>literally fixes everything wrong with nu-xcom
youtube.com
What do you think about Phoenix Point?
>literally fixes everything wrong with nu-xcom
youtube.com
What do you think about Phoenix Point?
I want it, it has actually spooky aliens
So far so good. We still don't know much about the final game, but I hope it won't be as scripted as the demo
>everything wrong with nu-xcom
For the sake of keeping the thread alive, go on
I haven't heard about it since the pseudo-kickstarter, are they getting close to release?
It's about a year from being finished
For example it has real bullet physics. Any bullet that hits the enemy will do damage, any that doesn't won't. It's not 75% you'll hit or else miss, each bullet has a trajectory and a change to hit or miss. Cover isn't high/low, it's only effective if the actual bullets hit the cover hitbox.
Looks pretty good. I'm excited.
>Any bullet that hits the enemy will do damage
iirc damage ranges from 0% to 200% in the original x-com
You realize that's exactly how Xcom handles it too, it just does all of the calculation ahead of time and gives you a hit chance. What you just described can literally be boiled down to a hit chance.
I hope to god thats not one of the games selling points lol.
Time Units
No pods
Bullet physics
Here is the real question: after choosing a loadout (assuming they are not static with class) can another soldier take someone elese tool like grenades or medkit? I don't expect to be able to switch out weapons or something like that because this game doesn't look like it has str stats or carry limit etc etc but what about the minor parts?
Assuming they fix the action camera and improve some of the animations, it'll be great
Rofl you are retarded
I prefer the pod system honestly. It's impossible to play safely when any enemy can just come out of the fog of war and shoot you whenever, especially since reaction fire is tied to rng
can someone red pill me? what is it
Dead on arrival I'm affraid. One year until release and there isn't any buzz in the media.
Vaporware xcom ripoff.
>exactly how Xcom handles it too
No it isn't retard
In xcom there is one hit chance, if it succeeds you'll hit if not you'll miss with all your bullets. Never mind if the animation of the bullets actually hit or not.
In the reboot the effect of an attack is more predictable, in the original there's way more RNG
Please see
YOU are so retarded you can't even comprehend what I was saying. I didn't say PP doesn't show hit percentage nor does anything I said mean they couldn't do that.
how about watch the video you imbecile
>It's not 75% you'll hit or else miss, each bullet has a trajectory and a change to hit or miss.
>Clear screenshot showing a hit chance
go away and shill somewhere else.
Please see
it's fucking 30 minutes long, should i read war and peace while i'm at it?
Geospace update when?
It will have an inventory and chars will have stats, so I'd say yes
Are you serious? It's hit chance for EACH BULLET you moron
Yes, it's a good book
It has both a class system and an inventory system I think
>class
fucking trash. classes were the worst thing in the nu XCOMS
Why?
so xcom and the mist in the same time ?
saw a part of the gameplay presentation live
shit looks good, but honestly it's so much like x-com that I don't see much point following development. I'd rather just wait for it to release, see if it delivers it's promise of just being a good x-com game, then buy it.
Aren’t the GUI too close to nu-XCOM?
Keep in mind you aren't going to hit every bullet when you've a 95% chance with a burst weapon. (95)^4 (4 being the number of shots) is an 80% to do full damage. I'm just saying, since the memes about the XCOM hit rates are going to change to memes about the Pheonix Point damage rates.
What do you mean too close?
Do you actually think that anything about x-com's visuals was good
Look very promising so far. I like Firaxis' XCOMs too, but this one looks like more in the spirit of the original. I'm mostly worried that Snapshot won't be able match the production values of their AAA counterparts, like the animation looked a bit stiff to me in the new videos.
Nevertheless, I'm looking forward to accidently friendly firing my own soldiers again and watching the mission go down to drain.
way too restrictive. stats would help determine what you gave to soldiers in the OGs, but they could still do anything, just better or worse then others. Unlocking abilities also put way too much focus on soldier progression rather then progression of XCOM itself.
I really want books that deal with situations like this but there are none
Apparently it's being made in Bulgaria to cut costs
I assume they'll save money on not being as "cinematic" as xcom. So not a ton of useless cutscenes and story
thats because it makes for a fucking retarded story (ie why the xcom games have SHIT narratives)
It looks more like xcom ripoff than it does a xcom killer
I meant more of aliens successfully invading earth and making it hell for everyone, more of a horror book anyway
Honestly a lame complaint. If you look into it it has a shitton of differences. So what if the UI looks similar? It's not like any of the elements in the UI was invented by XCOM.
>Unlocking abilities also put way too much focus on soldier progression rather then progression of XCOM itself.
I don't get why so many people think this is inherently bad or something, isn't it just a different way of doing things? And I don't think there's anything wrong with restrictive classes either, it creates moments where you've lost your only sharpshooter/grenadier or whatever and you have to make do. These moments of drama where you have to deal with the consequences of your mistakes is a huge part of what the new games are going for so classes serve that well
This isn't an alien invasion story though
hmmm it's hard to write a realistic "alien" without having it just be a different colored human. that's why mono-species scifi tends to be better written than stuff like star wars/star trek. just a theory. war of the worlds probably did it best where there was literally no communication between the humans and the aliens other than the war
>xcom killer
Gollop and Jake Solomon are friends though
Yeah, its pretty hard, authors usually go full retard trying to make the aliens something you can relate instead of being actually aliens that you cannot understand at all
The game website has a series of short stories talking about the game, its setting and storyline setup.
A number of them are just short of outright copy/pastes of Lovecraft's works. The devs are pretty blatantly keeping their inspiration close to heart.
If you're talking about just literature in general, can't help you there.
It's a compilation of various elements from xcom games over the decades. If you look for anything else, you're in for a disappointment.
Also what the fuck is an xcom killer that doesn't even make sense.
>post apocalyptic scenery
Shits too dark and edgy with all those vines going all around. Just what the fuck did they hope to accomplish here? Its literally nu XCOM 2
How is a 20+ years old game can't be surpassed after all these time?
>it's so much like x-com that I don't see much point following development
No pods, bullet physics, more freedom to command your soldiers, Geospace is a 4X, a dinamic campaign, the mutation gimmick... Yes, the UI is too close to NuCom, but you can tell it will have a very different gameplay
That was taken from UFO: Aftermath, a game made way before the nuXCOM remake.
Also, Hi Julian! Glad you can join us shilling your game
Fuck yeah, reminds me of Call of Cthulhu, that tabletop game. Had some fun times with friends on that one. Good to see vidya of it
>can someone [be racist and sexist] me
What do you mean by that?
Hey! Please help us get the word out. Tweet at me and I'll send you some goodies.
Also if you're here please don't fuck up the inventory system.
why dont they make it like vak chron? make it so you manually aim every time youre going to shoot, like an fps, and the more "aim" stat the soldier gets, increases his stability and lowers recoil effect.
???
It's 66% chance for each bullet. EACH bullet.
Not 66% chance for the entire 10 shot burst to hit in one go.
Because you are the commander, not the soldier.
just put the dog in the slow cooker while you sit a while and watch, you slanty eyed fuck.
The story is a pretty cool twist on the alien invasion theme. Just another "aliens land in their ufos" story would have been dull.
Last time Gollop tried this his game was cancelled
wtf are you on about?
>fixes literally everything wrong with nu-xcom
>get to 5:13
>classes with loadouts and special abilities
Lying fuck
>No pods
good fucking riddance. that's my biggest grievance, by a fucklong mile, of the nu-xcom. how anyone could design that with a straight face is beyond me.
Why are special abilities bad
yeah, to account for critical hits like headshots as well as glancing blows
in TFTD it varied from 50%-150% because it turned out sectoids surviving heavy plasma wasn't really fun
openxcom and plenty of mod packs for ufo defense either give the option to choose or just change it to TFTD's damage range
it'd be cool for a game to change this damage percent based on where you actually hit the target
is it moddable, though
Ok I'm watching the trailer. One thing I noticed is that he said this:
>We took more inspiration from Xcom: Apocalypse
As someone who loved that game and owned it has a hard cover PC game back in the day, the first thing I noticed was the lack of being able to crouch and go prone, which were hall marks of that game.
So to me this just looks like the typical Xcom they've been doing. Nothing new, nothing amazing.
Not him but some people want customizable jack of all trade rather than specialists
>The Pandoravirus can mutate living forms, and it can incorporate DNA from multiple species and clone them rapidly. You will face an alien threat that mutates and evolves new forms in response to your tactics. Our procedural generation system for the aliens can generate a huge variety of challenges and surprises for you on the battlefield.
That's cool. The aliums evolve based on how you fight them.
>being able to crouch and go prone
What's good about being able to manually crouch and go prone when they do it automatically now?
the amount of freedom you had in classic xcom just shits all over all the newer ones
it's retarded that you can't bring along literally whatever you want, some of the best times I had in the old game was filling the skyranger with as many grenades and rockets as possible on terror missions and just blowing as much of the map up as possible
>dude has missile launcher
>dude dies
>dude 2 walks over to his body but can't pick up the missile launcher because his class doesn't let him
>oh, also, the missile launcher doesn't even drop because the game doesn't have an inventory system, it has some shitty standin that treats equipment like special abilities
Special abilities are fine when you're treating them as SPECIAL abilities, but the xcom remake was made so you literally can't use a sniper, machine gun or rocket launcher if you don't have an appropriate class.
It was retarded.
That's a pretty complex system they've announced and I'm sceptical as to whether or not it will work properly. So far they've only shown crabmen and the queen, while saying the final game will have a lot more enemy variety.
xpiratez would be great if it wasn't completely fucking tasteless
THICCCCC
>he hasn't played jagged alliance 2
Yeah okay move along nothing to see here
ok, im interested now
it's realistic.. irl only one soldier per squad knows how to use anti tank weaponry you idiot. it's even worse if it's super high tech stuff
No I have, I've beaten 1.13. Answer the question.
yes
The Apocalypse thing is about the Geospace
>what's good about having more strategy and tactical choices in a strategy game
I don't even know why you act retarded, but you might just be retarded.
Played the old games, played both Firaxis XCOM's. Really looking forward to Phoenix Point. Especially those fights with truly ginormous enemies.
...
What's good about being able to manually overwatch when they do it automatically now?
What's good about being able to manually research technologies when they do it automatically now?
What's good about being able to manually target body parts on bosses when they do it automatically now?
?
It's not a tactical choice when you do it manually at the end of every move. Because that's what will happen. It's tedious busywork that the game can do automatically for you.
looks pretty good for some reason i wasnt interested in xcom 2 but this one looks pretty promising from what we saw
This looks exactly like nu-xcom. Nothing seems different.
>What's good about being able to manually overwatch when they do it automatically now?
That's pretty funny since you couldn't manually overwatch in the original
>he wants to play suboptimally
There is no reason not to do those things so why would it be manual.
>it's realistic..
>leave a rifleman with a sniper as a spotter
>enemies flank them and kill rifleman
>sniper can't drop sniper and pick up rifle to fight them off
>doomed to also die because he forgot how to use a normal rifle
something beautiful in the classic xcom was your characters had plenty of stats like accuracy for shooting and throwing, strength for carrying more weight in their inventory, time units for how many actions they can perform, etc. that could all impact gameplay
it didn't make sense to give the rocket launcher to someone weak because they would lose time units and be way worse off than someone stronger, but in a dire situation someone weaker could temporarily pick it up and try to use it still
America's Army 2 had a feature where if you were like a rifleman and picked up a special designation's weapon like a sniper rifle you'd get a small prompt saying you aren't trained to use the weapon and your effectiveness will be reduced (worse recoil, worse accuracy, etc.)
the only times you're ever going to be stopped from ever even trying something like that is if the game doesn't even give you an option because it's got strict designations that the player is not allowed to deviate from, like xcom classes
user, please
>>leave a rifleman with a sniper as a spotter
What game are you even talking about now