So what was YOUR most hated part of this game

So what was YOUR most hated part of this game

It's gotta be the nonsense durability, right?

Tying I-frames to a stat, so that you have to dump 15+ points in to ADP unless you're making a full turtle build

The only thing I disliked about 2 was the shaded woods. A boring, ugly looking area.

>"I want to be absolutely invincible when I jump without actually earning it"
It's a shame they didn't keep ADP for 3.

a guy on youtube told me it's bad

>Shit level design
>Mob ambush after every 15 steps
>Not a single memorable boss
>Enemies can redirect themselves in the air

What do you mean I have to farm 50 fucking Loyce Souls for the armor set? Those fucks were harder than the actual boss!

The map is a lot more creative/memorable than Dark Souls 3 that's for sure

That's because it's not a straight line.

>Not a single memorable boss

You cannot be that big of an inbred autist to legitimately think this.

Your opinions are absolute dogshit

The fact only 2 good bosses are in the main game and 3-4 are in the DLC. Its just such a shame. I think DaS2 has the best core combat in the series DaS game wise since I think BB is better. But boss wise there is just barely anything worth while to kill.

His arena was nice but he was shit

No they aren't. They're objectively correct, unlike yours.

>Dodging on any videogame: moving the player character's body away from the enemy's attack so it doesn't receive damage.
>Dark Souls dodging: when jumping the player character becomes intangible, like the Martian Manhunter. It doesn't matter if the enemy just vomited a river of lava covering 2/3 of the arena or sent a gigantic sword of doom through the player character's stomach, as long as you jumped the character teleports into a magical dimension of safety

>the nonsense durability
???

I loved the game, but Shrine of Amana, although looks beautiful, it's an excercise of pain.

Smelter Demon is a fucking great boss.

The only problem was the wonky animations.
Even though I hated it at start, I still play it because of the build diversity

Executioner's Chariot was awesome
I liked Lost Sinner too. And Looking Glass Knight

Soul memory being a thing. Getting tons souls for experimenting with different weapons and helping out people with bosses fucked me over for invasions.

Also players who are bad at the game and would gain and lose tons of souls would be paired with more efficient players in the same SM bracket, agape ring was a decent idea but was a bandaid on a flesh wound

Shrine of Amana, Frigid Outskirts and some very questionable hitboxes.

Iron Keep in SOTFS
The Smelter Demon is hard enough, having to wade through 30 knights to get to him every time is ridiculous. You can skip him but then you have to go through the Turtle Knight gauntlet, or go through Belfry Sol, and if you die in these parts without killing the Smelter, you gotta go through the 30 knights again. Shit's ridiculous

DasII shitboxes are so bad that no i-frames means you may as well not have a roll button
Your opinions are dogshit

I guarantee it never affected you in the way you thought it did.
The divisions between soul memory gaps were fucking massive and the ONLY way your character got fucked with an "expiration" timer was if a hacker died in your world, overflooding you with souls.

Executioner's Chariot was a gimmick fight done right.

I hated 2 at the beginning too, but once I got used to it, found more equipment and weapons and started to engage in co-op the game "clicked". At the end I like it almost as much as 1 or BB, and more than 3.

did u play on pc? because weapons would break twice as fast with 60fps

they fixed it with the scholar of the first sin version

So I gotta know: PS3 or PS4 version? I'm about to finish DS1, so want to know which one to get.

>the ONLY way your character got fucked with an "expiration" timer was if a hacker died in your world, overflooding you with souls
That's not true. I engage in co-op a lot and there was always a point when you stopped being summoned at a particular area even if you didn't level up due to SM.

lmao you just get a heavy 2h weapon and fucking smash them

Not an argument.

Lower soul level brackets are only like 10k souls apart. Help with a boss a few times and your locked out of that particular boss fight, sucks when trying to get sunbro medals

interesting that durability was in 3 yet I never had a single weapon even get close to breaking. good improvement imo

Just as forgettable as the rest.
Only thing different about him was his high defences. My weapon did only 480 damage to him, which is why his fight was more tedious than the rest.

Neither are your posts

They just totally missed the point, design-philosophy wise. Weapons feel light and not-impactful, enemy-pivoting and AGI/rolling make for frustrating defensive play. It's like a cheap imitation of DaS/DeS

Hitboxes are fine in 2, you're just bad and don't know how to time a roll with low ADP

Durability never was an issue for me. Yeah, you were forced to carry a backup weapon, but a couple weapons were enough to carry you to the next bonfire, cleaning the entire area of enemies. Did you guys just mashed R1 against the walls or something?
Please, never play System Shock 2 or Shadow Tower Abyss unless you want to suffer an aneurysm.

u can pvp with 6 numbskull

The ps2 trees pissed me off, and the windmill bullshit made it worse; finally, the cherry on top of this pile of shit was being presented with only 1 ending.

He was my favorite with the best theme.

I think after the tedious lvl 4 BB boss fights I got patient enough for DS2's gameplay. Now it seems much easier than I thought.

The fact that nearly all mobs have infinite poise so it's next to impossible to stagger them and the blow-by-blow gameplay is reduced to waiting for them to finish their attack animation and maybe get a brief hit in before they start the next one.
Also the game kept throwing groups of enemies at you making the above even more annoying than normal.

It just made every enemy encounter in the game annoying instead of challenging.

>Durability never was an issue for me

Using great to ultra swords solved that for me. Literally never an issue. Straightswords was boring bullshit though so dexfags are probably in the most pain.

It's unnoticeable unless you bathe in acid or only use katanas like a faggot.

It was annoying because it meant dedicating a slot for the stone ring. Solved the issue but it's annoying having to do that even for giant weapons.

>Can't time dodges without half a second of invulnerability
>It's the game's fault

>So what was YOUR most hated part of this game
>It's gotta be the nonsense durability, right?

Fast Rolling not working due to fucking ADP/Agility

>It's a shame they didn't keep ADP for 3.
Why would they keep a hated mechanic in 3?

>1v1 fight against someone who uses really faggy tactics
>third dragon ring breaks

>Hitboxes are fine in 2
Confirmed for not even having played it

Maybe if you're a spellshitter, but you sure as fuck can't roll ever, for any reason

PS3 vanilla version has an easier start to the game, but a bullshit gank squad heavy second half

PS4 SotFS version has a bullshit start but a relatively fair 2nd half.

PS4 is

>Just as forgettable as the rest
>Except for this thing I made up to try and make me seem less retarded.

nigger i use 6adp on every single build, you are just bad bad bad at pvp

>shockwaves on every attack
>every enemy has 360* tracking
>not the game's fault

>he's dogshit at the game

it's sad when the memorable boss for DaS2 is fucking DLC

>Why would they keep a hated mechanic in 3?
Probably in an attempt to give the game any mechanical depth at all, but we both know that's not what they were going for with DaS3, as they wanted the cowadoodie mouth breather audience.

Phantom blocking. Not many people knew about it but it was literally the most retarded thing in any souls game's PvP. If you had the misfortune of playing against someone that knew how to use shield tech you literally could not play the fucking game.

Maybe he had extra dark resistance.
Whatever it is, my crypt blacksword did half damage.

As I said, nothing memorable about him. Shitty Ornstein ripoff who uses a garbage weapon.

goddamn, you are fucking bad at this game Lol.
go level ADP you fucking noob lmao

Why would they take a mechanic from the most trivial souls game if they wanted the game to have depth?

Instead you got the longest iframes out of any Souls game, longer than even Bloodborne's. So that you too can feel like an elite youtuber

>Shockwaves
>Tracking
You really are just that bad.

>He thinks DaS3 has deep mechanics.

>Shit level design
>Mob ambush after every 15 steps
>Not a single memorable boss
>Enemies can redirect themselves in the air

You literally described Dark Souls 3, as well.

>Instead you got the longest iframes out of any Souls game

that's because all the missing iframes in DaS2 went into DaS3.

I never mentioned dark souls 3, user. This thread is about the second game.

Nah, none of the souls games are that deep, but they definitely made the right choice by not following in the footsteps of the most braindead souls game by far.

Amana shrine was the first wall.
Then the fucking massive dragon was the second wall.
Then the final wall was the twin ice dogs in the blizzard.

>someone brings up an issue with DaS2
>b-b-b-b-b-b-b-bu Dark Souls 3!

every fucking time. Just because 3 was sub-par does not negate all the bullshit of 2.

And I guess magic and FAI didn't follow because they were actually viable in DaS2.

Relax you knuckleheads. You're impressing meanings into my 1 sentence that aren't there.

Good job, you once again described Dark Souls 3.

I can't even criticize it without someone coming out of the woodwork and going "muh dark souls 2"

you... don't get anything for killing the dragon. he's for funsies.
you know that, right?

DS2 has the opposite problem of DS1 where the second 'half' of the game is good while the first chunk, literally the whole basegame is mild to bad.

DS2 was a major disappointment but it was still one of thetop 5 games to come out that year.

>DS2 has the opposite problem of DS1 where the second 'half' of the game is good while the first chunk

that part of DaS2 was "good". It felt like a poorly designed sequel all the way to the end and beyond (aka Sunken King)

cheesy pic you got there

That guy pre nerf was such a pain in the ass. I remember that without a shitload of fireresist gear he would do like 10% dmg a second if you stood near him in second phase.

i never liked the whole estus shard thing they introduced, it makes you extremely crippled early on and op as shit in the late game
burning humanity to get more charges was more balanced and more intuitive than simply adding permanent charges
wish there was a mod for that in ds3

>I can't figure out this mechanic
>The game isn't smarter than me
>It's stupid!

You're delusional, and reading things that aren't there.
Here's my posts again, you can practice your reading comprehension and try to find where you thought I said I had trouble figuring out any mechanics in DS2.

Shulva was great but DLC 2 and 3 felt rushed liked vanilla.

>Shulva was great but DLC 2 and 3 felt rushed liked vanilla.

God, if I found Sunken King to be bad I dread of my thoughts for the other DLCs

>le git gud XD in 2018
2's defenders really are retarded

I honestly can't decide.
>The gank squads, including the literal gank squad boss battle
>The bosses being easy as fuck (Ruin Sentinels, Smelter, and the DLC is the exception)
>Soul Memory
>Durability
>I-frames dependent on ADP, inconsistent hitboxes
>Weightless, unsatisfying animations
>Absolutely abysmal graphics ruin every environment
And then there's the balancing, which is so ill-conceived that the player needs to opt out of fucking features for the game to be a challenge (lifegems, over-leveling). DaS2 is laughably easy, except for the DLC.
As for the DLC, it is the most memorable part of a bad game. I was sorely, sorely disappointed by Brume Tower and Eleum Loyce, although Shulva is enjoyable. Fume Knight and Alonne are amazing bosses, despite the former's FUCKED UP THRUST HITBOX.

DaS1's healing system is ideal, I don't know why it was fucked with. DaS3's is second best, but DeS and DaS2 are in the "literally why" tier.

Shrine of Amana pre-patch. I can't remember why, but I remember thinking it was completely unfair and frustrating and just quitting a few times. Only time I felt that way in a Souls game.

pretty much all of it. It's the only souls game that has a consistent quality throughout it's entirety, but god damn it's so bland, I don't remember anything. I remember that not-blighttown shit with the poison spitting statues, and that's about it.

>NG+ Flexile Sentry
>NG+7 Flexile Sentry because I was determined to get the full visible Aurous set, Shadow set, Shadow Dagger, and Malformed Claws
Thankfully, SOTFS puts the visible Aurous set in a chest and has Suspicious Shadows spawn in a few places other than the boss fight.

Sunken king has the best level design out of any of 2's areas
Iron king has the best bosses, though even though one is a copy-paste and lazy as fuck
Ivory king has 1 cool boss and he's just a reskin of a Demon's Souls boss

Yeah invaded any time, the dual wielding, I sure don't miss that from 2. What an irredeemable pile 2 was

It's just un-fun, the purest form of Dark Souls II's issue: difficulty for difficulty's sake. 3's balance was a fucking huge breath of fresh air after 2's, despite the fused "Bloodsouls" combat being different from DaS1's very deliberate combat. I appreciated that most enemies and bosses were balanced and consistent in the difficulty curve except for the occasional crow-guy or outrider knight.

Don't you have to kill him for his soul to spawn in the Memory of the Ancient Dragon?

Netcode. Feels good being hit by an attack you thought you didn't have to dodge, but forgot that all weapons have an extra 5 feet on their range.

Gank squads are a part of every game, I don't get where the issue is with 2?

I concede your point on the ganker boss though, but I always liked that boss, even if it's just three player model enemies chasing you around. It has some of the feel of a gank, which is fast paced and a lot of moving, but not the blistering bullshit of trying to fight 3 players solo. It encapsulated what I liked about fighting multiple enemies on the same footing as my character, without the bullshit.

I can't remember if 3 was any better, but the lock on system sucks (you have to be to close lock on before you can back away while maintaining the lock). Also, you can't swing through walls with your weapon (which is fine), but enemies can.

*too close

You get his soul which you can trade for a weapon and you get souls for defeating him.

Every time I farm for the ruin sentinel set, my favorite set, I get burnt out and don't pick the game up for another few months.

I really liked that dodging attacks carried the directional momentum of your roll, unless your tilted the stick. Really weeded out the shitters.

The giant mace auto-tracking enemies. There weren't many of them but they were the biggest "this is just bullshit" I've seen in a Dark Souls game.

This was the only good takeaway I got from the game. This did feel like you were tossed in the middle of a war. Also showed potential for gameplay focusing more on larger fights with multiple sides.

Soul Memory
80% of the difficulty relying on overwhelming numbers of enemies rather than clever placement or better design

It's all worth it for power stancing though, double chicken legs is the best fun I've had in a souls game