I'll start.
Underrated Games
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pic unrelated?
pic very related
Get lost, crapcom shill.
This ""game"" was overrated AF by the normies who'd never ever played a single survival-horror game in their life. And still have not. Absolutely pathetic cashgrab with zero replay value or longevity.
Underrated only by a small minority of retards on Sup Forums, thankfully.
The game is so much like RE1 and RE3, it's a great survival horror game. It's very replayable, especially madhouse difficulty. Also if Capcom wanted a cashgrab, they'd make another shitty action RE like 6
Only retards from Sup Forums hate RE7.
It's the most loved RE game since 4 everywhere else.
what is OP smoking? Game was very well received, definitely not underrated.
Fuck you I've been playing RE since first PS and 7 is one of the better games in the series.
It's only disliked on Sup Forums by resident evil purists despite the fact that is the closest game to the original trilogy from 4 onwards.
>It's only disliked on Sup Forums by contrarian waifu fags who jerk off over 6's model rips every thread
FTFY
I don't think it's purists. Mostly everyone I have spoken to on RE boards, in the RE Discord, and among my friends who have all been playing RE since the 90's agree that it's a good game. It's a very small group of people on Sup Forums who I think are more just intolerant towards modern social media culture and what young gamers enjoy, which is why they talk about that aspect more than the game itself.
Pretty much every faggot on here that talks shit about RE7 can't help but bring up Let's Players.
Nobody else talks about Let's Players but them.
How? RE7 is always well praised on Sup Forums. Only contrarian fags disagree.
This. Everyone I know who likes OLD RE likes 7.
>Nobody else talks about Let's Players but them.
T H I S
They're always the first ones to mention them.
>It's very replayable
No its not.
Madhouse gives you an incentive to replay it, but the game is linear as fuck, and the game is annoying to replay because unskippble cutscenes
so there's no redeeming qualities? the whole game is complete trash and nothing about it deserves to be in the game industry? get off your fucking high horse
Best Resident Evil DLC coming through!
RE2 is linear as fuck as well and most cutscenes last like 30 seconds at most so what's the problem?
>but RE2
RE2 also has 4 campaigns, things that can make Scenario B hard or easier, and bonus games
RE7 has one campaign and all the extras are DLC
oldfag here
Been playing since the first game on PSX. I thought 7 was great. It was for me a welcome take on the og formula. Breathed new life into a series that was slowly getting outta hand shitty.
Two campaigns if you count Madhouse which changes up the entire game with new monsters and items to find.
Plus the free Not a Hero DLC adds a whole new campaign with madhouse changing up how that plays too.
I was honestly surprised at how good the game was to play. I e joyed skirting the house avoiding jack.
The nightmare mode with waves is replayable with different methods to test.
And Ethan Must Die was a surprise hard mode of frustration
Plus the Chris DLC amd End of Zoe offer different playstyles and maps while continuing the story
Honestly this was the one time i felt that i actually got my moneys worth buying the gold edition
If using difficulty has a difference in campaign, RE2 has 8 then.
RE2 still has more to offer.
What's up with people nowadays bringing up RE2 whenever RE7 gets criticized?
There are two very different games. RE7 is better to be compared over RE1, which also has more to offer than RE7.
>If using difficulty has a difference in campaign, RE2 has 8 then.
I don't remember the enemy placement or item locations changing at all in RE2 difficulties.
>What's up with people nowadays bringing up RE2 whenever RE7 gets criticized?
I bring up RE2 when people bitch about linearity in RE7 and seem to forget that besides the start RE2 is very linear.
>I bring up RE2 when people bitch about linearity in RE7 and seem to forget that besides the start RE2 is very linear.
RE2 is linear because you don't spend 80% of the game in one area.
Where RE1 used the mansion as a hub, the police station is used a "level".
RE7 being linear when trying to mimic RE1 is worse than RE2 doing its own thing and being linear.
Ok I'm not seeing your point here.
The house is is a level too if we go by your logic that only revisit once to get some keys from.
The other places like the old house, Luca's fun house. the boat and the mines are all different locations in the game
Just seems like your goal shifting right now.
Are you slow?
RE1
>Mansion
>Guardhouse
>Mansion
>Mines
>Mansion
>Lab
RE2
>Police Station
>Sewers
>underground railway
>Lab
RE7
>Mansion
>Garden House
>Mansion
>Lucas' traps house
>Mansion
>Boat house
>Ship
>Mines
RE2 is linear because you don't doesn't spend most of the game police station
RE7 is linear because while you spend most of the time in the Mansion, you are given 1 or 2 options on how to do things while RE1 let you get the crest in any order.
You only return to the main house twice in the entire game.
And you don't spend most of your time in the main house. only for the first maybe 2 to three hours are you in the house. then you return later just to get some keys.
The boat is about as long as the main house is.
It isn't like RE1 were you spend pretty much the entire game in the once house
This I could only manage to play this trash until right after the bug lady fight
Also it's short as fuck and not at all scary
>only for the first maybe 2 to three hours are you in the house
>In a 6 hour game
Every other location in RE7 takes like 30mins to beat, with the mine being even less than that.
RE2 is short as fuck as well what is your point anymore.
RE2 is also 20 years old. RE7 has less content than a 20 year old game
Horror game never work when there long.
And with Gold Edition the game has about as much if not more content then all the other classic RE games.
But even ignoring gold edition you still got a lot of content alone from the main campaign Madhouse and the free DLC as well.
>Game has more content than a 20 year base game IF you pay for DLC
>Having a hard mode counts as content
>and DLC that came out almost a year after the base game
If anything RE7 was incomplete on release or Capcom wants to jew players since DLC came out a week after the game came out and the free dlc they gave you is the fucking epilogue.
>That pic
I wanted to do this
>Game has more content than a 20 year base game IF you pay for DLC
Already said without the DLC you have the main game. Madhouse which changes up almost the entire game with new monster locations and item placements
>Having a hard mode counts as content
It does if it's such a massive change that every new monster encounter is different and can catch you off guard and item location changes that make exploring fresh and even changes how a few bosses work.
>and DLC that came out almost a year after the base game
It was going to come out like two months after the game came out but things fucked up and Capcom made it better.
re7was pretty jew by capcom standards. most re's at least came with a replayable battle mode.
But you did inject him. That's why there was only 1 left
And he came back only STRONGER!
...
Madhouse is still just the base game with items in a different spot.
Content list
RE1
>2 different playable characters
>3 endings each which depends on what you do
>Can get different cutscenes depending on what order you do things on
>Also has an arranged mode that chances items location
RE2
>2 playable characters with 2 scenarios each
>1 ending per scenario so 4 endings altogether
>Can affect scenario B depending on the choices made in scenario A
>4th survivor and Tofu unlockable modes
RE3
>1 character
>2 endings depending on actions throughout the game
>Can get items in different order leading to different interactions
>Branching paths with leads to different cutscenes
>Mercenaries mode
RE7
>1 character
>2 endings depending on a single choice made 3/4 through the game
>arrange mode
>Free DLC that came out 8 months after the base game
>Paid DLC that should have been in the base game
>Madhouse is still just the base game with items in a different spot.
And different monster locations why do you keep forgetting this?
endings depending on actions throughout the game
let's not over sell it. You get one ending if you jump off the bridge, another if you stay. Pretty similar to RE7!
I think you also get a scene of Nikolai dying depending on one spot as well.
Every RE game is linear. there is no choice or exploration. it's get keys,unlock door, boss next level.
>Two campaigns if you count Madhouse
That's not a second campaign. That's a difficulty option retard
Chris/Jill is two campaigns, and if we played by your rules, RE:DC would have 4 campaigns
>which changes up the entire game with new monsters and items to find.
There are no new monsters, just new placements for them, and even then, the changes are limited to say the least outside of the main house.
Also, no new items outside of New Game+ items such as infinite ammo and the saw.
>Plus the free Not a Hero DLC adds a whole new campaign
1 hour long. It's a mini campaign.
>with madhouse changing up how that plays too.
Professional dumbass, or did you even beat it? Changes little anyway, outside of monster and minor item placement like ammo and health items.
Except in 3 it's much less obvious. That choice comes in near the end of the game and on a first time and possibly the second time you won't know that it triggered a different ending.
RE7 on the other hand may as well have had 'Do you want the Good or the Bad Ending?', as that is the first and only choice in the game and it's extremely obvious it's for deciding the ending
And compare 7 to RE1, where Barry surviving was made by 2 subtle choices. One was to wait one ingame minute for him to get a rope rather than take 2 seconds to use the alternate exit and the other moment was asking whether Barry should go on ahead in the caves.
Chris' RE1 campaign is based on similar decisions with Rebecca. They're subtle, they don't outright say 'This one survives, this one doesn't'.
Except for RE1, where you can get the first 3 keys in any order, get the crests in any order and face the zone boss at any time in the first area.
And RE2, which always offers at least 2 paths to give a non-linear feel (this is why it's the worst of the original 3).
And RE3, which is nonlinear through most of the game, with choices providing alternate routes and items being grabbable in any order. The best example of this is train at the start of the game. You can get the 4 necessary items in just about any order, which leads to different character interactions for Carlos and Nicholai.
The Witch's House
isn't there 4 endings for each character on RE1?
Technically yes, but the two overlap when your partner dies but you rescue who ever got put in the cell
>Chris
>Chris + Becca
>Chris + Jill
>Chris + Jill + Becca
>Jill
>Jill + Barry
>Jill + Chris
>Jill + Chris + Barry
See the issue? Jill + Chris is repeated, so technically it's 3 unique endings each, one shared ending
This is what happens when RE6 is your first RE game. Posts like this
>Save everyone
>Save jailed character only
>Save partner character only
>Save no one
Shit you're right.
I played Parasite Eve, Dino Crisis and Resident Evil back in the day, and now I am having a blast with the REmake on PS4. I also really love Dead Space 1/2 and enjoyed SOMA and Alien Isolation. That being said I have played the demo to RE7 and it was amazing, the atmosphere was just right. What's wrong with the game, if you can answer it without spoiling the story?
it's been 22 years
they still haven't made a proper retelling of RE1 or 2 that makes sense and they never will
This
>Chris ending choice
>subtle
so subtle you can completely avoid the choice and automatically get the good ending
Still better than 7
RE7 I was great. I'm surprised the few haters of it are so vocal.
>they still haven't made a proper retelling of RE1 or 2 that makes sense
this sounds to me a little too much like "We need an Alien movie that explains where the xenos come from!"
And then you get shit like Covenant.
The only thing that doesn't "make sense" is Jill and Chris exploring at the same time (Chronicles notwithstanding - screw that junk) but I can accept it as a video-game thing to give me the player some more ways to play the game. Not everything needs to "make sense" or else you wouldn't have good games at all, just glorified interactive fan wikis.
I was surprised to learn from one of the Hunt Da Free Man meme threads that this was made with the Source engine.
Bought the gold edition last week, it was good. Main game was fun, great atmosphere, not as scary as I thought it'd be but a solid experience all around. NAH was fun, EOZ was meh and I still have to try the Banned Footage dlc but I'd say I've got my money's worth. One of the best RE titles I've played after REmake and 4.
Why does Sup Forums hate this game again?
Chris's ending choice is way more obvious than RE7's lmao
One of the best open world games of recent years. It's light hearted and really fun, improving on many of the problems with Watch Dogs 1
no SFM rips to endlessly masturbate to if RE threads are any indication
Is RE 7 slow? Like in movement? First person games make me dizzy. I platniumed REmake, so I like the series plenty.
No it isn't. 7 just gives you 'Choose Ending A or Ending B'
Well it's not Doom. It has appropriate speed for a horror game.
The Banned Footage dlcs were pretty good, with Daughters and Bedroom being my favorites. The blackjack one was alright but took way too long in my opinion.
>underrated
It was garbage
t. Actionfag
>"You're going to save me if something happens to me, right, Chris?"
>A HUNTER IS ATTACKING ME, HELP
I bet all of the players (who didn't completely skip the scene altogether) at that point thought "Hmm, what if I don't shoot the hunter? Would something bad happen?". very subtle.
your Jill example is sound and correct, but fuck off with Chris. and I'm a huge RE1fag myself
My first RE game was RE6 and this is nothing like it. How can people appreciate a total genre change between games?
good bait post; you'll get some (You)s. Now imagine you're a decade younger, and your first RE was RE3 or Code Veronica, and the next RE game at the time was RE4.
HAHAHAHAHAHAHAHAHAHA
>starting with Code Veronica
I feel sorry for everyone who started with the worst classic RE, even 2 wasn't as bad
t. soyboy
>>Sup Forums
I am not big on this dumb "RE2 was bad" contrarianism but RE:CV is the one classic game I could not get into despite starting it several times.
CV is the pleb filter for the series. I fucking love it and every other classic RE.
for about 15 years nobody actually knew if rebecca had survived the mansion incident or not because she hadn't appeared again outside of mercenaries mode
when you retell a game 3 times! and still don't have a retelling that makes sense(and de-canonize the one that arguably makes the most sense), something's up
>it's contrarian if I like the game
no, the game was a shit survival horror game (thus a shit RE game) and a shit action game with no monster variety and boring bosses. RE3 was more of a sequel to 1 than 2 ever was
I'm all for the classics, but being a blind nostalgiafag isn't the answer. CV sucks, RE2 is bad, get over it.
>RE2 is bad meme
Just fuck off already.
95% of the fan base would say RE2 is amazing game, while 4% would think its the best game in the series.
I am 100% sure that its literally just one person pushing this meme.
Why? I started CVX then went back to 1-3. They all seemed way easier.
>majority matters
RE5 and 6 are the best selling games in the series, should all RE's be action games now?
Seriously this. I'm getting real sick and tired of this 1 and 3 vs 2. If it's not that, it's also with REmake. These games are good in their own way. No wonder this fanbase gets a bad reputation of being cancerous.
>it's the CVfag
RE1 Arrange, RE3 Arrange and Outbreaks are all significantly harder than CV. the only thing hard about CV is not falling asleep while playing it
>muh Sup Forums
You're the autist who unironically used 'soyboy'. Back to Sup Forums with you.
Ouch. That's almost as bad as starting on RE6.
>>RE2 is bad meme
RE2 wasn't bad. Only turbocontrarians think that.
What are you talking about OP? Outlast isn't underrated, it's got like 3 games in the series now and it's doing great.
RE3 doesn't have an arrange, only easy and hard
>it's yet another 'Sup Forums doesn't know what they're talking about' episode
it's not that hard to google
>soyboy being this assblasted
hilarious
The issue isn't that it's bad, it's that Kamiya is bad at level design and the whole game is linear in comparison to 1 and 3. It also overloads the ammo, doesn't really upgrade that much from RE1 (going so far as to have the same level progression, but unlike 7, it hides it). The only thing it has over 1 and 3 is content, but the content in 1 and 3 is tighter.
>Do I fit in yet guys???
I agree that it's similar and has the same outcome, but from the cinematic it does have a slight difference what with the camera panning on the character you controlled. But yeah, 1 shared ending does seem agreeable. Also Chris seems to have PTSD on his ending with Jill only.