Most hated area/dungeon in vidya...

Most hated area/dungeon in vidya? I absolutely hated Etrian Odyssey's forbidden woods stratum and I ended up decreasing the difficulty on the last floor just so I could get over with it faster.

The Ymir forest in Tales of Phantasia, and to a lesser extent, Symphonia

I hated everything about that place.

Also, Valley of Defilement in DeS made me drop the game.

Temple of the Ocean King in Phantom Hourglass. Dreaded having to go there every time...

I remember hating that place in Symphonia. One of the few times I used to guide for that game.

the sun in dds2, every floor is worse than the last and floor 6 decides to kick your teeth in by forcing you to restart the floor every time you lose a coin flip on the teleporters.

>turning the difficulty down
literally git gud
Worst part is the teleporters and invisible rooms, not the battles

It's not that the dungeon was hard. It was genuinely un-fun and playing on casual mode made things go by faster.

FFVI Advanced, The Dragon Lair.

The dragons, those random encounters and the maze made me want to kill myself. I actually had to write down all the paths I took.

>Not using the skills and knowledge of past runs combined with new gear opening new routes to blitz that shit, getting the feeling of truly conquering the dungeon every step of the way.
Pleb.

All the fucking swamp areas in souls games. DeS was tolerable though because you could get enough regen to almost negate the health loss.

sewers in vtmb

semi related: Rune Factory 4 on hard. The sheer stat check differences between each dungeon in the second and third arc is just fucking inane.

Related but I can't remember it well: The DreamCast rpg where you were some kid with a bionic third arm or whatever. I think it was half way through the game there's a dungeon that just had fucking annoying trash mobs that just sapped your mp/sp whatever it was.
I want to play the two of them again but I fear they may be too bare bones or chore like to enjoy these days.

The Sun in digital devil saga 2

its the last dungeon in the game and it just saps all your desire to finish the series. fuck that place

Name 1 good sewer level, protip: you can't

you know until the early 90s thats how every rpg was, i used 55 sheets of graph paper to complete might and magic 3 for example

Evolution Worlds?

I can think of a few that fell into the 5/10 range where they weren't bad...but good/was fun? Can't really think of one.
Ah yes, that's the one. Bought the GC version that had both but never got around to playing it. Heard the GC one also cut down the first game a bit which may be a good thing provided it just tames the bullshit I remember as a kid.

I agree. No matter how many times I replay the games I still find them frustrating.
I guess the one thing DaS 3 did right was it's piss easy to just run around and leave in about ten minutes if you know what you're looking for.

Ymir forest in ToP was awesome though. I wish games weren't so afraid of making players feel completely, utterly lost and disoriented.

The part right before the Enchantress in Shovel Knight.

The fact is I can wipe that game clean. There are just a few inconsistent aspects to that last part that made it near impossible to get the feat/achievements to beat every area while not using checkpoints. The game is so precise that really only that little bit near the end is an issue. Saw similar mindsets of speedrunners too.

>Rune prana
>Aka "you better read up on item stat inheritance and grind a fuckload of rare high quality materials or you'll do one damage/hit while getting oneshot by screen-filling aoe despite you basically oneshotting the previous boss
Man that really just soured the whole experience. Just the tedious grind of leveling your skills, grinding mats to make ultimate weapons, and godforbid you're trying to figure this shit out without help because you'll either be savescumming a lot or wasting hours of material grind experimenting with combinations you have no way to know the logic of other than trial and error (and there's a ton of "exceptions" involved to confuse matters further)

Dolce best girl.

Yeah, at some point I acquired that game as a kid. I remember the voice acting being...laughable, but the combat system being pretty solid.

The cloister of trial areas in FFX.

I'll give you dolce, I'm going with her on this play through, by was Xiao Pai original one.
Right though? How would you know object x + negative reinforce item= same item but positive?
Or what the fuck the Agadania Lawn does?
Or monster stat raising besides the one gal who tells you flowers increase their INT?
I love this series but fucking Marvelous better include a bit more info on shit if/when they ever make the next installment.

I can't remember the voices at all, just how the dungeons and combat looked and a bit of the town's layout.

Yeah, getting lost in a huge maze where every encounter has enemies that can petrify you, only to go to a village with racist as fuck bumpkin elves that hate you and won't let a party member in for being a halfblood, is totally my idea of a fun time

underground pass in rs2/osrs with minimal skills

I managed to eventually get through it all because I was feeding the Dolce boss cakes every day and just riding her into battle. The worst part was that I spent quite a bit of time forging weapons and shit, and figured I was doing a good job ensuring I had high quality gear, then the inheritance bullshit just turns into ridiculous unfun levels of tedium.