What are your favorite RPG menus and interfaces?
RPG interfaces
Other urls found in this thread:
gr8 b8 m8 I r8 it 8 out of 8
I hate the ones that have portraits of the party members eating up half the screen, i get sick of having to look at them all the time whenever I pause.
P5's menus get really annoying after a while too, the over-animated aesthetic is fine for gameplay, I wish you could turn it off for the pause menu.
Why are jrpgs always so bland in their aesthetics?
>says the bland aesthetic wrpg player
Why do people like you always need to have autistic paper dolls and real time inventories? I'd rather something simple than clunky but "aesthetic".
>unpause WRPG
>brown
>ugly women
>set in boring medieval europe
paper dolls arent clunky
WRPG interfaces are less clunky though. The mouse is way better for navigating menus, and being able to access inventory without it interrupting gameplay is great.
That's because you have autism, user.
Persona 3-5 cause they are stylish are fuck
>>set in boring medieval europe
You might want to think this generalization through.
>literally every game on your chart is over 10 years old
Amazing bait, truly props should be given to the person who made this. Can't claim the left side has RPGS no one has ever heard about when the right side features the same. I can tell the left had a harder time finding games than the right, though.
>cherry picking
So are all of the JRPG's with the exception of Cold Steel.
Almost like console games have a vastly inferior input method compared to keyboard and mouse.
Play a modern platformer with a keyboard and mouse, then. If it's so good. you wouldn't need those shitty controllers, yeah?
Are you really that dumb? WRPG's are way more niche than JRPG's. For every 100 RPG's Japan makes, the rest of the world makes maybe 2 or 3 RPG's. You should be looking at what % of RPG's are in so and so setting, in which WRPG's are way more varied in their settings than JRPG's.
Yeah I played Mirrors Edge with kb&m it was way better than on xbox.
Western software developers in general seem to place a lot of importance on GUI design over having a quality application. Why is that?
No, THIS is cherrypicking. Especially since on the WRPG side, it lists games that even't RPG's, like King's Bounty. The sample size is also very small and on the JRPG side, it splits one subgenre (science fantasy) into three different, arbitrary ones.
Oblivion had a really good interface that only really needed one tweak (shrinking the size of items) to be useful. It had a lot of information, but it was all easily accessible and sortable and felt natural to use with a mouse and keyboard.
Nah it was awful console trash straight out of the console trash (jrpg) side of the op's picture. This is the crux of the matter though - wrpgs are played using a functional pointing device while jrpgs are played with fisher price toys
>gr8 b8 m8 I r8 it 8 out of 8
While it is obviously bait, I don't think this comparison is dishonest. WRPG's do seem to have way more visual interfaces whereas JRPG's seem to rely mostly rely on text-based menus.
Temple of Elemental Evil radial menus
>wrpg
>carry weight bullshit
>cool menus that are a fucking hassle
>jrpg
>Streamlined menus that list the things you actually fucking want
Are all Japanese devs uncreative, unoriginal hacks?
>>carry weight bullshit
>>cool menus that are a fucking hassle
WRPG: immediately select the item you want simply by clicking on the object in your inventory.
JRPG: scroll through pages upon pages of text-based menus, reading each line to identify the item you need.
>hassle
If you're a retard, then maybe. You do prefer jrpgs so it makes sense.
The westaboo ones aren't, but otherwise yes.
morrowind's interface is kino. in a glance, you can see and adjust every detail of your character. in oblivion/skyrim it takes about 10 times as long to do anything because of consolized menus.
If they're westaboos, they're uncreative hacks too. See: kojima
Generally I go for spreadsheets.
Of all the criticism I've heard levied against Kojima, this is the first time uncreative has come up
WEEBS ABSOLOTULY BTFO
WRPGs were birthed on PCs where you have much more flexibility in menu design thanks to mice and keybinds. JRPGs on the other hand built around consoles so minimalist, controller-friendly menus are a necessity.
I love how trying to remove the armor from the female party members in Planescape: Torment would cause them to get angry at you.
Sure, but that doesn't explain why the aesthetics are so boring and heavily reliant on text, especially since text is harder to see from a tv screen from your couch than it is on a minotor.
Get some glasses you fag.
You best not be talking shit about Legend of Dragoon interface.
>dat theme
youtube.com
JRPGs are static as fuck and they found a formula that works sticking with. You are correct that 90% of JRPGs use the exact same menu format no matter how they present it visually.
Failing of Morrowind's UI was lack of advanced sorting and clear re-use of icons so you can't memorize visually what's what. It was otherwise a god-tier interface TES never replicated.
>let's make a blade runner game and call it snatcher
>let's take snake from escape from new york and put him in a game with all these other action movie tropes
>ok, now let's do it again but during the cold war so I can recreate these scenes I saw in movies
>having to press a button 3-4 times just to get the option you want
Controllers were a mistake
I mean, it's true. You can't really argue with the fact JRPGs resort to functionally identical layouts.
>morrowind's interface is kino.
its certainly great that the player can resize anything that they want to, but the inventory system regarding containers is so bad that it causes physical pain.
Also the person in that picture is a pleb for not having his spell menu entirely vertical and not having his stats behind the map.
primarily because oblivion and skyrim had such consolefied interfaces it felt like a slap to the face
why are all these games so old
can't find any modern examples supporting this?
but the best wrpg of all time has a jrpg menu
I don't play old RPG because I hate complex interfaces.
The most complicated thing that I play is Witcher 3. I'm not joking I like how simple the game is and I hate how complicated the games used to be.
Those games are from nes-ps1 era, what the fuck are you expecting? Look at ff13 for example, with cool 3d model of skill tree for kids who are too dumb to read some text.
...
Uh-huh.
Weirdly enough, JRPG's that are action-focused don't have this problem. They tend to have much more visually appealing interfaces.
i want the game to have as little menus as possible
and no flat color menus
have it stylized or something
Now post skill tee, fucktard. Half of western games have items lists as lists.
Another user that remembers SNES shadowrun?
What's supposed to be so mindblowing about the Crystarium? It looks like a cheap screensaver. Compare that to Fallout where every attribute, skill and perk has their own unique Vault boy illustration.
>Compare that to Fallout where every attribute, skill and perk has their own unique Vault boy illustration.
But fallout skill tree is feared by wrpgfags spreadsheet. We are talking about visual appearance.
I like Disgaea's UI, it seems cluttered at first but after a few hours you know exactly what you're looking at at a glance.
...
I like nwn interface.
can you recommend me any game that plays like shadowrun snes? i really like that game,feels extremely underrated
...