People are talking about vanilla, but what about the best WoW? Plains of Hellfire await you to be gazed upon again.
People are talking about vanilla, but what about the best WoW? Plains of Hellfire await you to be gazed upon again
>flying mounts
beginning of the end
Best wow was wrath of the lich king
>awful areas
>awful questing
>dull hub
>goats on spaceships
>lore rape
eh
Eversong was fine, dude
BC was good, but it was also shit at the same time.
It only pandered to "elite PVP' fags and raiding poopsockers, the rest of the game world couldn't hold a fucking candle to vanilla.
It also turned the game from high fantasy to fucking stargate.
dont forget that all pretense of classic mmo design went right down the toilet
everything that made each class unique was given to every other class, especially paladin+ druid becoming tanks, damage, and heals all at the same time
...
LK was already a browser game.
>Tfw i always feel so nostalgic for TBC aesthetics but remember it was too elitists circlewank
Better expansion than WotLK though.
The hybridization in BC wasn't that bad unless you're angry that hybrid classes could fulfill roles.
>elitist
what the fuck. because you were rewarded for work instead of being rewarded for doing fuck all?
*blocks your path*
>Only 20% git gud'd Illidan
did this feature ruin WoW?
rewarding retards who didn't understand that paladins were clerics makes me angry, yes
replacing "the usefulness of each class" with "lol just play what you like" is also a casualty of that decision
if you deny that something specific and irreplaceable was lost, where each class was not only unique but also necessary, then you're just delusional
Among other things.
No but people are angry that people weren't forced to hang out with them online so they take out their autism by being angry at LFD.
Dont try to deny classes were fun in TBC and there reason why many classdes had to do same things was because everything was 10-25man. We didnt need that in 40man raids in vanilla.
I honestly thought it was the worst thing to happen to WoW desu, that and flying.
ruined the community of wow
now it's a single player game for trannies playing dress up
It was another nail in the coffin.
I attribute BC's god awful dungeon progression to be a bigger culprate, there was zero fucking dungeon design put into BC, they put everything into raids.
the opposite, it was lifesupport
Yes
Pic related
>the opposite, it was lifesupport
why did Subs start to drop after it was added then?
you seem to be getting the cause and the effect reversed on the subject of hybrids being buffed, 10 mans were never required, and didn't improve the game, they just made it far more casual, which was also a goal of the hybrid buffs
I didnt think the classes were more or less fun, the balance just changed drastically, which makes it indistinguishable from classic or any other expansion: any class or spec has been stupidly OP at some point or another
BC was also the beginning of the assumption that 'having a healer near you' would be involved in all pvp balancing decisions
subs started dropping but player activity dropped before that
why do you think they added it?
because people couldn't find parties in a reasonable amount of time and dead realms were wastelands desolate of any possibility of gearing up unless a guild decided to spend time and effort on you
post-wrath began the era of dead realms
>Vanilla and TBC caused the subscriber count to grow massively
see people don't wan't everything handed to them by Blizzard, they liked the game more when things took effort
I think they should have done more realm mergers, hell 80% of the servers are just empty and dead right now.
That was my whole point. When 25raids became the hybrids needed the buff. While in vanilla in 40mans they didnt.
either that and an improved name system to counter namebitching or crz-merge should have come middle of wrath and not far too late
Boy where do I start.
Each of the expansion lost WOW's core feel, core gameplay style, this is because from BC onward they focused entirely on end game raiding and arena shit.
Meanwhile the core experience of the game, the open world, which encompassed leveling and professions were ignored.
So they funneled everyone onto this gear based treadmill where your ultimate goal is to get the best fucking gear on the server, but 3.2 ruind that dynamic, 3.2 onward all your well earned raid gear would be replaced by 5 man dungeon drops and badge vendor shit that any mouthbreathing retard could get, this is why by the end of WOTLK everyone was asking for people to outgear the raid they were PUGGING for, because you realistically could given enough time and luck.
After that, there has been a 'soft reset' every patch, your gear is only as good as the bottom line of welfare loot, and when welfare loot is on par with normal mode raids by doing braindead grind shit, that means that any content outside of raids and the badge farm was fucking pointless, and after enough soft resets, you start to ask yourself 'why bother' gear only serves to unlock new content and new gear, and cata onward PVE gear has been useless outside of raids anyway
people would rather keep their special name and play on dead realms
There are only three roles designed in WoW PVE; Tank, Healer, DPS. Some games have an arbitrary buff/support class but blizzard divided this role among multiple classes to encourage class diversity.
In an ideal game there would be more than just a trinity where every class had a special role, but this isn't the case so most games would have various playstyles of each role and build content where some classes were better at certain encounters than others.
Blizzard failed in both regards, instead they made most classes unable to properly perform any given role in the game, they were only saved by class buff distrubution encouraging people to bring them along.
Part of the reason blizzard kept hybrids dysfunctional was the false belief that players would not pick "purist" classes if hybrids could fulfill roles because hybrids included the option to either heal, dps or tank which increases PVE spot flexibility. It later turns out that players prefer to pick the classes they want so long as they are viable for their role even if the class only has one or two possible roles.
Hybrid tax was ultimately a failed theory and was a major reason vanilla had bad endgame PVE for most classes. BC giving hybrids viability improved the game and did very little to remove their unique perks in their given PVE role, that sort of homogenization would come with later expansions.
Oh a better name system would be great. Im tired of seeing people with the same shitty fucking European language edited names that look like english characters. Just so that way everyone can be Naruto.
You're retarded. Dungeon finder made it so you had no accountability for stealing loot.
that was the most complicated NO U ive ever read in my life
the correct solution was to leave hybrids precisely as they were, being able to offtank and offheal and offdps, and provide unique, irreplaceable utility
blizzard failed to do this obviously correct thing, because millions of imbeciles who had chosen druid and paladin without understanding the inherent advantages and disadvantages of such a character, were whimpering that they had to play skillfully and usefully, and would never be the main contributor to the core roles
AND, lest we place all the blame on players, it's also harder to design encounters that require utility being used in a meaningful fashion, (such as baron geddon) since, since just bringing more damage will often be the right choice even if utility is badly needed
Oh yeah repeating those Skettis dailies was so much fucking fun I couldn't contain myself
BC was only fun because of mates fucking around during Kara nights
user, you fail to understand that "hybrid distinction" were just buffs. Giving them the ability to do their jobs didn't remove any distinction from them beyond you believing them being shit at their jobs to be "distinct"
The entire argument involving their balance is based on the lie that people would abandon pure role classes in favor of plasticity, not something build on class distinction.
Hybrids never lost their unique utility and buffs in BC, they just gained viability.
>tfw I’m that one autismo who liked panda land
It’s lore was amazing and the bosses look really cool and sha was a great concept that was executed really well fuck you guys
You admit yourself that making hybrids viable but worse than pures is basically impossible.
You are far from alone
I abandoned my mage to play a druid purely because I could do whatever as a druid.
Garrosh dindu nuffin
pandaland was great apart from the insect fucked up zone and the fact that you couldn't repair the valley
the buffs to hybrids were coming no matter what, Im not stupid enough to think that paladins were good in classic
but those buffs should have been to non-buffing utility, not to actual fucking tanking and damaging, which is nonsensical and doesn't correspond a warcraft paladin, or even a classic paladin
>BC about to release
>raiders bitch up a storm about quest greens outperforming raid epics
>thousands of raiders leave, forum bitching sets precedent that blizzard will listen if you threaten them by unsubscribing
bc was shit
but I don't care about hybrids being viable
they give up viability for being able to respec to something different from damage
Say thanks.
stay away from classic, retard.
(you) aren't the majority of players that still picked mages or rogues.
I don't know where you're pulling the rpg shit out of your ass but it doesn't matter. Paladins are warriors with holy light, that means justifying all roles.
>utility
You mean invent a new role, which is distinct from being a plastic class with all role options in their talents but unable to be effective in any due to hybrid tax so people bring around for the artificial buffs.
I bet there are many underage furries, my friend.
I don't even begin to comprehend the logic behind that
Quest greens never out performed all raid epics
maybe if you were a shitter with ZG/MC gear, but I remember using Naxxramas gear during the first raid tier for a while
I distinctly remember the time Blizzard fanboys were royally pissed off that Naxx raiders were able to go ahead and do Kara, Gruul, and Mag with most of their T3 (barring a few pieces being swapped out for stamina). They wanted a complete reset so they wouldn't be bullied for being the innate shitters they were. Hell, Thunderfury was amazing all the way through SSC/TK (T5) until blizzard nerfed it for like the 3rd time so tanks would finally be forced to upgrade.
I miss when gear actually meant something and would hold you over for a while.
Fuck AQ skill books though, that whole noise was a complete shitshow