned in a sea of shit that is the bad ideas for the touchscreen use.

>BotW
>quest involving the Triforce, Zelda, Ganon
>non-linearity of the original game
>world slowly opens up as you gain strength/abilities/items
>about the most open overworld seen in Zelda, a series known for having big overworlds with lots of secrets

>PH and ST
>On rails most of the time
>different controls from most games
>villains don't involve Ganon or the Triforce
>linear as fuck

Hell yes, you're right guys. PH and ST are definitely not as different as BotW.

>list how one game is similar
>list how other game is different
fuck you you mental gymnast

>Small arsenal
>Boring and unoriginal plot
>Gameplay is whatever, it’s barely even worth mentioning
>Game is literally on rails
It’s just a fucking snooze packaged with iconic imagery and an annoying control scheme.
Yeah it’s a gem. A diamond to be exact. A worthless little rock that plays to people’s emotions and pretends it’s something more than what it is; A paperweight.

yeah but also think about how botw is different and ph and st are similar

And that's perfectly fine.

OoT and MM look fine. I mean they're obviously dated, but they're not completely ugly looking.
>completely optional story
>no green tunic unless you do all shrines
>no traditional dungeons
>no epona without amiibo
>breakable weapons
>ability to jump
>no new items earned through the dungeons
>everywhere is accessible from the start
>more ambient soundtrack as oppose to the more melodic and prominent soundtracks

It's not very good.

PH and ST aren't completely ugly looking either, this is subjective enough that I'll stop arguing about this though
beauty is in the eye of the beholder

>Byrne
>Forgettable as hell
He's probably one of the most memorable villains in the series for me.

>America and England got completely different translations
ok
>Many of the characters have entirely different names between versions
Why the fuck would you do this Nintendo it just makes it harder to discuss on the internet

I unironically think that Phantom Hourglass was the best in the series. The boats were comfy as fuck.

It's an art style lacking the detail necessary to make it shine.

What he’s saying (I think) is that OoT (less so in the case of MM) looked revolutionary for the time, whereas PH/ST just look like eye cancer inducing coming off some brilliant aesthetics from the GBA games.
OoT was a product of it’s time. PH/ST were a product of cheap development for easy money. That is evident in more ways than the totally and completely subjective polycount.

He was trying to be edgy. Everyone like PH. You gonna trust an OP? What has an OP ever done that wasn't fucking retarded?

I was like 10 years old when I played PH so all the exploring was actually pretty immersive, I actually cared about finding out what's on the map that I hadn't discovered yet
but this is not true, it looks just as what you'd expect from a 3D game on a DS

Confession: Phantom Hourglass is the only Zelda game I played.

>Doing full 3d with a movable camera while not having the resolution/power to make things look good close-up.
So like Okamiden?

And 3D games on the DS looked like ass.

Even in its worse form(both ds games) zelda is better in 2d than 3d.

I'm curious to know what you thought with it being your only exposure to the series.

PH and ST aren't completely ugly looking either, this is subjective enough that I'll stop arguing about this though
beauty is in the eye of the beholder

Yes, but with a weaker art design and a style not neartly as suited to the approach.

Only thing I didn't like about it was the grandparents on wheels.

PH > ST
both are in my top 5 DS games list

they're like 8/10 or 7/10

I loved both, even though they're flawed.
However, I recently tried to replay them and the touch controls have NOT aged well. It's such an unbelievable chore to play and i dropped it within the first hour of play.

>botw
>4 bad dungeons
>4 identical looking bosses, thunderblight being the only fun one
>ganon sucked and was easy
>horse teleporting to you is locked behind dlc
doesn't matter if they chose a nes game as inspiration to be fucking lazy. it sucked

it's pretty comfy on PC with a mouse though

You would really benefit as a person if you were blind. Would build a lot of character.

>>BotW
>>quest involving the Triforce, Zelda, Ganon
the triforce isn't a thing, at all

LoZ’s gameplay isn’t noteworthy enough to bother, so the only question is does the game look nice.
Send Eiji and Fujibayahi a letter telling them to make a better game or fuck off, otherwise we’re just going to be stuck talking about art style and graphics.

They were decent for the time and hardware. There weren't many PSP games that looked as good. I remember Prince of Persia looking worse than a PS1 game. PH was at least visually pleasing.

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>I'm curious to know what you thought with it being your only exposure to the series.
Fun enough but overhyped, also fucking tedious at times with a few brilliant moments scattered throughout? It's not my set in stone opinion, I realise I'm probably missing out I just never had a chance or enough determination to play another one.

It's painful in PH due to the constant spin attacks when you're trying to slash or Link never stabbing then you attempt it while rolling all over the place despite you just trying to get him to move. ST fixed that right up though so I'd be hard-pressed to see what you disliked if you liked it originally as almost everything is improved, especially the detection.

Cute effort with the copypasta, but it doesn't make sense.