Why does this game trigger soy fags so much? Dunkey and Yathzee said it was too hard...

Why does this game trigger soy fags so much? Dunkey and Yathzee said it was too hard, GamingBrit and Mark Brown complain the story wasn't like their head canon.

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>2D Metroids games outside of Fusion
>having any lengthy story

People never experienced Metroid 2 or played AM2R to find out why it was lauded as the black sheep of the series.

Also, I'm glad that it's probably the 2nd hardest game in the series as it shows that Nintendo didn't decide to cave completely to a casual audience for their niche franchise.

>ecelebs
>mattering
L M A O

Soyboys LOVE feeling like they're hardcore fans of whatever it is they're involved with. When it comes to Nintendo games, they tend to gravitate towards games that aren't exactly mainstream, and mostly are aimed at an older audience. (Metroid, Pikmin, Fire Emblem, Classic Paper Mario, those kinds of things)

The autistic sperging you see about how Awakening ruined Fire Emblem, and how Nintendo doesn't know what to do with Metroid? Yeah, those are coming from Soyboys who never liked these things to begin with.

I liked it
It wasnt amazing but it wasnt bad, better than expected really

I've noticed a lot of them complain about it being too familiar a,d want it to be more like Fusion. So they just want a run and gun game.

I just thought it was trash. Melee counter musta looked cool on paper, but by god, it slowed shit to a crawl. And 20-some types of color-coded doors.

Melee was fine once you got into the rhythm.

>a,d want it to be more like Fusion
nobody wants this, outside of maybe the controls

Seems like more people have come out of the woodwork and are claiming Fusion was their favourite.

e-celebs only like easy games that hold their hand.

retarded nostalgiafags don't count, fusion is the 2D version of other m

you can also jump and counter to keep your speed,
A lot of people complain about the bosses melee but I thought it was a really fast way to keep dishing out damage, you blast with your shots while keeping in mind the counter to optimize the damage... or you can wait for do damage only with the counter making battles take forever.

>fusion is the 2D version of other m
C"mon now, you know that isn't true. Other M sits in a class of idiocy all it's own.

This. I just found it really intuitive once I got going.

>people attempt to kill bosses with melee only

Is this a thing? I honestly ignored melee counters on my first run until zeta metroids and still didn't use it that often. You can play this game rather easily using 0 counters outside digger if you can dodge gud

I liked it, I can't wait for Metroid 5 though.

Seems like most of the complaints are about the story.

Severe unadulterated autism.
>before SR, no one gave a single fuck about M2, other than people wanting a remake, so it plays like a more modern Metroids like Zero or Super
>SR is released
>suddenly M2 is an underrated masterpiece of survival horror and story-telling
I really can't put enough emphasis in how retarded it is for them to think that Metroid, or at least M2 is some sort of horror game. There is tension which can give some people the chills, yes, but that is only a fragment of the whole package.

Say what you want about the aeon abilities, the final boss or the counter. But SR was a breath of fresh air despite being a remake. It set up the path for a sequel, it dared to be different, and it was finally a good Metroid game after the awful batch of bad games and comatose status that the franchise has been in.
For pulling all that off, I applaud the devs.
While the game wasn't perfect or on par with the classics, they did a good job.

>too hard
This is baffling to me. Watching ecelebs and journos play this has me convinced they're all brainlets.
Anyone see the vid where that gamexplain guy fumbles with the grapple beam for like two minutes?

Whats wrong with Metroid 2?

I thought it was a the rare GameBoy game that actually felt as full and complete as typical NES games at the time. That and Link's Awakening.

I've not played this one I thought it was just a remake?

He's actually on the right track. You can see the issues that would plague Other M starting to sprout in Fusion. You are correct that Other M is in a class of its own but Fusion is pretty heavy foreshadowing.

true, other M is worse but there's no denying the parallels between it and fusion

A more glaring example is Yahtzee being too dumb to figure out how to kill the grey blobs.

So is it worth getting?

Really now? I guess I'll probably prt it.

It fixes the issue of big sprites for everything on a small resolution, adds color and new backgrounds as well as some new enemies on top of new abilities to change progression in some areas.

Also, having a map is a huge new plus which the GB game didn't have and thanks to the color problem and sprites looking same-y, progression was much more annoying than even Metroid 1.

I feel like the Samus Returns did alot of good to improve in all the areas that Return of Samus was lacking while still maintaining to be a challenging game.

The only real fault is locking hard mode behind an amiibo (though you can technically buy an AFC card to substitute the amiibo).

It's alright, I don't regret buying it even though I'll probably never play it again. The enemy variety is limited, the areas are very samey and the best things in the game are the lategame bosses.

>I've noticed a lot of them complain about it being too familiar
It's a fucking remake of Metroid II.

Sounds good to me. I liked the original well enough, though did give it a bit of a pass since the original Gameboy was a pretty simple device to carry a full game.
Amiibo's are honestly the worst DLC ever made, its such a shitty thing to do. But I hate to say I expect the worst to come out of Nintendo and have for a few gens now anyway. Long as the rest is fine seem nice.

Metroid has never done "hard mode" well and this one is very bad due to the crazy amounts of damage everything does in normal it only gets worse. The hardest difficulties put you in kill range within 2/3 hits as it's 4x damage.

It's an alright game, but the 360 control scheme just felt so awkward to use. It's not even a matter of getting good, a game's controls should feel smooth and this just didn't have it.

>retarded nostalgiafags don't count

Oh yeah, it is 15 years old now isn't it. I thought it was weird that a lot of people liked it now.

I'd like another game like Fusion desu

Just because something terrible happened after it doesn't make it a bad game in any regard. The only thing that was really bad about it was the forced story.

So game has never done hardmode well because it's too hard?

It's a good game and a nice one both for Metroid to make a proper comeback into relevancy and to get people familiarized with the 2D entries. The Aeion abilities are there for people who suck dick but they're also pretty handy for the puzzle solving and exploration elements, which is when I use them. The single best thing about it in my opinion is the music, it's fucking great and I can't wait for the dude to show what he'll bring for Prime 4.
The only truly bad thing about it is the whole counter/enemy dash attack thing. Almost every mook does that annoying dash attack that you gotta stop and counter because they take less damage while they're charging, but then you get to the non-Metroid bosses and suddenly they don't have that shit so your counter is completely useless against them. What's even worse is that when you're in the morph ball mazes the enemies will still do the dash attack and you can't counter when your in ball form, it's stupid as fuck so you're just sitting there in the corner hoping they get killed by your bombs before they leap at you.

Hard mode is in the game.

I'd still like to play Fusion mode though, but hard mode was already pushing it at some points. I can imagine Fusion mode being very unbalanced.

I'm assuming they wanted more changes besides beefed up numbers. I don't mind being punished harder, especially in this game where everything is telegraphed and often able to be punched, but things like extra moves or whatever are neat too.

>the music

that's one of the biggest issues with the game, the music isn't memorable at all

That's because it has like 3 original songs unfortunately.

Chozo laboratory is jamming.

You're probably talking about the Area songs, which are just random ambience when you get into the transitional rooms.
youtube.com/watch?v=fiBq9LF_-mw

You gotta look at the other songs in the game to see what I'm talking about, they're gold as fuck
youtube.com/watch?v=zSCfu_5781c
youtube.com/watch?v=bDXWmkiQdgo
youtube.com/watch?v=ivOL0YX_jlA

>I can imagine Fusion mode being very unbalanced.
You have no idea
Shit can one shot you even with Gravity and all the Energy Tanks

It's a solid and shiny 7/10. A very good return to form for Metroid.

>talks about random ambience
>but this is gold
>posts random ambience

you aren't really proving anything to me user, this music is forgettable

>Dunkey and Yathzee said it was too hard

I don’t know who those are but I’m pretty casual when it comes to difficulty in games and this shit was never really challenging

This. Just changing numbers constitutes "artificial difficulty". I would prefer different enemy types/different boss attacks on higher difficulties but I understand that much harder than damage X2 lol.

Different enemy placement like in megaman games would be cool as well.

Different user here.
I remember all those. That first song in particular is sublime.

Now I'd like to know what do you consider to not be ambient sounds, and something that isn't forgettable.

My dude, Mega Man games are made with hard mode in mind, while in the easier difficulties they only have to remove hazards and enemies.

Why do fucking European devs shills themselves so much here? You're so annoying. Mercury Steam is shit, and exemplifies everything wrong with modern game design.

It's pretty sad that a fan game had an original music track that was infinitely better than anything in the official game.
youtube.com/watch?v=QbrNtJZ7IFc

Does Dunkey even like Metroid?

Their Castlevania game was shit, we get it, but it's time to let go, amigo.

I agree. I would like a metroid game built like that but I feel it would make the first run feel empty

Game was fun until the inevitable "play where the fuck do I go now" moment. This shit never happened to me as a wee lad playing Super, ZM, and Fusion. I feel like a brainlet now

>two games that explicitly tell you where to go next and the most linear 2d metro I'd game without sequence breaking

user...

I'd say that Other M is Fusion done badly. Both games have the same type of environment, deal heavily with the Federation, are more story/dialogue focused than the other games, and has Samus taking orders in a more linear journey. Both of their plots even involve evil space Federation conspiracy to do vague eveil experiments on Metroids.

Both are also more action focused than other games, Other M moreso than Fusion. What Fusion had that Other M didn't was a base level of respect for the player's character. Fusion Samus, despite being more chatty, was still Samus. Other M Samus is a little girl that has massive daddy issues (Not even touching the issue with the devs forgetting the Chozo's role in Samus' life).

This when Metroid 5 is made, I hope we see Fusion Samus return, I'm glad Sakamoto plans to never make another Metroid game like Other M ever again.

I remember falling down one of the needlessly huge shafts in area 3 filled with the same repeating enemies over and over and thinking "are you fucking kidding me." Granted, the areas do get better from there, but Samus Returns does have some damn lazy design in it.

I think the circle pad was really good and smooth since the travel distance for the edge is less than a convetional controller.
If metroid happens on switch they need to rethink the controls or give a option to change them

Every game has long tunnels. I don't know why you think it's a problem now.

Getting stuck and figuring out where to go nest is part of the fun. Once you learn to pay attention to environmental cues, exploration becomes mor intuitive.

Can't wait for that Fusion remake
youtube.com/watch?v=YO-x7j5RyGc

and people call this game shit lmao

>SA-X with X-ray
Oh god

At least link the playlist, user
youtube.com/playlist?list=PLZS_o9tqWHmJHGmuQRRkfiqhgZIApfLXM

...

Samus Returns as stated in that thread already fixed her.

>cutscenes
and dropped

...

Holy fuck, this looks like it'll be the most ambitious Super Metroid hack to date. Is there any sort of ETA on completion or are we going to be waiting for ten years like AM2R?

This is actually fucking true. Most metroid communities hate anything about their games gravitating towards the mainstream, all while complaining about why people don't buy them.

>dialogue choices
>those faces
Porn when?

Neat.

Every game has cutscenes dude.

What are some other good Metroid Hacks? I loved Rogue Dawn.

I liked it. But that ending was kinda meh.

NES Metroid? Honestly, I don't know. I never really got into them.

>SR
All of that started with AM2R.

That's because Other M was a shameless remake of Fusion because Sakamoto is a hack of the highest order and decided a midquel set between Super and Fusion was the best way to tell his personal fanfiction about Samus the crybaby daddy-obsessed weakling.

I really liked the game, but it being a remake of Metroid 2 really held it back. They made the best of the linear progression by making each funnel lead into a microcosm of a Metroid map. I would really like to see a fully realized open map in the vein of Super/Zero Mission.

They're all shit and you have shit taste.

Can we all just stop the soy meme? It’s really getting old.
Inb4 I’m called something soy-related.

How about for Super?

Well the game does give you the super big scan doodad if you just aren't finding the blocks to bust to open. If you want to be a peepants casual you can use that, or be a big coolguy and spiderball bomb every single block in the entire game like I did.

>GamingBrit and Mark Brown complain the story wasn't like their head canon.
That's what you took from it? Particularly Gamingbrit's?

Because the game didn't warn me about it and I couldn't go back up it, that's garbage designa nd Mercury Steam needs to have their HQ bombed.

The remake don't have the same atmosphere of the original

I can't feel the horror in the remake

Not him but Mark Brown really pushed this interpretation that Metroid 2 was this tense horror game with deeper themes about whether genocide is justified, and that Samus Returns missed "the point" by playing up the action elements. Which is something that's absolutely down to personal interpretation, and even in-line with the tone of rest of the franchise.

He also blatantly played favorites, knocking Samus Returns for shit like its music having remixes from Super Metroid but letting AM2R slide for the exact same practice, and outright lied about the game a few times in his formal review. It was obvious from the announcement trailer that he had an agenda with the game and wasn't interested in doing a fair look at it.

The same thing happened in Super. That's your incentive to explore.

It's acceptable in Super since that's a good game.

I had personally been wishing for a new 2.5D Metroid on the 3DS for years now. I had been super hyped for Samus Returns ever since its reveal, and definitely enjoyed the game to the point where I would say it lived up to my expectations, but I'm kinda surprised at how much it just kinda came and went. Ever since I cleared it, I hadn't really thought about it again. Maybe it was because it came off the heels of AM2R and didn't feel as "new" in that sense. I wonder how this feeling would have been different for me if AM2R never happened.

All kinds.
Darkholme Hospital
Digital Cube (puzzle hack)
Eris
Escape II
Hyper Metroid (highly recommend this one, just ignore the fanfic tier intro)
Ice Metal Uninstall
Phazon Hack
Project Base (an upgrade to the original game's physics, with optional patches to add more rooms to the map and alter the color scheme)
Redesign (Axiel Edition. I cannot stress that enough. The original version is not nearly as good)
Super Metroid Arcade (Room randomizer, you go until you die or you hit your target room number. Go for the high score!)
Super Zero Mission
Y-Faster
Z-Factor

And there's probably plenty more that I missed mentioning.

Im not a fan of the series, but i tink SR loss that feeling of isolation, the constant regret of being a genocide, and the feeling of reflection and mercy at the end of the game. Also i dont like that feeling of an over-action-oriented game, it was a very senssible mission, not a republican having fun hunting.

>the constant regret of being a genocide

This was never in the original game. It all comes down to some crazy homeless woman's ravings. Samus is an exterminator. Does the Orkin man feel guilt for killing termites?

Metroid II is tense and does have a thicker atmosphere than Returns. M2 is by no means a horror game, no. But SR's lack of capitalizing on this is disappointing for sure.

Squishy

>there probably exists people who didn't like Diggernaut

FUCK amiibo.

>outright lied about the game a few times in his formal review.

What do you mean?

Also I'd like to add that fags like GamingBrit thought that SR needed to be "legendary" to put it in his words
Which just sounds super entitled and explains right away why they didn't like it" they let their expectations become too unrealistic