What the fuck this game is kicking my ass on just normal mode, I thought you guys said it was easy...

What the fuck this game is kicking my ass on just normal mode, I thought you guys said it was easy? I consider myself something of a hardcore gamer, platinumed Bloodborne and big fan of the Souls series, but this game is fucking ridiculous
>enemies have lightning fast swings attacks
>they don't stagger unless you're in witch time
>your dodge is not invincible for the first few frames
>you can get all gold and platinums medals but if you die a couple times it doesnt matter because you just get a stone trophy instead

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Is normal mode autocombos? Make sure you're on the mode with manual combos.

It's easy though. Witch Time breaks the game.

Sup Forums says literally every game is easy

hard mode is BDSM tier.
only masochists who know how to us the exploits well can do it.
Even Chapter 1 was fucking me in the ass.

Spam Dodge when they are about to attack.

Normal mode is Hard mode
Hard mode is Harder mode
Learn the enemy tells
You are able to stagger enemies (not all of them, of course) without being in witch time, but of course WT is what you want
Not sure what you mean about the dodge, I never noticed anything like that
Welcome to a Kamiya game. He likes this sort of ranking system, going all the way back to DMC. Don't use items, either.
Also, you have to find the hidden verses.
You can checkpoint restart if you have too much trouble getting Pure Platinum in one run

Literally just dodge when they're about to attack.

No, normal is manual in 1. Easy and very easy are autocombos.
>spam dodge
>turn into panther

Turn off panther then

>hard
If this was Ninja Gaiden 2 on 360 then I'll understand.

Bloodborne is an inherently easy game...

That's why I was able to platinum it in 10 days, having gone in blind and never having played a souls game before

> kicking my ass on just normal mode

>watch for the obvious cues of enemy attacks
>dodge and go into with time
>beat them up and knock them into the air
>bada bing bada boom

You're not good at these kinds games in general, are you OP?

>>you can get all gold and platinums medals but if you die a couple times it doesnt matter because you just get a stone trophy instead
That's my only problem with the game. I've managed to get a few bronze/silvers but I mostly end up with stone even if I get pure platinum on a few encounters because of deaths

It's easy just pkp, and dodge

You're supposed to spoiler that image

>played Bayo2 Wii U all the way on 3rd Climax
>get Switch version as I sold my Wii U
>pick Hard thinking it's 3rd Climax
>get a Stone on Ch1
What the fuck?

t. /bbg/

This. Just persevere and outside of this thread look up other tips online. Good luck OP. Bayo is a really fun game.

Wait, is autocombo on normal for bayo 2?

Normal and hard are pretty easy outside of some exceptions once you start just following the pattern of dodge>wt>mash shit while the enemy cant fight back
Doing this however makes the jump to NSIC damn near impossible for you to play at first which is why so many people drop the game immediately after trying it.

Ty. Still. Manual combos are the way to go.

You'll appreciate the difficulty when you get to bayo 2. Bayo 2 is piss easy.

>mfw infinite climax
I couldn't even beat the prologue without dying. Holy fuck this is a whole new game. I never realized how much I relied on witch time until it was gone.

Bayo 2's Hard mode is Bayo 1's Normal mode

the basic enemies shout, pose and have a streak of white light shoot out of their weapon that makes a sharp metal sound when they want to attack.
you can do a launcher (lock on+thumbstickaway from enemy+attack) or knockback move to immediately stun basic enemies no matter what, or just hit them multiple times
not only is dodging frame 1 invincible but you get an upgrade that lets you dodge after being hit
how is dying four times in a level worthy of a platinum

I know that. I picked 3rd Climax on Wii U back in the day knowing it was on par with Bayo1 Normal and I got by fine.
I'm just wondering if I'm super rusty or if they made it harder on Switch to go along with the name change.
Of course I also didn't touch Umbran Climax which I recall being the crux of any meaningful damage output so maybe that's also a reason

>Route 666's motorcycle segment felt more like a Sonic game than any recent boost to win game
That was a strange feel but I fucking loved it it should've had it's own mode

Are you playing B2 or 1? If 2, you must be rusty because the game is a cakewalk compared to B1. Also, use Umbram Climax, user. It's fun, and that's what video games are for in the end, afterall.

I liked it too but 99% of people who played Bayonetta hated it

People always gloss over the first games difficulty. I'm fairly seasoned in action games and my first 3 playthroughs of Bayonetta were catastrophic all the way through. You kinda memorize the bullshit eventually. Learn to dodge offset(holding an attack button can let you continue a combo after a dodge). Makes it easier to get out wicked weaves which DO stagger most enemies and do shittons of damage.

>Buy Bayo 1 and 2 for Wii U
>Barely get halfway through 1, having to replay a chapter 5-8 times just to get a silver
>Never touch Bayo 2 outside of diddling the first level
>end up losing my Wii U without beating either game
>Buy Switch and get the ports
>Still struggling to get by
BAYO 2 LOOKS SO FUCKING PRETTY. I'D LOVE TO REALLY ENJOY IT SOMEDAY.

>>you can get all gold and platinums medals but if you die a couple times it doesnt matter because you just get a stone trophy instead

It's okay to die a lot until you get good. I just barely start playing the game for the first time ever a week ago and while I can get gold and platinum it's usually after dying a ton until I get used to fighting new enemies.

If you really care about your final score then you should use items more. One continue is worth like 4 items.

was cool for the first 5 minutes

poor user
these games just ain't for you

I love this game OP, gonna go play it in a minute now. Years ago I was dogshit at it, so I want you to enjoy this game and become good like I did. Here are my tips:

-Every single attack in the game has an audio cue. Sounds like a sharp noise and ends just as the attack will land. Learn to dodge to these sounds. For bosses, they can attack so fast in a string that you will need to pay attention visually too, though.
-The most important trinket in the game is the 'moon of (some name)' one. It lets you parry literally any attack in the entire game by pressing towards the enemy as the attack comes. For doing this, you get a magic point, and if you do it perfectly (exact timing) you activate witch time too and restore a little health.
-Use the sword, it's the best. punch kick punch gets out a quick, powerful wicked weave (a slashing purple blade in this case) that will stagger most enemies.
-Buy the techniques heel stomp and it's punch equivilant. These consume three magic points but are extremely powerful, the punch one more so than heel stomp. Use them often.
-Look up a guide on how to access all of the alfhiems or whatever they're called (the bonus verses that take you to a heavenly arena). They are not challenging or fair to find, they simply involve backtracking after every verse in the hopes of one having appeared behind of you, so don't feel any guild. The real challenge comes from completing them, not finding them. You will need to beat them to increase your health and magic.
-Your guns are shit for damage and only have one real important use: keeping your combo alive when you are distant from the enemy. Get into the habit of shooting habitually when you are not close enough to melee, as you advance.
-Angel Arms/enemy weapons are all incredibly useful and give you huge combo points. Enemies killed by a torture attack will always drop their weapons.

>can't attack enemies outside of witch time
>every single attack blocked
>every attack that isn't blocked is dodged
>damage sponges
>never staggers
sure, Bayo 2 is """easy"""

I don't want to play on easy, I don't want to slog through and take a bunch of stone statues with me to the goal. So my only course of action is to devote an entire day of free time to maybe 2 levels. That I play over and over and over again.

>tfw gracious and glorious on infinite climax difficulty

Learn and take advantage of dodge offset.
If you can't, you're gonna have a shit time with this game.

Eventually the game begrudgingly lets you buy the real dodge for a bunch of halos.

You'll be eating attacks left and right until you buy Bat Within.

is dodge offseting explained in the game at any point? can't remember

No, which is really stupid.
The only explanation you can find is in the movelist menu.

Never at any point, nor in the second one. Instead, it's just there in the techniques file as if you were supposed to already know it was.

Learn dodge offset
Experiment with which weapons you like the best
Chrernabog and Feet Alrauna for me
Use accessories
USE umbran climax

I'm talking bayo 2 medium.

>USE umbran climax
That mistake was only in Bayo2, though.

Let's see your stats

Damn, well I knew about it in Rising but never used it. Can't remember if they explained it there either

youtube.com/watch?v=XZ2jSwamiCo

I only got bayo 2 recently, and it's a little annoying. I hate that the game comes down to having to use umbran climax or umbra armor. torture attacks weren't necessary in the first game but were an excellent reward for good play, and fell in naturally if you're on pure platinum level anyway. in bayo 2, even basic bitch enemies on normal mode can eat several wicked weaves before dying and the game waiting for you to activate wicked weave.

They didn't explain it in Rising either if I remember, but that's mostly fine because dodge offset isn't as important in Rising as it is in Bayonetta because parrying is much more important than dodging in that game.

First day?

>"I consider myself something of a hardcore gamer, platinumed Bloodborne and big fan of the Souls series"
>soulsfags seriously and unironically believe their games are hard

the meme has gone too far but it's still too funny to see yall try real games and get dunked
this is what happens when a game about atmosphere and lore with literal two-button combat gets marketed as "prepare to die" lmao

I guess parrying makes more sense in Rising than dodging, unlike Bayonetta. That relic that lets you parry though that was cool

Witch time is a total crutch, and once you’re playing on NSIC you need to learn how to dodge offset more efficiently.

It's great the first time you play the game because it comes out of nowhere and the music is hype.

Then you replay the game trying to get good trophies and realize that if you fuck up a single time in the 5+ minutes that segment takes, you have to restart the entire mission.

>mistake
Disagree. Very fun super mode, attacks are great to look at and seeing all the different demons actually come forth to do damage feels awesome.

If you want to have fun and get through the game, then use it. If you want the game to be harder, then just use Torture Attacks.

Umbran Climax is crucial for multiplayer mode, though.

Umbran Climax feels like it doesn’t do enough damage. Bayo 2 general suffers with health sponge enemies.

>thought the billion trillion combo system was pointless and stupid the first time I played Bayonetta
>mfw trying infinite climax for the first time

It's easy

(If i tried today, i wouldn't get probably far either)

It wasn't a mistake because it's unfun to use it's a mistake because it was extremely poorly implemented.
Inflating enemy HP to the point where regular attacks basically do chip damage just because you want your fancy super duper mode to be relevant is terrible game design.

Devil May Cry's DT is also fun to use, but it was also implemented intelligently.

I know the stories aren't exactly the highlight of these games, but can someone explain why exactly the angels were hunting down Loki? Were they trying to take his power? Stop Loptr from doing his thing?

You're wrong.
You lost.

What the hell are you talking about

dodging mapped to the right analog never ever ;_;

We killed Jubileus (Paradiso's God) in Bayo 1, as well as Balder and now the Eyes of the World are down to just 1 eye.
Realms are now out of whack and Loptr is controlling the Angels

>Loptr is controlling the Angels
ah, ok. that's all I didn't get

I'm having a similar experience, this game is frustrating as fuck
>shit hitting you off screen
>jewish health drops
>random qte's out of nowhere that kill you
I feel like I'm not playing the game right

Learn a simple wicked weave combo (pkp and ppkp are the easiest). Then learn to dodge offset.

You'll get used to the QTEs, although they'll continue to suck regardless.

it's true though.
They balanced the entire game around UC, increasing enemy speed, health, making juggling basically impossible, having them block everything, no staggering. all the intersting ways you can fight in Bayo 1 just for those moments when you can bash buttons for a moment and kill everything
oh and normal wicked weaves are way weaker than they should be.

when I bought bayo on 360 back in the day I sucked so hard on Normal mode that I startet in Very Easy and played through every difficulty till I had it all on Platinum/Gold. you just have to learn the mechanics. It's also helpful to know when and where those nasty QTEs are on harder difficulties, as replaying those parts on harder difficulties sucks ass

>Souls games is now what most people associate with "Hard Action Games".
>Games like DMC, NG and Bayonetta are mostly forgotten.

Starting to feel a bit old.

post yfw Welcome to MY Fantasy Zone! GET READY

If I beat Automates on Hard should I jump into Bayo1 Normal or Hard?

I remember the days long past where I too was not good

Playing 1 now.
>These insta-deaths
Still, once you learn certain enemies tells for their attacks, it feels good to dodge them and not eat shit for 5 minutes straight.

Yeah it is if you go into the File section of the equipment menu and go to the Techniques

Completely different games so no. Also the highest diff you can start on in Bayo 1 is Normal so you pretty much have to.

Now I remember a little, trying to do it was awkward as fuck so I gave up, turns out it was really important huh

The timing for dodges in Bayo 1 can be a little strict. Majority of the game is also quite unforgiving. E.g. Enemies attacking you right when cutscenes end, deadly quick time events that basically require your prior knowledge of, enemies that are immune to Witch Time... etc, etc, etc. Enemies in general are really fast in Bayo 1. Come Bayo 2, however, and you should breeze through Normal with Silver and Gikd awards. Witch Time is way easier to activate. Enemy attacks are slower, tells are clearer. Also, you can use items in 2 without penalty.
Some tips... buy Bat Within. It is absolutely essential, as it basically extends your I-frames during dodges (dodging as you take a hit triggers this manoeuvre).
Buy After Burner Kick. This is super easy to pull off and allows you to extend aerial combos with ease.
Don't be afraid to invest in some Accessories. They're hella expensive but some are very useful. One allows you to summon butterflies that'll take a hit for you (might be exclusive to Bayo 2, not sure).

>I consider myself something of a hardcore gamer, platinumed Bloodborne and big fan of the Souls series, but this game is fucking ridiculous

favorite weapons boys

Scarborough Faire honestly. But I quite like the swords and ice paw things (fire variant is too slow).

>I consider myself something of a hardcore gamer, platinumed Bloodborne and big fan of the Souls series, but this game is fucking ridiculous
You know the "Dark Souls is hard" thing is a meme, right? Pretty funny to see Souls fags get destroyed in Bayonetta

Best thing to come out of Bayo 2.
Favourite weapon in Bayo 1 is EASILY Odette

What?!! I find climax mode so satisfying. Probably cause I'm paying less attention to health bars Andy moreso on the action, but still. I especially love that giant frog-demon that appears at the end of a certain combo.

>fighting two Grace and Glories
AHHHHHHHHHHH
THESE TWO FAGGOTS NEED TO FUCK OFF WITH THEIR CIRCLEJERK BULLSHIT
>Tfw I know Gracious and Glorious are still to come

But it's so... slow. I find it disappointing in Bayo 2 that anything that isn't Love Is Blue has very limited combos. For instance, that hammer's combo list (paired with anything) is literally just punches, followed by kicks. After a kick, you can rarely revert back to a punch. It means pretty much all of its conbos are the same thing. And if you finish a combo with the hammer, there's really only one finale, and that's just the downward striking wicked weave.

I miss the movement options the whip in 1 gave you compared to the new whip in 2

Maybe its because I beat Bayo 1, MGR and just got done with MHW, but I am having a easy time with Bayonetta 2. I never finished it on the WIi U and picked up the Switch version to play on the road, and I am breezing through it easily.

No it's just much easier than those other games

moon river > fly me to the moon

This is factual sorry. Any opinion expressing otherwise should be ignored just like the people saying the earth is plain

Bayo 2 is easier than 1. It starts getting a little challenging on hard mode ch. IX

This without a doubt. I feel like a fucking king when I combine it with Alrauna.

Special mention goes to Onyx Roses. Love blasting enemies away.

Hammer has some pretty interesting properties when you consider its charge though. The spin with a charged hammer is my go to for easy, fast damage using it.

Fuck yes
My favorite UC combo finisher is when Baal comes out and catches the enemy with her tongue and eats it

>I thought you guys said it was easy?
It is. As a Soul's player you should know it just takes a bit of practice and pattern recognition. Play it and learn it's nuances, or, as we say around here, git gud. Now, Infinite Climax, on the other hand, was fucking hard.

Are you supposed to hold lock on all the time?
The button layout makes it hard to evade and locking at the same time.

It's not DMC so no, but it's there if you're familiar with some of the launcher/stinger DMC inputs