Why do you all want another industry crash? What would be gained from it?
Why do you all want another industry crash? What would be gained from it?
Good games
Smaller budgets mean games can be made without playing it safe and trying to appeal to the lowest common denominator. When it costs hundreds of millions to make a game, companies aren't going to make a profit appealing to a hardcore niche.
I just want to return to times when I paid for a game once and that's all there ever was to it. When there was no DLC 6 months later or anything as repulsive as an in-game real money store. When even expansion packs were just standalone games made on a reused engine.
I just want that, not necessarily by means of crashing the industry.
Sup Forums is full of nihilistic bois who would gladly see the world burn because that is the only thing that will make them smile.
It would hopefully remove the casuals and horrible companies like ea for a while but it would never happen.
Kill of the jewish AAA practices, force more focus on quality and artistry once more.
Well, that is an actually good reason. Most games do not need huge budgets, and the reason they do means something is wrong somewhere.
It purges leeches. The people who are not there for passion, but other reasons.
Sup Forums could need a couple of months of downtime again 2bh.
It seems like most of the budget on games get wasted on advertising nowadays.
Lol there are good games already...
I'm honestly fine with the industry right now. If I want a relatively shallow but well produced game, AAA games are fine. Otherwise I'll stick to indies or smaller companies although you see older series trying to get the ____ audience or broaden the appeal and ending up worse, e.g. elder scrolls
It's not so much that the whole industry needs to crash, it's just that massive publisher monopolies need to die. They eat up anything large enough to gain their attention and destroy it. Very few AA indie developers exist as a result.
another user pointed out in one of these threads that a crash would only work if we ensured the people ruining shit now are no longer around for the resurgence
People project their own sickness and ennui onto the hobby itself (or their target bogeymen like the big publishers).
Despite the fact that there is more variation in terms of budget (from indie to AAA) and genre than there ever was. And since so many games are being produced if you arernt a hysterical low test. bandwagoner you can wait out all the best games until their price and DLC situation is irrelevant.
These people really need to get healthier lifestyles and better quality additional hobbies. Sickness clouds your judgements.
Not in the last 10 years
It worked for comic books. At least until movies got them back in the mainstream eye.
so we can go back to the glorious days of devs making games they want, not what they're told by countless investors.
That's the problem. It's the false dichotomy of "Indie vs AAA", with nothing in-between happening. What about games that do not go for full realism, but do look better than 2D stuff? What about niche titles (niche currently) like Syphon Filter and, dare I say, Sly Fucking Cooper? I want games that are big in length, but not epic in grafix. I also do not care for celebrity voice actors.
user I'm both
My statement is true. Games with big budgets have to be accessible and that's fine. I was just explaining why people want the industry to crash even though it's not going to happen any time soon. Shit's bigger than the film industry
You just had to remind me that we're never getting another Sly, did you?
>I also do not care for celebrity voice actors.
I don't care for voice acting in general if it means the writing has to suffer
>don't want to pay voice actors to record more lines
>end up with characters that barely have anything to say compared to text based rpgs
The removal of the whales
Patience, grasshopper. Sony is going through a bit of a stupid phase. Once they come out of it, they will remember they have lots of fans of many franchises, that all need to be pleased with quality products (not something developed in 8 months).
I'm just afraid that by then we'll be getting a reboot rather than a sequel.
Well, you should understand that, while being stupid RIGHT NOW, enough people at Sony understand that rebooting something that ended on a cliff hanger only 5 years ago will make A LOT OF PEOPLE ANGRY. Sony have enough brain cells to understand that at least.
I like when there's partial VA. You get some standard phrases that indicate how the character sounds, but you still have to read 95% of all dialogue.
It wouldn't fix the industry as a whole, but it would do good. Namely it would cause most of the corporate rats to scurry off, taking their toxic practices with them. Massive budget AAA catch-all titles would no longer be a thing. Between """journalism""" culture, NDEE numale twitter devs and easy access pleb engines like unity and unreal for faggots to stuff stock assets into, it would take a lot more than a crash to really fix anything.
Not even a crash can save Western games now. There needs to be a societal crash that results in SJWs getting completly purged.
That's a given. Societal trends throughout history are a sine wave.
If the industry crashed and suddenly became non- or barely profitable, all the greedy suits would fuck off and the only people making games would be the ones making them for the love of it. Giant budget AAA schlock could be replaced by the lovingly crafted niche titles of the PS2 era and earlier, and scummy practices like microtransactions and season passes could fuck off since the people making the games would also be the ones playing them.
It's unreasonably idealistic and not likely to ever happen, but that's why people want it.
let the industry BUUURN
Im a dev working at a small 20 man studio. We do ports and apps hoping that one day we'll hit it big and be able to sell our shares in the company and be rich. Truthfully I hate this mentality. I wanted to make video games that were fun and not be a subcontractor doing bitch work for the AAA publishers because they can't be arsed to make a good pc port. Oh and btw don't blame us if the port turns out shitty, sometimes what we get is so broken and so poorly written that sometimes we have to rewrite entire blocks of code so that it will work on PCs. Also we may have little time to work on it. Sometimes just a couple of months.
I hope this entire industry crashes and burns because its full of horrible people that say one thing and do another. I'm sick of Loot boxes they are are cancer. DLC, season passes and micro transactions are poisoning the well for young and every level gamers.
P.S. Fuck the gaming media and fuck the big publishers. They are in bed with each other and make their money by screwing over you the consumer
Because of TORtanic everyone here would rather watch a game tank than enjoy a good game.
Crashing this plane
...
Now I cant unsee that user.
AAA games will always be for the lowest common denominator because thats the nature of AAA anything
There are plenty of smaller and niche games to play for all kinds of tastes
If all you do is circlejerk on Sup Forums about how everything is shit then yes the situation might seem bleak
Also a repetition of the crash is never going to happen, the situation is entirely different and the industry is way too segmentated
wew
Quite the cool character.
Like Hollywood, it's become too big and games prioritize being a safe bet over being unique or fun on their own merit.
Even shit like the new Yume Nikki game that came out are being effected by it. Cheap, low-quality, made in 9 months, focused on jumpscares and things that streamers/youtubers would like so they can get more free advertising for their $20 game that barely has a fraction of content compared to the free original.
>tell me mr krabs, is the dreamcast 5th gen or 6th gen?
Stealth Jewelpet thread?
You have truly improved upon my character.
Will watch eventually. I heard the animators/writers were free to do whatever, and so they allegedly did.
that's a good way to explain it
It looks more like a big snail. The earth is his shell.
This twisted game needs to be reset
I don't know about you guys, but I would be overjoyed to play games with PS1/PS2 era graphics, of course they could utilize modern dynamic lighting technology and shading to make the games look better than games of that era, they don't have to intentionally gimp their games for "PS2 nostalgia," but what I'm getting at is that they don't have to spend millions of dollars on a game for it to be enjoyable.
...
suits cash out of the industry because it's no longer seen as profitable
New competitors making new systems instead of the main 3
I would welcome Atari/Sega/BandaiNamco to build themselves one and offer exclusives that are entirely unique and offers players deals for using their system. The longer you play the cheaper future games you are able to get.
That's true, but people expect a lot more from their games now, and expect to pay a lot less money for them. How much would you pay for a PS1/2-quality game like Croc or Tony Hawk 3 today? How much for a NES/SNES quality game like Contra or FF4? 20 bucks? 30?
Those games were full price 50-60 dollars back when they game out, and that was in the money of the time. Probably more like 70-80 dollars in today's money.
People won't actually pay full price for anything less than a fully-featured AAA title, and even then the publishers add DLC and stuff to help bring up the revenue. The only reason games are still 60 bucks today is because they come with 30 dollars of add-on content.
So even if you made PS1/2 era niche games, you wouldn't be able to make the same money as you could back then, which is also naturally gonna limit your budget and options.
I for one would rather a bad game tank than do well, so that perhaps they'll not be encouraged to make bad games.
But when you want every game to suck to watch them sink like TORtanic that becomes a problem.
You're seeing something that isn't there. Whenever a good game comes out people will celebrate it and hope for more, even here. You probably just like some crappy games that got criticized.
>Whenever a good game comes out people will celebrate it and hope for more
First day here?
Unless it's popular, then it's inherently shit
Lots of great shit has been made on small budgets, and that is the problem. No one now knows how to handle a budget so they need a high budget ceiling due to the fact they will waste and misuse so much of the money that they need something left to actually make the game with.
Most of the budgets these days go into marketing and advertising and everything else but actually trying to make a better or unique gameplay experience. It's easier now to just market to everyone and hope enough people buy it from that marketing burst then it is to try and keep a core base of fans.
Games don't need and have never needed big budgets.
And then you have indie devs who for some reason all seem to be in LA with outlandish living costs, so even indie budgets produce less than expected.
Sometimes feels like the whole industry is one giant self serving circlejerk where the only people in it are after a salary or a monetary end or a clique or a lifestyle, with hardly anyone left to care much for the games.
Why the fuck are you even here. Just blow your brains out already
the death of for-profit media and rise of passion projects
profit motive literally destroys media of all forms
there is no game that wouldn't be better without the profit motive removed and is instead created for the passion of creation
That is just the realities of project management. Even teams of talented people will run over schedule and budget without years and years of project management experience. Things rarely go exactly to plan even though people expect them to, and usually the reality of what happens is worse than what most people predict as the worst case scenario.
Marketing is a necessary evil when you're making products as a source of revenue. You can disagree about how much is spent but I don't think many people actually have/understand the data about the extent to which it affects sales and therefore how much is necessary. It's completely unrealistic to expect every game to be a word-of-mouth viral sensation like Minecraft or PUBG. To say that well-made games always succeed on their own merits is survivorship bias. Naturally people aren't aware of all the great games that failed commercially due to lack of marketing, because the lack of marketing meant they didn't even know those games exist.
...
...
BUT...... time and budget restrains also fuel creativity. It's not that simple.
Well, kind of, when devs themselves rely on time and budget to eat.
When they're on a steady salary from the publisher, they don't care. Nor do they care when they have a patreon pumping money every month.
>even teams
It's fine to go over time and budget if you are using those wisely and just run out of them, but that isn't the case these days and we all know it.
>unrealistic...word-of-mouth
And that is wrong, gaming started and built off word-of-mouth, you don't need multi-million dollar ad campaigns to sale games. It's not bias when the whole market stated on it, it wasn't until recently that they started pumping so much in to marketing and advertising and they did just fine, the only reason for the switch is due to "untapped markets" and trying to get more people into it so they can make more sales.
Trying to expand and get more fans is great but you should not do so at the expense of what you had before.
I want to see all the faux-geek rats who started playing video games in the late 2000's swimming away from the sinking ship when they realise the money's dried up. I want them to expose their hypocrisy and show the world they were only playing video games as a fashion statement and because the media told them to.
Also as other Anons have said, a crash would flush out all the bloated AAA publishers and devs would concentrate on niche, hardcore games without huge marketing campaigns again.
breddy gud
And to address sales. It only affects "sales" in terms of potential sales to new people who may or may not buy it in the first place. It's a bad idea to take that path, as you have to keep trying to get more and more people in, but you are loosing people as well, and worse the people who you pick up are not going to be long time fans.
Don't over reach to begin with and you wouldn't have the pretend problems you have. Instead work to keep a good name with a steady fan base and the rest will happen naturally if your content is actually good and enjoyable (meaning you'll get those new sales while keeping the old ones around, and the new people see that and are more willing to stay a fan instead of leaving it in the closet like the last fad they got into due to hype and what not).
>And that is wrong, gaming started and built off word-of-mouth
That's just outright false. Even in the 80s and the days of Atari and NES, games had constant TV commercials, magazine ads, everything. Even if the spending was less, that was ameliorated by the games being lower budget and relatively more expensive than games now. Ultimately marketing was still a significant portion of a budget.
back to the video game stone age
define "industry crash"
Well, I think most anons just have higher standards. When did you start playing video games? If you started getting into video games a bit late then of course you'd accept the quality of today's game. New games mostly miss a certain oomph that is only found in older games.
Some people even go as far to say that new games should be played with an open mind while the ones spewing that can't even play older games with an open mind.
Between a fight of profit and soul of a video game money is the winner.
It's only right to want the vidya industry's death.
Death of Amerifat publishers means a return to rightful Japanese rule and good games. The American industry was always a mistake.
But those adds were more to get awareness, not to look like the next big thing. It's the kind of advertising and marketing that is the problem.
Look at those ads and compare them today. It is not the same thing.
It would keep those greed filled Jews in line, who corrupt this industry with their creativity hampering schemes and who don't give a flying fuck about games at all.
Chemo, publishers are nothing but parasitic unnecessary middlemen who have convinced the world that they are necessary, that they matter, that they are critical.