Why are fighting games so fucking convoluted?

Why are fighting games so fucking convoluted?

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because you're shit

Git gud faggot.

there are more productive things to do

>w-what do you mean you don't want to spend 100+ hours in training mode, you dumb casual
fighting games are for NEETs

Hmm

They’re not
Fighting games have a very simple concept. The only difficult thing would be the execution, but even then it’s literally just pressing buttons sequentially (which comes with patience and practice).

then don't play fighting games. nobody's forcing you.

>but even then it’s literally just pressing buttons sequentially

>press the buttons in the order it's asking for with the timing it's asking for
>oops but you didn't press it within this specific 2 frame window so your button press does literally nothing
sick

>patience and practice
You’re being a bitch

I'm just asking why it's gotta be this way

fpbp

I'm not a child, I'm not able to spend hours in a training mode doing the same inputs over and over again

>want to play some older fighters like SF2 online / on fightcade etc, but I am still a beginner
>there's niggers on there have been playing for literally decades and body me in a second
>i am basically fucked

why is Sup Forums so fucking shit at fighting games

because Sup Forums is a white board

this, I got the new dbz game and I just can't be fucked to learn and memorize a bunch of button mashing combos. I know it isn't hard, it's just muscle memory but the game is literally just trading combos. It's practically rock paper scissors if it weren't for the button mashing sequences.

because it's a perfect proving grounds to see who's a whiny bitch and who actually gives a fuck and tries.

Like crying about your lack of skill on an imageboard?

So go play something else you crybaby bitch

>I’m not able to spend hours in training mode
You can, you just don’t want to

> training mode
You learn nothing in training mode. The only way to improve is by playing ranked matches against people better than you.

because fighting games require actual time investment

If you can't do the fucking moves, you won't learn anything in ranked

Then too bad my friend.
Fighting games are just like the martial arts films that inspired them, you need to train and practice to get better.

god damn the FGC is insecure

Link-based fighting games are clunky outdated relics. Prove me wrong, you actually can't. Chain-based fighting games allow for less focus on rote autistic memorization of timings and frame windows and more emphasis on strategy, movement, and other aspects.

>talking to casual friend about fightan gaems
I can tell that he has no real understanding of concepts
>he clearly doesn't even understand that use and abuse of these mechanics are only encountered at high level play unless a character has a combo/move set that is broken
>he really thinks that at entry level play a person has to understand and abuse these things to even last a round
Jesus, memes really do affect people too much. At entry level play you only need know one or two BnBs, how to footsie, and how to block. This is assuming that you know the single character you have chosen to play. At intermediate level, we move onto canceling, extending combos, blockstrings,fireball spam that has purpose, etc. Mind games also come into play here. High level play is where you see frame traps, conditioning(mind games), etc.

My point is, if you are at entry level then don't worry about anything beyond understanding the character you play, which includes basic combos.

A real opponent won't just stand there and wait for you to input your commands. Training dummies give bad habits. With enough games you'll finally be able to pull those moves

op doesnt know what convoluted means and is simply trying to sound intelligent and authorative.

>With enough games you'll finally be able to pull those moves
Wrong.

con·vo·lut·ed
1. extremely complex and difficult to follow.

Seems like I hit the nail on the head.

“I’m incapable of improving with experience” : the post

I guess I am. I'm telling you the objective truth of the situation. Getting thrashed over and over by some guy while you can't figure out how to get your combos out will not teach you anything. It will teach you to block, start your combo, drop it, and lose.

>tfw practiced the sako infinite in vampire savior for 3 hours straight and only got the d.mp 2lp 5lp d.mp a single time

am I fucking retarded? tempted to give up

I got (You)'d twice there and I play a game shunned by the FGC lol

Give up.

Is Ultra SF2 on Switch worth the $40 or should I go with the cheaper SNK arcade ports?

Because they've been around for a long time. The recent batch of games kind of dinner things down, but then with each update you creep into complicated again, with sfv being a good example. It comes out with everyone having one. V skill and most players just having quarter circle combos and supers, but when the heavy players get used to that they're ready for new systems and new playstyles so the whole thing didn't get stale. So okay, you had sorta
Shotos throw in some charge characters. Now some characters that set up traps. Trickle some more characters in and with each addition the complications are multiplied for a beginner, but someone that's been following along is taking this one step at a time and able to focus into their chosen play style. What if we give alternate v skills for each character? Another simple addition when you're already there, but Johnny newcomer starts to see all these moves they haven't built one in all these characters they didn't get familiar with even when they're released months apart and now they're flipping a coin on what one of their moves will do? Of course it's intimidating

Street Fighter 30th Anniversary Collection is coming to Switch in May and it's also 40 bucks, more bang for your buck due to sheer amount of variety.

I don't think every game should be chain based nor every game should be link based. games should have their own identity, which most fighting games do, even within series. super turbo, alpha 2 and 3, third strike, USF4, 5 and even ex 2 are all pretty unique to each other.

Although I will agree with you in that I prefer chain or poke based games over link based games for the reasons you listed.

time to switch to mashsquatch, right?

>everyone complains about SFV being casualized
>still can't do any fucking basic combos

They aren't. Literal CHILDREN used to play those games.

SF2 isn't, bad example OP.

Nowdays though, fighters are convoluted af. It's too much shit, especially when it's designed to be played online and have a bunch of frame perfect autistic shit.

t.gramps who used to kick everyone's arse in the arcades in the mk2/tekken 2 etc days.

Sup Forums is shit at video games period.

Okay, and they would button mash and not be able to do anything. Anyone can do that. That's not the point of the thread. You're deliberately misunderstanding it. It's like saying an RTS isn't complex because a baby can click on random units and lose.

>t.gramps who used to kick everyone's arse in the arcades in the mk2/tekken 2 etc days.

you were probably trash but just thought you were good because you could beat retarded children with no knowledge of footsies, spacing, or execution

>frame perfect autistic shit.
all recent fighting games have lowered execution barriers massively.

Why are fighters the only genre where people with no real interest want them to change?

Way to demonstrate exactly how your shitty autistic community all but killed an entire genre and left us with Super Smash Brothers at every single get together that has even a single female in attendance.

You play SFV too?

And they're still too much. DBFZ is accessible because normal people can actually do a decent combo in that game.

yes how dare people try to be competitive and passionate about something instead of only caring about being a normie

Not everyone is a neet with nothing but time on their hands. Unless you're unemployed or actually pursuing a "career" in playing fighting games, chances are that the time needed to be considered good is vastly larger than what can be spared in one's day to day life. And I say this as someone that's been playing Street Fighter since SFII first came out in the arcades. But I never noticed anyone take it as seriously back then as they do now, either.

>And they're still too much
How low do you want execution to go? One button that does a full combo?

because it's literally the thinking man's genre

It's called people want to go back to the "good ol' days" where you'd put Street Fighter II in the Super Nintendo, spam your heavy attacks against your dumb friends, laugh, then take a pizza break before playing some more. These days, it's way too easy to realize you're a piece of shit thanks to online play and nobody wants to work for their entertainment

I literally just gave you an example of great accessible execution in the very post you quoted

replace that piece of shit sf4 with Super Turbo and VF4e and it's perfect

>I'm not allowed to have hobbies
Okay

A decent combo in DBFZ like Cell's loop in the corner is actually pretty difficult. Autocombos won't get you far.

And I disagree with your example because normal people have trouble doing fireball motions

>Autocombos won't get you far.
I didn't say autocombos.

Idiots like you are the reason fighting games are turning to shit.

lo and behold yet another once-great thing ruined by plebs.

>and they would button mash and not be able to do anything

Old guy here. I played Street Fighter II when it was brand new and I was in early elementary school. I could do every single move and so could all my friends. We were like 7. I think my record for a combo was like 7 hits (with Ken IIRC).

No, children actually PLAYED the games, you dumbass.

USF4 (or any version of SF4, really) seems out of place there.

probably made by an 09er retard, sf4 was trash

>80 hours in SFV
>still physically unable to do the majority of trials
I give up. I can't do it. I'm not learning anything, I'm not improving. this whole genre doesn't make sense.

imagine you played an actual hard game with no buffer on execution

4 is next to only 2 as the best SF gen/era. 3 is overrated shit that failed for a reason (hint: it's because it's not fun and only appeals to literal autists).

yeah that would be crazy whoaaa imagine!!!!!!!

>FGs have lowered execution these days
>to the point that Jive has a 3 frame buffer making links easy
>even GG made RC's easier {remember FRCs?)
>many games have excellent tutorials even MKX has the bloody frame data of shit a button away
>even with that newbs have google of couple of clicks away with a plethora of videos and info for all their needs, a far cry from years ago
>It still is not enough
>still too much

>>It still is not enough
>>still too much
The fact that the genre is still incredibly niche says, yes, it is still not enough.

>3 is overrated shit that failed for a reason (hint: it's because it's not fun and only appeals to literal autists).
sounds like someone is butthurt about getting GENEI JIN'D

They're not mutually exclusive. Darkstalkers has plenty of both.

So many fucking bait threads tonight

bad argument because the link based characters are very technical executionally demanding and the chain based ones are fucking retarded easy other than lilith or jedah

>he disagrees with me, it's a bait thread xddd
die

Wow, that was quick. Thanks for the reply.

I'm admittedly an Ultra Bronze/Silver shitter, but a ton of those trials are execution for execution's sake and aren't really things you'd do in an actual game

I wish, I play Pokken.

the genre will always be niche. it's a 1v1 format, which means you can't play with multiple friends at the same time, and you can't rely on your teammates if you are new to the game. single player wise it will always end up being just a constant string of fights against the AI, unless if you make the single player mode completely different from the multiplayer.

>new players cant get into fg
>"hey guys why are fighting games so hard to get into"
>"no theyre no LOL"

Why are FGCucks always like this?

every character has a basic magic series chain you can do, even if their optimal damage combos are links you can still do a basic combo to knockdown.

Restricted chains and juggles, loose links and poke-based is the best mix.

anyone tekken7/unist us ec?

>implying footsies were even an actual thing in the mid 90s

I wasn't trash, but it wasn't hard back then apart from memory.

okay I'll say it
combos were a mistake

That was a fuck up by my part, I only meant "still too much" but you raise a point, FGs are still niche.
They will always be niche. It's a genre that demands effort and forces you to acknowledge for fuck ups. That's definitely not for everyone. and even if they make everything super simple, these people will still be shit:
youtube.com/watch?v=w0WetHkYVtw
As long as fighting games still need even a small amount of effort, it will remain niche.

frcs were gay shit

This is a good observation to make, a lot of more difficult challenges and trials in many fighting games are very specific and you should probably prioritize mastering a BnB over bothering with them. Like congrats, you struggled for like a week to pull off some combo once that probably isn't even optimal and you couldn't replicate within 10 attempts.
I'm TX and play UNI, but you can probably just wait for the usual lobby in a while, I won't be there though

The problem is that players complaining rarely got to play at entry level. They complain because they get often matched with opponents who stomp them.

why not just do martial arts

How would you honestly want someone to answer that question?

Sup Forums used to getting carried in their casual games by teammates in csgo and league.

You're pathetic.

But SF2 is the pinnacle of fighting games

Good call, user. I forgot all about that. I'll just wait.