None of the grit of the first game

>None of the grit of the first game
>Sebastian is constantly surprised about the shit in the STEM despite it being his SECOND time
>Open world with horrible sidequests
>Devoid of most suspense and horror
How the fuck did they manage to make the sequel WORSE

...

Open world with horrible sidequests
You didn't play the game. The sidequests are actually really long, complex, and feel meaningful due to them impacting the world and giving you sizeable rewards such as new weapons. The problem is that there are very few of them.

The game had its problems, but the open world parts were pretty smartly done.

>gameplay is actually fun
>story makes sense
>characters are likable

Amazing how they managed to salvage this series

It's not, though.
Well, it is, but not all around.

In some areas it's worse... Much worse. But there are some aspects where the game excels, even compared to the original. Namely combat and exploration are better.

The environment is not as gritty and it doesn't feel as 'sick' and the original did and, holy shit, the story and acting are just the worst, but it's not all back steps.

I'll tell you this, I beat the game and I no longer care to keep playing. With 1 I wanted to try again but with this... I feel like I got all I can out of this game.

Im very sad that instead of improving on the original, they removed what made the original good and then created new alright things and new things that have equally great if not greater problems than the original

also why the fuck does sebastian move in such an unnaturally slow and cumbersome faggot manner like he was always wading through mud

Did anyone listen to the interview with the new director on the 8-4 podcast? The guy is a total soy boi, and he was completely oblivious to basic trademark Mikami stuff like shooting birds always drop items in Mikami games, and easter eggs and really all kind of stuff. He couldn't answer half the questions about his own game.

>The sidequests are actually really long, complex, and feel meaningful
>a shed is locked in 2nd town
>go to a back alley somewhere and find a key. Not even that difficult considering the 2nd town is considerably smaller than the 1st one and you have that radio thing.
>radio finds ghost signal
>follow it to activate dull as fuck stealth ghost missions, one having a shitty puzzle element you can figure out in under a minute.
>sniper rifle "side quest"
>go to a place that is very fucking conveniently marked on your map to finish it.
>1st sidequest
>go to two locations than another and finish it. Fucking simple as that.
>2nd sidequest
>backtrack to places you have already went to in order to unlock some boxes
>3rd sidequest
>go to a place and kill some enemies
They are simple as fuck. Complex is nowhere close to the word to describe them, they are not long in the slightest unless you mean to call them "waste of fucking time"

2>1

I enjoyed it. The game was most def different than the first and felt like it was the second half of TEW all over again. TEW1 was horror for the first half, then once you got used to it, the game was just action and escape. The entirety of TEW2 felt like that; stealth fuck everything, pewpew when you need to, get to the next area.

It was worth the $30 I paid, I'd have been upset about a $60 buy.

>gameplay is actually dumbed down
>can't shoot enemies twice on the knee to make them fall over like the first one or even games like RE4, RE5
>can't even shoot a running enemy to make it fall over unless the enemy breaks fucking wind and gets a speed boost.
>the kick you can do to stunned enemies is an upgrade that is worthless because enemies get up from it very fast and you'll never use it since there are way faster options to take enemies out. Options that you can unlock within a fucking hour of playing.
>stomp requires no thought and always just insta kills mooks, even if they are on the verge of standing up as long as you activated seb's animation.
>Whereas RE5 required you to aim the head if you wanted anything close to that extent and the first game made you use up an item.
>doesn't have grenades, doesn't even have fucking hip fire, two of the basic shit a third person shooter could have and what the first game had.
>no need to worry about enemies at all in the two hub worlds since you can always just run away and enemies lose interest very fast.
>no need to worry about ammo at all since gun powder is plenty, meaning you can always have a decent stock for shotgun and sniper ammo
>no need to worry about stamina since Seb can sprint for near 10 seconds from the start and can keep on trucking like an energizer bunny despite him being in worse state than he was in the first game
>Enemies don't react to the laser from one of your pistols, they don't even react to your fucking flashlight.

>story makes sense because it fucking hammers in shit you could figure out for yourself and most likely already did, and the main character constantly natters to himself, reiterating shit; and the story is STILL as fucking basic as the first one.

>characters are as fucking stock as the 1st one.

Be honest with me people, is there any hope at all for dlc/ a third game?
I'm starving for good horror content.

Yeah dude the post credit scene showed stem reactivating itself somehow.
Personally I'm hoping for dlc involving Ruvik sometime this year or a sequel in a couple years.

>I'm starving for good horror content.
>Evil Within
>any of the material made from it terrifying or even coming close to "good" "horror" content
Wrong fucking franchise to look for them.

Maybe. It seems that Bethesda relatively sucks at selling or marketing anything that isn't Fallout or Elder Scrolls. If the game didn't sell well enough they might just drop it.

There also Joseph and potentially Sykes

Yeah, I heard that the sales weren't stellar, but apparently it did better than Wolfenstein II, which Bethesda did throw a bit of marketing weight behind. Not in any way that helped it sell, mind you, but they tried.

Imagine dlc where you play as Ruvik and get to use his crazy reality altering stem fuckery as gameplay, holy fuck why doesn't this exist yet?

>holy fuck why doesn't this exist yet
Because the fucker escaped STEM in the first game and most likely never fucking wants to go back in considering he spent the entire first game dicking around while occasionally trying to get Leslie.

Didn't the ending hint that Ruvik still retained the ability to fuck with people who were previously connected to STEM?

>How the fuck did they manage to make the sequel WORSE

we want the western audience

mikami is int the director

they got some western cuck

simple

No the ending hint that STEM could leave some residual effects, which is the reason why Mobius left Sebastien on his own, evidenced by the document you can find in the last ghost side mission

Same guy who directed the Kidman DLC in the first game, so he wasn't a complete newb. The Shade was a cool monster, and some of the segments were pretty tense.
I do miss Mikami's influence though. As much as I liked the second game, there was definitely something missing.

Games got valentino, so that was enough for me.
I'm a sucker for characters that are into art, even more so if they're insane
Anyone got any recommendations for me?
Only one i can think of in recent memory is sander cohen, and pic related

Thanks for the pasta.

the western cucks always 'streamline' gameplay and shit

this is why MH World is good, because it was the moonspeakers that streamlined it, not the western retards

Ah, that's right.

Speaking of which, I still lament the fate of Dead Rising. That was so streamlined it lost all of its defining features. Weird how the developers missed the point so completely.

dead rising is actually a perfect example

and I don't even fuck with dumbass inafune like that, but if there was ever a more glaring showcase of western design vs japanese design, dr to dr 2 is it