Pikmin Thread
I feel like chilling and discussing the future of pikmin and what ideas people have for it.
Pikmin Thread
I feel like chilling and discussing the future of pikmin and what ideas people have for it.
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>play pikmin 2 multiplayer
>raging long legs comes out of nowhere
>It's still really easy to kill
they should have put more bosses in the battle maps
>pikmin thread
Sounds good to me.
Who is this mysterious person bumping my thread? Hmmmm....
Anyways, for anyone who doesn't know who I am, since it seems with each thread comes a whole new batch of people, rather than reoccuring ones, I am just some user who takes pictures of things I think would be cool in a pikmin game/look like something from a Pikmin game and posts them in pikmin threads, like pic related.
I've been doing it so long that I figured I'd namefag as Picturefag, though I really only use it for when I actually post the pictures.
...
Delet urself tbqh
On a different note, I've pulled all of my cave ideas together for the most part and finally organized them into which areas they will be in. They'll be hard to decipher what they are/look like without the pictures I've posted about them in the past, so I'll probably post some more of them as well. In addition, some I haven't shown or even talked about before, as I'm still kind of coming up with the look for them, and of course most of them aren't named. But anyways, here's the list:
Cave Ideas:
Forest Garden Area:
>crystally rock pikmin cave (Chiseled Cavern)
>Broken-down car cave
>Lillypad pond cave
>
Beach Area:
>ocean/water pipe blue pikmin cave
>entirely aboveground shrubbery cave
>"haunted" shed cave
>Dumpster cave
Mountain Area:
>tree stump/underground cave
>Giant tree cave
>underground/giant hole cave (The Snagret Hole)
>
Abandoned City Area:
>Sewer cave
>ceiling buildable winged pikmin cave (The Flipped Ravine)
>Abandoned Mall Koi Pond cave
>generator yellow pikmin cave
House Area:
>Flower pot Joustmite cave
>air-vent/air conditioner cave
>water system blue pikmin cave
...
>abandoned mall koi pond cave
I'm listening...
pikmin 3 was good but far too short
The challenges were a pretty good idea and retardedly good, like, so fucking GUD, until they filled 2/3rds of the selection screen with locked missions under e-shop icons and announced dlc main mode maps, which completely killed the game for me
the secret code only unlocking videos was lame
Pretty much this. Hope 4 is more like 2.
Alright anons. You know the drill.
What do you hope and want to see in Pikmin 4?
In addition to this I plan to do something like this for bosses, though I have a lot I haven't talked about yet due to bein gin the early concept stages, and don't really have that many made at all, so I'll probably just make this list later.
Saw some stupid fantard video that proposed a pretty interesting idea: evil pikmin. Kind of like the bulbmin on steroids, and able to do more than just possess shit.
Kinda like Mushroom Pikmin?
I want a bestiary with extensive, lovingly fleshed out psuedoscientific lore and cooking instructions like in Pikmin 2.
Yeah, only on a big, epidemic scale.
No dlc at all. At least paid ones
Challenge quests
2's dungeons
3's multitasking
pinkmins and purples
pikmin swarm instead of roll
online battle mode, with vs friend/s and random matchmaking even if it was to be dead within the first week
3's grafix were alreadygood, so I'd rather have them keep them at that level and have the team divert resources into other areas, or just save the grafix improvement money if it means no paid dlc
Also going to post this in advance this time for context, though I guess mostly everyone has seen it at this point:
>there will be specific rooms for collecting the main treasure in caves and the main over-world instead of the boss dropping it in the same room after being killed.
>treasure rooms open up once the boss is killed, usually by the boss doing something in its last panicked breathe, such as breaking a hole in the wall to open the way.
>each room has a very wide expansive view of scenery, like pic related, of whatever the cave/world's theme is.
>no music plays, only ambient noises
>if you wait there and look at the view long enough, you'll see an animal or boss creature walk by in the distance. You won't be able to interact with it, however, only watch it.
I have a giantess fetish. Can giant women step on olimar with their giant feet?
BRING BACK PURPLES
yes
I loved the Piklopaedia. I'm still mad that it wasn't in 3.
>this
Or a boss that's just a giant pair of feet, and you have to attack her toes.
This. It being in Hey! Pikmin was the game's only redeeming quality really.
>mfw expecting pikmin 2 in the mail any day now
im so excited, pikmin 1 was one of my first that was good and always been one of my faves
what am i in for? excluding muh mountain dew
Get off of this thread right now. Don't let anyone spoil you-- you're gonna wanna go into the game fresh, trust me.
deepest caves
Recipes.
Fuck yeah, I love Pikmin.
I think the 4th one will introduce an actual villain to the series - like a money-hungry Hocotatian CEO who wants to ravage the planet's resources and exploit the Pikmin.
Also going to repost this one again, simply as an example for other caves:
Pic related is what I'll try and make my Pikmin pictures formatted as from now on, at least for the ones I get a lot of good angles from, again like pic related.
Anyways, this is a cave for the garden/first area in the game called the "Chiseled Cavern." This cave is an early game one, as it's the cave where you first discover Rock Pikmin and their onion in. It will be inhabited mostly by enemies like cannon beetle larvae.
In pic related, the top image is obviously an overview of the whole place, while the pic under it is a general look at what it looks like beneath the rocks. The decor will appear much more crystally on the inside than the outside (which is not at all lol), much like the area you find rock Pikmin at in Pikmin 3. As for the meat and potatoes of the cave, the first part of it after entering though the rock formation in the bottom right pic, will be about a third of the cave, where you will only need red pikmin (which is all you'll have so far), then you'll discover and build up your Rock Pikmin army to use through out the rest of the cave, which will be behind a destroyable glass wall. You will then make your way through rock and glass related puzzles and enemies until you reach the far right end of the cave, where you'll then walk through a hole in a large drainage pipe, which leads around to the boss arena, as seen in the bottom right of pic related. While you walk through the pipes, there will be no enemies and the music will stop, to build suspense.
The music for this cave will sound basically like your average cave music from Pikmin 3: youtu.be
I haven't come up with what the boss of the cave will be.
Isn't Louie basically a antagonist at this point?
I mean, the kinda already DO exploit the pikmin lol
I like how all three games are completely distinct from each other in structure, but as a result, I love the first two for their individual takes on freedom but really dislike 3 for being so linear and story-driven. Collecting a million and a half bridge pieces to look for DRIVE KEY isn't why I play Pikmin, it's to be dropped in a vast expanse where I can plan out the fastest and most efficient course of action to scatter all over the map and collect stuff and build up my army and such. Unfortunately you can't really do that most of the time in 3. 1 pulls you along with the constantly creeping approach of doom, and 2 just completely lets you go at your own pace, but 3 just drags you by your hair to endure an obnoxiously overbearing story and gates you out of a lot of content by spreading out unlocking Pikmin species until the near-end of the game, rather than giving them all to you very early on like the first two games.
Anyway, all this to say I hope Pikmin 4 resembles something closer to 1 and 2, and BRINGS BACK C-STICK SWARMING FOR FUCK'S SAKE
There is no such thing as a bad Pikmin game.
I would never say Pikmin 3 is bad, just that it's not for me. I was careful to point out in my first sentence that I like how different they are. Sure I don't like 3, but I love 1 and 2 and I always have those to play if I want to play Pikmin. And maybe someone else hates 1 but loves 2, or hates 2 but loves 3, and so on. I like that a series like this can keep changing and make games that cater to as many different preferences as possible. A series like this that changes its structure around but keeps the fundamentals the same is a lot better than series that get rehashed year after year without changing anything meaningful. All that's important is that the consistency in quality is there, and maybe my time will come again with Pikmin 4. Either way, I'm sure I'll enjoy the hell out of it my first time through if nothing else, then ruminate on what I did and didn't like about it later on.
Haha well yeah, they do sort of use them for their own personal gain and shit. At least Olimar and the other captains (except Louie I guess) share some level of respect for the Pikmin and how hard they work. Hell, at one point Olimar even thinks of them as his children.
I meant something more along the lines of straight up enslaving them and treating them as tools rather than living creatures, working them to death. At some point the big bad guy could even capture their onions or something, I don't know.
Also I'm going to post this one again because I made slme slight changes to it.
Pic related is a cave in a City area, which takes place entirely in the ceiling of a building/room.
The cave will be named: "The Flipped Ravine" due to the entire place looking almost upside down, with the bright sky beneath you due to the lights being "under" the ceiling) and the darker land on top.
The cave will heavily utilize Winged Pikmin, but is not the place where you first discover them.
It begins in an enclosed segment of the cave, with small holes all over the place letting in enough light to see where you're going. This part will be inside the right most part of the top pic in pic related, and will end where the stacked ceiling plates are, revealing a greater view of the whole cave. In addition to walking along the wooden part of the first pic, you will build platforms and bridges on the area under it to traverse throughout the cave. As you can see, the cave will be rather condensed in terms of how much space everything takes up, though the cave itself will last about as long as your average one in-game. It's quite efficient with how many rooms and platforms it has and creates, with such little room to do so.
The boss arena isn't shown in pic related, but it will be an enclosed structure that you get to by entering and moving through the silver colored air vents shown in the top, middle-left, and bottom images.
The music will sound like: youtu.be
Not sure what the boss will be of this cave.
Ah come on it's not THAT bad
I don't completely hate Pikmin 3 but it's by far the most annoying one to play for me because it feels like all you're doing is an endless chain of listening to characters talk, building a bridge, fighting a boss, repeat. In the first two games your progress is based on the quantity of stuff you have so you can do whatever you want wherever you want, but 3 is the only one where the story specifically forces you to go to locations to progress the plot, right up until the final boss (2 makes you find those globe halves to unlock new areas, but you do those within the first four days or so and then there's still like 90% of the game left after that). It's just an approach I didn't care for.
Oh and while I'm at it, I really REALLY hate that the areas in 3 are divided by fade out transitions, when the first two games had seamless areas. There's a nitpick for you if there ever was one.
>it feels like all you're doing is an endless chain of listening to characters talk, building a bridge, fighting a boss, repeat.
I mean, the first teo games are pretty much that as well, spare the talking part. Unless you count the ship in 2.