It's okay to play on easy.
It's okay to play on easy
Other urls found in this thread:
Casuals please go.
Wrong.
>Casuals? On my board?
>It's more likely than you think
It's not okay to have any difficulty options. Especially not fucking sliders.
Nope, Im getting rapes at Bayonetta but Im not turning it down to easy because thats a sin
Would rather lose at a game and give up than use easy mode
Yeah, if you're a fag
maybe if you're retarded, maybe.
white people would know all about easy mode
DAS RITE!
If something isn't challenging it's not fun.
Why not? I play most games on hard because I want some challenge but sometimes hard is just a health sponge waste of time or doesn't fit the narrative, or both, like in Uncharted 4.
difficulty options ruins balance in games. Especially sliders.
Not necessarily. DMC feels like DMD was the way it was meant to be played, but the average player isn't capable of playing it that way.
I hate when they give me the options and I don't know what the 'normal' difficulty is, especially when they don't tell me what changes. Sometimes lower difficulty even removes moves from bosses.
>my opinion is fact XDD
>Casuals
Having a single difficulty hand crafted for the optimal experience is better than have multiple difficulties that are not balanced well or even worse infinite difficulties that arent balanced at all.
>or even worse infinite difficulties that arent balanced at all.
Nah because it'll be too easy for more competent players. A set of 3 or 4 well designed difficulties is optimal or just making the game really hard and saying fuck the everyman.
Yeah.
>not playing on normal to enjoy the music, graphics and story, and later play on harder difficulties if the gameplay is good
That's true on some games though. I remember bits of Call of Duty 2 which were outright broken on Veteran.
>it'll be too easy for more competent players
Only if the game is designed to be easy. Plenty of difficult games that only have 1 difficulty setting. I suppose a lot of them get "easy" once you memorize everything though but that should be what happens if you decide to memorize a whole game.
You're pathetic if you do
No, some people just naturally adapt and learn faster. Also a lack of difficulty settings kills replay potential.
It depends on the game user.
Some games benifit from bashing your over the head with difficulty Dark souls, Ninja Gaiden, Wolfstein etc
Other games let you change the world to how you see fit and are pretty easy
Animal crossings, minecraft, Stardew Valley, Old school Harvest moon.
All of that is better than a game that fucking plays itself those can fuck off.
Not every game needs explosions, tits, and unforgettable characters to be good but a movie you occasionally press X to continue need to die.
actually difficulty options decrease replay-ability. I literally cant get myself to play games with difficulty options.
>No, some people just naturally adapt and learn faster
This is true for younger people, as you grow older your learning skills necessarily deteriorate.
>difficulty
>Dark souls
>Wolfstein
Frankly I had more fun on easy mode 1st playthough of Bayonetta
My 2nd on hard completely rocked my shit and felt like a completely different game but I'm happy I got the fundamentals down in easy.
Seriously easy mode doesn't mean "I suck nigger dick mode" just more forgiving gameplay.
Who the fuck cares about what Anonymous strangers think when you're having fun?
You motherfucker, I'll cut you!
Or maybe they have a different vision of the word "fun"?
I largely agree, though I play on hard not because of what faggots on Sup Forums think but because I like at least some sense of achievement when I finish a game. But people should just play on what difficulty they want to play on.
>higher difficulties just increases the health pool on the enemies
why would anyone play on higher difficulties if this was the case?
Oh hey, scorpion beat up the 8gag admin.
And somehow I beat that game on Veteran.
I'm not sure if I had more patience back then or I'm just a shit gamer now.
>finding enjoyment in being a casul
>unable to enjoy those during a challenging playthrough
KYS yourself
>And somehow I beat that game on Veteran.
It just requires patience and being unable to contain the burning anger.
>unable to enjoy those during a challenging play-through
Well yeah, if your mind is mostly focused on the difficult you will be less able to appreciate other elements. I can enjoy a challenging game if I am replaying it, or it's a genre I am good with like shooters.
There is nothing worse to play a game on hard or very hard to find out later that the gameplay is shit.
Yes and no, prior knowledge can help you learn shit faster than someone young but green.
Sounds like a you problem. Beating Nioh and having more difficulties available to me is great, beating it and being done wouldn't be.
Tennis is fun, playing tennis against an infant wouldn't be fun.
i used to be a hardcore gamer like you
then I got old, my reflexes deminished an got a lot less time to play.
So I casualized.
Maybe if you're a one-track mongoloid, LMFAOing@u're lyf
I can't beat Last Blade even on the easiest difficulty
The best fighting game players in the world are in their mid 30s and I guarantee fighters are harder than whatever you play. You can blame less play time, but probably not reflexes unless you're like 40 something.
I'm just about 30 and I still play demanding games.
I almost always play on easy modo, because I'm terrible at video games.
Who are you trying to impress by playing on hard?
"Wow user, I can't believe you bet that boss on very hard mode, please fuck my face."
Whatever, kid.
>playing tennis against an infant wouldn't be fun.
that's where you're wrong, user
No one, but really easy shit is boring. Why don't you just put god mode on if challenge doesn't matter, or just watch the cutscenes on youtube.
How about instead of having other difficulty options you start a game with a new build you fag?
If i open a game and it asks me to choose a difficulty option I sit there for 5 minutes trying to decide and then close the game.
If you are literally a retard if you find hard to be hard in any game.
Your indecision shouldn't affect the rest of us. Pick the second hardest, if it's too easy then turn it up, if it's too hard then just adjust. If you want to replay then turn it up next time.
I play a lot of action games and they don't have "builds".
you ever play darkest dungeon?
Is it shit to use a collectibles reminder to let you know if your missing stuff?
37
Those beat 'm up players most likely played the same series for over 20 years now.
Maybe your right, but I suppose I care a lot less for difficulty with getting older, and just passing some time (Ihardly play demanding 'huge'games now, mostly games with a minimalistic and simple mechanic, I find those more fun.)
If I have to learn a whole Skyrim again, I quickly opt out for example, but something like Hollow Knight, I absolutely love, even though it's kind of hard.
Players shouldnt have to choose the difficulty. Difficulty options makes the game too meta. Instead of playing the game you're "playing the game."
It takes any form of being enthralled in a world and smashes it.
Dark souls series did this the best. FUCK difficulty options.
Reminder that Sup Forums is as casual if not more casual than the normalfags they try to mock. See: any fightan or RTS thread on Sup Forums
sure, i dont disagree, but its also okay for developers to lock content behind difficulty walls, and reward players that play the game on high difficulty.
Immersion doesn't matter, good gameplay is way more important and difficulty settings serves that.
Dark souls is only really great on a first playthrough, it relies on surprise to serve as difficulty. But even then it scales the game up with NG+ as a sort of soft difficulty select.
For the record I'm giving you the benefit of the doubt here, but your opinion doesn't seem genuine.
Fair enough. Skyrim has the worst difficulty of all time because there's no mechanical depth.
ok fags,what about adding a mode called Disability? faggots will get mad,old turds can feel home,it's a win/win
Because, in our infinite empathy, we created it for you sub-humans.
Artificially increasing the difficulty by scaling damage does not change how good the gameplay is. (ignoring extremes like making bosses die in 1 hit or something)
>dark souls is only really great on a first playthrough. . . NG+
Imagine going into ng+ and not making another build.
Sadly, I can only trully enjoy a RPG if I can play the hardest difficulty from the get-go.
In dmc enemy placement, enemy aggresion and enemy moveset all changes through difficulty settings. Your first run of a souls game is tough, after that you know where everything is and its a joke barring one or two bossfights.
Why are you acting like making a new build changes anything significant.The games are mechanically shallow as hell.
>I only play on the hardest possible difficulty settings, on the first playthrough
Wiping to a fairy in the first dungeon of Persona 5? That's the way the game was intended, brother.
I want to fuck contra. Who's with me!?
>I prefer to let my games play themselves
Making a new build changes how you interact with enemies as it gives you a completely different moveset with different options.
You can call it "mechanically shallow" all you want but the truth is that games that are based around mechanical skill are trashfire meta games.
Dark souls 2 approached that with its pvp mechanics and it was a nightmare. You literally have people spinning in spot because it changes the running attack speed which gets into the whole "you're meta gaming not gaming" thing.
So no, dark souls combat is not "mechanically shallow" it's just not a retarded combo game that artificially increases "depth." The depth in dark souls mechanics is REAL depth.
Fuck sake, merciless was hell for me, I played P5 which happened to be my first persona game, on merciless difficulty, nothing was more satisfying than hitting EVERY enemies weakness and fucking them up, that and stacking buffs just to NOT DIE was it's own fun, I had so many different personas and a million different luck based attacks for those cheesy crits, I recommend it to anyone who's patient enough
It's okay to not include an easy mode
Easy is boring, if a game's too easy I stop playing usually. I like where you have to think about the best approach to take an enemy down, or use actual strategy when the odds are stacked against you. You should try it, you might actually enjoy.
Nah they're shallow as fuck and can be beaten by repeating similar strategies for every bossfight. Monster hunter is souls combat done better for example. Nioh is souls combat done fantastically despite the games other problems.
It is okay to play on easy. It's an entertainment medium, not a fucking job.
Stop taking games so seriously.
B-but I already based my identity + entire stock of self worth around being good at computer games....
NO THIS CAN'T BE HAPPENING
It's fine, but I honestly can't imaging how someone could be that bad at something they do even occasionally.
My entire stock of self worth comes from being tall and working out actually.
>playing into the breach
>keep dying
>continue ignoring easy mode since I'll learn more from my mistakes than simply asking the game to bend over for me
Casuals are truly a blight.
I eventually played Bayo 1 on all difficulties but definitely started on Normal until I learned how to fight effectively.
The mindset behind it is an indicator more than anything.
>do I want to work for this reward, or do I want it handed to me?
>which do I find more fun?
A person who chooses the latter is likely a welfare leech who doesn't understand the value of a dollar, the value of hard work, or putting elbow grease into something you enjoy. It's all about the mindset.
It really depends on the game. If all hard mode does is turn every enemy into a bullet sponge, there's really no point other than to turn it on for bosses. Especially if there's backtracking in the game, there is absolutely no reason whatsoever to have to spend 2 hours killing level 2 boars with 100000 health that can 1 shot you. It's not "hard", its just a waste of time and everyone just save-scums those games anyways which kind of defeats the point.
I'll usually play a game through on normal or hard to see if I like it, then turn it up to max difficulty after and do a more deliberate/efficient play-through once I kind of know how the game works.
yeah sure, whatever scrub
I can understand leaving the watermark on because they're kind of a pain to remove, but jesus christ at least crop the bottom
"OC" is reaching astonishing laziness levels
I dont know what you mean by a "certain way". I mean, I suppose you can kill all bosses by hitting them and dodging then but you can say that about any game.
It is
If you're a pleb
Use your iframe to roll an attack and punish. The game has incredibly generous iframes on the roll to the point that learning spacing or attack timing isn't important at all. The basic roll in souls games is as good as the roll you get in monster hunter by heavily investing your character into evasion.
Is this b8?
the amount of faggotry that needs to be banned.
Really, user?
They sell stock pictures for promotions to use.
Well, no, the person who chooses the latter probably actually has a job and not a lot of free time. If you look at video games as something you have to "put elbow grease into", you're probably an unemployed manchild. This is kind of why I only play games/genres I'm already really good at and dont branch off anymore, I dont have 16 hours a day to dedicate to games like I did when I was a teenager. If someone who works, say, 50 hours a week (I work around 60 usually) wants to play some games, and they only have 2-3 hours of free time a day to play (averaged out, some days they wont be able to, some days they may play more), it would take them around 6 months to beat some games. Now lets say some days their friends want to play fifa or nhl or something, and then others they want to play an fps with them, you're now looking at almost a year to trudge through 100 hours of gameplay. This is kind of (understandably) ridiculous for a lot of people, since who the fuck only wants to play 1 new game a year?
what are you on about now
pic related is what I mean, literally less than 5 seconds in paint, and you don't look like a complete faggot
>Hard Mode
>Enemies have no better ai just more health and occasionally harder hitting attacks
>Insane/Legendary/Mythic/etc. Mode
>Enemies have no better ai just even more health and occasionally even harder hitting attacks
>Well, no, the person who chooses the latter probably actually has a job and not a lot of free time.
And whose fault is that for having such poor time management?
Fuck off casual
>Higher difficulty rewards better builds or strategies
Wow, who'd have thought?
its the aesthetic of the frame sonny, it's something a philistine like you will never understand,
You use the exact same strategy for both is what I was getting at. If the only difference is numbers it’s a waste of time, if the enemies actually improve their ai on higher difficulties then I’ll dive right in as it’s more engaging.
am i the only one who just always plays on normal? I don't even see the point in changing the difficulty setting, especially in rpgs
No, consider Fallout: New Vegas here for a second, a build that takes 2 hits to kill a Deathclaw on Easy will take 20 on V. Hard, but that doesn't mean there aren't builds and strategies to 1 hit on V. Hard.
Complaining about health sponging isn't really the problem, if anything, your complaint should be that you're railroaded in to using one optimal strategy in such games, or that it takes too much time to learn every relevant mechanic.
Its nobody's "fault", its just why there's different options for different people. Someone playing a game on easy doesn't really effect me. Games being accessible to more people is better for the longterm success of the video game industry. If you remember how terrible a lot of games were in the mid-late 90s when companies were transitioning to 32bit games, you'd know what I'm talking about. People act like the sky is falling every year, but the overall quality and playability of games is exponentially higher. There were quite a few truly abysmal games from that time period (and failure consoles too come to think of it). That's all owed to the increase in popularity because regular people can play games now and not just get shit on right off the hop
No.