Isometry looks so fuckin good
Isometry looks so fuckin good
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Came to this thread because from the thumbnail I thought it was a Habbo Hotel post. Disappointed.
Do Pokemon Centers have balconies now?
Wow I've really been out of this series too long
It has an uncanny feeling in my opinion, try playing Twinsen's Odyssey weird fucking game.
Yup
You know what also looks fucking good? -unzips dick-
*AAWWWOOOOOGA*
They used to, the most recent ones don't
3d isometric games get my dick fucking rock solid
digimon world 3
final fantasy tactics
mother
it just looks fucking good
>everyone likes isometry
>no one likes stereoscopic 3D
It does, but it plays like shit.
>left counts as bottom-left
>up counts as top-left
fuuuck that.
And when down is down, and left is left, you navigate this weird diagonal world, from corner to corner of every room and platform. Yuck.
I'm working on a papercraft type game, would Isometry make it look better? I want it to feel like a diorama
this. isometric games should be exclusive to mouse-click movement
Not as much of a problem since D-Pad based movement isn't as common.
Damn, that's a nice image.
And I would say so. Papercraft is a very unique visual style, but I can't think of any that use an isometric angle.
As someone with absolutely no involvement in your project at all, I think it's a great idea.
>playing qbert on a dpad
there's your problem
Not a problem with modern ones
It can look good in 3d it can look good isometric.
That's not the part that will make or break the style, which can work in both.
Obviously 2d isometric is 10 times as easy for art and collision and stuff.
I think that after I get some money I'm going to experiment with different camera styles and see what works. I know that the comparisons to Paper Mario are going to be super, SUPER obvious, and of course justified, but I do want it to feel like its own thing.
Funny enough I actually had a really hard time making 2D isometric feel good.
It still bothers me when the world is constantly at 45 degrees. >"you navigate this weird diagonal world, from corner to corner of every room and platform"
Give me the squashed Beat-Em-Up perspective any day of the week.
I want to walk down, up, left, and right, and I don't want doors and corridors that end up in the corners of rooms.
>Papercraft is a very unique visual style, but I can't think of any that use an isometric angle.
youtube.com
closest thing I can think of.
You could do either, but often times when dioramas are on display you are looking into them like that image. If you want you could incorporate both, or have some kind of change viewing angle mechanic that could be worked into puzzles
fuck yeah dudes
>2d isometric is easier than 3d isometric
Not particularly, you have to do lots of extra work, when for 3d all you gotta do is change the cameras position
Fuck off, Nigra.
Not everyone can see stereoscopic 3D and it looks like shit once you have to fixate on anything moving.
whatever the hell this is was pretty cool
No.
Why don't you just tilt the controller?
Theyre were in HGSS and Black and White, they don't have them anymore since you can trade/battle other people anywhere in the game
LOL
Yup, and its a lot lot harder to do than most people think.
Good isometric is some of the most impressive designing their is
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Did someone say ISOMETRY
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Brigador is so damn pretty.
Especially when things...
...Blow up
>Harvester shell flying into a huge group of enemies
Yes, yes!
Looks good but navigates like ass, even when you give the character the possibility of moving without a grid
lol
Chieftain/Harvester I found to be a good combo for the closed casket special and the $10mil collateral cheevo still took fucking forever tho.
Aetos is kinda slow, I mean thing is even slower than Broodmare. Probably the most disappointing Spacer mech... still good, there's no bad Spacer mechs.
I remember when I was new to the game and I was trying "make Harvester work". Back when a single explosion on Gasworks Turnpike would alert like a hundred of enemy vehicles to your position at once. Good times. Ended up doing it with Broodmare/Harvester/Banshee/Camo.
Gotta watch out with Harvester though, walking backwards and firing it makes it fly in the direction you're waking if you're not careful. And honestly if I were to try closed casket for the first time again I would prolly go Kraken/Pinch on the Raider, biggest problem with the Kraken is that you'll run out of ammo really easy while you'll never in a million years run out with the Pinch, which fucks shields real good but does fuckall damage.
Kraken/Pinch is a fun combo, though I've recently found out Lockdown is actually much better than Pinch, strips shields faster and can completely prevent enemies from moving forever (as long as you keep hitting them). Pinch is more satisfying to land, though.
My first CCS was Propter/Belter/M2/Camo. Fast dodgy dakka for the win.
Lockdown is a small zappy thing yes? I swear I've barely used half of all the weapons that exists. And I'm wishing for more content. A campaign that follows the book would be neat, bit I don't know how that would go
Lockdown is the small burst-firing MG. Has the same EMP-lite effect Pinch does, similarly does very little physical damage but devastates shields. Supposedly it's been shit for a long time so at some point devs buffed THE SHIT out of it. Out of enemy vehicles some small Spacer ones use it (including Hoker), also Arlos, I think?
The zappy thing is NPC-only, I'm afraid.
>isometry
>people post fixed 3d camera views which do not face at a 45-45-45 angle on each axis
it's called isometric because the percieved distances per pixel in every direction are the same you fucking idiots. And by directions, I mean all 6 directions arranged in a perfect hexagon.
yeah, it looks night but it's a shame that actually navigating it is a drunken geographic nightmare
Oh yeah that thing, Have to try it out sometime, though I usually prefer things that go boom or brrrrrrtttt, like the Banshee or König or any of the lasers really, Pile Bunkers would be neat to have as weapon. Though Königs are annoying to use tho because of the knockback, and easy to run out of ammo with but hey FUN.
That's oblique, not isometric
holy shit how have I not heard of this game?
is it worth the money?
You are technically correct, however the term is so muddled nowadays might as well give it up, depending on context of a discussion.
Lockdown combos pretty well with hull-destroying weapons. Stutter/Lockdown is fun, you can put in on Arlo or Eightball.
Konig is fun, if you put one on Broodmare it has pretty much no recoil IIRC so you can walk forward and BRRRT things. Specifically I like Konig/Pitbull on that chassis, it has ridiculous damage output but is a bit ammo hungry. Good thing you have Spacer Stomp!
Would an isometric snowboarding game be fun?
Hope Pokemon on Switch will be like this.
Hell Yeah my dude.
GREAT LEADER IS DEAD
SOLO NOBRE MUST FALL
Gotcha.
Fitted a Rat King with 2 of those, ugly Corvid POS and that thing felt the recoil surprisingly enough.
I think Rat King is beautiful in a way, that bomber cockpit really does it for me. But yeah, it doesn't really have legs strong enough to withstand the recoil of double Konigs. Lowmill is probably good enough, and now that it has accelerate it's probably not as tedious as it used to be to pilot.
I actually like the Lowmil quite a bit, but I cant say its much better its still slow. I mean it helps a little but you can only boost so far.
I remember playing with it before boost and it was much worse.
>tfw driving along the tracks towards an ammo pickup and seeing it disappear before I can reach it
ARRRGH
>train tracks
NO TALENT
NO TALENT
I mean seriously I have a fucking tank that can drive through a cottage without stopping but OH NO TRAIN TRACKS. I get the desire to have terrain affect gameplay, I mean without elevation you're very limited in its effects, but it's pretty silly at times.
At least there are agravs.
What bothers me is that Mechs also get slowed down by them
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Who's the nerd in the bottom left?
Do y'all think Harebrained Schemes will work on a new Shadowrun game after their Battletech game?
I sure hope so
the place I want to go when I die
I guess that have to walk more carefully? I mean, those aren't usual train tracks, they're Solo Nobre train tracks, the trains are damn huge in the setting. And really cool looking. Wish there were working guntrains...
Didn't they axe all public rooms?
>I guess that have to walk more carefully? I mean, those aren't usual train tracks, they're Solo Nobre train tracks, the trains are damn huge in the setting.
Yeah that's true, you got a point.
Also yeah lots of good shit they could add, but the sequel or whatever is set outside Solo Nobre's walls which I guess means wildlands with monsters is my guess?
I don't think we'll see a direct sequel in a looong time. They've asked a "completely hypothetical question" on twitter about which Brigador pilot would you like to hunt down the most (with a poll), so some kind of assassination game?
Eh, I read something from the devs on in some discussion thread on the Steam. But if that's true or not only time will tell. As long as I get more of this isometric goodness I'm happy!
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>all the hours I wasted here as a kid
And all it fucking led me to was this shithole.
Why can't i go back and change everything bros?
>Fez is a bad game because Phil Fish made it
Does this count?
Or this?
im still mad I lost my account they did some shit where you needed to do something via email and I didn't know, and they deleted that shit, I had a sick room.
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Nice style, that done by setting your UV map to white over the top?
The upshot is I learned to type pretty quickly by playing Habbo.
I think they said that the next game will be in the larger Brigador setting, but "outside of Solo Nobre", which could mean the wilderness, or just the larger setting, which has different planets, space stations etc. Guess we'll see.
Ayy, maybe took it a bit too literal.
Fez is a bad game because it's empty, soulless tripe
Sometimes when I'm really bored I log into one of those Habbo retros that give you unlimited credits and live out my childhood dreams by building elaborate themed rooms full of rares. Pic related is a Blade Runner room I did one night a few months back. It's a surprisingly relaxing time waster.
>*hacks down your back*
>*cuts diagonally across your chest, DEEP*
>*hacks the saber through your shoulder*
>*forces it down into your heart*
>3
>2
>1
>dead
That's pretty good
coke studios was better
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I played coke studios for a bit but honestly I don't remember it much. I was actually more into VMK because for some reason I was obsessed with Disney World as a kid.
I played and had a ton of fun in both Habbo and Coke Studios.
I remember playing another isometric habbolike a bit later. I want to say it was called sky land or something. It had a more fantasy theme and some actual quests and stuff, but it was still focused around the social aspect and housing.
I can't find any info now of course.
that's your problem
get a mouse, tard
I was banned till 2018 on some old account in 2005 and I was hoping to live out the dream but the accounts gone
Probably lost it when they consolidated all of the english speaking hotels.
yeah probably I think I can still view the profile page like my other account I lost, I was hoping the edge would be gone but its forever on habbo
good isometric simply immortal.
gonna play this again right now thanks user
what is this image?
I know what habbo hotel is, but what is this?
>holy shit how have I not heard of this game?
Brigador, and you haven't heard about it mostly because it's not very good.
It's really, REALLY fucking pretty, has some neat ideas, looks and sounds like an absolute fucking hit, but is mired in so many serious design issues that eventually disappointed most of people who were looking forward to it, that it never generated the word-of-mouth momentum it needed to avoid obscurity.