Is a game being too difficult a flaw?
Is a game being too difficult a flaw?
only if it's non natural difficulty
yes, the problem is difficulty is subjective
sounds like a flaw with the player not the game
Stop
Depends on your definition of difficulty.
it depends. are there multiple difficulty settings? if so, being too difficult would only be a flaw on the easiest setting.
Depends on what makes the game difficult. If the difficulty is more exhausting than fun then yes it's a flaw.
Is the difficulty an obstacle to enjoying the game or does it make you keep coming back asking for more?
Of course, if it's "TOO" difficult then it's above the acceptable standard of difficulty, otherwise it'd just be "difficult"
It depends how the game punishes failure. A game like Super Meat Boy requires near-perfect timing and is technically quite difficult but because the levels are short and dying just sends you back to the start almost instantly, it's not really frustrating. Compare that to a game like Zelda II, as much as I enjoy the game it can be very frustrating because losing all your lives sends you all the way back to the starting temple. Combine that with the fact that 1-up dolls are very scarce and they disappear from a savefile permanently after collecting one and it can result in the player being forced to complete the same lengthy segments of a game over and over every time they run out of lives.
>only if it's non natural difficulty
what does this mean fuccboi?
Depends if difficulty is apart of the intended experience that the game is supposed to create. Does it work well with the feelings created by the other elements of the game?
>Sup Forums still doesn't understand artificial difficulty
Of course, I paid money I shouldn't be locked out of the rest of the game arbitrarily because I can't beat a boss or solve a puzzle.
Oh you mean that thing that isn't real?
GIT
GUD
CASUAL
Artificial difficulty is just challenges that have little room to be overcome, for example in dark souls when you climb down a ladder and get instakilled before you can move
or games where you grind have artificial difficulty because there's no skill but it just depends on how high your level is
This post is actually a good example of why it isn't real. Literally everyone has their own personal definition of what it supposedly is.
This. Difficulty because the controls were programmed by a faggot is a flaw.
Difficulty because the controls are supposed to fuck you over isn't.
Ragegames somehow are a genre because of this.
>Ragegames somehow are a genre because of this.
is this what shit like getting over it is called now?
I just looked it up on urban dictionary lol
simply everyone's definition should be "things that don't require skill but still manage to be hard"
so if you have to try to win its artificial difficulty?
Only under the circumstance the difficulty comes from poorly implemented challenges. Health sponge enemies in an FPS that take 5 bullets to the head before they go down while you die if you barely get your face grazed isn't a good implementation. Its boring. Hitscan is a another shit implementation of difficulty. Basically if the difficulty is carefully crafted and made to be a proper challenge without being cheaply designed, its great. If the devs are lazy faggots who think hitscanning is better than bullets firing and hitting enemies then difficulty is a flaw. As with all things its about the effort put in that determines whether something is good or bad.