A New DMC Won't Work With Its Current Formula And Here's Why

As of lately there have been lots of rumors hinting at the existence of a new Devil May Cry game, this time going back to the original setting that was established from the very first game to DMC4. After the quite lukewarm reception for the reboot made by Ninja Theory, it's nice to go back to the familiar Dante we already knew about and that sense of action that was clearly missing in DmC. It allows us to see what's happening with Dante and Nero once again, and maybe resolving some new mysteries for the characters and the franchise overall.

However, there is something that really need to be addressed for this (plausible but not confirmed yet) game: the lack of general interest to the genre from the wider audience.

Quite some years have passed from the release of DmC, and while that game was badly received it followed gameplay-wise the same formula previous DMC games followed as well. In the current generation people have lost interest in action-packed fast-paced character action games, prefering more mellow and cinematic experiences (not necessarely deviate of a sense of difficulty, look at the success the Souls series and Bloodborne got) rather than that crazy scenario the DMC series used to have.

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Bayonetta 1 and 2 are definitely amazing action games but sadly those games performed very poorly on their systems, especially in Japan. While those games do indeed a very passionate niche following, they failed to attract a wider audience that may miss the overall experience due to dated design choices and lack of appeal.

What DMC5/V needs to do is to rework on the gameplay formula, in a way that feels refreshing and interesting for both newcomers and longtime fans. If you think about it, Resident Evil 4 changed a lot of the original RE formula, and still managed to be a very big success and one of the best entries of that series, all of this while not totally betraying the expectations of long time fans. DMCV needs a rework in the same vein RE4 got, a sense of action fashion that old fans will surely appreciate but at the same time a new fresh appeal that newcomers and maybe older players who just got tired of the usual formula could express their own interest in.

Yo, terrible thread, OP. Hope you feel bad about this.

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Capcom and Sony managed to force MH down the normies throats, doing the same with DMC would be easy peasy.

>What DMC5/V needs to do is to rework on the gameplay formula,

it just needs to go back to its roots to be a gothic horror action game about actually fighting enemies rather than being a combo simulator for steam bronies

dark souls sells where character action games do not because of the "hardest game ever" meme and the fact that it has online multiplayer

Monster Hunter is a much different genre that what DMC is. It's not a game they had to overhaul and "refresh" because MH's current formula fits quite well the current preferences from the wider audience. And even if we take that in consideration, they still applied some changes in order to please the western audience (slightly lowering down the difficulty and the managing of items, putting more artistical influence from western culture when it comes to designing monsters and armors, etc.), but unlike something like a very fast-paced character action games the game manages to get an insanely bigger following very fast, and it doesn't take much to understand why.

im gay

It can be both, honestly. All they need to do is figure out how to increase enemy difficulty.

Online Multiplayer doesn't play that much of a big factor in Souls games and it's more of a bonus factor than a main feature. Those games happened to get a very popular following because both of their artistic inspiration (much more western inspired compared to more niche japanese products) and yes, the "Dark Souls is hard" meme kind of helped it having the notoriety it got within its fanbase. True or false that statement may be.

Also it's a very cinematic game, but not in a Naughty Dog way. It's much more mellow and overall balanced than that.

>it followed gameplay-wise the same formula previous DMC games followed as well

so many years have passed and brainlets like you continue to say this shit.

dumbest thing I have read all day, peace

The fact that the game is more dumbed down and streamlined so many gameplay elements doesn't mean that it doesn't follow the same formula.

so what you're saying is that you're more worried about public reception of the game to the point where you're willing to sacrifice what made DMC good ? Do you prefer the majorities self enjoyment over yours?
fucking cuck

>a game that did good on Sony consoles are because they wanted to pander to normies

everyone wants to pander to normies because that's where the money's at you fucking nintendddrone, the Wii is definetely a console designed for hardcore traditional gamers amirite?

Also MH was a normie series in Japan before it reached the West.

>being in the same genre meant it followed the same formula

are you high?

>what made DMC good ?
Maybe that's what made DMC good at the time, but that will not be what makes a good game nowadays.

>Maybe that's what made DMC good at the time, but that will not be what makes a good game nowadays.
full retard

Bayo 1 and 2 are unarguably good games, even if they're not popular.

>Maybe that's what made DMC good at the time, but that will not be what makes a good game nowadays.
That's fucking retarded.

Any game that sold millions in any platform (including MH in Japan) pandered to normies, that's how you sell millions because the hardcore audience isn't large enough for that.

>but that will not be what makes a game popular nowadays.

ftfy

Hate to break it to you, user, but lots of people liked DmC. It plays pretty much the same as the other ones.

FUCK OFF!!! Leave the GOAT alone!
There's a fucking reason DMC3 is still the best of the genre for a lot of people.
What we need is a complete game this time.

+1 fuck off fatty op

>[thing] that sold sold well because they pandered to a large audience

wow acute observation Mr. Holmes.

>argumentum ad populum

lots of people liking the game didn't meant a thing in terms of the game quality or if it's true to the roots.

Explain to me what was so terrible about DmC's combat without complaining about colored enemies.

quite the oppose, the git gud meme helped dark souls to gain alot of popularity, pvp is merely an afterthought

Crazy Stylish Open-World Crafting game!

Cool bait OP but DMC only needs to change 2 things:

1- Actually finish a fucking game for once instead of releasing something that was cobbled together
2- Actually give movesets and AI to the enemies

> restricting
> frustrating
> not as deep
> the most generic move sets
> babies first combos
> useless devil trigger
wow so great

>Actually give movesets and AI to the enemies

But then how am I suppose to endlessly combo enemies and jerk myself off about how good at I am at beating punching bags?

If you agree I don't know what's the purpose of

>explain to me why thing is bad without using one of the major negatives

-you can juggle enemies with guns
-guns count towards style score
-you can spam the same move and still get an SSS

>inb4 muh fixed version

it was only a thing when they found out the hard way that DmC was a flop and was forced to finally listen to the players.

Nice buzzwords, I meant actually elaborating on the games mechanics. Which I know you won't be able to do.

>complaining about things that were fixed instead of enjoying it

Lmao and you fucking faggots wonder why they won't make a DMC 5

No taunt
Floaty combat
Inflated combo scores
Animation was unsatisfying
Random platforming
Targeting issues
And fuck you, you can’t just disqualify colored enemies, you stupid piece of shit

>I DONT CARE THERES A VERSION THATS FUN I DON'T WANT TO COMPLAIN ABOUT TAMEEM TOUCHED MY MOMMIEEEEEEEE

The only thing dated about old DMC is the camera and nu-metal soundtrack.

A new DMC don't have to reinvent the wheel to be popular. If anything there's now been an increasing demand for these kinds of games after Dark Souls made difficulty and boss fights hip and cool again.

I'm talking about the new DMC, not dmc4 user

>shit on everyone who speaks against your game with the entire media behind your back
>game flops and the media abandons you once the money stops flowing
>"we fixed it pls buy our game"

hahaha nah f am

I wouldn't mind DMC going back more towards survival horror, like the first or Onimusha. The biggest improvement would probably just be making a reasonable location that you can explore and get a sense of progression from navigating, instead of how the series went towards being just a really long corridor of rooms that only exist to fight shit in.

>everyone wants to pander to normies because that's where the money's at

being blinded by fanboyism is real.

this. and i don't think the fanbase that has been waiting for 10 fucking years want a departure from the classic formula.

>still being fucking butthurt
>meanwhile Bayonetta is getting a third one

Stay mad faggots

How come shitty OP post seems written by some clickbait gaming "journalist"?

>from the wider audience.
Stopped reading right here.

>butthurt

DmC did gave me a lot of laugh back on Sup Forums tho, keep projecting brah, I am sure you can salvage NT from it's current dumpster status by your posts.

>I wouldn't mind DMC going back more towards survival horror
>going back
>DMC
>survival horror

What in the fuck

>being blinded by fanboyism is real
What the fuck are even you talking about?

if you like baeonetta why are you complaining about DMC go play that and shut the fuck up!

just make the game into a proper metrovania with exploration and all. DMC1 and 3 was already a bit similar with roaming the castle/temenigru, but the progression needs to be a lot less linear, with more paths to explore, like in a game like Symphony of the Night.

bring back some gothic castle setting and it would be a match made in heaven.

>MUH CINEMATIC AUDIENCE

>many people played it
>therefore it plays the same
Are you retarded? This fucking thread is basically a huge fishing ground for OP.

Wait there's a fixed version of DMC?

What did they fix exactly? I really hate how the game looks and sounds besides how it played.

>I wouldn't mind DMC going back more towards survival horror

I don't get this though, you really can't give the same sense of urgency in other survival horror games when your character is flipping and slashing your enemies.

>>DMC
>>survival horror
>What in the fuck
DMC 1 is an offshoot build on the resident evil engine. It shows in the spooky atmosphere and not yet refined cuhrazy

IN BASED GOD WE TRUST

DMC4 didn’t have a taunt and had colored enemies?

You need linearity to properly pace and balance action games

And DMC1 is nowhere fucking close to survival horror

DMC4 did have taunt

>MH was made to pander to normies thanks to the effort of Capcom and "SONY"
>me "everyone wants to pander to normies, Nintendo did the same thing too (implying that it's not only Sony who is trying to pander to normies)

I guess your dyslexia kicks in after that.

Didnt he say that he was gonna reveal his game in 2017?
WHERE IS IT YOU FUCKING HACK

DMC1 castle was fucking boring
DMC3 tower was fucking dull

Yeah i know, how does any of that make it survival horror? The action is plenty refined, it just has shorter movesets, like every other first action game installment.

...

>DMC1 castle was fucking boring

Get out

...

There was a remastered version on PS4 that fixes some of the most glaring gamplay issues, I don't really know much about it beyond that.

grab a second-hand copy and try it out if you care, I doubt they would have made changes towards the art direction and soundtrack though.

Easy there cowboy, do you want me to go SSS rank in your ass.

why would you need more here than in Dark Souls for example? If anything you can get away with aldoing a lot more roming, since you don't have levels and enemies can't be THAT much stronger/weaker because you are under/overleveled.

>Dante is not acceptable
>but this abomination is

>DMC1 castle was fucking boring

they were pretty simplistic and linear
that's why im saying that we need a proper metrovania-like progression, where you actually explore the castle

I was talking about advertisement. As far as I know MS did jackshit for MHW while Sony gave it the spotlight in their E3 presentation and had a collaboration with one of their most succesful new IPs.

Even with nostalgia goggles on, the castle in DMC1 is fucking pathetic.
Fuck metroidvania.

Monster Hunter World also was heavily bastardized and made significantly easier and outright cut mechanics that have been around since the fucking PS2 games.

It's no wonder normies fucking love it, armors don't even have drawbacks anymore.

This is one of THE stupidest things I’ve heard in my entire fucking life.

As someone who played DMC1 for the first time less than a month ago. Fuck off, the Castle is the best part of the game.

"Though a shitpost every now and again does make life more interesting, don't ya' think?"

what the fuck do you even like?

i agree, DMC needs to switch to cinematic over-the-shoulder camera, and have an oscarbait sob story for mature gamers.

Can we expect reveal at this years E3? Pls say yes.

> a popular series (that has its popularity further skyrocketed with its most recent release on current-gen HD consoles) was forced down normies throat because they were spotlighted on E3, an event that was highly awaited and watched in its entirely by fratbro normies who played nothing but FIFA and 2K10 24/7

You are reaching.

yes. else ill go fucking crazy myself.

How to "modernize" classic DMC:
-dedicated dodge button
-keep style switching but make the styles more in-depth to encourage new players to stick with & master one instead of feeling like most of your moves are locked away if you don't use all of them constantly(good for veteran players too because of more variety)
-actually finish the game
-no more pretty hallways like 4 & DmC, make level design more like 1 or 3 or Souls
-rely less on anime tropes to write your characters, if Dante's the MC again keep him funny but not a nigh-indestructible cool guy like 4(explain it as him getting old)
-settle down with the platforming, it's never good or fun in any DMC
-no more OSTs like 3 or 4, I personally like them but they feel dated compared to 1, 2, & DmC's OSTs
-don't bring Vergil back from the dead just to have a fanservice moment with Nero

>DMC that plays like God Hand with swords
>DMC that goes full hammy Shakespearean opera
I'd buy that on a discount

Devil May Cry HD is on sale on GMG. It's 25% off in the basket.

the SONY EXCLUSIVE™ formula

>but not a nigh-indestructible cool guy like 4
>like 4

You mean like every single DMC game since that's the entire point?

I'm not DMC was a really fun game It's just hilarious how you faggots are STILL fucking butthurt about it

youtu.be/vF8rdHz2wZw

I played DMC1 last year for the first time. Try again, fag.

Same desu.

I said DMC1 was more towards survival horror. Not that it was survival horror. A lot of the genre's trappings are there, being built directly off of scrapped work on RE4. Even just little stuff, like there being tons of text descriptions on minor objects in the environment, instead of every room being purely a container for enemies. Also stuff like the frequent use of static camera angles, to emphasize the atmosphere and your surroundings over player-controlled action.

>fun = good

Ah yes, the classical *edditor school of philosophy.

He struggled in 1 & got decked often in 3(admittedly didn't affect him much but it still happened)

>dedicated dodge button
jump
>actually finish the game
lmao, never
>rely less on anime tropes
The entire series is born from anime tropes, Dante himself being Kamiya's idea of Cobra.
>feel dated compared to
DMC1 is a bunch of car siren ear-rape most of the time, DMC 2 OST is monotonous electro dance tune, DmC OST is forgettable as fuck.

>hurr durr I played it recently it's good, but I won't explain why it isn't good
News flash you easily impressed fucktards, I replayed it too. It's still fucking boring to explore, boring to look, and just fucking boring as a setting.

>he struggled in 1

He got impaled in 1 and that's it, just like in 4.

>those fucking shoes
I can't do it. I can't not physically cringe everytime I see this pic.