>Claustrophobia and Agoraphobia crash every single playtrough
Claustrophobia and Agoraphobia crash every single playtrough
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Forest Frontiers
>not running openrct2
it's like you had always wanted to be a homosexual
I still own the original two and they hold nostalgic value
hi guys, sharing some resources with you i got from rct2 threads in the past:
>exact RCT1 scenario recreations for 2: mega.nz
>Sandbox scenarios: mega.nz
>v/vg scenarios: mega.nz
>v/vg tracks: mega.nz
I always deleted the log flume ride because it would get so backed up that guests would start complaining about being in line or being on the ride for too long
God I fucking hate RCT2.
>new graphics artist who makes everything oversized and shitty looking, clashes with the RCT1 assets
>scenarios are completely fucking weak
>scenario maps are little just some lazy fuck dragging the hill tool up and down, hardly any terrain looks thoughtfully hand made
sry just realized i fucked up on sandbox scenarios. here it is: mega.nz
user those shitty new sprites are from the rct2 expansions which are really easy to just get rid of
either you don't install them or you just go into the data folder and remove everything from a certain date
where do i put these?
I found the new scenarios to be good and park creation tools and sandbox ride creation it came with were awesome
respectively, my dude.
I guess I'm not the only one who found RCT1 to be a more comfier game.
yeah, amazingly enough when it comes to water-slide type rides, what matters most is just how long of a drop it has.
just make one big drop and a ride back up to the station platform, and that shit could sell a ticket for five bucks each. if you're using free entry, that is.
I always used to make tons of little drops as a kid because I thought multiple drops might be more fun, even irl. but nah, that shit will be boring as fuck to the guests.
>anything but Dynamite Dunes
You asked for it
>buy Shuttle Loop
>Free rides
>Make coaster extra long to hold more passengers
>Turn mph up high enough that ~half the coasters fly off track
>Half the passengers die
>other half left traumatized for life
I can still hear the little notification for when something goes wrong. I'd usually let most traumatized passengers go, but then isolate and torture a few.
Looking back, those were some pretty clear warning signs of how fucked up I am.
there's something about the transportation system that has mesmerized me all these years. i dont know how to describe it but i get immense satisfaction designing and watching people use the monorails and regular rails.
Is Set Sail for Hail still in there?
Oh shit it is. I made that like 9 years ago.
My god, this. You ever played the Future World scenario in RCT1's first expansion? It starts off with a big ass monorail. Gave me the biggest boner for transport rides and made me realize I've been missing out by ignoring them in earlier parks.
Future world scenario is in the pack I poste here: I am in the process of replaying them all again fucking hell
All these scenario packs will work wtih openRCT2?
Yes, playing right now.
also
>tfw my friend fucked up the RCT1 disk i loaned him and so i've been fucked playing RCT1 until modern day
fucking adam i swear